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View Full Version : How will the update impact DRK?


Zafron
04-10-2004, 09:04 AM
I'm hoping someone can give me some input. From what I have seen multihit WS are getting a huge nerf in the next update. Fully connecting Guillo will only return something like 18 tp. Is this true? It doesn't seem like this will effect DRK very much except for when farming, but i would like to hear what the more experienced DRKs have to say. Thanks in advance.^^

Donkylips
04-10-2004, 10:22 AM
Ack! I hope thats not true. I've been playing since Nov. and finally earned guillo just this week and now they gunna change it?
Wher did you get that 18%? I read the developers notes and no numbers were given.

Zafron
04-10-2004, 10:57 AM
Originally posted by Ayako2
it's a complete multi-hit WS nerf.
Using Penta as an example
Current rate of TP gain for a fully connecting Penta is 13.5 x 5 for approx 70 tp return. After the patch, the formula will be 13.5 + 4 for 17~18 tp return. That meaning, 13.5 for the base hit, and 1 tp per hit for the other 4. Can't say I'm too thrilled with this.

Ayako is a lv75 DRG on Rag. I don't generally believe anything until i see something offical by SE, but over the course of several months on these boards I have grown to respect what Ayako says. She/he isn't the type to just post BS. So i'm hoping someone else can confirm with something offical.

Ednoon
04-10-2004, 11:29 AM
about one hit of Scythe you get 12% TP return. Guillotine = 4 hits WS and you can get 50% TP back if all 4 hit.
12 x 4 = 48 for some reason TP retuen round it to 50%, another 4 normal hits you can get back to 100%. unless its 12.5
i just checked DRG only spears, 507 Delay. DRK Scythe, 528 Delay.
how is it possible DRG get 13.5 TP return per hit?
sometimes when i /THF i can get one extra hit when i use Guillotine and get about 63%TP after finsh.

* An issue regarding the accumulation of TP with weapon skills that consist of multiple strikes (Combo, Penta Thrust, etc.) will be corrected.

"an issue" The 2 i can think of.
1. Weapon Delay resets after WS (weapon dealy/60=?second per swing) so you will not get extra hit during the WS. unless double attack.
2. Relic Weapons with 1/999 delay vs multi hit WS fix.

Edit, so if what she said is correct Guillotine will be 12.5+3=15.5% TP return. i dont think its possible.

Sword, Vorpal Blade 4 hits WS
Axe, Rampage 5 hits WS
Spear, Penta 5 hits WS
Scythe, Guillotine 4 hitsWS

all these common multi hit WS before lv71 will become gimp and the risk taken for higher delay weapons is greater. its not balanced so its not possible.

Hisdon
04-10-2004, 11:35 AM
that's a good idea, they might be fixing it so instead of getting 50% from the 12.5 a hit you get 48%, not horrible

Zafron
04-10-2004, 11:44 AM
I hope you guys are right. As for the 13.5 tp, Gea Bolg lance has a 550 delay so that is where that might be coming from.

Ednoon
04-10-2004, 11:56 AM
http://www.ffxionline.com/forums/showthread.php?s=&threadid=38426

just found this after post. you might find more info there.

Izual
04-10-2004, 01:55 PM
Drk-class scythes return 12.5 tp per hit, it isn't an error that's the way it has always been. And that's why you get 50 tp from a full guillotine (4*12.5=50).

The issue they are referring to could have been brought on by the relic weapons, but how they fix it is the real issue. There have been some very good sources saying it's a complete multi-hit ws nerf.

Sorath
04-10-2004, 08:03 PM
If there is one thing I fear, it's the nerf bat, because there's no way I can kill the wielder ^^

Monoxcide
04-11-2004, 07:03 AM
From that other post It seems the only problem is the Monks with the 999 delay relic knuckles getting 128% TP back from connecting 8 hits with Asuran Fists. I think they are just gunna nerf the 999 delay weapons and leave the regular weapons alone. Currenty, after a successfull multi hit (all connected) you still have to hit 3-5 times to get your tp back to do another one unlike that monk who can spam his weaponskill over and over.

Hisdon
04-11-2004, 04:44 PM
it's worked fine for 2 years, I doubt they'll nerf our skills now outa the blue, it's about the 999 delay stuff

Tango
04-11-2004, 04:46 PM
who said it was 12.5 for scythe? It is just a rounded number. Don't talk if you dont know what you talking about.

1st hit = 12 (12%)
2nd hit = 13 (25%)
3rd hit = 12 (37%)
4th hit = 13 (50%)

etc

Tango
04-11-2004, 04:47 PM
^
That is for a 528 delay scythe

Zafron
04-11-2004, 05:32 PM
Originally posted by Tango
who said it was 12.5 for scythe? It is just a rounded number. Don't talk if you dont know what you talking about.

1st hit = 12 (12%)
2nd hit = 13 (25%)
3rd hit = 12 (37%)
4th hit = 13 (50%)

etc

or

1st hit = 12.5 (12%)
2nd hit = 12.5(25%)
3rd hit = 12.5(37%)
4th hit = 12.5(50%)

etc

and on the display they do front end estimation so you don't see the decimal. We know this is how it works because it is the only way to explain the SAM tp store traits.

click here (http://www.ffxionline.com/forums/showthread.php?s=&threadid=35037)

Crowzukin
04-11-2004, 07:18 PM
528 delay scythe is actually 12.6% TP per swing.

Ednoon
04-12-2004, 01:37 AM
no they are 12.578988782342489 per hit

Don't talk if you dont know what you talking about.

:biggrin:

Marijuana
04-12-2004, 08:39 AM
Certain people were exploiting the Monk relic weapon..How it worked was, you build your TP to 100% with the relic weapon on, then you can basically chain asuran fists non-stop assuming your gaining 100%tp+ every time it's done. Another thing people were doing is Subbing Nin on a 75 Monk, and Blinking and chaining asuran fists on HNM's, because the paladins couldn't keep hate off them..So it was really cheap.

bolaber
04-15-2004, 07:54 AM
Hmmm.. it would be really fun to see a monk do non stop asuran fist with blink. I dunno how well it would work with a 1 damage weapon considering that they're fighting a hnm who has.. hmmm pretty high defense.

well anyways... the thing about drk's tp gain, when i sub sam i get 14TP~15TP per hit. After guillotine i always end up with a minimum of 57TP (assuming all hits land) and sometimes 60TP. (without myself getting hit by the monster).

subbing sam is so fun. I can self SC + self MB. Now which other job can do that? (other than a gimped sam with blm sub).
I hope they don't change the TP gain for multi-hit WS, but i dont play my lvl 61 drk anymore .. since i hate subbing thf and in general drk's who use thf sub get more pt invites and are more popular after lvl 60 (than war sub).

Rawls
04-15-2004, 06:42 PM
Originally posted by bolaber
Hmmm.. it would be really fun to see a monk do non stop asuran fist with blink. I dunno how well it would work with a 1 damage weapon considering that they're fighting a hnm who has.. hmmm pretty high defense.

Found this in the MNK forum.. Clicky (http://b.ffxionline.com/forums/showthread.php?s=&threadid=38641&perpage=14&pagenumber=2)

Edit: Scroll down to Cobalt Katze's (sp?) post with all the italics.