View Full Version : poison, bio, rasp
falon
11-12-2003, 03:42 PM
Does the damage over time spells stack?
FFXITsukasa
11-13-2003, 05:08 AM
I really have no idea its a good question though but I doubt it. It would be kinda cheap casting Poison, Bio and Rasp and your enemies HP just sliping away.
Faluzure
11-13-2003, 05:34 AM
I think they do stack. I tested it out (partially) against some rarabs but they were so weak, I couldn't tell if it was the Bio alone or rasp & shock all combined.
Its not really cheap because vs stronger creatures, they have better resistance, so these effects would only last about 2-3 rounds anyway.
Icemage
11-13-2003, 07:48 AM
Yes, Poison, Bio, and Rasp damage stack. However, these spells all do a minimal amount of damage, even together. Use them for their special status effect (-5 STR for Bio, -5 DEX for Rasp). There is never a good time to use Poison (except against maybe Worms) after you pass level 10 or so.
Icemage
Calianeri
11-13-2003, 08:13 AM
Good info as always Icemage! Just to add a bit: If I remember correctly, you can't stack all of the BLM status effect spells like Rasp, Choke, Drown, Burn, and Frost. I have read that some combinations of those will stack, but not all of them. However, I can't find that post at the moment, and I never experimented with it in beta, so I'm not certain that's correct.
I partied with a level 19 black mage in Valkurm last night who insisted on casting Poison on IT goblins... sometimes more than once on the same gob! :eek: Very annoying. He had a white mage sub, so Dia would have been a much better choice.
FFXITsukasa
11-13-2003, 09:52 AM
/clap Yes great information Icemage! Thanks alot. I feel enlightened. :)
Icemage
11-13-2003, 12:11 PM
Here's my understanding of how the 6 black mage Elemental enfeebles work (from personal experience):
Burn (Fire, -5 Int)
Choke (Wind, -5 Vit)
Drown (Water, -5 Str)
Rasp (Earth, -5 Dex)
Frost (Ice, -5 Agi)
Shock (Lightning, -5 Mnd)
Your target can only have ONE of these effects at a time. Once any one of them is cast on a target, it sets the effect timer. Any one of the six which is cast on the same target while the first spell is still active will change the effect to the new spell's effect, but will not reset the timer.
For instance:
I cast Choke on a Land Worm. Let's assume the spell will last 60 seconds if I don't do anything else. The Land Worm is now -5 Vit, and is taking damage at a rate of 1 HP/3 secs.
20 seconds after I cast Choke, I cast Shock on the same Land Worm. The Land Worm loses the -5 Vit effect(Vit is now normal) and instead gets the -5 Mnd from Shock. The spell timer on the Shock effect is now 40 seconds (60 seconds, minus the 20 that have elapsed). Damage is still 1 HP/3 secs.
15 seconds after I cast Shock, I cast Burn on that same worm. The land worm now has normal Vit and Mnd (is no longer under the effect of either Shock or Choke), and is now -5 Int from Burn. Effect timer is now 25 seconds. Damage is still 1 HP/3 seconds.
25 seconds later, the Burn effect disappears (at the same time that the Choke effect would have disappeared if I hadn't done anything after casting Choke).
Note that the damage over that 60 second period is the same (20 damage) regardless of how many of those spells I cast.
Hope that clears things up a bit.
Icemage
Aerius
11-21-2003, 10:34 AM
Also, when deciding which debuff spell to cast, make sure you are familiar with the enemy's weakness. Most enemies are weak to some type of elemental (Earth, Water, Air, Fire, Ice, Thunder, Light, Dark). Therefore, for instance you can cast Choke on a worm, which is an air elemental attack that lowers Vitality. Since worms are weak to air elemental, the worm will be less likely to resist the debuff, plus it lowers the worms vitality which makes it more susceptible to physical attacks which will help your pt members in attacking it.
tonka
11-23-2003, 11:21 AM
Are you sure Bio is -5 STR?
The description says -ATT, and when Bio is cast on me by mobs it's -ATT not -STR.
Icemage
11-24-2003, 12:07 AM
It could be. Did that from memory, and I haven't looked at the actual Bio effect at all lately. I almost never use Bio - it's too spendy, MP-wise to justify its use most of the time.
Icemage
Aerius
11-24-2003, 01:26 PM
Bio decreases the attack of the enemy and not STR. I believe that Drown, level 27, decreases Strength (STR). I ususally just use Bio in order to build up my Dark magic skill level so spells like Drain and Aspir are more effective.
peacemaker
11-24-2003, 10:05 PM
they stack like this.
spells within each vertical column can stack with each other. horizontal ones can only stack with corresponding spells indicated by arrows. eg. frost and shock will stack. drown and shock won't stack.
EDIT:
color codes:
Brown = Rasupu (DEX)
Light Blue = Frost (AGI)
Dark Blue = Drown (STR)
Red = Burn (INT)
Purple = Shock (MND)
Green = Choke (VIT)
Aerius
11-25-2003, 11:22 AM
Thanks peacemaker, this is really helpful.
peacemaker
11-25-2003, 08:07 PM
np. btw, I will edit my post to put in the translation. makes it easier to read.
HexiumVII
12-01-2003, 10:44 PM
what if there were 3 blm and we cast all 6 of those spells what happens then? (we do that a lot :p)
aznsky
12-02-2003, 12:51 AM
Ice Mage.
I do not agree on what you say.
If the Worms can Rasp and This other spell that decreses my strength they stack.
Also One of the monsters used Bio and Rasp on me and i had 2 of them at the same time
Icemage
12-02-2003, 01:35 AM
Very odd. I'm not positive about the non-stacking thing, but I think the chart posted above helps to explain what my impressions were. I have had multiple spells of this type cast on me before and never had them stack, but it could be that it was just pure luck that I never had two "permissive" combinations cast (this coming from enemies like Bogys and Goblin Shamans, who have a whole battery of such spells available to them).
If someone has a chart with the interactions (and it seems they do) then I'd take their word for it. All I can say is that I've never personally seen two of those spells cast on me at the same time and have both stick - but it looks like I'm wrong in this case.
Sorry for the confusion - as always I try to provide the best information I have available to me, but it looks like my information was incorrect.
Incidentally, Bio is a totally different effect than the Choke/Drown/Rasp/Burn/Shock/Frost series, and has no overlap whatsoever. The only effect Bio conflicts with is Bio II, and vice versa.
Icemage
Zenyx
12-02-2003, 06:22 AM
That chart is kinda interesting, if it's correct then you have a choice of if you want to cripple the monster's defense or cripple the monsters offense, or do not quite as many spells and do some offense and some defense, ie:
Cripple Defense:
INT down
MND down
VIT down
Cripple Offense:
Dex down
Agi down
Str down
Combo 1:
INT down
Dex down
Combo 2:
MND down
AGI down
Combo 3:
Vit Down
Str Down
(assuming I read the chart right, which I think I did)
Just thought it was interesting what things stacked.
Coinspinner
12-02-2003, 06:35 AM
Originally posted by Icemage
Incidentally, Bio is a totally different effect than the Choke/Drown/Rasp/Burn/Shock/Frost series, and has no overlap whatsoever. The only effect Bio conflicts with is Bio II, and vice versa.
Aren't Bio and Dia at odds with each other too?
Icemage
12-02-2003, 08:24 AM
No. The Dia series is separate from the Bio series.
Dia, Diaga, and Dia II interfere with each other, but have no effect on Bio/Bio II.
Icemage
Calianeri
12-02-2003, 08:35 AM
About the Dia/Bio stacking issue... there seems to be a lot of conflicting info. I've read at least three threads about this, all with different conclusions (or none at all). Since it's hard to search for these threads, here's a link to one that's active right now (http://www.ffxionline.com/forums/showthread.php?s=&threadid=25865).
It seems that it's possible that Dia and Bio do not stack, and that Dia will be overridden by Bio, which will be overridden by Diaga, which will be overridden by Bio II, which will be overridden by Dia II. Maybe. ;)
Aerius
12-02-2003, 12:54 PM
From Apple Pie's post in the other thread, it seems that the order of precedence for the spells is BioII > DiaII > Bio > Dia. This was apperently taken from some Japanese website some time ago. I guess they did some type of extensive research on it. I don't know either way, but I'll keep casting since it's a good way to build up Dark skills.
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