View Full Version : drgs do have a role!
poppipo
08-13-2004, 03:46 PM
I have just thought of something, drgs may not do as much dmg as a drk or monk etc, but drg is A SAFE melee, it can do good dmg with its wyvern and jumps and if it gets aggro it can super jump, weras drk has last resort+souleater etc which will get knocked down in like one attack, drgs are a perfect choice of a job to have when yu dont have a good pld to tank for you, i am looking at drg in a whole new way now, i always invite them now :)
Bamce Sylph
08-15-2004, 07:39 AM
only bad dkn's or bad pallys let mobs turn, when its not inteneded
poppipo
08-15-2004, 09:09 PM
I see....
:eek:
csBahamut
08-15-2004, 09:23 PM
Pre 60's, a good DRG can outdamage a good DRK. Though, good DRKs won't pull hate, and niether will good PLDs let the DRK take hate.
Rogan
08-18-2004, 05:33 PM
what I will say I like about drg is they can play around with hate at 50+ cuz of super jump, however aggro doesnt really go away from super jump cuz if the mob sees you again it'll just aggro you again, it's more for pts. But you could even see drg as a sort of blink tank(without the blink part lol) as they can take a few hits by voking the mob when the tank is hurt, while using defender, then wear it away when it's dangerous by using super jump. And this especially applies to drg who wear the carapace set, with that nice additional def and attack from the latent which I've been told is yellow HP or below
Jayna
08-19-2004, 08:40 AM
If you can pull hate off the tank with a provoke, your tank isn't very good.
csBahamut
08-19-2004, 08:46 AM
If you can pull hate off the tank with a provoke, your tank isn't very good.
Not true. You want to be able to take hate off the tank sometimes. A good tank, with a good party, will be able to master hate control. Once a tank learns to maintain high hate, they then need to learn to keep the right amount of hate, which isn't always as much as possible.
Macht
08-19-2004, 09:22 AM
Originally posted by csBahamut
Not true. You want to be able to take hate off the tank sometimes. A good tank, with a good party, will be able to master hate control. Once a tank learns to maintain high hate, they then need to learn to keep the right amount of hate, which isn't always as much as possible.
Yeah if your tank is having trouble and just need a small reprieve in order to get things corrected then he'll need it were someone can still take that hate off them. If they can't because he's generated so much hate that puts you in a dangerous situation or cuts the potential to chain an extra 1 or 2 more times.
Jayna
08-19-2004, 09:24 AM
Never had a situation come up in my static where I ever needed to take hate off the tank. Maybe if you're in a pickup with an underequiped paladin and/or shitty healers.
csBahamut
08-19-2004, 09:34 AM
My static has. It all depends on what you fight, who is in your party, and the types of situations you get into. As of right now, my static doesn't need to use it much, but when the BLM starts getting bigger MB's off, our THF will need to be ending the renkei on me instead of the DRG.
Ever seen a mob do a a big hit move (like screwdriver or sickle slash) and then get a double attack + crits on both off? That voke could save the PLD from dying, and ruining a good exp chain, not to mention a definite 5 min downtime. Of course, if you take the easy route and just fight the easy ghey crawlers, crabs, and mandys, then you never have to worry aout that.
Macht
08-19-2004, 09:40 AM
Also depends on how the party is playing. If the healers arn't trying to conserve their MP for a large Chain then of course it won't matter, but then that's so much EXP potential being lost :(
If you are going to shoot for those nice 250 EXP or 300 EXP your healers have to conserve as much MP as they possibly can. This means for the starters in the chain the tank will have to sutain himself as best as he can, as a result of that he may need some assistance to do that correctly.
Jaggywaggy
08-19-2004, 09:43 AM
If you're going to renaki with a thf post 30 mid fight it's obviously smarter to do it on the pld. That's when purposely keeping their hate acceptable but not too high knowing a renaki is coming up, pays off.
DD WS-----> followed by a quick provoke---> SATA+fast blade/wasp(pre 33), viper bite,dancing edge, sharkbite.
This isn't to save the DD or something, it's really to save the blm who will be MBing with his strongest spell, be it a 2 series -ga, ancient magic, a 3 series -ga. If you put that 300-1000 skillchain(LVL affects this obviously) onto the tank, the blm will be safe.
Rogan
08-19-2004, 12:41 PM
Also drg (along with hume) have high chr, which enhances the provokes so I will probly be able to get the mob to turn
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