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rewo
01-14-2004, 06:22 AM
How tough is the mob you have to kill for this quest?

Level?
Max Hit?
Suggested pt?



Thanks in advance.

Tenkei
01-14-2004, 07:07 AM
From what the guide says, the NM is named Tros and he's level 44. He's from the same monster family as Sea Monk - looks like a big octopus.
I'm not sure exactly how many HP, though, as I haven't seen any info on that, and haven't fought him yet to get a rought estimate.

I just hit 40 yesterday and got the quest, though. Now to find some people to help me kill it.

The Bilingual Website for FFXI (http://davidbowie.dyndns.tv/eriwilde/ffxi/index.html) has a great little walkthrough and recommends a party configuration of a least two level 55's.

Hope this helps some. ^^*

rewo
01-14-2004, 07:58 AM
blah. feel noobish now. next time ill do more research.

Nnep
01-15-2004, 12:23 AM
Break down

lvl - 44, This (As stated above) is a sea monk form creature with some very powerful water attacks. Although i took the easy way out and got a JPN friend to help me this would be a pretty hard fight in my opinion. First off Its opening attack is WateragaII i believe which hit me for about 300+ dmg, Silence will be your best friend in this case as far as the mobs casting abilities. You will need a full party to attempt this (unless you of course seek high lvl help). The monster is also capible of using Mighty Strikes, however there is a trick to this. Have the mage cast sneak before you trade examine the water. This will give you time to prepare for the fight a little better. After the final blow check the water again, recieve the cutscene and your done. Have fun!

Mithrael
01-15-2004, 05:09 AM
Ummm... see the picture. Note that we are mostly wearing lv.40+ armor ^^;

This group was 10-12 people... 10 are in the screenshot, but i thought we had two full parties... it was a long time ago... Lv.s ranged from 40-42.

We got owned.

We came back with an alliance of 18 people, lv.42-48, and won easily. It was a lag fest though -.-

mIze
01-15-2004, 08:20 AM
The mob is Tros, a sea horror, and not level 44, it's level 60.

Which is why a PT of mid-40's would be owned, you'd need at least 2 full parties of 45-50's using your two hour abilities or just simply a full alliance. Without Barwatera, Tros' waterga II can easily do 200+.

An LS mate and me were accompianed by a 74 sam who took the thing down pretty easy (though it took a while). This is really the best way, unless you have a large LS of 45-50's that are willing to do it. Otherwise it's easier to convince 1 person to help with a 20-minute quest than 17 people.

And if you do an alliance, buy Water Carol and Barwatera, stacked they'll give enormous water resistance.

Rekiem
01-15-2004, 08:23 AM
3 or 4 level 55ish can kill this thing pretty easily aslong as theres a healer.

Neplak
01-15-2004, 08:26 AM
Did this with 41brd, 41pal, 41drk, 44blm, 38thf, 38whm
was kinda tough fight but not to bad alot easier than the Paladin AF1 was at that level atleast ;)

mIze
01-16-2004, 04:53 AM
Originally posted by Neplak
Did this with 41brd, 41pal, 41drk, 44blm, 38thf, 38whm
was kinda tough fight but not to bad alot easier than the Paladin AF1 was at that level atleast ;)

Sorry BS.. 41 pld cannot take those hits. Your whm would be out of mana in a minute and your 2 hours wouldn't even matter. Not that I care what you say, but don't spread disinformation on a thread where someone asks for advice. There is no way in hell a 38-44 pt could ever take a level 60 mob.

Gbz
01-16-2004, 10:10 AM
fought it recently for my AF1 ;)

L62 DRK, L58 DRK, L58 DRG, L58 NINJA and me, L45 BRD

hehe I didn't do anything but when that thing came out it spammed some crazy area attacks which left me with 28 hp :dead:

It went down rather quickly but it did enough dmg to put up a fight :sweat:

Neplak
01-16-2004, 10:42 AM
Ehe and from where did you get the information that this mob is level 60? i would rather guess on 45 most places says 44 though. He was hard at the level we killed him but we killed him and it was a close fight the only real bad attack he does is the ae and that does around 200-300 damage. Its no freakin BS we did it and its doable at that level with a good group.

Tenkei
01-16-2004, 11:20 AM
^^* Yeah, mIze, I'd really like to know where you'd heard it was level 60, as well. A source would be nice.
The official strategy guide says Tros is level 44, and that's what I'm going to believe unless you have a source.

Hehe, maybe you're the one spreading the misinformation~
Now, if I could just come up with a high level party to help me with this >P

Pabaf
01-16-2004, 11:35 AM
Originally posted by mIze


Sorry BS.. 41 pld cannot take those hits. Your whm would be out of mana in a minute and your 2 hours wouldn't even matter. Not that I care what you say, but don't spread disinformation on a thread where someone asks for advice. There is no way in hell a 38-44 pt could ever take a level 60 mob.

Hi there mr noob :p , Friend of mine (that was in the same group as me) showed me this posting that you replyed. I dont know how you play but it sure isnt easy for you it seems.

This fight was done as my friend posted, the bard triggerd the quest and I tanked it. It wasent easy, most of the problem seemed to be the AE he throwed out. sure he hit hard but the group config we had was quite fine. I as Pld Galk tank used my 2h discip. in order to keep this fight alive if I remember it right all but the whm used their 2h discp.
Sure it was a close fight, but the fight we did with bastok dragon with 4ppl. 3 at 25 and 1 at 21 was alot closer to death (due to the fact we did it with no whm).
Perhaps you have no clue about online games and configuration of group members and experiance with it.
This just improve on our status quo as semi gods all hail the powa group.
:handsdown

Neplak
01-16-2004, 11:47 AM
1. Have the Melee fight crap mobs to build up tp to 300% also set up a Renkai and inform the dmg casting classes what to burst with
2. Buff up with Protect / Shell
3. Set Mages in the back Melee up far away enuff for the aes not being able to hit the mages
4. Put sneak on run up And trigger troy
5. run back to group sing ballad/int etude on the mages and have paladin pull in the mob
6. cast barwater on the melee / activate Soul voice
7. Put up Madrigal/minuet fall back to mages do ballad again and start help with heals.
8. let the melee do thier work with chains and blm nuke the crap out of it and the whm heal preferable not with curaga.


And this was the way that we did it with no death's and abit of luck, with the group i meentined above: 41brd, 41pal, 41drk, 44blm, 38thf, 38whm

hard but doable. If you plan and organice a fight its usally alot simpler than if you just try it zerg style.

rewo
01-21-2004, 04:20 AM
Competed AF 1 last night.

PT config: 46 Pal/war, 46 Mnk/sam, 46 whm/blm, 42 brd/whm, 46 Rdm/war, and 46 whm/blm.

Used 2hr for water carol+barwatera(water resist 76-100 for 80% of fight), the AE ranged from 11-119 dmg. Fight lasted 1m39s, Tros did AE about 12 times.

Two questions.

1. Does the Paper dagger add any effectiveness to my bardic skills? Besides the +2 cha.

2. What is glitterdust for? Dropped from evil weapons in the room where you spawn Tros.

Neplak
01-21-2004, 04:42 AM
Its said to have "song effective raise" whatever that meens when looking at minuette atleast it dosnt do anything <shrug>