View Full Version : Utsusemi:SAN
hocuspocus
03-23-2004, 02:37 PM
OK!
does anyone have any information on this spell???
Some say they have seen it, others claim it is not out yet.
@ Level 75 a ninja basically becomes useless anyways, a warrior subbing ninja can blink tank just as easily as us.
So my question is... has anyone seen this spell on their server?
if so, can you get back to me with any information?
according to most databases, this is a level 62 spell. any records of this spell on anyones server's auction houses??
thanks.
qweezy
03-23-2004, 04:28 PM
They aren't out yet. Even some of the higher lvl Ni Ninjitsus are missing. I don't see how they're gonna continue the Utsusemi line, Utsusemi: San will turn us into freakin gods.
Armanie
03-23-2004, 08:16 PM
hmm San is in the game but not released yet ?? i think lol
try doing /nin "Utsusemi: San" <me>
only msg u get is u dont have it but no error or mis typing =\
Kiyosuki
03-24-2004, 12:12 AM
You know I still don't understand why the programmer's haven't released Jubaku and Dokumori Ni. What purpose does that serve?
The Sann line doesn't exist yet unfortunatly. Although they have different ways of doing it (Lots of enfeebling and quicker hits and high evasion and more shadows versus higher Vitality, hate gain and attack power), 75 Ninja's and Warrior's really do basically the same thing, so we really need the Sann's.
Utsusemi Sann could easilly be implemented in without making Ninja's too powerful a class I think. You could either make the casting time rather long, or you could make it very short, but make it so that Sann doesn't stack with either Ni or Ichi, so it'd be more difficult to wield. If the casting time was really long, but it gave you 5 images you could activate that before battles to give you a head start.
Even if Utsusemi Sann is never released though Sann Ninjutsu would still give us something that would give us an edge using the class as main job. Sann Elemental enfeebles would be really impressive if coupled with the Ni's.
I'm not complaining much, if any job at high levels needs something to give it more individual worth as a main job its Samurai. At least Ninja's are still kind of in the circle.
I've heard the Sann's have been in limbo for the longest time. Like they were going to be implemented in but have been on hold for even longer than the NA release. I'm guessing its because they wanted to hold off on the Sann's as long as they could since Ninja's at that time not only were the only Blink tanks with Ni, but also had Yokodama to help them keep hate for ungodlinness. Adding Sann then would of been evil.
But now since other classes are getting a hold of Utsusemi Ni, and class balance is a tiny bit better we really need it now.
san should definatley be released some times in the future. nin sub is more popular than nin main these days, you try to PT in kazham you have many many ninjas, but higher level job is still rare. I personally took nin up as a main job because i was confident there would be a beef up for the job some time in the future.
qweezy
03-26-2004, 04:01 AM
I smell a nerf coming sooner for /Nin then a buff for us Ninja main. Just like how Sneak/Trick was nerfed for the THF sub. It's rediculous other classes can sub our job and use two of our best abilities to the fullest. Push Utsusemi: Ni to level 38, problem solved.
Navia
03-26-2004, 10:56 AM
Jobaku/dokumori are good for creating hate, but do Need a Ni version because the cast time on the ichi's is so painfully slow.
Also, they really should have made utsusemi:Ni level 40 or something, this scroll has jumped from 15-20k to nearly 90k in the last couple weeks :confused:. 75rdm/nin with Ni is so overpowered its sick.
fyrewyre
03-26-2004, 04:11 PM
That was one reason i wanted to stick with RDM/NIN but i also agree on pushing utsesumi to another level....or do what they did with RDM and the Red Lotus. By making NI a main only thing, they can totally nerf /nin and make nin/ a more admirable class (like it needs more attention) or possible raise the mirror time (like mage-blink time :D ) thats just my two cents.
Vivid
03-26-2004, 04:22 PM
San series hasn't been mentioned of appearing in the game yet, which is sad. :(
/nin should be nerfed only cause high level uber-fied haijinns are too uber for the uberest of the uber HNM. :spin:
rdm/nin is only good when you are categorized with the aforementioned high level uber-fied haijinns who are too uber for the uberest of the uber HNM.
And to add more of my opinion:
I personally can't wait til the san series is released. Hell, may as well throw in a scarf and face mask with those ninjutsu eh?
Mitsu
03-26-2004, 07:41 PM
I believe San is in but not implemented. Try command /nin "Utsusemi: San" <me>...you will not get command error but a line saying .....cant use utsusemi:ni yet. Anyway San Utsu will make any ninja happy throw in a whole San line of ninjtsu and you have ninja's that are beside themselves in joy. I for one would like to see somthin done with Nin;s throw ability. For the precious few who take time to lvl up throw and get top of the line stars SE needs to be a little more rewarding when it comes to throw. Whats the use in having a A+ Skill in a Weapon when you cant have a ws lol. As it is ninja is a job that pays off to those who work at it..your given NOTHING and you are forced to go from nothing to a formidable tank/damage dealer. YES I say damage dealer proplerly equipped GOOD nin can deal decent DPS
Vivid
03-26-2004, 10:07 PM
Originally posted by Mitsu
I believe San is in but not implemented. Try command /nin "Utsusemi: San" <me>...you will not get command error but a line saying .....cant use utsusemi:ni yet. Anyway San Utsu will make any ninja happy throw in a whole San line of ninjtsu and you have ninja's that are beside themselves in joy. I for one would like to see somthin done with Nin;s throw ability. For the precious few who take time to lvl up throw and get top of the line stars SE needs to be a little more rewarding when it comes to throw. Whats the use in having a A+ Skill in a Weapon when you cant have a ws lol. As it is ninja is a job that pays off to those who work at it..your given NOTHING and you are forced to go from nothing to a formidable tank/damage dealer. YES I say damage dealer proplerly equipped GOOD nin can deal decent DPS
Amen, brother.
Kiyosuki
03-27-2004, 10:20 AM
Like...exploding Shuriken. Because its just cool.
In your guys' high level opinion, how useful would San elemental debuff's (And even enfeebles) Be? Maybe if San elementals could be combined with Ni, and lets say the casting time was about the same as Ni.
fyrewyre
03-28-2004, 03:14 PM
San elemental debuffs? that would make NIN a MUST in a PT with two BLM. Maybe san wont be implemented until PvP or sometime where theres a holiday and what not. Im looking forward to san series ninjutsu.
Navia
03-29-2004, 11:45 AM
Originally posted by Kiyosuki
Like...exploding Shuriken. Because its just cool.
In your guys' high level opinion, how useful would San elemental debuff's (And even enfeebles) Be? Maybe if San elementals could be combined with Ni, and lets say the casting time was about the same as Ni.
Anyone try a riot grenade yet? ^^
I'm not highlevel yet :p , but I think letting the ninja enfeeble/debuff at highlevel with a San line would make establishing hate for blink tank easier - it would free up the rdm or blm from casting enfeebles.
We need a ninjitsu version of Bio ^^
Karinya
03-29-2004, 05:16 PM
If you make every enfeeble line available as a ninjutsu that costs no MP, RDM will lose one of our few real job strengths. Also, Bio would be the least useful enfeeble to a NIN - it only takes effect when you are hit, while hojo, jubaku and kurayami all help conserve shadows. If NIN get another enfeeble ninjutsu it should be one that weakens the monster's defense and/or evasion. Preferably cumulative with Dia or Gravity respectively so they work with RDM instead of against them. Or they could just add this effect to dokumori - is the damage really worth it?
Also, when you consider how powerful blink tanking is with Ichi and Ni, adding an Utsusemi San looks like a bad idea. No monster will ever land a hit again... :sweat: Although I don't see why they don't have hojo ni, jubaku ni and kurayami ni.
As for war/nin tanks, don't subbed utsusemis already give one less image? Combined with war/nin's lower evasion and parry (although they can use a shield if they don't want to use dual wield)? It seems like this would make them much less effective at avoiding hits, and they're still not as good as a paladin at surviving the hits they do take. Plus they don't get kurayami, jubaku and hojo (or get less effective versions that get resisted a lot). A RDM in the party can fix this, but that uses MP and then hate goes to him instead of the tank...
It wouldn't hurt to have another job that can tank. I'd even like to see monks get some good defensive armor and/or abilities so that they can tank at higher levels too. But I don't think either of them will replace ninjas in a party.
Kiyosuki
03-29-2004, 08:19 PM
Trust me man, even if Ninja's got more enfeebles Red Mages are in absolutely no danger of being taken from being one of the most sought after classes in this game. :)
Dokumori is enough as far as poison goes, although having at least Ni would be nice. An evasion lowering technique sounds perfect for a Ninja though. Fits the dexteritous/enfeebler style well. Plus the idea of it can be adapted to an age old Ninjutsu trick in Ninja mythos (Shadow binding. Where a Ninja would throw a sort of needle or knife at an opponent's shadow and it would bind the shadow, thus stopping the shadow's owner from moving. Totally fictitious but well, so are 70 % of Ninja mythos)
Karinya
03-30-2004, 06:54 AM
Doesn't Shadowbind already exist as a WS?
Anyway, I think ninja are one of the better jobs in the game right now, they don't need any improvement. If you want to improve a job, make DRG good for something, make BST more useful to parties, give DRK some good WS before level 60, lower the damage penalties for MNK against most common exp monsters (in fact, I think all the weapon type penalties and bonuses are too large; they make monks too bad at some levels and too good at others), give MNK some good defensive gear so they can use their high HP, VIT and defensive abilities to tank, give SMN some useful abilities that you don't have to be level 60+ to get, or give SAM some stronger WSs so they can compete for damage dealer roles.
There are several jobs that need help right now - NIN isn't one of them. Utsusemi Ichi and Ni combined with +eva gear are already arguably too good, adding Utsusemi San would be way overpowered.
fyrewyre
03-30-2004, 06:57 AM
What about some type of flash? something to stun a monster would be ok. I hope they add some sorta WS that makes the screen stand still while a red image with a kana quickly fade in and fade out for a finishing move XD
Masenken
03-31-2004, 11:38 AM
Hmm, my LS has a flair for stating the strengths and weaknesses of a class, most of it boiling down to what happens when everyone is properly equipped for their lvls
For Nin, the complaint is we already have enfeeblers and we already have tanks and we already have damage dealers.
Tanking for a ninja is expensive. A pld can tank, cure himself, and so can the whm, everything is centered there and if done right, there really won't be much down time.
Enfeebling is like some unconscious act for most of us I think. I'd run in and cast slow and blind and whatever then start pummeling away. Rdm's are noted for their enfeebles and they cast them far faster than we do. I haven't partied with rdm's in a while cause they've been acting dumb around me lately, stating that all their good for is curing after I specifically told them to fight cause we have a whm already, or actually not enfeebling like they could have. Rdm's are good all around which makes them great support classes and from what I know of the few rdm buddies I do have they particularly excel in the enfeeble department.
Now damage; I can do roughly 85% of the damage of a drk at max damage output. But as it stands, drks will always hit hard, so will rng's, and so will war's and drg's. Which makes it look like ninjas are just another class stuck somewhere in the center.
Now I personally have played the role of tank, enfeebler, AND damage dealer. Sometimes all at once.
I think ninjas can hold their own for the fact that what we do have at our disposal are very effective techniques if used right. Currently I only use slow and blind cause I have enough eva to dodge most attacks amazingly enough and the added slow effect lets me cast ichi if the need arises. And even though I like sitting in the background, munching mithkabobs and berserking like crazy, I also like tanking and burning my Utsusemi's while the rest of the party pulverizes whatever hapless mob... or mobs we may run into.
Ninja's own in their own right. There may be better classes, but I think ninjas can stand right up there with them with their heads held just as high. We're not as incapable as some people may believe and we are by no means weak damage dealers. I think properly equipped... no... better played, any job can do their business and find their place in the FF world. It's just a matter of proving your worth as a player and representing your job to the fullest
Kiyosuki
03-31-2004, 01:28 PM
Yeah Shadowbind exists but thats just the Weapon Skill's name. I knew someone'd bring that up. I mean well...I had no other way to describe the move, its a bizzare move of basically "catching" a person's shadow, thus catching the person and stopping them from moving.
Ofcourse its all a minute point since it'd just a glorified way of saying Evasion Break.(restricting movement) All the Ninjutsu's names are derived from Ninja tricks, they just have the same effects as Paralyze etc (Like Utsusemi (blink) Is Paper Solider, or that trick they use where a Ninja gets hit, then suddenlly its a piece of wood. You know. Or the Slow effect is supposed to be the Chain and Sickle tool etc)
I think personally they should of given Ninja's very unique enfeebles instead of alternate versions of existing common ones, like Break Evasion, slow movement speed, or something along the line of the Viel moves in FFTA. But it still works so oh well.
Edit: Or is that Shadowstitch thats the Dagger WS? Garjhrg....I dunno, you get the point.
fyrewyre
04-07-2004, 07:36 AM
Yep, its the dagger WS. I also agree we need a more unique ninjutsu or skill..something that hasn't been seen. If they wanted, they could add something called "Disabla" where you can disable the last enemy ability/special attack/magic attack. Something like that would make NIN something to drool over.
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