Sesci
07-30-2004, 08:31 PM
Level 75 PLD vs. DRK 1on1 In Ballista
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My LS brought up this idea the other day and suprisingly, had support on both sides. After looking at all of the advantages at both jobs(no sub-job abilities) We see that...
PLD:
Flash
Curing
Protect / Shell
Sentinel
Shield Bash
-
DRK:
Soul Eater
Last Resort
Black Magic (Drain / Aspir VERY useful)
Weapon Bash
In looking at these abilities, both sides have their obvious advantages in different fields. PLDs have high defense, helping them take damage, and DRKs have high attack, helping them give it. When looking at two hours, PLD comes out winning on this one. Invincible cancels out Blood Weapon, with the TP to show for it. Now for some Pro's and Con's.
PLD Pros:
Curing - Nothing like throwing a Cure IV during a correctly timed attack interval.
Protect / Shell - Obvious
Sentinel - Can be used to down the damage from Last Resort / Soul Eater
Shield Bash - Can stop various Black Magic abilities including Aspir.
Flash - A well placed Flash after Soul Eater / Last Resort can save a lot of HP
DRK Pros:
Black magic - Enfeebling, and damaging, can be a very useful asset in adding damage to this high def job.
Aspir - Less MP for the PLD to heal, more MP for you to use black magic
Weapon Bash - Stop those pesty Cures
Stun - Look Above
Soul Eater / Last Resort - Enhances Damage
High damage WS's, etc
PLD Cons:
Hits like a wussy
No Aspir, very dependant on MP
DRK Cons:
Takes hits like a wussy
No point in Blood Weapon
No Protect / Shell
Now lets move on to subjobs
So many different strategies can be thought of because of subjobs. With WHM sub, DRKs get Curing, Shell, and Protect, along with enfeebling such as Slow/para/dia, and buffs such as Haste. PLDs get less from the WHM sub, mainly just the enfeebling magic, blink, and Haste. RDM Sub also opens up many possibilities, both jobs could land a Silence to majorly cripple the other. With NIN Sub, both jobs now gain Utsutsemi I and II. SAM sub gives Meditate, not much use there, and DRG sub gives jumps, whoopty doo. There's many advantages to each sub, i'll let you fool around with those ideas.
Lastly, Weapons
Weapons play a major role in this scenario. If PLD were to sub NIN, DRK could use DRK/NIN with Kraken Club and Ridill, which would eat through the Utsutsemi. PLD can switch to Earth Staff at the first sight of Guillotine or during Soul eater / Last resort.
Well that's all the rambling I have now, i'll let you discuss your opinions and hopefully make an interesting debate.
(P.S. I am posting this topic on the PLD Forums as well to have unbiased input.)
--
My LS brought up this idea the other day and suprisingly, had support on both sides. After looking at all of the advantages at both jobs(no sub-job abilities) We see that...
PLD:
Flash
Curing
Protect / Shell
Sentinel
Shield Bash
-
DRK:
Soul Eater
Last Resort
Black Magic (Drain / Aspir VERY useful)
Weapon Bash
In looking at these abilities, both sides have their obvious advantages in different fields. PLDs have high defense, helping them take damage, and DRKs have high attack, helping them give it. When looking at two hours, PLD comes out winning on this one. Invincible cancels out Blood Weapon, with the TP to show for it. Now for some Pro's and Con's.
PLD Pros:
Curing - Nothing like throwing a Cure IV during a correctly timed attack interval.
Protect / Shell - Obvious
Sentinel - Can be used to down the damage from Last Resort / Soul Eater
Shield Bash - Can stop various Black Magic abilities including Aspir.
Flash - A well placed Flash after Soul Eater / Last Resort can save a lot of HP
DRK Pros:
Black magic - Enfeebling, and damaging, can be a very useful asset in adding damage to this high def job.
Aspir - Less MP for the PLD to heal, more MP for you to use black magic
Weapon Bash - Stop those pesty Cures
Stun - Look Above
Soul Eater / Last Resort - Enhances Damage
High damage WS's, etc
PLD Cons:
Hits like a wussy
No Aspir, very dependant on MP
DRK Cons:
Takes hits like a wussy
No point in Blood Weapon
No Protect / Shell
Now lets move on to subjobs
So many different strategies can be thought of because of subjobs. With WHM sub, DRKs get Curing, Shell, and Protect, along with enfeebling such as Slow/para/dia, and buffs such as Haste. PLDs get less from the WHM sub, mainly just the enfeebling magic, blink, and Haste. RDM Sub also opens up many possibilities, both jobs could land a Silence to majorly cripple the other. With NIN Sub, both jobs now gain Utsutsemi I and II. SAM sub gives Meditate, not much use there, and DRG sub gives jumps, whoopty doo. There's many advantages to each sub, i'll let you fool around with those ideas.
Lastly, Weapons
Weapons play a major role in this scenario. If PLD were to sub NIN, DRK could use DRK/NIN with Kraken Club and Ridill, which would eat through the Utsutsemi. PLD can switch to Earth Staff at the first sight of Guillotine or during Soul eater / Last resort.
Well that's all the rambling I have now, i'll let you discuss your opinions and hopefully make an interesting debate.
(P.S. I am posting this topic on the PLD Forums as well to have unbiased input.)