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Arturo-B
05-14-2004, 09:45 AM
Hi,
I've got a question for those with crafting skills above 70. What level of a support skill do you find needed to make your synth work properly?

For example, I've got an item that caps at main craft 70, and support craft: ? from mystery tour. At what level of supporting craft do you find it's ok to make these things with out failure? I am trying to figure out if I am main clothcrafting, can I bring gold, leather, and smith to 20 and do all of my high level crafts ok, or do these need to be at 60 instead. Thanks!

Best Regards,
Alex

Grayeyes
05-14-2004, 11:59 AM
My personal guess from MY experience is to look at what kind of item you're making. If you're making magic arrowheads using bronze ingots, how much smithing does it take to make bronze arrowheads?

If you're using a recipe that requires goldsmithing as a subskill, and requires a silver ingot, at least have enough goldsmithing to smelt a silver ingot.

I've been using this as a rule of thumb, and no problems thus far, but perhaps a more studious crafter could correct me.

Dragonhope
05-14-2004, 06:24 PM
Grayeyes has it right. A woodworker friend of mine was trying to make a Mahogany Bed. It needed at least 55 in Clothcraft (among one or two others) as support to make it.

rec916
05-17-2004, 01:31 PM
I'm looking at Kilo Pump to lvl my woodworking as an alternative to 5k loss on every Clothespole synth, but I'll need to raise my alchemy to somewhere around 50 I bet to succeed. If only I had a Lu Shangs to repair instead!

Icemage
05-17-2004, 03:26 PM
Multi-skill synthing recipes work exactly like single skill recipes, except that each skill is treated separately for success or skill gain.

For instance:

To have any reasonable chance of succeeding with a level 50 synth on a single skill, you would have to have at least level 40 and some Advanced Imagery. The closer you are to the cap, the higher your chance of success.

The same holds true for mult-skill synths, with a few reservations:

- Remember that you can only have one type of synthing imagery active at a time. This means that, realistically, you will be using Advanced Imagery for your primary craft, and means your secondary (and in a few rare cases, tertiary) crafting skills must be within about 4 levels of their caps for that synth or you will be failing a LOT.

- You can gain skill in any/all crafts in which your skill is below the cap for that synth. This means you can get a gain in BOTH Alchemy and Goldsmithing when making Shrimp Lures, for instance.

- Each skill caps separately - reaching the skill cap in any of the required skills will not affect whether or not you can gain skill in any of the other skills. For instance, a Shrimp Lure is 49 Alchemy cap, and 21 Goldsmithing cap. If I have 49 Alchemy and 20 Goldsmithing, I can still use this formula to gain Goldsmithing skill up to 21 even though my Alchemy is capped at 49. If I had 48 Alchemy and 25 Goldsmithing, I could still use it to gain Alchemy skill.


Icemage

Grayeyes
05-17-2004, 04:55 PM
wait... so you can gain skill in a support skill when performing a synth with your main? That's interesting, I've never had that happen.

Target_Master
05-17-2004, 05:38 PM
It's happened for me. I know have 1 rank in goldsmithing due to making..... Bone Earrings I believe it was. Got 12 in Boneweaving which is my main.

DrMrLordX
05-17-2004, 09:57 PM
The secondary/tertiary skill requirements for synths are completely arbitrary.

Take a look at most of the katanas out there. The majority of them require lizard skins. I know that I was able to make a kodachi with 12 leather skill(and 37 wood). Then take a look at the jindachi, which also requires a lizard skin as a leatherworking component. With woodworking 37 and leatherworking 21, I was able to attempt the weapon, but I got endless failures. 21 leatherworking was obviously limiting my ability to make the weapon.

In other words, multiple katanas that had the same singular leatherworking component had different leatherworking skill requirements.

I dare you to make a tanegashima(copper ingot) with 0-2 goldsmithing, or a matchlock(brass ingot) with 6-10 goldsmithing. Or, on the flip side, take a look at bronze hammers that require chestnut lumber to make. Chestnut lumber requires 28 skill itself, yet I estimate that you could make bronze hammers with as little as 5 woodworking. Possibly less. Seeing as how the primary skill req for bronze hammer is 14 blacksmithing, you won't get a 28 woodworking secondary req on this item.

It's obvious that some of the people responsible for setting up these recipes tried to make the secondary/tertiary skill requirements sensible and failed in a number of cases.

Best thing to do is level all your secondary craft skills to 60. No secondary/tertiary req seems to exceed 60. If they do, then it's news to me.

tfung
05-17-2004, 10:36 PM
Originally posted by DrMrLordX
Best thing to do is level all your secondary craft skills to 60. No secondary/tertiary req seems to exceed 60. If they do, then it's news to me.

I agree on lvling all secondary craft skills to 60. However, as I was looking at the smithing recipe list to look at what I should craft next, I saw that General's Shield (90 smithing), requires the use of platinum sheets. These sheets are lvl64 goldsmithing. Though you can probably still synth the shield with 60 goldsmithing or lower, I wonder if you can actually get goldsmithing skill higher with these (up to 64)...

Sohjai
05-18-2004, 06:55 AM
Yes you can raise skills for both craft skills.

I actually did this purposely, I made silver bullets to raise my alchemy and goldsmith at the same time.

There is no real secondary or main, they are both required and just as important.

DrMrLordX
05-19-2004, 01:00 AM
It wouldn't surprise me if the general's shield had a goldsmithing req lower than platinum sheets themselves. Sadly, my goldsmithing is still a big goose egg, and my smithing is still 73, so that's just speculation on my part *)

Dlanaan
05-19-2004, 11:02 PM
Somewhat related question to this topic: Is there an upper cap on how much you can get any of the skills, or can they all reach 100 for the same character, theoretically?

Dragonhope
05-20-2004, 05:42 AM
You can get all skills to 60 safely. After that, you have 40 points to spread between the skills. So if you take one skill to 100, taking any other skill past 60 will lower the 100 skill. Here's an example:

Before:
Smithing: 100
Goldsmithing: 60

Lets say you decide to raise Goldsmithing up 5 levels to 65.

After:
Smithing: 95
Goldsmithing: 65



Hope that clearifies it.

Sohjai
05-20-2004, 08:59 AM
hmm.. i hear a different version...

I hear you can't have 2 skills at lvl 80 and up..


Before

alchemy lvl 100
goldsmithing lvl 79

After

alchemy lvl 79
goldsmithing lvl 80

Deodorant
05-20-2004, 09:59 AM
There's a well-known crafter on my server who advertises himself as 97.5 (last i checked) blacksmithing, 70 all other crafts, so assuming he is telling the truth (and there isn't really any way to know for sure), dragonhope's formulas are inaccurate/outdated.