View Full Version : This might be the best equipment yet !!
This might be the best equipment yet for a bard to be able to solo better and live longer. I got this from Allakhazam forum and credit for this post goes to Alamine Scholar, i thought this was interested and decided to post here.
"Earth staff -20% DMG taken
Damask belt -5% DMG taken
Dark steel subliger+1 -3% DMG taken
Dark steel cap +1 -2% DMG taken
Dark steel mittens+1 -2% DMG taken
Jelly ring -5% DMG taken
Defending ring -10% DMG taken
Dark steel leggings +1 -2% DMG taken
Minstrels earring latent effect -30% DMG taken
Dark steel harness +1 -4% DMG taken
Umbra cape -6% DMG taken
So all these armors together would equal -89% Pysical DMG taken, including the latent effect of the minstrels earing. Granted most of these items would be seriously seriously hard to obtain, and some would cost a ton, but I find it funny as hell Bard can get thier hands on this much DMG reduction gear lol."
If you were to get hit for a 1000 damage you'd only take 110 :)
What do you think?
Rodin
06-04-2004, 07:28 PM
Statwise that's awesome. But would you really want to wear the level 1-10 S&M gear? The subligar is a little.....iffy to me, and when it's paired with the beret it's like theres gonna be a little spanking with a flute going on...O_o
grunion
06-04-2004, 08:56 PM
it's interesting but pretty hard to get all that ... plus if you are taking enough hits to worry about staying alive, 89% really won't save you if you are in big trouble.
an interesting idea though.
Rekiem
06-04-2004, 10:04 PM
I always wanted to try this. Equipped like this, a monster that would normally hit you for 200 damage will deal 22. With a THF for Fui, a Bard equiped like this could probably tank monsters very well :)
The problem is getting the belt and the defender ring.
This might be a VERY nice farming equipment.
If you fight HNM like steelfleece, he hits you for what 100-150 at a time. He doesn't have crazy magic so he would only hit you for about 11-15 damage!!!! THE POSSIBILITIES!
Just found these:
Minstrel's Earring - 30% damage taken
That would make -119% damage taken. ..... Ok NOW im confused.
AurorABLaZe
06-05-2004, 08:08 AM
Genbu's Shield is -10% damage too.....
But, the only problem is, while it says -89% dmg statistically, you can bet your top dollar that you'll still be taking a crapload of damage..... S-E is just mean that way....89% to them is like 5% to us.....
Have to test it....has anyone tested it? If it works then we got ourselves a boon at last. `('')~
I doubt it, why would they lie about %, im sure 10% if United States is the same as 10% in Japan ;)
Reaperx90
06-06-2004, 07:41 AM
I'll bet there's some innate -damage% that each job has, and the -damage% equips just increase that %.
Like, say the BRD has an innate 10% damage reduction. Having the -89% gear would give you 19% TOTAL damage reduction. Like it just increased the innate 10% by 89%.
That would make it appropriately mediocre for S-E's standards :angel:
Rekiem
06-06-2004, 09:01 AM
No. I wear the lv 70 Bard Earring and it gives -30% damage reduction. When I was fighting Maat and my HP were in yellow, instead of hitting me for 70 damage, he was doing 50. This proove that its really -30%. There could be a stacking penalty but I doubt it, S-E would have anounced it somewhere.
AurorABLaZe
06-06-2004, 11:20 AM
Hrmm...actually I have to disagree with Minstrel's Earring....
Maat would hit me for 70-100....it wasn't a permanent latent effect, if it worked at all.
Meaning, it has a % chance to work. It didn't always work....that's assuming when he hit me for 70 that was the effect of the earring....
And I wouldn't actually put it past S-E to actually make misleading statistics.
Most statistics in this game feel so hollow, they don't make any sense besides what we can assume about them...or maybe that's just Bard's warped perception coming into play again, lol. They treated us so bad with CHR. ;;
Rekiem
06-06-2004, 10:44 PM
Im gonna test this when I got some free time.
dang everything
06-07-2004, 02:24 AM
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000139&topic=14468976
Also being discussed here. Maybe it would work.
Xccoortri
06-07-2004, 01:05 PM
Wouldn't -110% damage make you the best tank in the game though? I know it's not physical damage, but you should know ahead of time which type of attacks the monster will be making...and I mean....-110% physical damage just speaks for itself.
this also reminds me of Ragnarok Online...I played on a private server where you could get equipment that was slightly better then in the real game, and I had a knight who's defence was 98+150, meaning I block 98% of the hit and then -150 from the attack as well...meaning basically 1-10 damage each hit...
Also, after reading the Gamefaqs topic I'm more inclined to believe it would stack like the discount in a store analogy...50% off, then 20% off the new total, then 10% off the new total etc etc...and knowing square they'd give precedence to the lowest number probably :rolleyes:
Deodorant
06-07-2004, 01:34 PM
Just a random unrelated comment: GameFAQs boards are in my opinion the single worst place to get 'information' about the game :zzz:
[edit] Case in point: This Extremely Entertaining Thread (http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000139&topic=14471472).
dang everything
06-08-2004, 12:46 AM
A lot of that stuff say Physical Damage -#%
Magic is gonna hurt.
Layoneil
06-10-2004, 11:07 AM
Minstrel's Earring is already part of the original equation and Genbu's Shield can not be equipped with the Earth Staff at the same time. so the original 89% is the max number.
Vilurum
06-10-2004, 11:45 AM
That is, as I posted in the GameFAQs topic (though nobody paid much mind), going under the very big assumption that the defense boosts are added first, then applied, rather than applied one after another to the result from the previous one.
For instance, with a 30% item and a 20% item ... if you add then apply, you have 30+20 or 50% damage reduction. If, however, you apply one at a time, you get 0.7 * 0.8 damage (or 0.8 * 0.7, the order is irrelevant), or 0.56 damage, equalling 44% damage reduction.
Bamce Sylph
06-10-2004, 02:49 PM
off topic anyone else have problems reading crapfaq's mssage boards? its all squished like the box is to small for the screen
BrotherRaven
06-15-2004, 01:07 PM
There is an extremely easy way to test this.
Go fight a Cactaur with 4 other people.
He does 1000 needles.
My pt members take 200 dmg each.
I took 190 dmg. (I had a jelly ring on).
This has happened to me several times while down in Kuftal.
I'll test this myself with earth staff later on unless somebody can go do it sooner. Tredvolt (well known Bard on Bismark) and I have talked about this build for a really long time quite a while ago. We dont think dmg reduction works that way else we would have seen JP bards doing this I am sure. But like I said, I'll grab an earth staff to settle the dmg reduction equation once and for all.
BrotherRaven
06-18-2004, 09:50 AM
I tried fighting a Cactaur with a Jelly Ring & Earth Staff with 4 other people. When it did 1000 needles, sure enough I only took 150 dmg whereas everybody else too 200 dmg. So it seems dmg reduction is added linearly and 25% isn't the cap on it (if there is a cap).
Rekiem
06-18-2004, 12:40 PM
It seems like the Minstrel Earring latent effect doesn't work all the time. Yesterday I was fighting monsters for AF key and the 30% didn't seem to kick in when my HP were yellow. Might test against a Cactaur.
I might borrow an Earth staff and try the 1000 needles thing to test this further.
have fun convincing your KB alliance to let the bard have the defending ring :p
Originally posted by Nnep
have fun convincing your KB alliance to let the bard have the defending ring :p
Having fun convincing them's good. Having a ton of $$$$$$$$$$ convincing them's better.
antony
07-08-2004, 10:59 AM
Sorry to bring back an old thread, but has anyone actually got the Latent Effect earring to kick in with Earth Staff? -50% phsyical damage is really something if it works.
navpops
07-08-2004, 10:29 PM
uhh , correct me if im wwrong, but -100% damage taken , would logically only reduce all damage you take by half, no?
if thats the case, you will still take crazy damage with your paper thin defense ._.
Frumply
07-08-2004, 10:42 PM
i thought the latent effects come into play when your HP is either at orange or red...
antony
07-09-2004, 01:19 PM
Uh, if you would normally take 100 damage, 100% of that is 100 damage. Physical damage -100% would mean damage-100? Which would mean it would hit you for 0 damage. This probably isnt how it works though, they probably dont stack like that.
Lmnop
07-09-2004, 01:42 PM
2 theories at work here:
1) after the VIT & defence equation takes place and damage you WOULD take is figured, subtract the appropriate damage reduction (-89% or whatever in this instance)
2) Navpops' reasoning is, if I'm understanding right, that the Physical Damage - items are increasing your actual defence by a set amount. However, I'd kinda doubt it just from how the descriptions are worded. Defense + 20 would seem like a better way to say it than Physical Damage Taken -20%. Or course, defence doesn't even figure into the STR-VIT part of damage........
I don't know, it could go both ways. 1000 needles could have the same performance against both equations, but I'd think that since it's a defence ignoring attack that theory one would be the one that makes more sense.
*Rambles off into Oblivion*
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