PDA

View Full Version : How Much MP Pool Post 41+


Burzum
05-11-2004, 06:34 PM
As a Galka and nearing the 41 Refresh era I've gotten myself alot of +MP +99 atm (wearing 2 Astrals, RSE Gloves, 2 Valor Earrings, and Holy Phial) which I find is plenty up to Chain #3 or 4 before I need to rest.. I use Juices if I think I'm not going to make it, but lately I've found I don't need to do this very often as the Mages are out of MP at aprox. the same times I am.. So I'm looking for some advice of Aprox how much MP pool will I need to make it through chains consitantly when Refresh becomes available in my PT's. I'm sure I'll hang onto RSE Gloves prob. pick up some Electrum Rings for swaping out for that first Cure III/II for Phalanx etc..

kuroitsuru
05-11-2004, 07:34 PM
I am currently 41 elvaan pld, I have about 130 mp raw and I carry electrums and vit rings. I haven't been able to party with a 41+ rdm so I can't really say anything about refresh, but I've found that 10-20 seconds between battles is plenty for me to replenish enough mp to make it to high chains. I usually never use more than 50 mp per battle. I think a lot of the chaining ability relies on your party as a whole. I have found I can usually go with my raw 130 mp and not need to switch between vit and electrums, so I would think a little less is sufficient with a good party. The only times I use lots of mp at once is if there is a link/add (the parties I'm in always want to sleep the add and then kill it right after)

kuroitsuru
05-11-2004, 10:39 PM
whoops double post

SlipA
05-12-2004, 02:05 AM
More mp is still good, as cure 3 and 4 are used more commonly, and u get hit for more. Also, with refresh, downtime between pulls reduces to nothing in really great parties, and if you have a bard and rdm, you will often get madrigal instead of ballad, and the mages are regenning mp much faster than you. Mp never becomes a "non-issue" imo. You can always macro +mp > defense equipment to swap after the initial flash or cures. Furthermore, you will find a lot of rdm who don't put pld at the top of refresh priority, and you end up having to ask for it a lot :( Which means u end up pacing yourself more than you'd like, which makes them think you dont need much mp since ur not using it much...yah, not good cycle heh. Uh, so, as a galka, if you can get close to natural elvaan mp, then you are doing ok, i think. Switching down to electrums from astrals is not a big deal, 10 mp is not much.

Zalius
05-12-2004, 02:43 AM
Ahh I like my hume pld, 120 mp at lv 26 with +4 mp bonus total. ^^ So I got 116 base.

neelon
05-12-2004, 03:23 AM
Paladin46 now, 196 base MP.

The only times I get MP troubles is when the puller inadvertedly (spelling ??) brings more than one mob back to base camp.

Loial
05-12-2004, 03:30 AM
Burzum, level 41-50 are tricky levels. Flash still creates a LOT of hate, and if you manage your hate tools well enough, you really only will need to Flash in battle... possibly toss yourself a Cure here and there.

So, don't get lulled into thinking that you don't need that MP later on. However, 41-50, you don't need all that +MP gear. As a Galka PLD myself, I held onto 2 Electrums and the RSE gloves (+72 mp), but that was more of a "buffer" which did come in handy.

In your 50s, you'll start to rely heavily on Ballad or Refresh, as will all the mages. The MP gap begins to disappear at that point because guess what? All races regen MP at the same rate, so it becomes more of a matter of HOW you hold hate, rather than a question of what race you are :)

When you hit 57, if you got the gil, the Galka Desert Stone (+40mp) and Gluttony Sword complement each other very nicely.

Artonis
05-12-2004, 08:23 AM
Desert stone? what slot is that?

neelon
05-12-2004, 09:26 AM
Waist if I recall correctly.

warf
05-12-2004, 10:01 AM
yes that is the galka waist belt, I will be saving for that, already got my glutony sword.

53 Galka PLD w/ 132 MP, just ditched the RSE gloves to learn to fight w/o that 32 mp cause I'm getting AF gauntlets in 3k exp.

I still have two electrum rings, but will be saving for Serket, and astral rings, considering those are the two best rings for me, that will be +75 mp right there, and will be plenty for me.

Biterman
05-12-2004, 04:39 PM
Just remember you really depend on the rdm or brd. If the rdm doesnt refresh you properly, well you are really going to end up paying for his suckiness. ;_;

The difference in mp pool after 41 (and of course, a good rdm) is just some flexibility on the PT setup and your technique to gain the hate.

l)@RK-l)EVIL
05-12-2004, 05:01 PM
at lv 60 pld with full af (+enmity)

they only use flash + povoke
and they are enough if the pld was good
you can use cover if you need and can use cure from time to time
dont forget weapon bash also
and if there is thf or /thf who trick you then you will never lose hate

Plemons
05-13-2004, 12:05 AM
At lvl 55 i have 232 MP (hume/male) with no +mp items. I use 2 flashes and 2 cure 3's per fight and hardly ever lose aggro to a 1100 dmg MB (only lose it if a cast is broken). Yes i do tend to use alot of MP per fight but if I know i'm going to be exp'n without a good RDM or BRD, i will bring along all the things i need for juices. Getting you cooking upto lvl 26-30 for pineapple juice is not a bad idea and fairly cheap.

Loial
05-13-2004, 04:07 AM
Warf, keep in mind that you can always switch out your RSE for your AF if you felt so inclined.

You don't need all that much MP if you have refresh/ballad. In Cape Terrigan last night, the RNG and THF were doing the whole Sidewinder > Viper Bite thing. They were assuming that on Sidewinder I'd lose hate so the THF would Viper Bite back to me. But very rarely did that happen.

Post 50, its all about the MP regen. In many places you shouldn't even bother going without a BRD or RDM since the mobs need to be dispelled fairly often too.

FeralisCallidus
05-13-2004, 04:16 AM
Musta had a crappy RNG :spin:

Loial
05-13-2004, 06:12 AM
I feel very confident in saying that the RNG had very good gear. We also were fighting crabs... RNG dmg on crabs is reduced, right? Probably if we moved on to pugils or raptors... then it would be a different story.

warf
05-13-2004, 10:22 AM
It's not only RNG damage that is reduced VS crabs, everyone is if the RDM isn't on top of dispell. Was in a PT lastnight in kuftal (only 2800 from 54 shoulda been easy), I'm still lvl 53, we were there for about 1-1.5 hours, and I'm now 1700 from 54. Fights were taking forever because RDM wouldn't dispell, kept breakin their refresh chain, whm would be meleeing to get his new WS, I would run outta mana, and aggro tools and the mob would start bouncing. I had to scream for refresh's and dispells :P. Put lightly crabs suck.:(

Macht
05-13-2004, 10:43 AM
WHM meleeing in an EXP party?? That is bad, the WHM should of waited and done a Skill UP party for that.

Crug
05-21-2004, 09:22 AM
i have party i get to gether with once in a while sort of a static pt

the set up is pld/drk/rng/rdm/whm/brd

both me and the pld are galkan. the whm lovingly calls us the towers of terror any way on to the point

when im with this pt both me and the pld are never scraping for mp the rdm has us first on the list for his refreshes as the brd normaly takes care of there mp. imo thats how it should work..

but i i know how harsh it can get for a single rdm trying to keep a full pt of magic users up and running. i dont fault them

but my absorbs are highly imporant to the pt and the more i can keep casting them the better it is for every one.

Loial
05-21-2004, 09:45 AM
/applaud Crug!

Keep using those absorbs! I can't tell you how many DRK in their 50s on my server have low dark magic skill... its really pathetic. Keep it up!

Rhayn
05-21-2004, 12:54 PM
In my opinion, the mana pool that works best is highly dependent on the party setup. Idealy, you want it setup that you run out of MP at about the same time your mages do. Admittedly, this is extremely hard to do unless you are in a static party. I found that I need to have around 250 MP, which I get from Holy Phial and 2 Electrum rings.

The setup is pld/rng/thf/whm/blm/rdm and our renkei is Sidewinder (450-700 dmg) > Dancing Edge (500-850 dmg) with Distortion skillchain (300-500 dmg) and usually Blizzaga II MB (~650 dmg). Often we do the renkei a decent way into the battle, and until then I still need to keep hate of the BLM, which usually means that Sidewinder won't turn the monster. Also, if Sidewinder misses, we don't want Dancing Edge to be wasted, so the only way to prevent this is the position the THF behind the RNG (and behind the mob). Unfortunately, this means that the RNG gets all the hate from the renkei (excluding MB), which is around 1250-2050 damage in total.

Usually the monster is dead or almost dead after this, but not always, and although the RNG has Utsusemi, I still need to be able to manage hate, which means being able to do more than just Flash and Provoke. Usually I'll need to throw in a Cure VI or Cure III (usually on the RNG -_-), which is often enough to turn the monster again since I've been building hate the entire time with Provoke, Flash, Sentinel, Shield Bash, Defender (yes, simply using this ability actually gains a little bit of hate), and usually another Cure III or two. If not, that's what 300% TP Spirits Within or Cover is for. >.<

The point I'm trying to make is that while having Refresh might make your MP pool less important in regards to exp chains, higher MP gives you much greater flexibility and hate-building capacity, which means your party's damage dealers can really unload their full potential.