PDA

View Full Version : How to beat RDM Maat (Hume)


Arrowney
07-21-2004, 11:50 PM
Hey now! Here’s a video of RDM Genkei 5. Sorry for the quality of it. I didn’t have enough hard drive space for an AVI clip this long, so I hooked up my computer to my VCR to tape it. You can still make out what everything says though. Enjoy!

*Note – This file is a 59MB Divx file. You need a Divx player to be able to view it. Here is a link to download it. http://www.divx.com

Link to Genkei 5 video –
Arrowney Vs. Maat Video (http://www.brodybustermusic.com/ArrowneyPwnsMaat.avi )

***Right click on the link and chose Save Target As***

Here are some tips to help out anyone who is doing this and having trouble.

I prepared for the battle by having the following medicine: Vile Elixer, Vile Elixer +1, Pro-Ether, 2 Remedys, and Melon Pies (You could chose Rolanberry Pie or Pumpkin Pie as well, so it's your choice whether to want more INT or more MP. I went with more INT with the Melon pie.). You won’t have to use most of these most likey, but you also don’t want to run out of MP, or have paralyze prohibit your casting. You also want equipment to boost your enfeebling, elemental, and INT skills. Here’s a list of what I have on:
Mythic Wand, Darksteel Buckler, Phantom tathlum, Warlock Chapeau, Enfeebling Torque, Moldavite Earring, Phantom Earring, Warlock Tabard,Warlock gloves, 2 Electrum Rings (for the start of the battle, and for convert. Astral Rings would be better), 2 Zircon Rings (for Aero III). Red Cape +1, Royal Knight’s Belt, Warlock tights, and Warlock boots.
I also had 2 macro bars just for the Maat fight. Make sure to make ones for equipping items and using medicines.



1) The key to winning this battle is making it short. If you take too long (over 6 mins I found), Maat WILL do his WS, and it WILL kill you everytime. You can make the battle significantly shorter by starting the battle off by casting stoneskin, blink, and refresh…then running to Maat. If you give Maat the chance, he will use every buff he has, you must keep his casting to a minimum.
2) Distance is very important. If you stand in one place the whole battle, Maat will interrupt most of your casting with little pot shots, not to mention take off your stoneskin and blink a lot faster. Having Maat cast spells is what gives you time to cast yours.
3) Start the battle off with Diaga to make his Blink disappear. From then until his Dia effect wears off, cast Dispel, Paralyze, and keep Dispelling. Also cast Stoneskin when needed. If you’re far enough away, hopefully you can pull off a Stoneskin while Maat gets paralyzed while casting his spells.
4) After Maat’s Dia effect wears off, try like hell to put him to sleep, with Sleep II, and Sleep spells. This gives you time to Blink, Stoneskin, CureIV if needed. At this point you want to cast keep casting Aero III until he chain spells. You have to sleep him to use Convert somewhere in there. Aslo remember, everytime Maat is asleep, make sure you have full stoneskin, and full blink up. He’ll chainspell after the third or fourth AeroIII, so be ready with sleep spells after that.
5) With Maat asleep during his chainspell, all you need to do now is fully prepare for your chainspell onslaught, with full blink, full stoneskin, and use any potions you have to for enough MP and full HP to kill him. Also take this time to get as far away from Maat while still in casting range of him. It takes about 6~8 aeros to kill maat, so make sure you don’t run out of MP.
6) If Maat wakes up, or 30 seconds have gone by, use your chainspell and nuke the fu** out of him. With your blink and stoneskin up, that should buy you enough time to cast enough Aeros before Maat can break your defenses.

Well, that’s that. I wanna thank all the members of Crystal Shards on Ragnarok for their help and support. Special Thanks to Tygo and Sasxxxxk ~ 2 of the best Red Mages around

dirtyclown
07-22-2004, 07:06 AM
my hat's off to you. i've never seen anything like that the entire time i've played this game. i look forward to fighting him now that i've seen the fight in action. i have a while to prepare for genkai 5 still, but i'll be even more prepared for it. thank you.

Beener
07-22-2004, 09:05 AM
Funny you should post this now, i just fought him for the first time and got totally ownt. I got trigger happy with aero and by the time i thought to sleep him i had 12 mp :sweat:

at that point i threw in the towel, not gonna use my elixers and stuff on a fight i had already lost. i'm deifinitely gonna try your way next time, the other methods seem gimicky.

'preciate the help, arrowney :thumbsup:

Edit: meant to ask, how much max MP did you have at the start? i couldn't see it.

Arrowney
07-22-2004, 06:26 PM
I'm glad I can help you guys out :)
My max stats were HP/896 - MP/607. I know it doesn't seem like alot of MP, but I couldn't think of what to equip to boost it. Everything I chose to wear seems to me to be the best configuration. I did alot of research for this battle and that seems to be as good as it gets.

Altruist
07-23-2004, 07:51 AM
Every rdm I ever talked to who has passed this fight does one key thing, stoneskin. Stoneskin is what keeps you alive, I didn't cast diaga, I didn't sleep him, I just started off throwing dispel and paralyze at him. I don't think paralyze ever stuck.

Wait till shell is gone, then chainspell / nuke for the win. BTW keep stoneskin up during your chainspell.

Patchinko
07-23-2004, 10:21 AM
Nice job! I thought it was pretty impressive. It will definately help having seen how the fight progresses in advance.

I can't wait to do the fight... maybe I will try to beat your time.^^;

Arrowney
07-23-2004, 10:25 PM
Wait till shell is gone, then chainspell / nuke for the win. BTW keep stoneskin up during your chainspell.

Also you wanna make sure he doesn't have stoneskin on before you start nuking. One time when I started casting my dispels, shell was the first to come off. After this I thought I could start with the nuking...but stoneskin was still on ><;

Second...my total time isn't anything special. I hear that tarutarus have an exceptionally easier time with this fight with the amount of MP they have. Supposedly it can be done in under 2 minutes

Chucklez_1
07-24-2004, 11:09 AM
thanks a bunch arrowney for the great input! I have a few questions tho:

1) Were you simply lucky that the paralyze and sleep landed easily on him on that video or was it consistent with the chances of landing those spells on the previous tries that you did?

2) Will Aero III tend to land on its highest damage capability (depending on your day and equipment) all the time?

3) Will Asuran Fist trigger AFTER his chainspell or is it random?

Arrowney
07-25-2004, 04:12 AM
1) Yes, luck plays a big factor with sleep and paralyze. With the sleep spells, you get 2 attempts to sleep him every time you try, with sleep II first, and sleep I. If sleep I lands, you can prolong his sleep by casting sleep II on him again. Most of the times the sleep spells didn't land, I could usually run away from him far enough to where he'd start casting a spell, then with that time he is casting, I'd start to cast stoneskin, then try the sleeps again.
I didn't see any difference with the sleep spells working better on darkday either. One time he resisted 8 sleeps on darkday, go figure :confused: But yeah, having sleep and paralyze work is based on luck. It's the spells you have and need to use as rdm, but it's luck whether they work or not. Some do say that you don't need to sleep and paralyze him at all, but I didn't find any easy way to beat him without it.

2) Out of all the times I fought him on windday, there was at least one Aero III that did more damage then the others. In the video, you'll see all my Aeros did 350 damage, but the second to last one did 380 something.

3) It's random on whether he uses his weapon skill before or after chainspell. You might also get lucky and he might not use Asuran Fists at all, but another WS instead. Only one time out of the many did he try One inch Punch on me, followed by 2 Asuran Fists :mad:

Patchinko
07-25-2004, 09:08 AM
I noticed you didn't have a Wind Staff. Did you have an Enfeebling Torque?

Chucklez_1
07-25-2004, 11:17 AM
thanks Arrowney. Then I'll have to make sure I have /equip Darkstaff on when I cast Sleep/Sleep II.

Patchinko, the rdm was wearing an enfeebling torque. The list of the equipment/item worn and used are listed in the first post.

Jonnyram
07-25-2004, 08:57 PM
Congrats!
Your video makes your strategy look flawless, somehow. I hope it's as easy as that when I come round to doing it ;)

Shiia
07-26-2004, 03:13 AM
Double post sux -_-;

Shiia
07-26-2004, 05:15 AM
Really depends... I fought maat with full int gear with enfeeble torque. I had +39 INT by the time I ate food. Bind, Gravity and sleep never got resisted (it was drk's day), with mythic wand+1 as weapon My aeroIII did 356 damage as a hume. I bet stat also plays a big role in here. I know enfeeble skill determins how well it lands but still... of all the sleeps and binds I have done and none of them gets resisted you start to question about this fact ^^;

P.S. Just to let you guys know, I beat him without using chain spell. I used, Paralise, sleep, bind, gravity and simply kited him... reason why I didn't use chain spell was uh... I couldn't /dies forgot I used 100fists with my monk on the last exp session...

P.P.S. By looking at your movie you did similar thing as I did. I added bind and paralised him every time I landed a sleep just for reasurance when Maat woke up. I continued doing what you did adding gravity in the process till he gave up. Instead of using cureIV, I used Hi-potion and Vile elixir.

MMan530
07-26-2004, 06:23 AM
What is more important overall in stats? As a level 65 hume rdm, I have 727 mp (some of this will go away due to sub) and +32 Int. I think I could put some gil into raising my int, but don't really want to lose my generous amount of MP either. Does anyone have a recommended amount of MP vs. Int vs. Mnd?

As far as enfeebling, it sounds like people don't really have a tough time with this. Would it be ideal to fight Maat on Iceday with the Ice Ring and Ice Staff? I *think* that you'd be able to get a more effective Aero with this combo over fighting on Windsday- just speculation though. You'd receive a hefty +25 to your elemental skill.

Thanks for posting the information!

Patchinko
07-26-2004, 10:05 AM
Ice Staff reduces the power of wind-based spells, so I wouldn't use the Ice Staff when casting Aero III. That's why I'd probably buy a Wind Staff for this fight.

AtraposBLM
07-26-2004, 01:52 PM
Fight on wind-day, using windstaff. While casting Aero III, wear Elemental Torque, Windstaff, your AF hat (it adds +elemental magic skill, no? Whatever peice of your af that does, wear it :P)and the most amount of +int you can wear.

Windstaff will give you increased accuracy for Aero III, and +10% damage to Aero-line spells. Windday will give the odd chance to do +5-10% damage to Aero III. +elemental magic skill will reduce the chance that you'll be resisted, and +int will increase your base amount of damage.

Jubbermuffin
07-26-2004, 05:06 PM
Congrats on winning and thanks for the informative post. Where you say it takes 6-8 aeros to beat him, is that including the 3 before he uses chainspell or just the ones you launch after he (and you) chainspelled?

Arrowney
07-26-2004, 06:13 PM
6~8 total Aero IIIs

Jonnyram
07-26-2004, 09:24 PM
I'm just curious... has anyone ever tried to beat Maat with grapples? Shiva's Claws look pretty useful for a RDM :biggrin:

MMan530
07-27-2004, 07:26 AM
6-8 total Aero III's? That's it?

Can't you just Stoneskin yourself, Gravity Maat, and Chainspell cast Aero III's?

MP: 727 (at least)
- Stoneskin 21 MP
- Gravity 29 MP
677 MP Remaining

That leaves room for 6.4 Aeros without a Convert. What am I missing? Will he still try to buff if you run in with guns blazing? I'm not trying to make this sound easy or undermine anyone else's hardships- I'm sure it'll take me a try or two... or eight, but only 6-8 Aero III's doesn't seem to warrant the hype I've heard about this fight.

Chucklez_1
07-27-2004, 02:52 PM
I know calixta. I was assuming this situation w/ Arrowney's mp (607)....and I've been thinking about this for the past 2 days (even in the subway while waiting for 20 mins to get to work ^^)...I mean we do have chainspell so why wait that long time and wasting more MP on curing urself, sleeping non stop, and casting blink/stoneskin? We go there and beat him fast and hard.

1) Wear Darkstaff cast refresh, stoneskin blink
2) rest 'till mp fullish.
3) Cast shock spikes (for stun), then ether (just 20 mp is enough...the rest will be returned when going to the area)
4) Cast diaga,
5) paralyze and cast dispel dispel dispel dispel (this should be enough)
6) Sleep II and/or Sleep I (if sleep I cast Sleep II again)
7) Get Blink and stoneskin up again. Eat Pro Ether. Then Melon Pie (every single mp tick helps ^^) Cast chainspell and Nuke 3-4 times (you should have enough mp to cast at least 3 times)
8) After 3-4, Cast sleep II (you should save enough mp to cast 3 sleep II for back up) until he's asleep
9) If you have enough MP cast blink and stoneskin then convert and Cure IV then Cure III then eat vile elixir then quickly nuke him before Chainspell runs out. This should give you 4-5 nukes with prolly the last nuke being used after chainspell runs out.

Then again I'm basing this on numbers. Wouldn't this work better or is there a hidden truth that I don't know about?

Shiia
07-27-2004, 11:33 PM
Remember every time you sleep him you better keep the stoneskin and blink up at the least. Bind and paralise if needed be. And his punch quite hurts aswell, around 100s per punch. Not to mention how fast you can sleep him is also the key. Sleep never sticks if your INT is low. At least from my experience it never landed when I had gimped gear in my first couple of fights.

macross_sdf1
07-28-2004, 05:03 AM
You guys are lucky the nice gears are so cheap nowadays. When I killed him wind staves were over 1m, ocean rope 1m, torques 500k, etc etc, plus he was in his uber state. 13 aero3 one time and I still lost.

Nowadays just buy wind staff, ele torque, camp moldavite ear, put on int or mp gear, and eat your pie. Go in and run up and stone skin blink shell refresh and rest if you want or drink a quickie mp potion. Next part depends on luck. You can never see the first spell he casts so hope its not blink. Just dispel him once and hope he didnt put up blink first buff. He usualy only puts up one buff every 20-30 sec maybe, so if you fast enough he only buffed once. Anyways just chainspell his butt, shoudl be able to get 4 5 off, then convert or drink your vile+1 and keep nuking. Pray he doens't stoneskin or shell or blink or cure4 when he chainspells you. Dunno if he cure4's himself anymore since they nerfed him, never tried him again.

btw hume your aero3 should be doing around 370 or so I think if you use a wind staff. Taru can get 400 I think, so easy. When I killed him my aero3 did 319 hehe.

Claud
07-28-2004, 06:52 AM
When I killed him post nerf. It took me about 10 Aero 3, but he had shell on and I didnt dispell it off becaue i was just going brute force at him.

Chucklez_1
07-28-2004, 08:23 AM
This might be an off topic question but how does the stat of moldavite earring works exactly? Does it give 5 dmg bonus on spells or does it multiply the MAB efficiency by 5?


Edit: nm. Found the the thread for this.

macross_sdf1
07-29-2004, 01:55 PM
seems to add ~5% damage.

Viev
07-30-2004, 03:57 AM
Fight looked kinda messy. 3 mins spent trying to get Maat asleep before you started doing damage to him. You could have easily have run straight at Maat once you zone in and sleep him.

Get rid of his buffs. Then the usually stoneskin, blink, inbetween sleeps and Aero IIIs. Paralyze helps, Gravity helps. As you stated, keep your distance from Maat.

You can save yourself some cash by using hi-ethers inbetween sleeps as you are waiting for the Aero III timer. You can also save yourself MP by using Hi-pots to heal yourself after Convert. Cheaper alternative to the vile and vile +1s.

Chainspell... really up to you. You can spam your nukes but there's the chance that he will Asuran Fist you. On the other hand you can continue to Sleep II, Aero III and he'll never get close.:biggrin: ...... unless your sleeps get resisted :p

Beener
07-30-2004, 05:48 AM
Chucklez,

i think you underestimate his punches....with maxed enhancing (248) he beats my blink and stoneskin with phalanx in 2-3 punches, i have 2, 3 if i'm lucky, spells off by then. once those buffs drop the criticals come for 250.

screw diaga, just cast 2 quick spells to take whatever shadows he has, i like to make them enfeebles (blind, para) so if he doesn't have blink up i have a chance to not get hit before he sleeps.

MMan530
07-30-2004, 08:32 AM
If I clear his blink and go on an all-out offensive w/chainspell, would it be possible to make this a quick win? I just secured a Serket Ring, so I'm up to 760 MP. I could MAYBE grab enough gear to get closer to 800... but I dunno. I'd like to go in with 780 MP. My plan revolves around going in with +28 int and a disgusting amount of MP.

MP -- Spell
065 Protect IV
075 Shell IV
029 Stoneskin
020 Blink
040 Refresh
N/A barAsurian Fists :biggrin:
229 MP -- /heal

Ability: Chainspell

006 Para
015 Slow
024 Grav
025 Dispel (hopefully to get rid of Shell if its on...)
106 Aero III
106 Aero III
106 Aero III
106 Aero III
106 Aero III
106 Aero III
029 Sleep II *abort Blink/Stoneskin and use Sleep I -> II if resisted
020 Blink
029 Stoneskin

755 MP -- At this point, I'd be running low with 5/760 MP, so...
Ability: Convert
---Chainspell will probably be off by now, so chaincasting won't work.
088 Cure IV
040 Haste
088 Cure IV
024 Gravity
106 Aero III
029 Sleep II
020 Blink
029 Stoneskin
098 Water III
029 Sleep II
106 Aero III

657 MP -- If he is still alive here, I think I'll just salute, let him kill me and retire my red mage.

My plan doesn't leave much room if I can't kite him a bit with Gravity. My plan is to have the Aero's flying before he knows what's hit him. I can always alter it to include Sleeps and additional Stoneskins if the battle is going sour.

Tips?

Beener
08-01-2004, 07:04 AM
Beat him 6th try, here's a rundown...

Gear: Mythic Wand, Astral Shield (borrowed), morion tathlum
AF hat, enfeebling torque, moldavite earring, fencer earring (want my wizard's back ; ; ), AF body, AF gloves (no marine in stock for a month now), 2 astral rings and 2 zircons, Black cape +1, RK belt, a mix of AF boots for buffs, Magic Cuisses for nukes, and custom slacks for convert, and custom M boots.

Blink
Stoneskin
phalanx
refresh

Blind (shadow absorbed)
paralyze (shadow absorbed)
Sleep2 (resisted)
Sleep

Blink
Xpotion (he had gotten off a Water3)
Aero3
Sleep2

Stoneskin
Aero3
Sleep2

Blink
Aero3
Maat's chainspell
Sleep2

Blink
Stoneskin
Aero3
Sleep2

Blink
Stoneskin
Convert
Cure4
Xpotion
Chainspell
Aero3 x4
Dead old man.

On my 5th try i noticed his pattern of casting elemental spells or blind after waking, used blink to absorb these and it was darksday, so only one sleep got resisted (as opposed to 4 on my 5th try)

Max MP: 630 i think

Total spent: 3k on one x-potion, but i bought many more (vile and vile+1, pro ether)

Deodorant
08-01-2004, 08:17 AM
Pretty much anything I can say is already covered, but here is my Maat log (http://www.waterdoggy.com/ffxi/genkai5-log.jpg) for anyone who's still having trouble.

macross_sdf1
08-03-2004, 12:58 AM
If I clear his blink and go on an all-out offensive w/chainspell, would it be possible to make this a quick win? I just secured a Serket Ring, so I'm up to 760 MP. I could MAYBE grab enough gear to get closer to 800... but I dunno. I'd like to go in with 780 MP. My plan revolves around going in with +28 int and a disgusting amount of MP.

MP -- Spell
065 Protect IV
075 Shell IV
029 Stoneskin
020 Blink
040 Refresh
N/A barAsurian Fists
229 MP -- /heal

Ability: Chainspell

006 Para
015 Slow
024 Grav
025 Dispel (hopefully to get rid of Shell if its on...)
106 Aero III
106 Aero III
106 Aero III
106 Aero III
106 Aero III
106 Aero III
029 Sleep II *abort Blink/Stoneskin and use Sleep I -> II if resisted
020 Blink
029 Stoneskin

755 MP -- At this point, I'd be running low with 5/760 MP, so...
Ability: Convert
---Chainspell will probably be off by now, so chaincasting won't work.
088 Cure IV
040 Haste
088 Cure IV
024 Gravity
106 Aero III
029 Sleep II
020 Blink
029 Stoneskin
098 Water III
029 Sleep II
106 Aero III

657 MP -- If he is still alive here, I think I'll just salute, let him kill me and retire my red mage.

My plan doesn't leave much room if I can't kite him a bit with Gravity. My plan is to have the Aero's flying before he knows what's hit him. I can always alter it to include Sleeps and additional Stoneskins if the battle is going sour.

Tips?

Doubt you'll have that much mp, unless you're a taru. You don't get a subjob remember. Change your sub to a non mp job to see how much you'll actualy have.

Also by buffing and resting MP for that long, maat will buff himself fully by then. You will likely have to dispel him many times to strip shell and his stone skin and his haste so you can slow him as well. Best thing to do is strip his blink then try to sleep him, then dispel and debuf him fully then rest up then chainspell him.

Still the best way nowadays is get moldavite and wind staff, and just walk in blink stoneskin and chainspell him it seems.