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Kyansaroo
04-06-2004, 12:08 PM
Yesterday I was in a party with a couple people and in two seperate instances I was told not to use 'Bind' because it automatically gets undone when the monster is struck by a melee attack.

My question is two-fold: First, is this true? Second, does this hold true for other spells like Paralyze?

From what I have seen the monster gets bound to a specific SPOT, but can attack anyone within range. I think the misconception here is: since the monster can still attack - and is usually surrounded with more than enough targets - that people believe this to be true.

Thoughts?

Scatman
04-06-2004, 12:13 PM
Um I think they're getting confused with Sleep.

evilution
04-06-2004, 12:15 PM
naw bind does break when the bound mob gets hit by a melee attack.

Try it :) It might not be 100% but its pretty darn close.

almighty_boof
04-06-2004, 11:22 PM
Not my experience. I remember using Bind on a mob when I was close to it, I smaked it around a few times and backed up and it still stayed there. So I nuked its arse and it died, because it couldn't move. Also, do you see Bind give up when YOU get hit by a Melee attack? No, I've never seen it give on me because of a melee hit nor it give on a mob because of a melee hit. It could just be a coinsedence that when you (or whoever was hitting it) hit it, Bind got thrown off. Or, your way may be true, but from my experience, Bind stays after a melee hit. ^_^

Tsama
04-07-2004, 03:45 AM
I have to agree with almighty, crap that is how I made it from level 12-14. Bind then cast Dia and Melee a little step back and Nuke it's butt to hell.

Deodorant
04-07-2004, 05:42 AM
Originally posted by Kyansaroo
I was told not to use 'Bind' because it automatically gets undone when the monster is struck by a melee attack.
That part is true. In level up parties 99% of the time bind is worthless, so don't bother casting it (rely on your melee's provokes to keep the mob away from you). The other 1% ... is for emergencies like running to Selbina :D ...

almighty_boof
04-07-2004, 08:18 AM
Well why bother casting it in a party anyways? Its just going to smack your melee people around. And as soon as it aggros you, your tank is going to use provoke and get hate on it some more, so it is only good if you are soloing and iff you need to run your little but off.

Tsama
04-07-2004, 09:39 AM
Well why bother casting it in a party anyways? Its just going to smack your melee people around. And as soon as it aggros you, your tank is going to use provoke and get hate on it some more, so it is only good if you are soloing and iff you need to run your little but off.

Not always true, if your Enfeebling is high enough and your will stick if you get aggro it might not be a bad idea to cast bind. Your Tank can't always get there and save you. So you might have to save yourself for a little while until your tank can use Provoke again.

If your bind lasts 15 seconds and your tank only had 15 left to cast provoke then you just saved yourself getting hit.

AtraposBLM
04-07-2004, 09:57 AM
Sounds like someone needs to manage hate better...

If you ever die because a tank cant get a mob off you, it's your fault. Period. Learn the limits of your tank, and skirt that line. Occasionally getting hate is ok...but if your tank can't get it off you and you die, that's bad. Learn to nuke as much as you can within the constraints of your tank, and with your parties pulling speed. If your fighting something that doesn't require a lot of healing (mandragora from lv25-33ish, for example), use less MP so that you can chain more together. On things like Crabs, where you can aspir back 150 or so mp, you know that you can use a little more MP and still have enough by the time the puller comes back.

There are 3 things a black mage is responsible for (mainly...there are other minor things...but you'll learn them as you party):
1) To do as much damage as possible, without causing deaths
2) Never cause downtime (if your party has to wait for you over the white mage, you're doing something wrong)
3) Always be ready to use something handy (divine seal + curaga, escape, sleeping adds, what have you)

Do these 3 things and your duty as a black mage is done.

evilution
04-07-2004, 10:14 AM
you really have too much time on your hands.

almighty_boof
04-07-2004, 08:00 PM
It's so funny how you insult somebody who is trying to help. And I totally agree with Atrapos. You need to control your aggro. If you are actaully needing to use Bind (Whcich wouldn't really matter because it takes about 5 seconds to cast and if you really wanted it to stick, you would constantly be needing to cast it.), then either you have a crappy tank, or crappy BLM tactics...

AtraposBLM
04-07-2004, 08:16 PM
I have too much time on my hands...coming from someone who's played just as much as me (if not more). I think that's pretty hypocritical. At least I was saying something helpful.

Fyaayaa
04-07-2004, 08:33 PM
Bind DOES NOT go away when melee hit it. Try getting a LVL 70+ BLM + Elemental Seal and cast bind on anything in Valkurm Dunes and see if that thing even moves after 5 hits.

Arguile
04-08-2004, 01:46 AM
Concidering that bind will either fail or last all of 2 seconds on an INC Tough mob, it's pretty damn useless.

You're better off doing sleep II, ancient magic, Sleep II, rest, ancient magic, Sleep II. Works wonders to solo elementals that check as "Tough". Don't try on anything above that, trust me.

But to the main question, no, bind does not break when you melee the monster or cause it damage.

Last time i used bind....i believe i was lvl 7....heh.

almighty_boof
04-08-2004, 12:18 PM
/clap

riceburner4540
04-09-2004, 08:47 PM
well...i found a use for bind in lvl up parties. cast it after an ancient MB if it doesn't kill the mob ^_^;;. alright so that was a learning experience for me...i've stopped using ancient magic to MB but if u do wanna try and the mob is still kickin' after the burst, bind and back off and pray to god that it holds. oh...also, bind is somewhat helpful against those mobs that are difficult to sleep, like skels and bats. you can only ES once every 10 mins afterall...if it wakes and you're still not done w/ the current mob, bind it and move.