View Full Version : PvP! every red mages dream is comin true!
Daxwells
03-27-2004, 03:59 PM
Finally! Red mages will be able to prove theirself in battle!(especially to those dam bards)We are the 2nd best soloers in the game! heres what will happen:
Bard:Red mages are useless,any party wants us more and simply put,we are better.
Red mage: ok,prove in battle elton jon!
Bard: ok,but you only get to use ONE spell and then just attack.
Red mage: ok,fine with me.
Red mage Cast phalanx on himself.
Bard hits Red mage for 1 damage.
Bard:Holy sh*t...
lol,I know its not full in detail,thats because I havent got the game yet,havin to use my exspenses on something else...(stupid 300 dollar guitar :() but you all get the point. :p
I better never here of a red mage gettin defeated in a 1 on 1 battle...
While the addition of PVP is definately good news, the idea that RDM will pwn all is a little contrived. Yes we are good soloers, and yes, we do have a ton of protective spells, and we have the best enfeebling magic in the game, but it doesn't mean winning a PVP round with a RDM will be easy.
Just like soloing as a RDM, its going to take skill to be effective. Phalanx only negates a fixed amount of damage and stoneskin has a set amount of HP it will absorb. a DRK/SAM who decides to Meditate>Guillotine x 3 will kill even the best RDM before his weaponskill chain even finishes.
Don't underestimate BRDs also, unlike mages, getting hit doesn't really interrupt a song. Lets not forget that a support job can make or break a victory too.
Its going to be interesting to see what strategies RDMs will employ during PVP, since we have so many more options available than almost all the other classes.
Vaiyo
03-28-2004, 10:32 AM
From what I can gather from POL.com, it seems like PvP will be in teams rather than one-on-one ... but then again, it could come down to it.
Akari
03-28-2004, 11:00 AM
Bard:Red mages are useless,any party wants us more and simply put,we are better.
Red mage: ok,prove in battle elton jon!
Bard: ok,but you only get to use ONE spell and then just attack.
Red mage: ok,fine with me.
Red mage Cast phalanx on himself.
Bard hits Red mage for 1 damage.
Bard:Holy sh*t...
You forgot something important
BRD uses dispell song
RDM: OH SH*T
SharMarali
03-29-2004, 04:06 AM
Ummmmmm..
I am one of the highest level RDMs that posts regularly on this forum....
And I can tell you....
PVP is NOT my dream come true....
So..
PVP is certainly not every RDMs dream come true.....
Shiia
03-29-2004, 05:02 AM
Pvp never interested me. If I want some good PvP I play a FPS. Now thats a good pvp where you can kick someone's arse (and have fun! even if you die)
DrowII
03-29-2004, 06:53 AM
I will not be participating, and certainly don't consider this a dream come true.
Apple Pie
03-29-2004, 07:57 AM
I'm curious about how S-E adjusts spells such as Bind and Gravity that are thought to be useful in PvP.
Iiowyn
03-29-2004, 08:20 AM
I'm very afraid of PvP balancing, unless a game is designed specifically for PvP all it usually ends up doing is screwing people over. Plus right now it should be fairly easy to not die in PvP unless against a summoner or BST, just spam an equipment change macro and boom, no one can keep you targeted.
Iiowyn
Vaiyo
03-29-2004, 08:24 AM
Bard dispelling isn't a problem ... I can stand for a bard to hit me for almost zero damage.
The real problem would be melee WSs ... a good guillotine by itself would probably be bye-bye for a RDM. Or a ranger doing any WSs from range.
I would think that considering how much HP a monster have compared to a player's character, that they'd have to tone down damage for everything.
SharMarali
03-29-2004, 02:17 PM
On the whole, I think only attackers will be interested in PVP.
First of all, if PVP is one-on-one, most mages won't want to go because most mages don't stand half a chance against most attackers. Stoneskin, phalanx, blink, and dispel will only take you so far. As soon as they've hit you enough to build up some TP, all that goes away and you're dead dead dead as a mage.
If the information is correct that it's in a PT of 6, I doubt many mages will participate, because we'll know we're the first targets. Whenever you go into a BC fight, the BLM & WHM types are always the first things you want to take out. Once they're gone, RDM, SMN, BRD will be close behind.
Yuanlung
03-29-2004, 02:38 PM
Maybe it's just me, but I certainly am not looking forward to PvP.
In almost all the MMORPG I have played, PK all started as total disasters. classes tend to get messed up in team play while the devs balance them for PvP.
Also the competetiveness always brings out the worst in the players. All the creeps, anti-social nut job all come out of the woodworks to grief and imagining themselves as heros while ruining the game for others.
The developers of Asheron's Call had the right idea to open a PK specific server to house all the blood thirsty types, so that the decent coopertive folks can do without them.
Like someone said earlier, if I wanted a fragfest, I'd be playing quake. It's not what I expect when I play a coopertive MMORPG.
Akari
03-29-2004, 04:10 PM
I dunno I kind of like how they are thinking of making it into a game. I dont mind killing people/getting killed as long as its over something like getting a rock through a gate. Though im sure they will have straight pvp. PvP balancing scares me to, because this game isnt about solo fighting. Though if they could make taunt force some one to attack you not just run around you would be fun for mages. Also non group pvp causes this problem, PLD is best at PvP now everyone on the server is pld.
Ok, lets not get carried away here.
Details of how it operates have not been released (to my knowledge). I highly doubt that you'll be able to pk indiscriminately. Notice also that it is referred to as Non-Lethal-Conflict. Non-lethal. As in you're not going to get mugged by roving bands of bastards out to loot and pillage hard-working players. It seems to be more conquest oriented, so nations that are attempting to gain control of an area will likely compete in Conflict to gain conquest points.
As for it being a red mages dream come true? We can only guess, as never have we been able to truly test our skills against another live player (and no, maat doesn't count I'd say). There will be advantages and disadvantages, like any other job, and I imagine there will be plenty of skilled red mages who can be victorious regularly. Just remember one of the rules of war: choose your battles carefully.
Uroboros
03-30-2004, 10:50 AM
Classes obviously weren't designed with PvP in mind. I'm worried about it because I don't want there to be changes to classes for PvP that effect them in normal PvE. I think Square's done a great job getting it to where all jobs have uses, none are truly gimped (some get a bad rap unfairly). I'd hate to see that change for a game aspect they didn't allow for initially.
I'm also not seeing how it won't be pretty stupid. Elemental Seal Sleep II > best nuke. Sidewinder opposing mage. Etc.
Vaiyo
03-30-2004, 04:44 PM
I think overall, BLMs will come out on top if they do not dumb-down the damage done by nukes. I mean, what can stop them from nuking you really fast asides from hitting the BLM hoping for repeated interrupts, whereas anyone else has to build up TP to kill a BLM with TP?
Balancing issues has to be worked out. And like Uroboros, I really hope that PvP balancing does not affect the current PvE balance that we have.
Karinya
03-31-2004, 07:30 AM
It all changes if 2hrs are allowed. SAM doesn't need to build up TP to skillchain you to death, but on the other hand, BLM can't be interrupted until he dies. But RDM can just chainspell four or five silences and one will probably stick = useless BLM, then go on to sleep the WHM. MNK and WAR are dangerous even without TP if they have their 2hrs going.
One thing I predict is that PLD will be gimp in PvP. You can't use hate control tools against players, which leaves them with cover and rampart and a small pool of heals. Invincible will leave them the last man standing on their side - but won't help them fight the other side because they'll just be ignored until it wears off. Fundamentally a tank is useless if you can't make the enemy attack it.
Oh, and DRG - if 2hrs aren't allowed, they're gimp (no wyvern), and if 2hrs are allowed, they're gimp *again* because they can't get any extra punch out of it. They're balanced around having their 2hr on all the time, so they can't pull it out to save their ass. Unless, somehow, PvP battles last long enough that other jobs' 2hrs will wear off when there is still a lot left to do - and even then, the other side can just target the wyvern and reduce the DRG's effectiveness greatly.
Good point, Karinya. If two hours are or aren't allowed, things will need to be changed drastically. Certain roles also can't be used as effectively either - as pointed out, what good is provoke against an enemy who just decides to not attack you? Maybe it will automatically switch who you target to the provoker and keep you targeting them for a bit? Could be interesting...
Though I imagine chainspell could make a world of difference for us...but I'd hate to see what manafont could do with a well protected blm nuking the **** out of everything he sees.
jinshyro
03-31-2004, 12:50 PM
From what i understand i though pvp is just team vs team. like reachin a objective b4 the other team not pk.
But if there was pk rng would own it all.
shadowbind. instant atk
SP. instant atk
barrage
sidewinder
subjob NIN against most classes and prolly sj others for mages with blinks and utsusemi
theres nothing u can do to evade the SP or shadowbind. invincibility or perfect dodge well u would have to acitivate that b4 the shadowbind etc. and if u did just run around for 30s
But anyways none of the classes are geared toward pk so i doubt they would implement that
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