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View Full Version : does DRG have must to be MELEE?


Colt
07-08-2004, 10:56 AM
like the topic said does Dragoon have to be melee? its hard being a dragoon compare to all other melee, Mnk, Drk, War, Sam,

will SE fix DRG more to the BST side. can fight decent and have unquie skill.

by looking at the job, DRG is the only class that can be affect by the different subjob. instead of using the subjob ability it will the wyvern's function depend on the subjob, I think that is very interesting. I hope SE will start working from this point.

Saros
07-08-2004, 04:44 PM
Drg/whm is good, and while many see drg/war and the streotypical drg it is flawed.

The honest answer is drg/blm

provided int for a drg is a little lower than i'd like it to be the truth of the matter is that int isn't as essential as it one might think it should be. There are a lot of great stuff about drg/blm the three most noticeble bieng these

#3: warping is fun
#2: spike spells work really well
#1: about the same time oe starts getting their AF you get Aspir

Aspir is the key to an elvaan drg/blm i saw someone else post this info a long time ago but i can't find the post. but the great thing about drg/blm is the soloing potential it obtains in the mid-50's becuase with aspir you can pull much needed mp outof most enemies. Aspir while your wyvern has enhanced breath restores you mp and hp (provied you need it enough)

before you hit the mid-50's exp will be ok to get i make it to 38 before people looked twice at it.
Dex boost
with Spike spells you can attack defensivly
wyvern can take hate if you want it to.

sorry i'm kinda sleepy but i hope you get the just

p.s. DRG >IS< A MELEE CLASS, just a really weird one

Dark Aphalite
07-09-2004, 07:26 AM
Or simply:

DRG = g1mP

Colt
07-09-2004, 08:45 AM
IS there anyone willing to do a lot to try change people's mind about so call gimped class..

i think the only reason there are gimp class is becuz most ppl's play style only have one way.. i believe there are more way to play this game.. but people just don't willing to try.. or willing to try but got reject by most...

if we go on this way... FFXI will die soon like all other MMO

I wish SE will think of some way to tweek the game play style so players have choice of different play style instead of play what everyone play. example some more solo option, or a lot of other different class to build pt with instead of normal , tank/whm/melee..

2.0
07-09-2004, 12:41 PM
This game's been out over two years guy. Damn I'm sick and tired of god-damn noobs talking about some half assed job combo like it's the next big thing. DRG-Anything but Warrior sucks. Period. Hell Dragoon sucks. Don't waste your time.

Colt
07-09-2004, 04:25 PM
that is why i ask in the first post, can we treat or use dragoon as something else beside saying its a melee class.

I never said drg/something is the next big thing... jsut want to give the drg play a chance.

Lahfiel
07-10-2004, 12:33 AM
I put 6 months of time into dragoon before I realized it's weaknesses. That's about the only reason I play dragoon, and I'm close to 75 so I might as well go for it. There's no other purpose we can play. Even if we did, we'd be weaker at it than we currently are as a melee class.

People should play another class if they don't like the idea of DRG being melee, and most do.

Suntan2
07-11-2004, 11:01 AM
does DRG have must to be MELEE?

Yes

Griddlecake
07-13-2004, 06:07 PM
The best Mage sub of choice IMO is RDM. It gives your wyvern more strength in its damage breath and healing breath.

Rougtan
07-13-2004, 08:00 PM
only combo's i personally accept for dragoon..

DRG/WAR
DRG/THF
DRG/SAM (no longer but it used to be)

if your going solo (laughs)... play whatever the damned please.

CarbonFibre
07-13-2004, 08:28 PM
Originally posted by Griddlecake
The best Mage sub of choice IMO is RDM. It gives your wyvern more strength in its damage breath and healing breath.
Don't forget the en- spells.

SolidSnake207
07-13-2004, 09:11 PM
The best Mage sub of choice IMO is RDM. It gives your wyvern more strength in its damage breath and healing breath.

The strenght of the wyverns breath attack is not determined by the sub job. It's determined by the DRGs HP and the wyvern's current HP when you use a weapon skill... Only thing sub job determines is what type of wyvern you'll be having around and what breath attack it will use.

Malefas
07-13-2004, 11:22 PM
I personally am more leniant towards /WHM or /RDM, but thats just me. :sweat:

ElJoyo
07-14-2004, 04:43 AM
Originally posted by Griddlecake
The best Mage sub of choice IMO is RDM. It gives your wyvern more strength in its damage breath and healing breath.

too bad that you dont get a damage breath with rdm sub =(

fyrewyre
07-15-2004, 10:40 AM
I too find it flawed and i dont see how drg/war is going to be the best combo (i have plenty of drg/? friends who also run into this issue) and i dont think drg is going to be as strong damage dealer as most melee classes even tho people may cry and complain and quote about this. All jobs post 60 start to show their true potential so if you notice your attack lacking and Job Abilities starting to show things like oh say... HATE MANAGEMENT. Then you should spend more time trying to figure out how its done. All im going to say is take a look at your job abilities and see if your playing with them or against them.

Lahfiel
07-15-2004, 02:12 PM
You haven't read the discussions here then, if you don't know why all other subs suck compared to /WAR. Not going to bother explaining it, and during lower (sub-30) levels it doesn't matter as much, but your non-WAR subbing DRG friends are just too lazy to level WAR sub, or don't like WAR.

Zoros
07-15-2004, 08:04 PM
"Does DRG have to be melee"

As ive seen posted before...Yes

Like it, or use another job. What you think your gonna sub whm and sit back and heal people while ur wveryn just stands there and uses healing breath? NO.

Rubik
07-16-2004, 12:44 PM
DRG is a melee class. Look at the stats. Look at the job traits. Look at the Abilities.

I will occasionally sub RDM for farming and camping NM's. As a Mithra 43DRG/21RDM I have 70 MP and insanely low INT and MND. Try contributing to a PT as a melee who is trying to cast with a MP pool like that. Try using DD spells with low INT. I cast stone the other day for kicks and it did 1 HP of DMG. Sure, stone is a low-level spell but come on.

Why not boost INT? Because you need every bit of accuracy and attack you can get to make up for the clumsiness of DRG. Why not boost MP? See the previous comment. Even juices are not going to make you an effective caster. What about en- spells? If you think 3-6 damage per hit from an elemental enhancement is worth giving up Berserk and other WAR benefits, I think you are mistaken. Remember also that your subjob is limited to level 37 so at level 75 you won't have many extremely useful spells available. I think there are rare cases where DRG/mage can work but in general I would stay away.

So how come DRK and PLD work with small MP pools? Because they get spells appropriate to their jobs and have been designed to use magic alongside their primary activities.

I appreciate people trying to think outside the box for ways to improve DRG but the fact is that DRG is a melee class and melee/caster combos almost never work. DRG is a weakened job to start out with (thank God for static parties), subbing a mage only makes it worse.

The best DRG is DRG/WAR

If you don't like that consider DRG/THF or DRG/SAM

To the 'cookie-cutter' haters out there... do what you want. If something works for you then go for it, but like it or not there are more and less effective job combos out there and I would rather be in a party with a combo that is not exactly what I wish I could have than looking for a party with a combo no one wants.