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View Full Version : Bard's Cuffs (AFv2) or Choral Cuffs (AFv1)


Gbz
06-10-2004, 01:47 PM
which one is better? I have both but they both seem pretty good to me.

http://ffxi.allakhazam.com/images/items/bard's%20cuffs.jpg

*credit to Allakazham for pic.

Choral Cuff stats are

Def: 15 HP: 14 CHR: 4
Enmity: -1, Singing Skill: 5
Jobs: Bard
Races: ALL
Level to Use: 60

Profile (http://ffxi.allakhazam.com/profile.xml?26282)

Vilurum
06-10-2004, 02:12 PM
Guess the question is, is 4 CHR and 5 Singing more helpful than 3 Wind Instrument? The Bard's Cuffs are better in all other ways, of course, but none of those stats are as important as CHR/Singing/Wind Instrument.

For debuffs I'd say that AF1 hands are the better choice considering the CHR boost on top of the stat boost. For buffs, well ... test it out with anything where you can observe a numerical stat boost, and see if you can see a difference. Minne and Minuet are probably the best bets for that - since the numbers go higher, they're more likely to register a difference with a small stat increase - but also try Etudes (both varieties) and Carols. Once you've determined which one gives you a bigger boost, use that.

For wearing around town, of course, go with the AF2 to impress people. :cool:

maytrix
06-10-2004, 02:42 PM
Once you reach level 75 you don't need skill stuff no more. It's all about the raw stats so AF1 it is.

maytrix
06-10-2004, 02:43 PM
Oh yeah.One more thing. Where did you get the dance shoes?

Gbz
06-10-2004, 03:02 PM
I bought it on AH. 50k.

"Once you've determined which one gives you a bigger boost, use that."

I see ^^

obsidian
06-11-2004, 04:33 AM
Originally posted by maytrix
Once you reach level 75 you don't need skill stuff no more. It's all about the raw stats so AF1 it is.
What the heck does that mean?

Vilurum
06-11-2004, 06:12 AM
It means the priority is more on landing debuffs for HNMs etc. and less on boosting buff effectiveness. However, it also goes under the assumption that CHR > skill when it comes to landing debuffs. Which I would really like to see some statistical tests for, done by a level 75 with maxed skill, preferably under controlled conditions (same enemy of same level on same game day).

Demon Helm vs. Opo-Opo Crown (w/ Pamama), Minstrel Coat vs. Errant Houppelande, Wind Torque vs. Star Necklace, and so on. One comparison at a time, not all together.

Rekiem
06-11-2004, 11:57 AM
Those gloves are better. +3 Wind Skill is stronger than 4 CHR. You also get +5 Evasion which is nice.

If 4 CHR was better than 3 Wind Instrument, those gloves wouldn't be there in the first place!

Why would Squenix make our AF2 gloves worst than AF1 gloves?

Layoneil
06-11-2004, 12:06 PM
Choral Cuffs have Singing Skill +5 and CHR +3.

these only have Wind Skill +3

and SE does a lot of weird things that don't make sense.

Gbz
06-11-2004, 03:32 PM
Originally posted by Rekiem
Those gloves are better. +3 Wind Skill is stronger than 4 CHR. You also get +5 Evasion which is nice.

If 4 CHR was better than 3 Wind Instrument, those gloves wouldn't be there in the first place!

Why would Squenix make our AF2 gloves worst than AF1 gloves?

That was what I thought, shouldn't the new AF be an upgrade from the old AF? +4 CHR and +5 Sing Skill might look good on paper but I think +3 Windskill could be better? With AF pants and Wind Torque, you can have up to +13 Wind Skill.

grunion
06-13-2004, 05:16 AM
people have had this same argument 100 times.

CHR seems worthless except for landing debuffs

skill seems like it should be important but it doesn't do anything to buffs and no one know if it's better than CHR for debuffs.

for the people that disagree with "it doesn't do anything to buffs" i tested minuet, minne and carol (buffs that can be directly measured).

the difference between +0 wind skill and +13 wind skill (af legs +3, torque +7, minstrel coat +3) is, it added 1 to defense (minne), 2 to elemental defense (carol), and 1 to attack (minuet). one point - that's on top of +50 to +60. basically i would call a +1 improvement not worth losing a bunch of CHR instead.

until someone from s-e documents wtf chr/skill do, i'm gonna go with CHR.

Rekiem
06-13-2004, 07:16 AM
Honestly, Im really done discussing about the usefullness of CHR. If you think its best for you, then just do it.

Vilurum
06-13-2004, 12:34 PM
Why do you need S-E to document which one affects resistance rates more? If you have the stuff, go get some empyrical (sp?) data by testing it yourself.

grunion
06-13-2004, 04:03 PM
if you provide me with a sound methodology, i will be happy to test it.

Faranim
07-13-2004, 07:07 AM
Sorry to bump a semi-old thread, but I did a rough test last night (ok not really).

Normally when I EXP on Aura Statues I use AF1 because it has better stats. Last night for a change I decided to wear the AF2 Gloves (it's the only AF2 I own ; ; ) and see how they performed.

The result was that AF2 had many more resists, it was very frustrating. I couldn't rely on lullaby to sleep links, and It often took 3 or more casts of Elegy to hit Aura Statues.

My Normal Equipment is:
Level 75, max Singing and Wind Skill
70+70 CHR, along with the +5 Singing skill from AF1 Gloves. No other +Skill items.

For last night I was:
Level 75, max Singing and Wind Skill
70+66 CHR, along with +3 Wind Skill from AF2 Gloves. No other +Skill items.

As stupid as it sounds, the AF1 gloves are better at landing debuffs on monsters. The +5 Skill and +4 CHR easily overpower a measly +3 skill. I don't know what Square is thinking about us bards. Our other AF2 also seem to suggest that we should be focusing on +Evasion and +Parry, and tanking monsters or something ~_~

Maybe when I'm bored I'll perform a controlled test to determine the exact usefulness of CHR, Singing skill, Wind Skill, and Elemental Staves.

tnt118
07-13-2004, 08:09 AM
Originally posted by Faranim
Sorry to bump a semi-old thread, but I did a rough test last night (ok not really).



Naw, don't be sorry! That is good stuff! =) Hehe.

Nnep
07-16-2004, 06:42 AM
+3 wind is much stronger than +4 CHR

go with the Relic

Faranim
07-16-2004, 07:45 AM
We're not comparing +3 Wind vs +4 CHR

We're comparing +3 Wind vs +4 CHR AND +5 Singing

iforget
07-16-2004, 09:36 AM
+5 evasion...maybe so you get beatdown less after a lullaby wears off? :thumbsup:

Vilurum
07-16-2004, 10:59 AM
As a random aside, that same Japanese site that had the statistical info on CHR vs. skill, and the Light Staff stuff, also observed that Singing skill did not affect debuff success rate (only affected song potency) while Wind skill did ...

Now granted, that's one site, and you shouldn't take it as gospel, but if you're gonna be doing some tests, try testing that to see if it's true. If it is true, then it really is 3 Wind vs. 4 CHR as far as landing debuffs.

grunion
07-16-2004, 03:03 PM
Originally posted by Nnep
+3 wind is much stronger than +4 CHR

go with the Relic

based on what?

Mursk
07-26-2004, 06:30 PM
It may seem strange, and i'm not versed in the ways of bardism, but i'd wear the Relic Gloves just to not look like Micky Mouse. :rolleyes: