View Full Version : Cure burst?
HexiumVII
11-13-2003, 04:18 AM
I know that if you combine two black spells, you get a burst, what about white magic? Will you get a bonus if you cure the same guy exactly the same time? I wish the animation for magic burst is better.
Icemage
11-13-2003, 07:36 AM
Magic Burst does not occur because of multiple spells cast at the same time. It happens when you cast a spell of the correct element on an enemy immediately after your party completes a Skillchain.
For instance, if one player uses Red Lotus Blade, then the next party member uses Fast Blade to complete the skillchain, you'll get Scission. If a black mage, red mage, or dark knight then casts Stone immediately following the Scission, they will get extra damage - a Magic Burst.
You can Magic Burst with Cure spells on undead only, and only with certain VERY rare (and mostly very high level) skillchains.
Icemage
kirbys_dead
11-13-2003, 08:24 AM
I wouldnt think that a Magic chain would happen from using cure magic, because there arnt that many people that will heal at the same time, where as black magic is used more offten on a single monster (ei-2blm and a rdm casting magic on a target had only one target to use magic on, where as a whm has the whole party to worry about when healing) so technicaly you really cant use spell chains for healing.
Icemage
11-13-2003, 09:39 AM
I wonder why I bother posting sometimes, as it is obvious some people don't bother reading the post above before they make speculations.
I'll repeat it again: Casting more than one spell at the same time has *nothing* to do with Magic Bursts. Magic Bursts only happen when a spellcaster casts an offensive spell at an enemy who has just been hit with a skillchain effect(Fusion, Detonation, Induration, Scission, Gravitation, Reverberation, Liquefication, etc. etc.), and only if the spell that is used matches the element of the skillchain.
In my above example, the skillchain Scission is an Earth element effect, so you could cast any of the follow spells to Magic Burst with it:
Stone
Stone II
Stonega
Stonega II
Quake
If you successfully cast one of these spells quickly after your party has performed Scission, you will get a Magic Burst, and get bonus damage for your spell.
Icemage
kumaeru
11-13-2003, 03:24 PM
Rofl icemage...
People.. you can only Burst at a specific time when Renkei's are done.. Renkei btw is a weapon skill chain.
when a succesful renkei is done, the right spell must go off to gain the effect "Magic Burst".
Off the top of my head, Fast Blade -> Burning Blade produces the Renkei effect Liquifaction.
Liquifaction to magic burst with liquifaction the magic user will need to cast any lvl of Fire at the right time to Burst.
Only 2 Renkeis use Light magic attacks (Banish, Holy, Cure only with undead) these are:
Transfixion
and the lvl 2 Renkei Fusion.
All lvl2 Renkei' have 2 set elements that can be Magic Bursted with.
Magic Burst Elements with lvl 1 Renkei's
Liquefaction = Fire
Reverberation = Water
Transfixion = Light
Scission = Earth
Impaction = Thunder
Induration = Ice
Shrinkage = Dark
Detenation = Wind
HexiumVII
11-14-2003, 03:25 AM
Me and my friend cast two spells at the same time, it says Magic Burst and gives us extra damage. We are not attacking and there is no one else in our party. I like to call it a Twin Burst.
jasmill
11-14-2003, 07:31 AM
no you don't
John Doe III
11-14-2003, 08:55 AM
Originally posted by Icemage
Skillchain
Renkei you dork. First word to come into play when the game came out, JP players didn't use skillchain.
kumaeru
11-14-2003, 09:44 AM
Originally posted by John Doe III
Renkei you dork. First word to come into play when the game came out, JP players didn't use skillchain.
Guess what.. NA release came out. It helps when teaching people about Renkei by calling them Skillchains cause well.. they are.
btw you cant "burst" with 2 spells together at the right time, I dont know where you are getting the idea that it does, it doesnt work.
Icemage
11-14-2003, 09:59 AM
Just for clarification, Japanese players will call weapon skill combinations Renkei, while North American players will probably call them Skillchains.
When I look at my screen and I read my combat log, I see Skillchain - and so will any NA players reading this thread. If you want to blame someone for the confusion in terms, maybe you should talk to Square-Enix and ask them why they wanted to use a more English-sounding name for the effect.
P.S. Leave off the name-calling, ok J.D. III? I respect your opinion, but I don't think what I posted merited a personal attack. I don't have any gripes with you, but if you want to make it personal, take it to private messages.
Macht
11-14-2003, 10:42 AM
Just to make it clear on the Renkei/Skillchains and Magic Bursts generated from properly timed magic matching the Renkei/Skillchain element.
Ok, Magic Bursts ONLY occur when you cast the right element spell matching the Renkei/Skillchain. Timing for each spell of when you start the cast varies. End result is you have about 5 seconds after the skillchain's attack to have your spell strike the enemy.
There is an actual timer that indicates when you went past the lotted time to do this (If you're wondering what it is, there is this Kanji symbol that pop's up from the monster when the time has passed. The symbol is sometimes not very noticable so you can easily overlook it if you arn't paying attention.)
Now spells like Stone, Water, Aero, and Fire all cast within 5 seconds, so they should be easy to magic burst with because the spell can be cast and finished under the 5 seconds.
Magic Burst do not have to be at the absolute end of a skillchain. So if the party is doing something like Raging Axe>Red Lotus>Shield Bash, then the magic burst you can do to the skill chain resulted from the Raging Axe>Red Lotus or from the skillchain coming from the Red Lotus>Shield Bash. End Result the attack sequence can look like this:
Raging Axe attacks
Red Lotus attacks
Skillchain: Scission
Earth spell attacks (Magic Burst)
Shield Bash attacks
Skillchain: Fusion
Fire/Light spell attacks (Magic Burst)
Each spot were a Magic Burst happens doesn't mean that only one mage can get it. So in the previous example you can 2 or 3 mages cast an Earth Spell and the 2 or 3 mages that get the spell of in the lotted time each gets a Magic Burst from it. All the Renkei's/Skillchains can be used effectively just have to pay attention to the situation and what would get you the most damage for that situation.
At around lv. 14 the skillchain I see being quite usefull for doing brutal damage is this:
(THF 1H Sword) Fast Blade w/ Sneak Attack
(1H Sword) Burning Blade
Skillchain: Liquifaction
(BLM)Fire spell attack (Magic Burst)
(forgot weapon for this one) Shield Bash or Combo
Skillchain: Fusion
(WHM)Cure/Dia/Banish spell attack (Magic Burst)
(BLM)Fire spell attack (Magic Burst, for any that didn't cast fire on the first skillchain)
This seems like one of the best setups you can do to try and cause serious damage to an increadibly tough undead monster when the party is around lower levels and have a chance of maybe defeating the Undead.
Seregil
11-17-2003, 07:09 AM
If I was to magic burst as a whm, I'd probably get more of a kick by bursting with Holy. >:P
Lyonesse
11-17-2003, 11:21 AM
Multiple Magic Bursts are possible in a combo. We were doing 3-4 magic bursts per enemy last night. Fire/Light are interchangable with magic bursts since we did burning Blade -> Combo for Fusion then Magic BUrsted Cure II and Fire on Wights last night in Qufim. MB Cure IIs can do really nice damage, got 80 damage off it.
Macht
11-17-2003, 11:41 AM
Yeah magic burst with Holy would be nice but I didn't think a lv. 14 WHM had holy yet?
Seregil
11-18-2003, 04:25 AM
No.. they don't give it out to low level mages.. probably afraid they will run around and start castingHOly on random NPCs! >:P
yuukei
11-18-2003, 11:06 AM
Didn't the guy already say that he and his friend cast two spells at the same time, AND it said Magic Burst, AND it gave bonus damage, AND no one else was in his party? Isn't anyone going to give him an explanation as to why that might have happened?
Tempest198
11-18-2003, 11:50 AM
Fire/Light are interchangable with magic bursts since we did burning Blade -> Combo for Fusion then Magic BUrsted Cure II and Fire on Wights last night in Qufim.
As has already been explained, there are level 1 and level 2 skillchains (or renkei as to not offend J.D. III's fragile feelings). A level 1 skillchain has 1 element attached to it. To burst fire, you need a Liquification skillchain, to burst light you need a transfixion skillchain. Level 2 skillchains always end the chain (any weaponskills after that start a new chain) and have 2 elements associated with them. In the case of fusion it's fire and light. So fire and light are not interchangable, rather BB > combo causes a fusion skillchain, which has both the elements fire and light, which is why they both worked for you.
Didn't the guy already say that he and his friend cast two spells at the same time, AND it said Magic Burst, AND it gave bonus damage, AND no one else was in his party? Isn't anyone going to give him an explanation as to why that might have happened?
What do you want people to tell him? Magic bursts happen when you cast the right element after a chain, not if you both cast at the same time. I honestly don't know what others can say to it, other than saying he's making this up or some really weird bug occurred.
jasmill
11-18-2003, 11:58 AM
Originally posted by yuukei
Didn't the guy already say that he and his friend cast two spells at the same time, AND it said Magic Burst, AND it gave bonus damage, AND no one else was in his party? Isn't anyone going to give him an explanation as to why that might have happened?
It has already been answered.
Originally posted by HexiumVII
Me and my friend cast two spells at the same time, it says Magic Burst and gives us extra damage. We are not attacking and there is no one else in our party. I like to call it a Twin Burst.
Originally posted by jasmill
no you don't
kaizor
11-19-2003, 01:41 PM
I have a few more questions on MB
1. How much is the damaged amplified (min and max)? I've heard somewhere 4x-10x. I've been lucky to get 2x at most.
2. I understand there is a 5 second window oppurtunity at the END of a chain. Will casting a MB open a new window of time to cast another MB or extend it, or is it you got 5 seconds for all your mages to get in as many MB as possible? I think I'm assuming it's also MB chains..which is probably wrong.
3. Area Effect spells. I have MB stonega and waterga but only one enemy. Will the AE spells register as MB for each target or only the target get'n pummeled by the skillchain?
4. Can anyone post a ss or explain that kanji symbol that shows when you window for MB is over? I can't seem to be able to really check since I'm always looking at text log and hp meters to really even notice the front battle line. Probably won't change much.
5. Spells like shock, rasp, choke, poison, burn...ect. Is there any extra effects when using these as MB?
SIDE QUESTION.
I still don't generally understand why the elements of those spell matter anyhow? Does it do more poison damage if it's the enemy weakness (my guess), have a higher hit rate (i've never really missed...), or have stronger defuff. EX. instead of -7 dex, there's -11dex if mob is weak against taht element.
6. I haven't used Redmage but I understand that it's 2hr ability is continuous casting... no casting time (I'm assuming no cooldown time). So can you spam that firiga over and over in a MB in that 5 second? That would be some FUN damage ^^.
Icemage
11-19-2003, 03:23 PM
1. How much is the damaged amplified (min and max)? I've heard somewhere 4x-10x. I've been lucky to get 2x at most.
Up to 2x seems to be about right. The power of the Magic Burst varies widely depending on the monster's resistance to the Bursted element, and the environmental factors (i.e. Thunder deals more damage during thunderstorm weather and on Lightningday).
2. I understand there is a 5 second window oppurtunity at the END of a chain. Will casting a MB open a new window of time to cast another MB or extend it, or is it you got 5 seconds for all your mages to get in as many MB as possible? I think I'm assuming it's also MB chains..which is probably wrong.
You have approximately 5 seconds to complete your spellcasting of the correct element after each skillchain/renkei. All mages who wish to Magic Burst must complete their spells before this time limit expires. Also, you must complete the spell before another player successfully activates a weapon skill, or your Magic Burst attempt will fail.
3. Area Effect spells. I have MB stonega and waterga but only one enemy. Will the AE spells register as MB for each target or only the target get'n pummeled by the skillchain?
I have never seen this attempted. I would imagine that the Magic Burst would apply only to the monster hit by the AoE spell, but can't say either way, to be honest. In general you never want to be fighting more than one enemy at once - when such situations occur, you usually either try to knock one enemy out using Sleep effects or retreat with transportation magic.
4. Can anyone post a ss or explain that kanji symbol that shows when you window for MB is over? I can't seem to be able to really check since I'm always looking at text log and hp meters to really even notice the front battle line. Probably won't change much.
I have never seen the symbol, but I'm never looking directly at a monster when I'm fighting as a WHM - I'm always monitoring the player HP bars or the battle log so I can anticipate what my next action needs to be.
5. Spells like shock, rasp, choke, poison, burn...ect. Is there any extra effects when using these as MB?
Again, have never seen this tried. Since these spells do not do direct damage, I don't know if they can even Magic Burst (I suspect not). I can tell you that the other status effect spells will NOT magic burst - i.e. you can't MB Paralyze, which is an Earth effect, on a successful Scission.
I still don't generally understand why the elements of those spell matter anyhow? Does it do more poison damage if it's the enemy weakness (my guess), have a higher hit rate (i've never really missed...), or have stronger defuff. EX. instead of -7 dex, there's -11dex if mob is weak against taht element.
Most enemies have resistances and weaknesses to specific elements. In addition, environmental factors also affect the power of spells.
Factors that affect spell/effect/monster power:
Time of day (Light effects favored during the day, Dark effects favored at night). Undead seem to be affected by time of day as well.
Day of week (Earth effects are more powerful on Earthsday, Lightning effects are weaker on Earthsday).
Weather (Lightning is more powerful during thunderstorms, while Water effects are weaker during thunderstorms).
Monster resistance (Crab type enemies are resistant to Water, but weaker against Lightning and Ice effects).
6. I haven't used Redmage but I understand that it's 2hr ability is continuous casting... no casting time (I'm assuming no cooldown time). So can you spam that firiga over and over in a MB in that 5 second? That would be some FUN damage ^^.
The NA translation of the Red Mage 2 hour ability is Chainspell. Chainspell reduces casting time of spells to about 2 seconds (the amount of time it takes to actually do the animation), and drops all recast timers to 0, so you don't have to wait to recast the same spell. The effect lasts for about 60 seconds.
And yes, it is very fun to activate Chainspell and just nuke away. ^^
Icemage
Seregil
11-20-2003, 11:49 AM
This strays a bit off topic... but not really...
Was just wondering.. what is it with people and running away?
Chances of survival when running are usually SLIMMER than they are when trying to fight.. (unless of course it's a situation where you're just running across a land full of monsters 50 levels above yours)
If something aggros while I'm fighting someone else, it pisses me off to no end when people start running away...many reasons for this..
1. Party is never in complete agreement about it.. hence people who aren't in the know or don't agree usually die because someone abandonned them..
2. -ga spells are made for situations like this.. I've abused this time and time over. A good party can handle more than one mob at a time.. >>
3. When a party sticks together and fights, uses 2hr skills when needed, a party lives, and gets XP for surviving...
4. I don't like running away when there's a chance to win, and even when there isn't, I'm not really fond of it either....
Nobody aside from me has ever died in my gung-ho parties.. and I'm the whm, and the only reason I died is because I used benediction to save the party and make sure we killed the baddie..most of the time the mob died before killing me.. but shit happens.. and I don't mind dying in circumstances like htat. :P
tidus21
11-20-2003, 02:12 PM
quote:
--------------------------------------------------------------------------------
6. I haven't used Redmage but I understand that it's 2hr ability is continuous casting... no casting time (I'm assuming no cooldown time). So can you spam that firiga over and over in a MB in that 5 second? That would be some FUN damage ^^.
--------------------------------------------------------------------------------
One final note to that, firaga is NOT a RDM spell, so in this case, you can't do that, but with other non AE spells. ^^;
Originally posted by Seregil
This strays a bit off topic... but not really...
Was just wondering.. what is it with people and running away?
Chances of survival when running are usually SLIMMER than they are when trying to fight.. (unless of course it's a situation where you're just running across a land full of monsters 50 levels above yours)
If something aggros while I'm fighting someone else, it pisses me off to no end when people start running away...many reasons for this..
1. Party is never in complete agreement about it.. hence people who aren't in the know or don't agree usually die because someone abandonned them..
2. -ga spells are made for situations like this.. I've abused this time and time over. A good party can handle more than one mob at a time.. >>
3. When a party sticks together and fights, uses 2hr skills when needed, a party lives, and gets XP for surviving...
4. I don't like running away when there's a chance to win, and even when there isn't, I'm not really fond of it either....
Nobody aside from me has ever died in my gung-ho parties.. and I'm the whm, and the only reason I died is because I used benediction to save the party and make sure we killed the baddie..most of the time the mob died before killing me.. but shit happens.. and I don't mind dying in circumstances like htat. :P
The only reason I see for running is occasionally you pass by some high level person that is willing to stop and help you out, but the trick to this is to stop if you think they are trying to help. Having them run AFTER you is not amusing, and they would probably become disinterested in helping. Umm... Other than that, I guess if there has been one particular person that died the last time when the rest of the pt survived, the pt is willing to try and save that one person from dying again (and this is if the aggro is levels above and whatnot). It's a case by case basis I think. Just have good discretion.
As a whm also, I try to use Benediction as little as possible. Unless there is a good stack of Provoke or the beast is just inches from death, using benediction as you said is certain death for whm. Past level 20, I would say that Invincible is the only thing that will guarentee a change in hate away from the whm (maybe a HEFTY stack of provoke...) :)
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