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Plenum
12-15-2003, 05:53 PM
Once again we see that our dear old Red Mage is being abused. In this new patch, our Arch Rivial the White Mage has become uber and our weaker rivial, the Black Mage has become some what more uber. Why is it that our poor Red Mage never gains anything special, we're always left behind with in the dirt while our brother the White Mage gets all the fame and glory, if it is going to continue in this trend why use a Red Mage, I mean if we're only going to be used for Refresh what the hell is the point, I mean a party can just get a Bard and the Red Mage is obsolete. I really do hope they come out with better Red Mage only spells so that we become much much more in demand as a support mage early on in the game. I hate all the abuse the Red Mage takes we're power hungry mages too!:mad:

Maxim
12-15-2003, 06:51 PM
Red Mages really don't deserve more than they already have now.

If you've been playing way back when Dispel, Phalanx, Convert, and Refresh didn't exist you'd probably appreciate those spells more. Fast Cast only happened randomly back then as well, but now it happens 100% of the time. If memory serves right there was also a time when they raised the RDM's skill cap for one-handed swords from C to B. Square has actually done a lot to improve Red Mages already, and because of that I've actually been expecting RDM nerfs for some time now.

BRDs don't necessarily make RDMs obsolete either. Refresh stacks with Ballad so RDMs and BRDs work well with each other; they don't oppose each other.

Silkiv
12-15-2003, 07:00 PM
The point is that the party can become stronger as a whole...

<<The accuracy of physical attacks for high-level characters has been increased. >> Easier to Solo/gil farm? ^^

<<"Resist" job traits and songs for increasing resistance have become more effective against incredibly tough opponents.
Furthermore, the message "Resist!" will now be displayed in the log window when these traits and songs successfully resist an attack.
Resistance enhancing meal effects will also be treated in the same way as described above.>> Seeing other mages turned to stone, while we see "Resist!"? ^^

Sure I realize those may not be enough but they sound good to a newbie like me.. :)

Plenum
12-15-2003, 07:15 PM
Maxim, what a newbie thing for me to say, thanx for clearing that up, but really I do wish they're were more red-mage only spells that only help himself but the entire group. :biggrin:

By the way i like your icon thing ^^

Jei
12-16-2003, 03:39 AM
it's true that we are pretty strong on our own.
But I still feel quite sad >< you know. it feels like we're left alone without any love. no new toys, no new things to expect except the elemental #3s.

flash and stuns sound really fun ><~

Deldrach
12-16-2003, 03:52 AM
I would have been happy with just stun. I think it is true that we really didn't need anything, but couldn't we have at least one or two spells? :(

pdac
12-16-2003, 12:50 PM
How about an entirely new spell for red mages, something like "Confuse" - maybe reduce a targets ability to target someone else, like it can't decide who to hit and starts just switching around?

Is this spell possible or does it exist already?

Atma
12-16-2003, 02:09 PM
Originally posted by pdac
How about an entirely new spell for red mages, something like "Confuse" - maybe reduce a targets ability to target someone else, like it can't decide who to hit and starts just switching around?

Is this spell possible or does it exist already?

You really wouldn't want this ability. You want the monsters to stay on the same target - the paladin - for the whole fight. You really don't want the monster smacking up the drk who is using all his "my defense sucks, but my attack is uber" powerups.

I'd personally like to see rdms get an old FF staple that's lacking in this game - stop. Monster is stopped for like, 8 seconds, and can't do anything. Give the spell like a 1:30 cooldown and you're golden.

Jei
12-16-2003, 03:59 PM
confused sounds fun... I train a knight crawlers to the lizards on the top floor, confuse it and it will start running around killing both lizards and players around there XD

Karinya
12-16-2003, 07:14 PM
Originally posted by Atma


You really wouldn't want this ability. You want the monsters to stay on the same target - the paladin - for the whole fight. You really don't want the monster smacking up the drk who is using all his "my defense sucks, but my attack is uber" powerups.

I'd personally like to see rdms get an old FF staple that's lacking in this game - stop. Monster is stopped for like, 8 seconds, and can't do anything. Give the spell like a 1:30 cooldown and you're golden.

Like Square Enix hasn't already given away too many time mage spells to other jobs. If they keep that up, by the time they finally introduce time mages, they won't have anything left to make them stand out as a class. Well, I guess they could get Hastega, Slowga, both lines of teleport spells (they're really spacetime mages, after all), Graviga, Comet and Meteor, but that doesn't seem like much for a pure mage job. Classic gravity (the %-of-HP kind) and Dejeon are both really, really unlikely. Haste II? Slow II? Quick (short duration, MP expensive, really powerful haste that also reduces casting times?)?

Stop would be cool for time mages, but the more stuff that would be cool for time mages they give to other jobs, the less likely time mages are to get introduced at all, and I really want to see WHM and BLM have a real choice about what to sub (no, I'm not talking about /smn, although there are a few cases where it may be worth it).

I'd be happy to see any of the following though:
Refresh II
Refreshga
Dispel II (preferably two separate checks to dispel so it can potentially dispel two effects)
Dispelga (handy vs those annoying bard mobs)
Enlight/Endark (although maybe they are saving this for the swordmage in a future expansion)

It does seem like RDM didn't get any new RDM stuff, they just got more WHM and BLM spells (and not even very many of those - BLM got what, 5 new nukes in 5 levels?). Did we at least get Regen II (which we'd be better at than WHM thanks to a higher enhancing cap)?

Not that I'm anywhere near 70 yet, but it's nice to have something to look forward to.

Jei
12-16-2003, 09:20 PM
I want en-drain and en-aspire >.>;

SSDrizzt
12-16-2003, 11:17 PM
what about non self only en spells, would be extremely useful to beable to buff team with dmg buffs,

Atma
12-17-2003, 09:19 AM
Originally posted by Jei
I want en-drain and en-aspire >.>;

I'd settle for en-light and en-dark ^^

PhoR
12-17-2003, 11:08 AM
en-drain en-aspire :thumbsup:

i think those might be TOO powerful.
oh what it's like to dream though.

Echo
12-17-2003, 01:51 PM
Originally posted by Karinya


It does seem like RDM didn't get any new RDM stuff, they just got more WHM and BLM spells (and not even very many of those - BLM got what, 5 new nukes in 5 levels?). Did we at least get Regen II (which we'd be better at than WHM thanks to a higher enhancing cap)?


Ugh, don't get me started on that one...

Regen went from RDM-Only to RDM/WHM and WHM-Only II/III?

Regen should have stayed RDM Only. :(

Halorin
12-17-2003, 02:05 PM
Did someone mention Sword Mage? What the flip? I don't think I've ever heard of that in a FF game before.

Corsain
12-17-2003, 04:28 PM
Sword Mage is a job from FFV. I believe it was called Sorcerer. It was a swordsman with what are basically the En- spells. In addition it got abilities such as Auto-Reflect and Auto-Shell etc. I believe.

~Corsain

Eion
Lv21Rdm/8 Blm

Plenum
12-17-2003, 05:11 PM
you know what we're missing... we're missing the -ega spells... you kno those with the suffix ega or ga the ones that target a certain radius and affects everyone in it. Yeah... since we can take the hate why not give us some of those nice spells... except diaga which to me... is playing with the red mage's emotions. I think there should be more -ga spells for red mages, like Refreshga~ or Regenga ^^ you know how blm has their aceint magic i think we should have our own special acient magics! *sigh :( a red mage can only wish we had those....

Beener
12-18-2003, 05:57 AM
We could NOT get the -ga spells on our own without stepping on the specialty mages' toes.

And refreshga? we'd never hear the ends of the NerfRedMage calls.

On the positive side, pick whether you like BLM or WHM -ga spells, and sub that job. You get em, just a bit later!

Halorin
12-18-2003, 07:10 AM
I hope they release that Sorceror / Sword Mage job sometime down the road. That sounds perfect for me.

Regulat0r
12-18-2003, 04:21 PM
points to JEI and says good call on the en-drain
id love to see all the duel wielding RDM/NIN walking around raping stuff with duel wield abusive HP drain!

Karinya
12-18-2003, 06:05 PM
Originally posted by Jei
I want en-drain and en-aspire >.>;

I want them too... for swordmages (mahoukenshi from FFV). Not for red mages, even though I am one. (RDM/SDM might be interesting though...)

I don't want to see new abilities added to existing jobs if it takes away from the uniqueness of jobs that could be added in the next expansion, which is why I also don't want to see RDM get slow II, slowga, stop, or anything like that. (Not without a /TIM sub, anyway.)

But I'd still like to see Refresh II. :thumbsup:

goudaba
12-19-2003, 04:10 AM
How about an entirely new spell for red mages, something like "Confuse" - maybe reduce a targets ability to target someone else, like it can't decide who to hit and starts just switching around?

Confuse is something FFXI miss, and it should have the FFVI style animation(wich was muddle and having chubby chocobos spining around the target)
The effect should be different anyway, instead of hitting random characters, the target should randomly hit himself and, if so, be able to regain back his senses with a low percent chances of missing. Just like the original, but with a little difference:biggrin:

shaunathan
12-19-2003, 02:10 PM
Like Square Enix hasn't already given away too many time mage spells to other jobs. If they keep that up, by the time they finally introduce time mages, they won't have anything left to make them stand out as a class.

did you read a rumor that they are planning to put in time mages?! I don't get to read the japanese pages... anyone have any info on that? mmmmm DRG/Timemage........

tonka
12-19-2003, 03:13 PM
But Haste & Slow already exist in the game, and i would be amazed if they put in a class that can halve the monster's HP.

I will say that they need to put in an advanced mage class worth playing (or fix the Summoner). The mages are always the same : red white black, subbing red white black.

Beener
12-19-2003, 10:30 PM
I agree, there should be more mages.

I think Blue Mage is a great idea, but they'd have to make monster spells worth learning, and not step on other jobs' toes.

for example if a classic Blue mage spell bad breath was learned from malboros, it would mess with the RDM balance as it does our whole job in one turn.

There's no excuse why geomancer wouldn't be in the next expansion. I say it should be a decent melee with elem magic (weaker than BLM) that costs little or no MP.

Necromancer is an idea, even tho it's not a traditional FF job.

At first i shunned the idea of Sword Mage, but now that i realize that RDM en- spells aren't that good, there could be room for them.

and ONE thing they should fix that would make magelife better is elemental weaknesses. in my experience, nukers just cast whatever spell is the highest they have. Individual spells should take this into account, not just renkei.

Zwillinge
12-22-2003, 06:35 AM
If i recall from the very first FF, Redmages are sword mages. Later, thier names kept changing; but generally did the same thing. Cast poison then fight with magic enhanced sword.

I think the magic enhanced attacks will be upgraded and able to be casted on pt members (like in Crono Trigger) when there is something similiar to a magic burst between two people (redmg powers drkknights schythe as they do slice, etc.).

Generally, I think the redmg is the status ailment god. That is pure opinion though. I would like to see them have some pure scary magic for themselves like Flare or uh is there ah...shoot what is it called? Ultima?

Jarlasyl
12-22-2003, 06:57 AM
Maybe I don't really have enough experiience with the game but I chose to play a RDM. It's always being said that RDM is "not as good as" the other mages. I don't agree with this at all. (Of course, I'm only lvl 17). I think maybe some people are missing the point.
When I stared out I leaned on my healing spells and rarely engaged to fight a target. I enjoy curing random passersby as well. I play RDM -"nurse"

I soon learned we can wear cool armor and not get hurt like WHM & BLM. We can "combine" and so are completely versatile -I've played in parties with 3 RDM and we were un-stoppable.

Maybe I will regret saying this as I advance to higher lvls but RDM seems to fit well with everything and everyone in the game. I like variety I guess. I can tank, nuke or heal at my leisure in a party.

Doesn't anyone else enjoy their RDM as much?

tonka
12-22-2003, 09:46 PM
I think it takes a certain type of person to play Supporter of Support Classes.

Yes a red can do many things but they are in PTs because of their support spells. If the level capped went to 85 i think you would see many people dropping Red Mage as a main.

Jarlasyl
12-23-2003, 06:37 AM
you're right I'm planning on becoming a ninja ;)

Beener
12-23-2003, 07:02 AM
Jarlas, I enjoy my redmage so much that my RL friends make fun of me for it.

They've taken to calling me Rad Mage, b/c i trumpet the job's pros so readily.

Common, there's nothing wrong with meleeing while you debuff. And it's hard to call someone a noob when your sub is only 8...that's plenty of mp and good spells (warp, stonega, shock) that you're wasting.

Discordian
12-23-2003, 02:29 PM
It happens. We might actually see some nice rdm only equipment in future patches. Maybe a couple of items like earings that help blm and the other whm. INT+3 and MND+3 or something. Make it RARE so that you can only have one at a time. Make the earing slot worth having.