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View Full Version : DRG fortunately being improved in the next update.


Dark Aphalite
08-27-2004, 04:31 AM
Dragoons will now get a range of throwing weapons at their disposal aswell as the criticised Weapon Skill "Wheeling Thrust" being enhanced.

Good news.

Zihn
08-27-2004, 05:01 AM
just hope that Bomb core will be one of the throwing items we can use... that would be sooooooooooooooooooo sweet mmmm /wish

ElJoyo
08-27-2004, 05:27 AM
yay ^_^

Dark Aphalite
08-27-2004, 05:35 AM
Well let's hope they make Wheeling Thrust the new Guillotine and make our throwing weapons do extreme damage. >:D

Neptune
08-27-2004, 06:10 AM
The new Guillotine? Eww.

I don't know what they mean by 'enhanced', but simply boosting the damage up to a point where Wheeling Thrust + Wyvern Breath can compete with the WS that DRK acquire at the same level would be wonderful. The only thing they have to change after that is replace NIN with DRG in the list of jobs that can equip Haubergeon, Byrnie, etc.; that the swift, agile Ninja can equip heavier armour than Dragoons just makes no fucking sense at all, and it would be a great way to improve our offensive capabilities somewhat. Also, my personal dream is for them to make the wyvern constant and give us a different 2 hour ability, but that'll never happen.

SolidSnake207
08-27-2004, 07:00 AM
Hell yeah baby! It's good to know that SE isn't giving us the shaft again...

Rubik
08-27-2004, 07:04 AM
I am seeing potential for DRG to become a great puller here. We can Jump attack, provoke (/WAR) and now throw. If by some bizzare chance we wind up with hate stuck on us when we get to camp we can Super Jump it off (of course, where hate goes from there is anyone's guess). I wouldn't say this revolutionizes DRG but I think it makes us the best pullers (after perhaps RNG with wide scan). Not only that but Wyverns have been known to get in the way of pullers from other parties :P

Jayna
08-27-2004, 09:02 AM
Throwing weapons would in no way makes drg the best pullers, not even the 2nd or 3rd best.

Rubik
08-27-2004, 09:04 AM
Can I get some reasoning, rather than a simple disagreement?

Patchinko
08-27-2004, 09:10 AM
I think I would still rather someone with a /NIN subjob pull, for obvious reasons. RNG will always be the ideal puller, but after that I'd probably put THF/NIN and WAR/NIN, depending on the PT setup. I'm not sure what the purpose of DRG throwing weapons will be, though perhaps it really is intended to improve their ability as a puller. Regardless, /WAR is the only way for DRG to go, so I don't think in most situations they'll be the ideal puller for a PT, though throwing weapons are certainly better than Jump for a pull.

I think DRG would be a lot better off either being able to equip some of the heavier armors, or being given new armors late game that could match up to those ones in terms of stats (late game DRG gear is pretty abysmal).

Rubik
08-27-2004, 09:16 AM
I think I would still rather someone with a /NIN subjob pull, for obvious reasons

That is a good point. I agree that /NIN is better but DRG will still be a solid choice.

Jaggywaggy
08-27-2004, 09:19 AM
Because any job can thow stuff, it's called pebbles. RNG/nin and THF/nin were made with pulling partly in mind. Flee,hide, boomerrangs, bows, xrossbows, perfect dodge(If you had a linking or aggro mob pop in front of your route you'd know the importence), wide scan, and stealth job trait, and rng gets camo too, another trait lowering chance of gettings aggro.

A drg/thf could have flee but a drg/thf will suck compared to a drg/war so that's a big waste. For rng and thf, ninja is a widely accepted SJ for the utsusemi and dual wield. Where as a drg/nin is also crap compared to drg/war.

Knowing anything but a drg/war is a joke for damage over time, how will they become ideal pullers? Keeping in mind no one would ever invite a drg/nin or drg/thf past 60.

Drg has no trait that lowers aggro, no wide scan/flee/hide/emergency 2hr that will save the party if something happens on the pull, trait that lowers aggro chance, unless you use a sub that's completely gimp on a drg. 'Although' any melee can pull well of course, but you said best puller...That's completely untrue.

Rubik
08-27-2004, 09:23 AM
"Best" was a mistake and I agree that it was incorrect. "Viable" was probably a better word to have used. Guess I got a little overexcited to see a positive change to the job. As for pebbles, they are WAR/MNK/WHM/BLM/THF/DRK/BST/BRD/RNG/NIN/SMN.

Jayna
08-27-2004, 09:27 AM
Well for one, anyone can sub warrior for provoke. The range on jump is so short its not a viable option for pulling with, and if you can't outrun the mob you'll be half dead by the time you get back to camp because of our shitty def. Ranger with ninja sub would be the best option because they can use utsusemi to avoid being damaged on the way back to camp, and can use widescan to find mobs. Second best would be either a ninja, their job abilities are designed for being a puller. After them would be anyone else with a ninja sub and a long range weapon. Next best puller after that would be a samurai, because they can use bows and can use 3rd eye to avoid being hit on the way back. After Samurai a red mage would be the best puller because they can buff their def really high and they can gravity the mob so it can't catch up with the rdm. After that then maybe a dragoon would be a viable puller.

Forgot to mention about war and drk would still be ahead of drg as a puller as they have much higher def and can still pull from range.

Jaggywaggy
08-27-2004, 09:32 AM
Viable, that I could agree with, as in it works. I guess I never noticed that with pebbles, I see almost 15 jobs and figured it's everyone. Another thing, where is a link on this post to this information? If it's true and I was a drg I'd be more excited about WS improvements. It'd give thf+drg teams for DD in the party more usefulness, in which you wouldn't have to pull anyway since you'd have a thf/nin.

GSDragoon
08-27-2004, 10:08 AM
Originally posted by Dark Aphalite
Dragoons will now get a range of throwing weapons at their disposal aswell as the criticised Weapon Skill "Wheeling Thrust" being enhanced.

Good news.

Improving Wheeling Thrust^^ There is hope. A ranged attack will be nice too. BTW, where are you getting this information from?

Khaeos
08-27-2004, 10:35 AM
FYI, DRK's have the lowest def in the game. Its a celebrated fact that even SE admits too. So that settles that problem.

And while all this news is very good (if you saw the supposedly fake list of all the job enhancements they were doing you;d laugh.), they should up the damage of ALL DRG ws's, not just a single one. But still, this is good news if true

Corin Gedaliah
08-27-2004, 11:14 AM
Originally posted by Dark Aphalite
the criticised Weapon Skill "Wheeling Thrust" being enhanced.

Erection +++++

Rubik
08-27-2004, 11:18 AM
What, Lance Viagra?

Dark Aphalite
08-27-2004, 01:16 PM
I grabbed the information from the PlayOnline Viewer Announcements.

I am interested with the throwing weapons.
I think Square might be on to a winner here.
I mean there is a lot of potential.
For example they could make the delay of the throws fairly short and also make it accumilate generous TP, say 10-15 per hit?
So the attacks themselves wouldn't necessarily need to be powerful but more of a method for us to gain TP fast.
We could Penta spam once again!

Who knows. ^^

DM337
08-27-2004, 02:12 PM
Originally posted by Dark Aphalite
For example they could make the delay of the throws fairly short and also make it accumilate generous TP, say 10-15 per hit?


TP gained per hit is determined by delasy of the weapon you hit with, so a low delay, high TP gaining weapon would kinda be contradictory.

Seldzar
08-27-2004, 04:17 PM
I think it might mean the things like bomb core and items like that for the throwing thing >.> Also in CoP there might be Drg specific throwing items, or maybe items for our wyverns like bsts get that pet food stuff, probably not but it's possible it could be...

Also, correct if I'm wrong here but if the improvment to Wheeling Thrust brought it close or level with Gullotine would that not make Drg/Thf for SaTa >> Wheeling Thrust useful?

struck
08-27-2004, 05:51 PM
Days after the release of CoP Dragoons everywhere have been spotted throwing Final Fantasy XI directly into the trash!

Anaki
08-27-2004, 06:02 PM
hmm drg's with throwing weapons.? well we already got a ranged accuracy bonus from our accuracy bonus thing and our throwing weapons theyd be like throwing spears right?? sounds fun

ZQM
08-27-2004, 07:01 PM
Originally posted by Seldzar
Also, correct if I'm wrong here but if the improvment to Wheeling Thrust brought it close or level with Gullotine would that not make Drg/Thf for SaTa >> Wheeling Thrust useful?

SATA Guillotine is horrible. :zzz:

It's only redeeming factors are 1) It starts fragmentation for WARs and RNGs 2) It's the first non-shitty WS for DRK.

Improving Wheeling Thrust to Guillotine level isn't doing very much improving when every other job is doing 700-1k+ damage.

Kagi
08-27-2004, 09:42 PM
At first I thought drgs throwing stuff was kinda odd, but I remembered (for those who play the other Final Fantasies) that Freya had this one skill where she jumped into the air and threw spears down at the enemy....... '~'

l)@RK-l)EVIL
08-27-2004, 09:53 PM
Originally posted by ZQM
SATA Guillotine is horrible. :zzz:

It's only redeeming factors are 1) It starts fragmentation for WARs and RNGs 2) It's the first non-shitty WS for DRK.

Improving Wheeling Thrust to Guillotine level isn't doing very much improving when every other job is doing 700-1k+ damage.

i did +1400 damage guillotine+sata+souleater vs torama lv 63 pt thats not horrible (and i cant do that without sata or i will die) i did also +1000 guilltine in vallay of sorrows without souleater (lv61)

Fullmetal
08-27-2004, 10:14 PM
Originally posted by l)@RK-l)EVIL
i did +1400 damage guillotine+sata+souleater vs torama lv 63 pt thats not horrible (and i cant do that without sata or i will die) i did also +1000 guilltine in vallay of sorrows without souleater (lv61) I'm sure you do they everytime with guillo right?

l)@RK-l)EVIL
08-27-2004, 10:47 PM
Originally posted by Fullmetal
I'm sure you do they everytime with guillo right?

i have screen shots for penta thrust do 1700 damage but not in exp pt

im talking about exp pts at lv 60 and yes you know i dont do that damage everytime but most of the time guillotine damage around 600~ for me and thats not " horrible " (sometimes 800~ and sometimes 400~ im not best drk and not bad and yes i saw higher damage guillotine than mine and who care about guillotine
""cross reaper/spinning slash""


its good news to see they did some improvment for wheeling thrust but what about impluse drive :zzz:

wheeling thrust >> spinning slash light i will invite drgs if wheeling thrust damage was strong

Dark Aphalite
08-28-2004, 03:28 AM
Originally posted by struck
Days after the release of CoP Dragoons everywhere have been spotted throwing Final Fantasy XI directly into the trash!

LMAO!

Okay yes I just realised that the Low Delay + High TP gain was a complete contradiction. ; ;

But I had a new idea:
They make these throwing weapons an entirely new type of weapon. And we are able to have NEW Weapon Skills from them so therefore opening a whole new library of SCs the DRG is able to participate in.
Wouldn't that rock?

But okay going crazy and wishing for the best, this is what I want to see for DRG:
The ability to breed and grow our Wyverns.
We can fuse them with different items and things and make them even more powerful and better looking.
Also be able to equip them with armor and weapons.
And actually make "Call Wyvern" a 30 minute refresh ability and make our 2hr "Dragon Fusion" which allows us to fuse with our Wyvern for 30 seconds turning us into a dragon and have an auto "Hundred Fists" so we are attacking nonstop, and once our TP goes to 100%+ we are able to do different types of Breath Attacks that we make our Wyvern learn when breeding it.
Holy **** that would be uber.

Auronssj3
08-28-2004, 05:05 AM
Mini Suits of Armor for our Winged Buddy would be Sweet Too ^_^;

DerekKnight
08-28-2004, 06:42 AM
Originally posted by Dark Aphalite

But I had a new idea:
They make these throwing weapons an entirely new type of weapon. And we are able to have NEW Weapon Skills from them so therefore opening a whole new library of SCs the DRG is able to participate in.
Wouldn't that rock?[b]

Not really. The class that needs a throwing WS more than ANYONE is Ninja. Since they have the highest throwing rating in the game currently, yet nothing to throw and no reason to.

[b]But okay going crazy and wishing for the best, this is what I want to see for DRG:
The ability to breed and grow our Wyverns.
We can fuse them with different items and things and make them even more powerful and better looking.
Also be able to equip them with armor and weapons.

The armor thing would be neat, as well as quests for Wyvern evolution. DIFFERENT quests. So not everyone has the same Wyvern. Some freedom would be nice for players here.

And actually make "Call Wyvern" a 30 minute refresh ability and make our 2hr "Dragon Fusion" which allows us to fuse with our Wyvern for 30 seconds turning us into a dragon and have an auto "Hundred Fists" so we are attacking nonstop, and once our TP goes to 100%+ we are able to do different types of Breath Attacks that we make our Wyvern learn when breeding it.
Holy **** that would be uber.

It's nice to dream isn't it? =) While we're at it, give MNKs 2,000 Fists 2hr cuz the Dragoons just got a Dragon Fusion and our 2 hour as well. >.> I say make Call Wyvern a Hour Ability (it IS a pet after all, and your responsiblity to take care of since it's a huge part of your job. It shouldn't be free.), and have the 2 hour either be some Sicko Hyper DMG Jump, or a Bahamut-like super breath attack from the Wyvern.

Might be a bit better balanced then >.>

Viev
08-28-2004, 01:28 PM
throwing weapons need throwing skill.

miss miss miss.

realize that ninjas can throw shurikens and such but most ninjas do not because of the price of these items.

A quick fix would be to add more flying monsters in CoP. Easy damage increase and make drg more desirable as a skillchain starter.

Fullmetal
08-28-2004, 01:33 PM
Originally posted by Viev
throwing weapons need throwing skill.

miss miss miss.

realize that ninjas can throw shurikens and such but most ninjas do not because of the price of these items.

A quick fix would be to add more flying monsters in CoP. Easy damage increase and make drg more desirable as a skillchain starter. too bad a RNG will just take your spot in both those areas if they add more flying monsters.

Cloudzero
08-28-2004, 06:12 PM
I too have to agree that giving armor to our wyverns would be nice. Even if it's a piece of junk, any boosts to the wyvern are welcome.

Balodoth
08-28-2004, 09:48 PM
Wyvern armor is not a new concept. You'll see it on at least two threads here. The general "balance" of the idea was that it primarily tweaked the wyvern as opposed to actually being armor. Meaning little in DEF or stat bonuses and such, but adding a certain pet command for the DRG, or a special breath (Healing Breath w/ WAR sub anyone? How about Haste Breath?), or additional effect, or regen effect for the wyvern--perhaps resistance to status effects. The list goes on.

As for throwing items, assuming DRG will be decently accurate, having the Wyvern do a breath attack (especially if it matches the item's special effect) would be awesome. I could see DRG becoming a high-cost job just buying DRG-specific throwing items that trigger breath attacks from the wyvern. Of course, if we could get throwing items (i.e. throwing potions?) that healed the wyvern. . .

Oh, and if S-E ever makes a gambler type job, they would absolutely need to make throwing weapon skills.

Langolier
08-29-2004, 10:13 AM
Hmm... I am biased, however I think it is a bit fair that DRK's get some of the best weapon skills high lvl after lvling two weapons and going through most of their career as perhaps the weakest damage dealer. Pretty much ever other job outclasses them until 60, and then they all bitch that DRK steal their invites. Like I said, I'm biased... as for the update...


I think being able to throw some kind of spear would be cool, I remember Cid doing that in FF7, he at least came with that materia and was obviously modelled as a Dragoon.


On 2hours. I think "Call Wyvern" should be their 2hour, but it shouldn't summon a little pet to your side that gets in everyone else's way; it should summon larger Wyvern briefly, say for 30 seconds, or maybe just have it swoop in for one really powerful attack. Ofcourse that would ruin the whole "breath" thing, but perhaps that could be modified into some sort of JA? Not sure how that would work...but yeah...

GSDragoon
08-29-2004, 05:12 PM
Originally posted by Langolier
Hmm... I am biased, however I think it is a bit fair that DRK's get some of the best weapon skills high lvl after lvling two weapons and going through most of their career as perhaps the weakest damage dealer. Pretty much ever other job outclasses them until 60, and then they all bitch that DRK steal their invites. Like I said, I'm biased... as for the update...

DRG's should level up more than 1 weapon also. Staff is much better than polearms on undead. For HNM's it sounds like Spirits Within is the way to go. I haven't bothered too much about sword yet, but I have been working a lot with staff.

SolidSnake207
08-29-2004, 09:16 PM
I think being able to throw some kind of spear would be cool, I remember Cid doing that in FF7, he at least came with that materia and was obviously modelled as a Dragoon.

I'm pretty sure Yuffie the NIN came with the Throw materia... =o

On 2hours. I think "Call Wyvern" should be their 2hour, but it shouldn't summon a little pet to your side that gets in everyone else's way; it should summon larger Wyvern briefly, say for 30 seconds, or maybe just have it swoop in for one really powerful attack. Ofcourse that would ruin the whole "breath" thing, but perhaps that could be modified into some sort of JA? Not sure how that would work...but yeah...

Hmmm. Dunno about this. May get in the way sometimes but it definately helps out. Taking away the wyvern cripples the DRG heavily. I'm speaking mostly from my experience with DRG/RDM (which allows me to solo things I normally can't with a melee sub).. If anything they should make the wyvern 30-60 minutes and for a 2 hour have it do a special breath attack as you said.

Balodoth
08-29-2004, 10:16 PM
BST have a summon pet item in their ranged slot. This could be useful for DRG. . . assuming it does't break the 2-hour. For instance, it can summon a wyvern but the item is rare so you can only hold one. Then you'd get one free summon and have to run back to town to get ready for the next unexpected death of your wyvern. Maybe have stackable summon attack items: Wyvern shows up, does a breath attack (perhaps determined by the element of the item), and flies off.

That way DRG could stay a middle of the road DOT, but be able to maximize damage if they're willing to put money into it.

Langolier
08-29-2004, 11:12 PM
Originally posted by SolidSnake207
I'm pretty sure Yuffie the NIN came with the Throw materia... =o





Hell, whatever. I still think throwing spears and lances would be pretty awesome.

JexIntrepid
08-30-2004, 08:16 PM
See, i feel some people's ideas are just soo biased pro Dragoon here that it would easily unbalance the entire game.

This is probably why SE went ahead and kinda paid more attn to japanese outcry that drg was useless rather than all these "new ideas" that the NA pre-65 drgs were crying about, not even having known the true pain of post-64 drgs.

I can't stand when i hear a drg wishing for penta spam back. if there's a job that should be allowed to spam it should def be samurai because they're masters of TP. Dragoons already have wyvern to add dmg, pentaspam was a bad way to make up for lack of abilities dragoons suffer from. I'm really glad SE went ahead and did the few things drgs really needed which was ranged weps and wheeling thrust dmg + renkei location. I feel if drgs are given better armor or wyvern armor that'd be pretty nice too.

Lmnop
08-30-2004, 11:06 PM
if call wyvern wasn't a 2 hour, you'd be able to sub drg and get a wyvern..... though it'd be halfpowered and likely not have any breaths since it doesn't have a sub to emulate anymore. But that could throw off some balance mebbe.

And yeah, a big 100 fist dragon with uber breath attacks wouldn't be overpowered or piss off any other melees either. and customizing your wyvern wouldn't piss off the rest of the FFXI community at all considering you now have your own little mini game to enjoy (not to mention the strain that'd cause on bandwidth. See: not being able to change skin color or dye hair). I WOULD like to see some ability to increase that wimpy little wyvern though, and Whren said something earlier about Freya.... Totally right. When she went trance she became useless ( 1 attack for 6000 or 8 attacks for 150..... hmm) it's almost like they modeled the high level WSs after Freya. AWESOME NEW ABILITY THAT DEALS EVEN LESS DAMAGE!!!!!

Oh crap, I just realized how negative this entire post is. I think I need a break from this game for a while.

Shiris0099
08-31-2004, 11:44 AM
Days after the release of CoP Dragoons everywhere have been spotted throwing Final Fantasy XI directly into the trash!

Hi Ailis ^^

You just read my mind.....:sweat:

Macht
08-31-2004, 02:25 PM
Throwing possiblities I see could be weapons, but no one seemed to considered it being food for the wyvern to have it mimic a bit more to what BSTs have to restore their pets.

If that is the case then it does lead to the idea that possibly more stuff focused toward the wyvern being implemented. Possibly more stuff were the wyvern does a lot of damage or draws hate, etc....

What comes to mind is possibly an implement of the wyverns using abilities of a sub job, say something crazy like /RNG and wyvern can barrage its attacks or something. After all some of the DRGs AF seems to hint to that a section I remember on one stating something about granting the wyvern abilities of your sub.

EDIT:

Possibilities I can see is like making the Active abilities Passive on the Wyvern. So a DRG/WAR when calls a wyvern would have a wyvern were each attack is like a Provoke, and would hit harder as if Beserk was always active.

Then a DRG/MNK and the wyvern would have random attacks acting like they were boosted 1 or more times, it could evade attacks more, raise it's accuracy, and heal itself (ala Chakra).

A DRG/RNG realistically would then have a wyvern with more accurate attacks, and every once in a while do 4-5 attacks like a Barrage.

Well you know what I'm getting at so no point to keep listing them out.

Dark Queen
08-31-2004, 08:09 PM
Macht, you're referring to the AF2 body part for DRG. I'm not entirely sure how it works, but I think your wyvern uses the abilities of your randomly. I _really_ want it ;_; It'd be so cute to have your wyvern Berserk+Provoke+Warcry in an exp party and draw hate from the tank :D They'd die instantly from the resulting hate but still <.<;

Balodoth
08-31-2004, 10:10 PM
I saw a discussion on that equipment, and I think the consensus was that one passive ability from the job was given to the wyvern. For instance, Double Attack would be the ability the wyvern would get form /WAR.

It's too bad really that the wyvern doesn't reflect the subjob more already. There's only three versions: attack, magic, and mixed. I'd like to see special abilities per subjob. /NIN could make the wyvern debuff the monster while /BRD would buff the party. /PLD could cover a near death player while /DRK would get a vampiric attack to regain health. /BLM could burst a skillchain while /WHM would poison. /SAM would generate TP to increase breath effectiveness while /THF would get a high-damage hit transferring hate to someone else. That could really make DRG a much richer job. People would love it because it would be a great advanced job no matter what job they got to level 30 with.