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View Full Version : poll: 4000+ xp/hr PT setup!


luckfield
04-02-2004, 02:35 PM
Here is a list of balanced DRK60+ PT setup that I can think of right off my head. Vote for your favourite PT setup involving DRK.

I have experienced some of these; and I found out the best I have been in are:
1) lv 55 PT
PLD/WAR
DRK/WAR (me)
THF/NIN
RNG/NIN
WHM/BLM
BRD/WHM
----> ~ 4500xp/hr

2) lv 55 PT
PLD/WAR
DRK/WAR (me)
WAR/MNK
RDM/WHM
WHM/BLM
BRD/WHM
----> ~ 4000xp/hr

3) lv 56 PT
PLD/WAR
DRK/WAR (me)
MNK/WAR
RDM/WHM
BLM/WHM
BRD/WHM
----> ~ 4500xp/hr

4) lv 32 PT in CN
PLD/WAR
DRK/WAR (me)
DRK/THF (friend)
WHM/BLM
BLM/WHM
BRD/WHM
----> ~ 5000xp/hr (constant chain#5 280 xp)

Share your 4000+ xp/hr experience with the rest of us!

I am also looking forward to see some 60+ PT setup. Comments will be greatly appreciated!


Edit: I think in the poll I should ask what setup you think will yield 4000+ xp/hr after lv60. That's what I want to know ^^;.

fuz
04-02-2004, 02:48 PM
It heavily depends on level, as to which setup is good. Mobs to a secondary importance, then skill of players, etc.

Bamce Sylph
04-02-2004, 03:47 PM
kinda amusing they all include a bard /laugh

Kosy
04-02-2004, 04:25 PM
I have no idea what would define it. Someone mentioned about how well people played their jobs and the monsters you fight (spawn rate, difficulty, camp site, etc).

The best per rate I've ever experienced was around 6,400 xp an hour. That was at level 45. Problem was a) we ran out of mobs to kill b) too many JP AF (Read: 60+) farmers taking the mobs c) elemental spawn rate was too quick.

PLD/WAR
DRK/WAR
DRG/WAR
MNK/WAR
WHM/BLM
RDM/BLM

No Yokodama THF, no balladic BRD, no Hell's Fire RNG either ... >.>

It's how you play the game - not what jobs they are.

LordBiGGs
04-02-2004, 05:49 PM
whoa, why's everyone hating on brd's...

anyway i like this pt...

PLD/WAR
DRK/WAR
RDM/WHM
BRD/WHM
BLM/WHM
WHM/BLM

had this party last night, 0 downtime. with refresh, paeon and ballad going it was awesome. might be even better if you replaced the whm with another damage dealer, since the pld, brd, and rdm could heal plenty.

Marijuana
04-02-2004, 07:49 PM
My current set party is as follow..And works very well.

Nin/War (tank)
Thf/Nin
Mnk/War
Drk/War/Thf (Me) Used war pre 60, now going to sub Thf.
Whm/Blm
Brd/Whm

We managed to get to 58-60 in one sitting in Gustav Tunnel, in about 5-6 hours.

Ednoon
04-02-2004, 08:20 PM
i think you forgot nin/war or war/nin for tank, if you want fast xp nin/war > pal/war IMO

Rico
04-02-2004, 08:34 PM
The bigest poll ever...

Bamce Sylph
04-02-2004, 08:35 PM
blink tanks kinda sucka gainst mandra, and other monk style monsters b/c of 2 attacks/round eats shihei fast :*(

Mikeb
04-02-2004, 09:04 PM
War/Nin (although any sub would work)
Mnk/War
Drk/War (or /whm)
Blm/Whm (or Ranger)
Blm/Whm
Rdm/Whm

From my experience it's always good to get lots of heavy damage dealers to kill the mobs quickly (quicker you kill them the less damage they do to you...)

I remember one party in Dunes (of all places...) where I got 5000+ xp per hour. It had the following:

War, Mnk, Drk, Drk, Rdm, Rdm. One of the Drk's had a mage sub to help heal, the 2 Rdm's went mostly offensive spells (healing whenever needed).

The best parties I've been in always had at least 2 blm's (or 2 rdm's), 1 whm or no whm, and a good damage dealing melee. I've never been in a great party wit a Paladin tank (their attack is pathetic - a War helps kill the mobs quicker so the extra damage they take doesn't hurt anything - although I'm sure Paladin is better for HNM, boss fights, etc...).

Just my low level opinion (lvl 30 Monk, 35 Beastmaster, 20 Whm)...

kumaeru
04-03-2004, 04:10 PM
Pld, Drk, Brd, Rdm, Blm, Rng

This was the best pt I have ever been in. The Rdm is the Main healer, and although many people despise Rdm healers, they are amazing. Brd with Ballad2, Ballad1, and the Rdm casting Refresh means you will have absolutly no down time.

Rng and Drk go very well together being high damage dealers. at 55+ Rng will out damage Drk because Vorpal Scythe really isnt that great, and Sidewinder is so much more @_@;. However at 60+ Guillotine > Sidewinder is an amazing renkei and takes down monsters easily, which allows for higher chains. As Drk/thf at 60+ the Drk can put more hate onto the Pld so that the Mob wont turn on the Rng when Sidewinder goes.

Xephoid
04-03-2004, 06:43 PM
so far in my experience didn't have PLD in it. :)

NIN/WAR was almost always the tank. The whm got to bored, he joined the fighting. :)

Evol
04-03-2004, 10:11 PM
PLD DRK RNG WHM RDM/BRD BLM

The Ranger and Dark Knight can do just about any skillchain in the game together, no reason to have a RDM and BRD in the same PT. BLM and RDM can burst along with DRK, and 60+ the DRK can place Darkness+Guillotine onto the Paladin so the RNG can rip loose with the damage. WHM can be optional, nice to have Raise II/III though.

Tinori
04-04-2004, 03:34 AM
Evol hit the jack pot!!

well at lvl 60 one good combo is DRK RNG NIN RDM BLM WHM

skillchain guillotine-->Sidewider :D --> blm Mb

Target is Raptors.

can get 4k exp in 1 hour easy, cause we kill them soo fast...

got like exp chain 5 all the time..

plus with a ninja tank no need for bard.

that is one good combo, there are many other good ones out there.

Tinori
04-04-2004, 03:37 AM
oh yea about that poll......where is ninja tanks?????????

Ninja is as good a tank or even better than pld!!

especially when they team up with a thf...

Junun
04-04-2004, 07:30 AM
If you want fast exp one o fthe best party setups at 60+ would be:

nin/war -> blink tank > pld tank, noone fights mandragoras at this level
drk/war -> higher dmg then /thf, must have a good ninja
rng/nin -> high dmg, renkeis well with group
rdm/* -> refresh, dispell, main healer
brd/whm -> acc, atk, ballad, dispell, back up heals, debuffs
blm/whm -> MB on the great chains from the above melees

This group will have no problem at all doing a high dmg light skill chains, giving the BLM more options to MB. Who ever said its pointless to have a rdm and brd in same group clearly hasnt played the 60+ game, 6mp regen is huge.

Evol
04-04-2004, 11:02 AM
This group will have no problem at all doing a high dmg light skill chains, giving the BLM more options to MB. Who ever said its pointless to have a rdm and brd in same group clearly hasnt played the 60+ game, 6mp regen is huge.

It's huge but not nessicary, and DRK/WAR negates all the benefits of having a DRK in the PT. The real damage comes from Sidewinder and Empyrial Arrow. And the RNG can't do it that much unless the DRK puts ALOT of hate on the NIN or PLD. As for the BRD and RDM in one PT. I've never run into a situation where this is nessicary, unless your mages are horrible at MP managment or your tank is a MP sponge.

AtraposBLM
04-04-2004, 11:19 AM
One of two parties I've found to be the best.
Before 60, I would've replaced the drk with a thf, but now that drk's can fuidama, I like them better (better TP return on ws's, and now that they're all actually using the +accuracy gear they should be using, they don't suck).

Either:
Pld/War
Drk/Thf
Rgn/War (too many sub nin.../war is so much better)
Blm/Whm
Rdm/Brd (or w/e...rdm sub not important)
Whm/Smn (or /blm...both fine)

This party can take just about anything real easy, real fast. Replace the Drk/Thf with a Mnk/War (who until 65 doesn't really hotshine drk's again) and you'll have the party I did that pulled 5k/hour in Cape Terrigan (we probably would've made better time had there not been 3 other parties there at the same time...as is, our taru rgn was ridiculously good at pulling). Probably would've been even better with a drk to fuidama back onto the paladin when the ranger drew hate, but to be honest, it's just overkill (if you're fighting something that doesn't die to a sidewinder + x + blizzaga II / thundaga II burst when it's anything less than 80% health is probably too hard for your level).

OR:
Nin/War
Rgn/Nin
Drk/Thf
Blm/Whm (/smn if you're not fighting anything with status effect)
Rdm/Brd (or /whm)
Brd/Whm

This is one of those CRAZY parties that I've pulled. Averaged about 5.5k exp/hour, limited mostly by clearing all the mobs in the area. With a ninja tank, you *really* don't need to heal much at all. That free's up the redmage from having to use too much MP, so not having a mp subjob isn't that big of a deal. Also, having a /brd and a brd/ is nice - Instead of getting just Refresh/Ballad/Ballad II, you *also* get Learned Etude (+6 int). Melee's can get 2 Madrigals AND a minuet. With a good set of players, this party is simply ridiculous. Since you have a ninja tank, the ranger will almost certainly pull aggro with sidewinder, so the drk can just fui-dam onto the ninja. Personally, this is one of my favorite parties I've ever had. Works best against mob's without a poison attack (or other frequently cast DoT spell).

Pandar
04-04-2004, 09:33 PM
WHAT! no ninja?!
:confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:

Junun
04-04-2004, 09:53 PM
A good ninja does not need fuidama to hold agro. I've grouped with some really good(and rich) JP ninjas that held agro off a ranger going all out. The key to the renkei isto make sure the chain finishes or comes close to finishing the mob off. And if agro is a problem for the ninja, /thf could always be used And drk/thf does not negate allthe benefits of having a drk in group. They are there for dmg primarily, agro control is just anice benefit.

Tinori
04-05-2004, 06:41 AM
a rng going all out ou mean using sidewider right??

its hard to nearly impossible for a ninja alone to hold aggro after the rng uses the ws. Even for rich ninjas will find it nearly impossible to do so without a thief.

XcaliburLegends
04-05-2004, 08:10 AM
Best party set up I've had was:

DRK/WAR (me)
RDM/WHM
BLM/WHM
BRD/WHM
WAR/NIN
RNG/WAR

About ~6000 exp/hour. More if we didn't have to wait for Guivre to go away so we can resume, I also got DC about 2 times so that made me lose a few more exp and more downtime.

Evol
04-05-2004, 09:16 AM
And if agro is a problem for the ninja, /thf could always be used And drk/thf does not negate allthe benefits of having a drk in group. They are there for dmg primarily, agro control is just anice benefit.

*blink*

Do you hear yourself when you talk?

luckfield
04-05-2004, 09:25 AM
A big thanks to all who shared your good PT setup. I really appreciate the information you guys give. I am seriously thinking about viable options for putting a PT up together post 60 and I think I have found that RNG is DRK's best friend.

Does anyone know how I can add more voting options to the poll or do we need a mod to add options?

I am not sure if we want to add ninjas as the tank for the options because I heard rumor that SE may nerf NIN's ability to tank (lenghthen Utsusemi cooldown time).

I wonder if a mod is willing to add some more options for me:) :
NIN/DRK/WAR/RD(WH)M/BL(WH)M/BRD
NIN/DRK/DRG/RD(WH)M/BL(WH)M/BRD
NIN/DRK/MNK/RD(WH)M/BL(WH)M/BRD
NIN/DRK/THF/RD(WH)M/BL(WH)M/BRD
NIN/DRK/RNG/RD(WH)M/BL(WH)M/BRD

Ok, thanks again everyone :handsdown

Junun
04-05-2004, 11:39 AM
I madea typo evol. Not sure what you're problem is with me...but if you're just going to make vague comments, why waste your time posting.

99% of the time i'd rather have a drk/war in group then a drk/thf. A good tank can hold agro well enough that i'd rather have the extra dmg from drk/war over drk/thf. A properly executed skillchain will finish or nearly finish a mob off, that way, the dmg dealers dont have to worry about holding back on the skillchain.

Kosy
04-05-2004, 12:34 PM
Junon, who's your tanks?

:eek:

I need to party with them. A PLD last night had so much trouble keeping hate last night after I put on Barb Scythe and Life Belt (Recently got them both). I went from 60 to 70% hit rate to nearly 90% hit rate and my damage went from normal to OMFG. My criticals did twice to even thrice my WS which is ... crazy. If I could afford Sniper's Rings, I'm sure I'd be dying every 3 battles. :sweat:

Evol
04-05-2004, 12:59 PM
Well that is your opinion, and you are entitled to it.

However I think it's shortsighted, to pick a DRK/WAR past 60....DRK does good damge, but most of the damage 65+ comes from MNK, RNG and Magic Bursts. For those classes to let loose, you need someone to keep emnity on the tank. Especially with Ninja who has a hard time.

Aldo
04-05-2004, 01:27 PM
lv63-66 On Proccessionaires is a very different situation, I found the best party was

DRK/WAR or /SAM
THF/SAM << don't know about this it was prior to yokodama patch
WAR/SAM
RDM/BLM
BRD/WHM
SMN/WHM

This won't work in any other monster setup processionaires are the last low evade, low defence monster in the game I believe. Basically I had no renkei, and thf/sam could keep up TP on par with a DRK/WAR, spamming dancing edge at the same time as guillotine, or i suppose they could do it after guillotine, nevertheless monsters would be dead in seconds, very good exp.

Awntawn
04-05-2004, 01:28 PM
Originally posted by Aldo
lv63-66 On Proccessionaires is a very different situation, I found the best party was

DRK/WAR or /SAM
THF/SAM << don't know about this it was prior to yokodama patch
WAR/SAM
RDM/BLM
BRD/WHM
SMN/WHM

This won't work in any other monster setup processionaires are the last low evade, low defence monster in the game I believe. Basically I had no renkei, and thf/sam could keep up TP on par with a DRK/WAR, spamming dancing edge at the same time as guillotine, or i suppose they could do it after guillotine, nevertheless monsters would be dead in seconds, very good exp.

Unfortunately, no more yokodama :( Put a RNG/NIN in that spot :D

kazthegun
04-05-2004, 01:53 PM
my current favorite PT setup:

PLD DRK RNG BRD RDM BLM

Valor
04-05-2004, 03:57 PM
However I think it's shortsighted, to pick a DRK/WAR past 60....DRK does good damge, but most of the damage 65+ comes from MNK, RNG and Magic Bursts. For those classes to let loose, you need someone to keep emnity on the tank. Especially with Ninja who has a hard time.

I wouldn't say that... Granted Monks do more damage than us, but we are not that far behind at all. As for rangers... I rarely group with them, they do jack to some of the best experience spots out there. Magic Burst? I haven't been pting with BLMs either. Usually a RDM and a bard.

There is no "perfect" pt. A pt configuration would do well on something, but would do very bad on another set of mobs.

But, the "best" pt I had so far was...

Ninja/War
DRK/War
Monk/War
WHM/BLM
RDM/BLM
BRD/WHM

We were at Gustav killing Skeleton Mages/warriors. Not only chain 5s, but the RDM and WHM had 500+ mana to SPARE.

kobraf
04-05-2004, 04:13 PM
so is it true that mnks do more dmg than drks after lv70?

Tinori
04-06-2004, 09:08 AM
Valor--> Of course monks will do well against skeletons.

but i still think DrK/rng combo is better.

Valor
04-06-2004, 01:01 PM
Who said anything about skeletons? Monks do more damage than us, period.

Kosy
04-06-2004, 03:01 PM
Valor - hehe, I know that. My static:

WHM/BLM (Gonna switch to WHM/BRD now that we've hit 50), RDM/BLM, DRK/WAR, DRG/WAR, MNK/WAR (No static tanker yet >.> Still looking =P )

MNK does mad mad damage with Raging Fists. With Counterstance on (Not 100% either, but still good stuff) he can tank for a bit (Galkan MNK, so he can't get oneshotted by an Exoray either ^.^_v ). So I notice on average IT battles, our MNK does more DMG than me or DRG, but that has since changed since DRG got Pentathrust :eek: :handsdown :eek:

Still, I have nothing but positive things to say about MNK, especially Galkan ones :biggrin:

Bilus
04-06-2004, 06:00 PM
mhm, i had a semi-set pt

went from 66 - 70 in 2 days

RNG,RNG,NIN(or WAR, Shield Break just pwns before sidewindering the mob too death) ,RDM,BRD,SMN

the ni would hold aggro til both ranger had tp gauge full, and we would do sidewinder>sidewinder, usualy the mob died, if the mob didnt die 1 of the rangers would barrage it too death.

got chain 9# around 220-300 constantly, no downtime.

this of course wouldnt work on all mob types, we fight Skimmer then Darter after in boyahda (flies are weak too piercing)


i agree with Junun, a good nin that spams shurikens,mb can hold aggro better then any pld. nin is all about timing, if the nin cant time hes actions, then id rather have a pld tank.

i doubt il experince this again :> but it whas cool

cheers

Tubbers
04-12-2004, 04:59 PM
If you want 5000+ an hour the setup you want is probably something like this:

NIN/WAR
DRK/THF
DRK/THF
BRD/WHM
SMN/WHM
BLM/WHM

Who the hell needs a WHM when the tank never gets hit. Alfternate Trick/Guillo onto the Nin every available time. SMN Blink + Utsusemi: Ichi and Ni should take care of all the dmg. Garuda gives Hastega, Fenrir for acc, Titan more DMG shield... I love SMN. BRD for MP. BLM can blast the crap out of it.

If you think about it the NIN/WAR gets 3 hits from Garuda's blink, as does the BLM and both DRK, 1-2 hits from the stoneskin of Titan and he can spam Utsusemi. He could go through many a battle without ever getting hit, the BRD would make sure the SMN has enough MP to keep summoning and the BLM can nuke the crap out of it because of all the hate the DRK will give the NIN

I've been in a party similar to that. It was ridiculously fast exp ~4500 an hour in Boyadha

If theres anything wrong feel free to point it out, I haven't actually tested it so this is all theoretical. You probably shift around DRK fron RNG or ditch the BRD for another DMG