View Full Version : Our Role 60+
Hattori Hanzo
02-16-2004, 12:18 PM
I'm not too familiar with that aspect of the game and I'm curious if some members here can shed some light on what exactly a PT would want us for 60+.
Thanks.
Hattori Hanzo
02-17-2004, 06:43 AM
This must be a difficult question.
Rikku
02-17-2004, 06:00 PM
From my knowledge we are part of the damage dealing class. Our wyevern and spear damage is nice in a group and we can take a little punishment if the war or paly is tired. But one of the biggest draws of our class is the pentathrust, this ws does 5 consecutive hits (not 100% acc mind you) which can add up to good damage when added with a nice breath attack.
I think there's a Damage dealer and use penta as much as possible... do DRG have a WS better than Penta?
Hibiki
02-18-2004, 04:49 AM
dmg dealer, just like drk, mnk, rng, etc. Pentathrust isn't a very chain friendly ws, i rarely use it. I use skewer a lot more, which does just slightly less dmg on IT stuff than penta, and is more consistant on dmg.
Hattori Hanzo
02-18-2004, 06:41 AM
Okay, we're kinda getting somewhere. As it stands now, I'm doing a great amount of damage because of Pentathrust; however, DRK/THF seems more valuable 60/30 than me, and Monks seem to own the end game with bones, so are DRGs generally LFG the longest?
I still plan on taking DRG to the end, considering it is a pointless sub, but I would like to get a feel for what I can expect in 10 levels.
Krumble
02-18-2004, 10:05 AM
As a 58 BRD, I'm also confused about DRG's role too.
Soon THF and DRK will be getting their class defining WS. Rangers already have Sidewinder. And as I understand, skewer isn't that hot on the damage side. Pentathrust neither does fantastic immediate damage nor does it chain well.
Though it does seem like their damage can be very significant against crabs and such with low evasion, but high defense. A good penta can do between 250-450 depending on if the monster is VT / low IT, or can do 70-200 if it's higher and yields 168+ exp. Obviously, you'll want to hunt things which are VT or very low IT to maximize your damage output and TP gain. This is true for all melees, but seems especially true for DRG (for penta accuracy).
Souma
02-18-2004, 08:58 PM
i dunno what DRG you're partying with, but my pentas do 400-450's on IT and 500-600's on VT. might be because they're missing some of their hits or they accidentally do penta when the monster (especially crabs) use their DEF UP skill (either that or they're DRG/SAM *snickers*).
Krumble
02-19-2004, 06:29 AM
Maybe something changes between now and 67, or you are the dragoon among dragoons with 100% accuracy, but I have grouped with nearly every single ~60 dragoon on my server and none of them have done 450s consistantly on incredibly tough monsters.
Today though, I grouped with a DRG who had both warrior and samurai subs and was really impressed. We were fighting raptors in valley of sorrows, and both the DRG and THF had /SAM subbed. Before the monster reached 85% hp, they were ready to skillchain. Skewer (300), dancing edge (700-1000), distortion (200-400), and blizzaga 2 (700) took a huge chunk out of these things. Not only did we reach exp chain #5 consistantly, we reached it faster than any group set up I've ever seen.
Carbon
02-19-2004, 06:49 AM
I'm still having major penta-problems.
Since my last post on penta, I've acquired a sniper ring (+5 acc), merman's gorget (+5 acc) and an assault earring (+2 acc), in addition to the lifebelt I had previously (+10 acc).
Also have +6 dex from gloves and ring. Valkyrie's mask for head (+7 atk).
vs. IT, I still average only about 3 hits, hitting for about 100-200, maybe as high as 300 in rare occassions. Double-digit damage with only 1 or 2 hits is still quite frequent.
Still have WAR subbed, using berserk and meat mithkabobs.
What's odd is I have no problems hitting ITs with normal attacks. I'm usually the first melee in the party to get full TP by a big margin (i.e. when I'm at 100%, the next closest person would often have 50%).
But when I pull out the penta, I get a 1 hitter. Kind of puts me in a dilemma: When I'm at 100% and the rest of the party is a long way from 100%:
- should I use the penta (hoping for a 4-5 hitter so I'd be at around the same TP as the others?
- or fearing that I'll get a 1-hitter, should I just hold on to the TP?
edit: currently Lv59 btw.
sonova
02-19-2004, 08:31 AM
I'm still having major penta-problems.
Since my last post on penta, I've acquired a sniper ring (+5 acc), merman's gorget (+5 acc) and an assault earring (+2 acc), in addition to the lifebelt I had previously (+10 acc).
Also have +6 dex from gloves and ring. Valkyrie's mask for head (+7 atk).
vs. IT, I still average only about 3 hits, hitting for about 100-200, maybe as high as 300 in rare occassions. Double-digit damage with only 1 or 2 hits is still quite frequent.
Still have WAR subbed, using berserk and meat mithkabobs.
What's odd is I have no problems hitting ITs with normal attacks. I'm usually the first melee in the party to get full TP by a big margin (i.e. when I'm at 100%, the next closest person would often have 50%).
But when I pull out the penta, I get a 1 hitter. Kind of puts me in a dilemma: When I'm at 100% and the rest of the party is a long way from 100%:
- should I use the penta (hoping for a 4-5 hitter so I'd be at around the same TP as the others?
- or fearing that I'll get a 1-hitter, should I just hold on to the TP?
edit: currently Lv59 btw.
i'm pretty sure that theres a soft cap for +ACC which is probably somewhere in the area of +30-35 but since i do not yet have the resources to test this theory its still pretty much in debate
also from my parsing the rate at which +ACC items affects penta is less than the its effect on normal attacks. which implies that there might actually be a negative modifier applied to multiple hit WSes or perhaps +ACC items dont do anything for penta at all.
that said when in doubt its always better to wait for your PT if at all possible because not only will you do more damage as the mid/ end component of a skillchain, the resulting renkei's damage is also dependant on your WS damage so more TP is a good thing
also if you dont have anyone to start a chain based on penta , skewer will almost always allow your party to do better damage over all than random spammed penta.
Souma
02-19-2004, 10:06 AM
Originally posted by Krumble
Maybe something changes between now and 67, or you are the dragoon among dragoons with 100% accuracy, but I have grouped with nearly every single ~60 dragoon on my server and none of them have done 450s consistantly on incredibly tough monsters. far from 100% :biggrin:. but double Madrigal helps a lot (BRD in my set pt). i see that you are a BRD and with, at the very least, +30 Accuracy, a DRG should not miss their hits enough to do less than 300 damage unless they're really unlucky or they're fighting (gasp) Toramas. personally, we're fighting Processionaires and the crabs in Boyahda, so their evasion isn't a problem (constant 60% TP back from Penta, sometimes even 72%-84%). just the DEF that hurts the damage which should easily be remedied with kabobs and Berserk (which is why i made that comment about DRG/SAM). also the fact that those monsters like to spam their stupid DEF UP skills whenever i hit the Penta macro, and that's usually the only time i do less than 300 on crabs and 400 on crawlers.
subjectivist
02-19-2004, 10:51 AM
Race also is pretty significatnt. souma is elvaan so lots of str prolly meaning if he has the str and the acc he can be pretty good. races such as taru will be much weaker im sure. BUt the difference betweeen races has proven kind of significant. now when i go to king ramps tomb to fight skeletons there is an elvaan monk i go with who can do over 100 dmg per punch (200 per attack cycle) consistently on IT mobs. he does like 1200 dragon kick with 1600 light damage ;;.
Also when in the boyahda trree killing flies there was an elvaan ranger with lots of +str too and he was hiting flies for about 200 per arrow (normal shot) and like 300 for critical hit
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