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Valtiel
06-20-2004, 07:19 PM
I was wondering ... how much variation is in Ranger?

It appears to be mostly "arrow .. arrow ... arrow ... sidewinder .." etc ... is there anything else when fighting?

I know most jobs can be broken down into simple things, but Drk say can hit and use magic, and that arcana buff spell etc ..

I know about Scavenge and Camouflage for the ranger ... I guess I am asking, how much fun is Ranger? Does it ever get repetitive?

greysenn
06-20-2004, 09:04 PM
Thats pretty much it. But you normally have pulling to keep you occupied too. Fortunately, I get quite satisfied from watching the mobs rapidly depleting health as I get on it.

But really, you can break most jobs down that way if you really try to. Go with what you like to do.

ZQM
06-21-2004, 12:12 AM
Originally posted by greysenn
But really, you can break most jobs down that way if you really try to. Go with what you like to do.

The only job that can't be broken down like that is Ninja. That's my biggest problem with the game (and basically all other MMORPGs).

The fun, for me, does not justify the cost. I got bored and decided to stop before I spent anymore money. I think everybody should try a job out for themselves though to see if they like it or not. It doesn't cost very much at all to get RNG to 30-40.

greysenn
06-21-2004, 05:32 AM
Even ninja is still a routine. Granted, its a -much- more difficult one to keep up with, I get tired after a few hours of playing it.

Valtiel
06-21-2004, 07:00 AM
Like.. right now, I'm a Warrior. I use Berserk and Provoke and my WS skills and such, and so far I'm not tremendously bored of him.

So ... Rangers use mostly ranged attacks, with the exception of the little dagger poking for some TP gain and hate management.

I guess with your sub factored in it wouldn't be too bad huh? Camouflage, Scavenge and such .. sounds pretty fun. Camo especially for pulling I suppose. Shadowbind has obvious uses.
Bersek before a Eagle Shot or Sidewinder would probably kick ass if not draw you all the hate in the world ..

Which leads me to my next question ..

Now, I know what a sensitive topic this is. I do not want flames or insults, please do not start flaming.

I plan on going RNG/WAR, the heavy damage way. But, will my accuracy really suffer that much for not subbing Nin? I heard people saying that the extra accuracy dagger and such will not make a tremendous difference, and that the damage in the end isn't worth it.

However, then I hear about Rng/Nin doing more DoT, and the big thing, using Utsusemi in case you draw hate. As a Rng/War and hitting for a bajillion damage points a minute, I mean you can only hit as well as your Tank will allow. As a rng/nin you could afford to dish out more punishment because you have Utsusemi to fall back upon.

No flaming please ... I've seen what kind of wars this eternal argument have caused. But, what I would like are some recommendations. If Nin really does boost acc, then please tell me. If the acc boost isn't worthwhile compared to what you lose from subbing War, please tell me.

Just please .. don't turn this into a Rng/War vs Rng/Nin where "noob" and "fag" gets thrown around more than two 14 year olds arguing over pokemon cards.

oozma
06-21-2004, 07:01 AM
rng is fun, all the GOOD rng gear is rare/ex or very expensive, so it takes a lot of hard work to get it(fun IMO).. pulling has always been fun for me, trying to see how high you can get the chain, true all i do every fight is push ALT+D and skillchain, but thats only in EXP groups, i often kill myself trying to solo monsters blink tanking but it doesnt work too good :mad: since i dont care about exp, thats fun to me, also the damage output is nice to see... but everyone is different ^_^

rng/nin - little less dmg, hit more, block hits

rng/war - higher damage, get hit more, use more MP but mobs die faster

just depends how you like to play..its all up to you
i've never used /war sub, <3 utsusemi

Valtiel
06-21-2004, 07:03 AM
Oh that reminds me.

When you attack, its not auto-attack like a Warrior right? Only when you push Alt+D or whatever you set it to, correct?

Cause I was worried about how much hate you'd get if you attacked regularly and such ..

Valtiel
06-21-2004, 07:05 AM
So, I'm the kind of person who likes to pump jerks full of arrows/lead then laugh as they die before they could take one step towards me. I don't like wasting time with style or looking pretty, just plain out ruining monster days.

I take it Rng/War suits me most?

oozma
06-21-2004, 07:07 AM
yes you can control when you attack, have to push ALT+D

hehe yes i think /war would be best for you just dont give the tank too hard of a time :p

Valtiel
06-21-2004, 07:18 AM
Aside from experience .. how can you do that? It seems very hard to me.

I watched another party, around lvl 19, fighting in Selbina area. The Paladin would voke every 30 seconds and would cure himself and others for even more hate, as well as hitting the monster.

The others were hitting the mob for roughly 20-24 dmg then the Ranger would bust out and nail it for about 48 dmg. After a mere 2 of those arrows, the mob turned on the Ranger. The Paladin luckily voked it back.. but it went something like this:

Paladin vokes
mob hits
other char hits
paladin hits
paladin cures
other char hits
mob hits
paladin cures
Ranger smokes the mob
mobs hits
paladin hits
paladin cures
other char hits
Ranger busts a groove again
mob: WTF RANGER (attacks ranger)
paladin vokes
mob: oh now i hate you again paladin


Seriously ... The Ranger only got off like 2 hits before the mob would turn on him. Sure he was doing damage but man, kind of crappy when you can't really show your true power.

ZQM
06-21-2004, 07:43 AM
At 30, THFs get Trick Attack which helps the tank out alot.

At 35, WARs get Warcry which really helps when tanking (though 5 minute cool down sucks badly, I have no problem keeping hate off of a RNG/NIN do to the damage I do with Axes).

At 37, PLDs get Flash and are basically nothing but hate.

At 40, NINs get the :NI line of elemental debuffs which helps them A LOT in keeping hate.

At 55, RNG gets Sidewinder and is yet again the King of Hate. :sweat:

At 60, PLDs and WARs get full AF and get a huge amount of +emnity. NINs get Arhat's Gear at 64(?) which gives them a good amount of emnity.

Valtiel
06-21-2004, 07:46 AM
Hey .. that is a good point. I guess it seems that Rng has to kind of wait for other characters to get more hate inspiring abilties before he can begin to shine like a unique snowflake.

poweryoga
06-21-2004, 08:36 PM
imo, rng miss too much before 30 to generate effective constant hate, so most end up meleeing a lot anyways.

PhoR
06-22-2004, 07:45 AM
i agree, from my experience, I didnt' really have too much of a problem drawing hate because rng miss so much (with bow) before 30.
at 20, i was actually probably doing more dmg with melee than bow because my melee accuracy was extremely good and dual weilding two battle axe +1 is a ton of dmg at that level.
After archer knives(28) and great bow +1(30) and second accuracy job trait(30) it really switches around and your ranged accuracy will be much better than your melee accuracy. By that time, you'll be pulling aggro regularly if you don't know what you're doing(or get over zealous).

When that starts happening, theres a couple of really simple things you can do to help the tanks out:

1) if you're pulling, don't get back to camp and imediately start firing shots. hate is progressive (builds over time).. so if you let the pld voke, then cure2 himself before you shoot again, then voke again before you shoot a third time.. he'll have enough of a "head start on hate" that you can fire continuously and not have much problem pulling hate for a while. Whereas if you just start firing right off the bat, you'll pull hate often, and find yourself slowing down the party because of it.

2) If you pull hate, let the tank do 2 things to regain hate before you fire again (to let him build a small "hate buffer zone"): such as you pull hate, let him voke + cure2.. or voke + blink etc...
It may seem like holding off firing for a little bit like this will make your damage lower, but actually it won't, simply because by pausing a few seconds to let the tank gain a "hate buffer", you can shoot much faster afterwards and not pull hate often.
(otherwise if you just let them voke to pull hate, then fire immediately after that, you're just going to pull hate back again, and you'll have to slow down your shots even more)

And of course there's always other little things you can do to help the tank hold hate off you, such as making sure you cast blink before and/or after battle as much as possible (instead of recasting mid battle, because casting blink pulls quite a bit of hate)

hope that helps :)

oozma
06-22-2004, 08:18 AM
for sure, rng is horrible for hitting at lower levels.. higher levels the pld should be able to hold hate all battle unless you use sidewinder or something.. but berserk + warcry + attacks
(fear):sweat:

poweryoga
06-22-2004, 11:38 PM
high levels.... well, at my level the pld should be able to still hold back hate after a nice sidewinder (1200+ damage). The reason is that by the time rngs generate enough tp for a nice shot, the pld should have enough hate already to hold over one sidewinder.

face it, 120 damage a shot is good damage, but plds are flashing, voking, curing themselves for 180+ a pop, and a bunch of hate genearting crap. unless i go nuts on the mob (dumb thing to do) the pld should have hate at all times, minus the sidewinder, in which the pld can pull off a combo of sentinel, shield bash, and rampart. (or at least cover).

in any case.... low lvl rngs shouldn't really have that much hate. ^^

Reaperx90
07-06-2004, 09:35 AM
I wouldn't say RNGs are "boring" to play at all. Unlike others, you have control over when you attack, and also unlike others, the rate at which you attack has a LARGE impact on the battle. You are also generally required to be the puller, which is much more occupying and dynamic than most of the other classes "sit and wait for the next monster" agenda. But on the whole RNGs do about the same amount as other classes - just in signifigantly different ways.

As for accuracy, before level 28(maybe even 30) you'll be pleased to see a 70% hit rate, and you'll be flabbergasted if you land 3 hits in succession. As for level 28+ I can't say as I'm still one level away, but I have high hopes that I'll be taking advantage of Blink a lot more often^^

Peppara
07-07-2004, 04:27 AM
I love RNG its not boring to me at all. I mean pulling will definatley keep you busy working for that xp chain. Then sure you fire arrow after arrow after arrow with the occasional dagger swipe but you gain tp so fast that you get to use WS a lot plus you get cool things like barrage which is handy for killing off and enemy fast to keep the xp chain rolling. I think warrior is boring but thats just me, play what you like :) .

imp
07-08-2004, 12:26 PM
use this macro if you get bored of pressing alt+D ^^;;


/ra <t>
/wait 8 (varies on delay, try it out)
/ra <t>
/wait 8
/ra <t>
/echo Repeat

Jifan
07-08-2004, 01:36 PM
What does /echo Repeat do?

JayblahX
07-08-2004, 01:52 PM
What does /echo Repeat do?

It displays the text message "Repeat" to the user, and only the user. When he sees the text "Repeat," he knows his macro is ready to re-use.

imp
07-09-2004, 03:37 AM
hmm.. forgot to tell that any macro cancels out each other, so if you report your tp or something (during that lazy /ra macro) press the macro again becouse it will be cancelled >.>;;;;

oozma
07-09-2004, 06:20 PM
Originally posted by imp
use this macro if you get bored of pressing alt+D ^^;;


/ra <t>
/wait 8 (varies on delay, try it out)
/ra <t>
/wait 8
/ra <t>
/echo Repeat

that would make you shoot slower :3
rapid shot activation happens quite often

Reaperx90
07-16-2004, 03:33 PM
Meh, the majority of the time Rapid Shot only shaves off like, 10% of the shooting time (basically unnoticable).

As for the macro, I would reccomend against doing it, unless you take measures to do little enough damage per shot to allow the tank to keep hate. Unless you wanna make an uber macro that casts utsusemi too XD

PetriW
07-17-2004, 04:53 PM
Originally posted by oozma
i've never used /war sub, <3 utsusemi Utsusemi is so much <3. So far (level 45 rng, I'm a n00b!) I've been able to pull aggro most of the time since I started PTing at 25.
When pulling you never have to worry about the mob landing a few hits. That extra route to avoid adds is never a problem.
Plus, overaggroing isn't really a problem, you overaggro, let mob hit 2 times, refresh utsu on third and voila, 6 hits nullified. I DIE in 6ish hits without utsusemi at 45.

(Mobs also miss me a lot, dunno how that is for /war sub but with +22agi and +17evasion I dodge a surprising amount of attacks.)

greysenn
07-17-2004, 09:33 PM
Meh, the majority of the time Rapid Shot only shaves off like, 10% of the shooting time (basically unnoticable).

Maybe on a crossbow. It's about 50% reduction on longbow types when it actually works (about 3 seconds total recycle before you can shoot vs 6). Rate is ~10% of the time without the AF hat, and ~20-25% of the time with it.