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crispin
06-03-2004, 06:29 PM
I'm a noob but i was reading up on RDM and wondered why all they talk about is debuffing... on a tough mob cant u use the debuffs then chain blackmagic? especially in lower lvl's when there isnt that many debuffs... o, and what the the Bar- spells do? i was poor so didnt bother buyin them at the time

crispin
06-03-2004, 06:30 PM
o, i forget to say that im talkin about in groups not solo, thanks for any input

Hopkins
06-04-2004, 12:40 AM
Sure ya can do good damage. Just got to make sure you have INT to make the black spells actually land well.

Pick the right element or you don't have a chance.

I did a 111 dmg Magic Burst at lv 28 or so. I was pleased :D

Deodorant
06-04-2004, 02:36 AM
Largest Damage number At lvl 75:

In exp parties: ~700 dmg Thunder 3 MB
While farming easy crap: ~1000 dmg Savage Blade

Honestly though, compared to other jobs, rdm damage output is weak. Even whm do equal, if not more damage melee-wise - they have B+ in club, we have B in sword, and they have hexastrike, which is stronger than every single WS rdm has (unless you sub war or drk for vorpal blade ... then maybe ...)

Calladen
06-04-2004, 09:26 AM
I disagree with the melee comment.

A Red Mage supposidly becomes more melee capable (in groups) at 55+ Why? We have a lot of good sword choices available to us.

The reason why Red Mages are infamous for being the "Whiff machine" is because we don't equip melee armor. A Warrior isn't going to hit the mob if he doesn't have + Accuracy, and he isn't going to hit it hard without + Attack. This same rule applies to Red Mages.

So what am I saying? Ditch the mage equipment like our Astral Rings and Hairpins for +Dex rings and a Valkryie's Mask? Absolutely not. We need to be fully capable in the mage department - that's where our strength lies.

You need to have top notch Mage gear. But if you can afford it, you should also have top notch Melee Gear.

This is what I do.

When I'm fighting I start off with a wand and cast all my enfeebles plus a nuke or two. Then I EnSpell and switch from a Wand to a Sword.

This is a simple thing that I've seen...oh maybe....2 other Red Mages doing. But it really helps my preformance.

Obviously not everyone can afford two sets of equipment, and as new stuff has become available to me I've had to make some tuogh choices. It's all up to how you want to play your Red Mage.

Manatra
06-04-2004, 09:34 AM
There's only one RDM I know that melees and he has a kraken club, subs ninja, and is very rich. He also makes a pretty good tank too :p But he's an exception.

RDM is a support job, and as such, you won't be meleeing very often in exp PTs, RDM already have enough on their plate when it comes to Refreshing, debuffing, and backup healing..

Deodorant
06-04-2004, 07:13 PM
Originally posted by Calladen
A Red Mage supposidly becomes more melee capable (in groups) at 55+

Wrong. The higher you get in level, the lower your melee capability is. Reasons being:

B-skill rating:
At lvl 75, my sword/dagger skill cap is 250, which is the same skill cap as a lvl 70 using an A+ weapon. Melee'ing at lvl 75 gives you the effectiveness of a 'real' melee 4-5 levels lower, and you should know by now that 4-5 levels means a lot in this game.

Having said that, borrow/buy a full set of +accuracy and +atk gear and go melee in exp parties. I tried this late 60's, had about +30 accuracy. I will admit that B-skill in sword isn't as bad as some people make it out to be, and with that borrowed melee gear I had a pretty damn respectable hit rate. However ...

Sword is a Shitty Weapon:
Of all the weapons regularly used to melee in exp parties, sword is for all intents and purposes the shittiest weapon. Only daggers are worse, but the jobs that use them rely on something other than just melee damage: Thiefs have sneak+trick, Rangers depend on their bow/gun. Furthermore, RDM do not have access to the 'heavy' swords that PLDs and DRKs can wield, thus limiting our damage even further.

Sword has shitty WS:
The only sword WS's that can do somewhat respectable damage are vorpal blade (not usable unless rdm subs war, pld or drk), swift blade (not usable by rdm's at all), and spirits within (useless unless you have close to 300% tp, and if you have that much tp in an exp party you're playing your job wrong).

To sum everything up, let me ask you this: Would it be acceptable for a whm to switch to melee gear and go melee the mob? Because like it or not, whm melee is superior to ours. They have a higher skill cap, do more damage per hit with mauls, and hexastrike does more damage than anything we can come up with.

Calladen
06-04-2004, 07:33 PM
I understand that.

Don't get me wrong. I understand 100% a Red Mage CANNOT substitute a melee position in the party.

However, with the right equipment we have enough skill in our weapon to do adequate damage. We're not helpless when it comes to melee. I read that 55+ when Accuracy and Attack equipment becomes available to us we can do up to 2/3 the damage of a regular melee member.

The RDM guide on allakhazam's went into great detail of this.

Like I said, I'm not starting an arguement or saying that Red Mage are meant to be at the front lines of battle. Absolutely not. We have enough to deal with as it is without worrying about having to do uber damage with our sword.

I'm just saying, if you're willing to put some major investments into getting both Mage and Melee armor you will see a MAJOR improvement in your abilites. The reason why I said 55+ is because thats when a lot of equipment becomes available to us (Life Belt, Valkyrie's Mask).

I won't argue with you - you're a level 75 Red Mage and obviously you know what you're talking about. But I would like to know how much melee equipment you;ve invested in - out of curiousity.

Deodorant
06-04-2004, 07:44 PM
I haven't read the rdm guide on allakazham ... but if it claims you can do 2/3rd the damage of a real melee, then it's flat out wrong.

When fighting mobs about 15 lvls lower than me, I hit for 40-50 damage per swing, max. This is in melee equipment mode, with +20 str (including meat mithkabob). Can you imaging how low that number is going to drop vs level-up mobs?

The most I can see a fully melee-oriented RDM doing is 50% of a real melee job's damage, not counting WS. Factor in WS, and the difference is even more obvious; example being DRKs can constantly finish off a light renkei with fuidama spinning slash for 1000dmg+1500light renkei effect. It is absolutely impossible for an rdm to do anywhere close to 2/3'rds of that damage in a fight with melee only.

Manatra
06-04-2004, 08:02 PM
RDM can never match the attack potential of other jobs in an exp PT, no matter what. The only time they can come close was as I pointed out earlier, nin sub with kraken club with millions of gil in equipment, and even THEN RDM is still kinda gimped.

Case in point, have you seen a fuidama dragon kick on a skeleton or spinning slash? They can do up to 50+% damage to a mobs HP... Can a RDM come even close to that? Not a chance in hell.

Calladen
06-05-2004, 10:21 AM
I thought 2/3rd was a bit far fetched and I'm glad to have that cleared up. ^_^

Chucklez_1
06-05-2004, 11:28 AM
It's true...RDMs isn't really great when it comes to dealing damage. Yes, we can kill non xpable enemies non stop but in the long run, it would be the same (or slower) compared to a drk or a job that can heal once in a while.

Heck, I was just helping a friend do his war AF1 and he kept on doing more damage than I did against brawlers (I had to keep hate by spamming cure on him)...how sad is that?! I'm level 62 btw and he's lvl 40 :eek: Also...it took me forever to kill Bard's AF1 too when i soloed it for a friend (took me around 4-7 minutes tops).

At xp groups, even w/ a maxed weapon skill...you'll still miss heckuva lot. That's why I just ignored my weapon skill after I got Spirits within (it did 411 dmg to the Pld AF3 ranger NM :thumbsup: it was nice to see his life bar go down because of me )

Uroboros
06-05-2004, 02:31 PM
All I'm doing is repeating stuff already said, but while that guide has lots of useful information, it's also not very objective. RDM does not begin to approach other melee damage dealers. To say RDM does 2/3 the damage of a melee DD is ridiculous. Past 60 all melees get WS that increase their damage output dramatically. Normal hits do not mean a whole lot, the game is about renkeis. When a thief Dancing Edges for 900 or a dark knight does Souleater Guillotine or trick attack Crossreaper for 1200+, when a WAR can Rampage or Raging Rush for 500, when a monk can WS an IT bone type and do 1/4 damage instantly, nothing RDM does stacks up. As for normal hits, when the DRK is swinging for 120 and the monk is hitting for 80, crit for 120, kick for 70 every attack round, your ~10 damage +18 enspell, provided you hit at all, and provided the enspell isn't resisted, does not mean a whole lot.

I have Royal Guard's Fleuret, Balance Buckler, Life Belt, AF gloves for ~20 accuracy up for when I feel like swinging at a mob that's safe to swing at. And my sword skill isn't far from cap. And miss, miss, miss, miss, miss, 23, miss, miss, miss, 10, miss, etc. It's not even worth en-spelling because I will hit maybe four times during the duration of the en-spell. I melee some mob types when it's safe to do so, but I don't have any illusion that it's for anything other than skilling up, and neither does anyone in my groups. If you want to do damage it makes more sense to me to use the time you had free to melee to rest instead, and toss out a nuke or two. I can consistently get 250 outside of renkei with tier II spells, and ~330 when bursted. When I party with a bard I end up nuking a LOT to use up all the free MP, and do far more damage than I ever would poking.

All this applies to ITs btw, on VT or below swing away, you will hit all the time. When it's 30k to level though people don't really wanna get 90 exp a kill though. The best exp in the game is bone parties, never will you see ITs go down so easily than with a PLD/MNK/MNK frontline, nowhere else will Chain 5 for 300 exp seem so effortless. I bring this up because of the "RDM melee is like a DOT" comment - when that's the best way to EXP, no one cares about DOTs. They care about the mob being dead in one skillchain, versus mobs you shouldn't melee anyway.

DrMrLordX
06-06-2004, 11:08 PM
Uroburos, DoT effects, be they Poison II or RDM melee, WILL contribute to faster kills. Period. That being said, I think Poison II is much more potent than anything a RDM can do with a sword. Perhaps this is slightly different for mithra RDM.

It's nice to line up the mobs and knock them down, but it doesn't always work that way. Good, if not great, parties will renkei once per fight(sometimes more). Less-than-good ones won't, or they'll bring weak renkei to the table. Some melees just flat-out do a poor job due to lousy equipment. In those instances, RDM must push their own limits and dish out damage in as many ways as possible. It ain't impressive, but it's gotta be done. Not everyone gets a pld/mnk/mnk frontline vs skeletons. In fact, I find that I rarely get any monks at all, and that makes me kind of sad. I like monks.

All that aside, I have been in situations many times when it simply is not practical to melee in a party, even if the enemy is something with relatively weak/non-threatening WS such as Blazer Beetles or Rumble Crawlers. This is usually because the party is good and is killing at a fast pace, or because the party has a bard in it(or both!).

Karinya
06-07-2004, 07:06 AM
There's no reason you can't poison II and melee provided you're keeping up with other spells. Meleeing costs less MP (0 if you don't use an en spell, 12 if you do).

All that being said, while RDM can do many things, top-ranked damage isn't one of them. We're an excellent support job, a pretty good healer, an OK nuker and a mediocre melee. It's fine to add what damage we can to a fight (through nukes, poison, melee or all 3 at once), but don't delude yourself into believing you're going to outdamage the monk, dark knight or black mage. Those classes are designed to deal lots of damage; ours is designed to do lots of other things and deal some damage.

Altruist
06-07-2004, 10:35 AM
RDM Melee isn't horribly bad, but it isn't very good either. It is what I would call "marginally beneficial" post level 40. I melee'ed like most rdm's all the way til level 30 or so. Then I melee'ed on crabs in my 50's, then I melee'ed in bone PT's to get an extra WS for C5 (BLM BLM PLD WHM RDM SAM). Through all this time I've done about 2/3 rds to 1/2 the damage of a pld.

Farming-wise I do about 90-110 dmg against gobbues in Zit'ah with a gold sword. This is w/o en-spells and a level 15 thief sub w. My sam friend hits for 180-200. So farming-wise we don't do too well either, but we also don't do too horribly. Against EP I do fine as well, but hit for around 60, DC I hit for around 50, and my 1 hour and 10 minute solo verse a VT light elemental I hit for 9-15 (blm sub).

So in all aspects where melee ability counts we really don't do too well. Our biggest problem is having really low base attack, so to melee we need +str items which then takes away from +acc items. And stacking +attack items doesn't help when we reach the damage cap really quickly. Oh yeah, all our Quest WS's really aren't all that great either, working on eviseration right now, 300 points with only level 2 sc is painful.

Vinen
06-07-2004, 10:47 AM
Talk about it lol, ive had my dagger of trials for 2 weeks and it still aint broke =x, then again I dont really try and break it that often, someday it will and thats when I will get evisceration.

Uroboros
06-07-2004, 10:48 AM
DrMrLordX: No one bothers with bad parties post-60, it's just not worth it. If you're not getting at least 3k an hour, you leave, hehe. People also typically take the time to have decent gear and to set up a good party that is tailored towards what they're hunting. Not a lot of halfass players break 50-60. Some do, most don't. Also, good luck Poison IIing or meleeing bones. ;) I'm not trying to be adversarial, just saying a good party will be a good party regardless of whether the RDM decides to melee. On the other hand, RDM melee is not saving a bad party.

Lunakat
06-08-2004, 07:13 AM
A lot of people say that Rdm doesn't do much damage. This is true working solo but I'll have to disagree when you are talkin about a PT situation. My Rdm is only lvl 12 but I have seen how much a Rdm 30+ helps a PT.

With debuffs, melee's hit harder and more often. We can live vicariously through the melee's, that extra damage is coming from us :P. And once you have refresh, how many more nukes can a PT throw out, those are ours too ;).

So with that, I am led to believe that a Brd may be the most damaging job in the game with caster and melee buffs. In the right PT setup.

Jonnyram
06-08-2004, 07:25 AM
As an aside, when I'm hunting, I've taken to use dagger over sword now. Cyclone at 300% hits every mob in the area HARD! If I've got 3 mobs attacking me, I'll do over 1000 total damage. Really good considering Circle Blade hits for about 150 total :(

And en spells go off more with dagger too, of course ;)

Deodorant
06-12-2004, 01:31 PM
Currently highest ever single-attack damage:

http://www.waterdoggy.com/ffxi/1194.jpg

Mila
06-12-2004, 03:23 PM
RDMs can do GOOD damage... just not in exp parties. ^^; THERE'S OTHER THINGS TO DO BESIDES EXP PPL! I can't wait to hit 75 where all people do is hunt nms and other stuff... squaresoft: don't ever raise the level cap. If we can get new abilties/power/strengths without doing exp grinds then all the better I say.

Socromon
06-13-2004, 07:28 AM
my opinion on this, is basically that if you want to melee and the mob won't hurt you with AE or slow the other mages down with something like paralyzga then it's entirely up to the rdm. I used to melee up til I got dark staff, then I used that to it's full potential. Probably a good idea to do that with/without it though it will keep you mp higher so you can nuke more and the pt will get chain #5 easier and have less dt after the battle :D

But it really is up to the rdm... with a dagger, enspell vs the correct element, and haste rdm can do ~same as pld to a point.

macross_sdf1
06-13-2004, 11:32 PM
hehe savage blade does crazy damage vs one of the genkai2 nms, think it was the tiger. I was hitting them for 1000 easy with it. But thief was doing like 3000 hehe.

Jinxie
06-30-2004, 08:43 AM
RDMs aren't the damage dealers of a party. This is a fact. However, every hit on a mob that does damage is a good hit. The way I play my RDM is I cast my buffs when the puller says he has something, when the mob is within range I start with the preliminary enfeebling spells, then I just engage the mob and continue to cast. RDMs don't have to focus on melee, it's just something to do between casts. As far as thinking this may hinder the party, no it doesn't. I can get all of my spells off on time every time whether meleeing or not.

Discordian
06-30-2004, 09:43 AM
Originally posted by Jinxie
RDMs aren't the damage dealers of a party. This is a fact. However, every hit on a mob that does damage is a good hit. The way I play my RDM is I cast my buffs when the puller says he has something, when the mob is within range I start with the preliminary enfeebling spells, then I just engage the mob and continue to cast. RDMs don't have to focus on melee, it's just something to do between casts. As far as thinking this may hinder the party, no it doesn't. I can get all of my spells off on time every time whether meleeing or not.

This will burn out fast. Later on you need to rest early for MP and you are so caught up in spells that you don't have time to melee unless its with a very fast dagger. rdm moves to backline, its inevitable for our later xp parties.

Jinxie
06-30-2004, 10:10 AM
Originally posted by Discordian
This will burn out fast. Later on you need to rest early for MP and you are so caught up in spells that you don't have time to melee unless its with a very fast dagger. rdm moves to backline, its inevitable for our later xp parties.

I see your point now that you mention it. As I pickup more spells, I'm finding myself casting ALOT more buffs and debuffs before I engage. I can see where you would get to a point that melee just isn't possible.....Ahh yes....the ever changing role of the RDM.

Vinen
06-30-2004, 11:03 AM
hehe savage blade does crazy damage vs one of the genkai2 nms, think it was the tiger. I was hitting them for 1000 easy with it. But thief was doing like 3000 hehe.

Yeah I saw a Sidewinder hit for around that on that one, which is something a RDM can do at some post 70 level if sub Ranger hehe.

Ruic
07-01-2004, 09:03 AM
We actually get the chance to use sidewinder at level 59, with a Ranger sub. No clue on the comparative damage or accuracy though.

Discordian
07-01-2004, 01:23 PM
Originally posted by Ruic
We actually get the chance to use sidewinder at level 59, with a Ranger sub. No clue on the comparative damage or accuracy though.

Due to the skill level it would probably be good against enemies that a rdm would solo later in game game. Accuracy is everything on ITs.

Deodorant
07-01-2004, 01:33 PM
Considering that even RNGs have trouble landing Sidewinder sometimes, I seriously doubt RDMs will be able to (in EXP situations).

Just FYI, RDM lvl 75 Archery cap is the same as a lvl 61 or 62 RNG.

Also, I haven't really looked, but it seems that RDMs only have access to the gimp bows, and not the kickass 500 Dmg bows that some other jobs do.

Discordian
07-02-2004, 01:30 PM
Yes the bow selection pretty much stinks.