View Full Version : Red Mage AF2 details
Jonnyram
02-25-2004, 08:39 PM
Lv71: Duelist's Boots (feet) DEF15 MP+15 MND+4 Evade+5 / Magic Atk+4
Lv72: Duelist's Gloves (hands) DEF17 MP+18 INT+4 Enhancing+15 / Magic Def+2
Lv73: Duelist's Tights (legs) DEF33 MP+16 DEX+5 Elemental+10 / Spike effect up
Lv74: Duelist's Tabard (body) DEF45 MP+24 AGI+4 Recovery+10 / Fast Cast Up
Lv75: Duelist's Chapeau (head) DEF24 MP+14 Wind+10 Enfeebling+15 / Refresh
:eek:
I want!
I really love the auto refresh that makes you more lazy :sweat: I dont see why they put DEX and AGI to help probaly in soloin heh but all awsome stats! I love rdm :)
Solistam
02-26-2004, 11:51 PM
The Refresh effect on items is just 1 mp per tick, and stacks with our spell.. so no being lazy for us.
True, but every bit helps. Toss on a Mage's Ballad II (III by that level I think) as well as Refresh and we're pretty fat on MP to spare. I would have still prefered to see a Refresh II in the update though:biggrin:
Shiia
02-27-2004, 01:11 AM
In japanese but full detailed version including lvl requirements:
ƒfƒ…ƒGƒ‹ƒVƒƒƒ|?[ “ª ‘SŽí ?Ô Rare Ex –h24 MP+14 ‘Ï•—+10 Žã‘Ì–‚–@ƒXƒLƒ‹+15/ƒŠƒtƒŒƒVƒ…/Lv75?`
ƒfƒ…ƒGƒ‹ƒ^ƒo?[ƒh “· ‘SŽí ?Ô Rare Ex –h45 MP+24 AGI+4 ‰ñ•œ–‚–@ƒXƒLƒ‹+10/ƒtƒ@ƒXƒgƒLƒƒƒXƒgŒø‰ÊƒAƒbƒv/Lv74?`
ƒfƒ…ƒGƒ‹ƒOƒ??[ƒu —¼Žè ‘SŽí ?Ô Rare Ex –h17 MP+18 INT+4 ‹_‰»–‚–@ƒXƒLƒ‹+15/–‚–@–hŒä—̓Aƒbƒv+2/Lv72?`
ƒfƒ…ƒGƒ‹ƒ^ƒCƒc —¼‹r ‘SŽí ?Ô Rare Ex –h33 MP+16 DEX+5 ?¸—ì–‚–@ƒXƒLƒ‹+10/ƒXƒpƒCƒNŒnŒø‰ÊƒAƒbƒv/Lv73?`
ƒfƒ…ƒGƒ‹ƒu?[ƒc —¼‘« ‘SŽí ?Ô Rare Ex –h15 MP+15 MND+4 ‰ñ”ðƒXƒLƒ‹+5/–‚–@?UŒ‚—̓Aƒbƒv+4/Lv71?`
Solistam
02-28-2004, 07:13 PM
Right you are Arli :biggrin: the more MP regen the better!
Pretty sure all of us are pulling for Refresh II ... maybe 5 per tick instead of 3?
How about Refresh II with 5 or 6 mp per tik, or Refreshga! (which would have a horrendous mp cost, but imagine the possibilities with that)
Another thing that would finally make the en-spells useful...is En-something II - that can be cast on a party member...
Might make a good deal of difference in a battle, if the amount of damage it added was proportionate or related to enhancing level or the attack level of the recipient of the spell...
Gaunt
03-01-2004, 07:29 AM
Would rather have group refresh or maybe refresh2 had 3/tick but triple duration etc.
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