View Full Version : Blind spell is bugged...
noodle123
11-10-2003, 12:53 PM
Okay... i've been playing MUDS for several years now - text based RPG's (way more intricate than FFxi RPG). I can tell you this that 99% of all RPG's make it so a BLIND spell will allow the attacker to engage, flee and disengage with the monster still blind and it won't reengage.
1) Blind monsters should NOT be able to chase you if you disengage/flee.
2) Blind monsters should NOT be able to switch targets if a tank is hitting and BLM is casting, however we know that is not the case. A blind sheep will still run up to the caster, ignore the WAR and attack the caster.
I hope they come out with a patch soon cuz that is seriously bugged.
Elitemage
11-10-2003, 01:01 PM
ONCE AGAIN IT IS BLIND AND NOT BIND ENOUGH SAID JEEZ
noodle123
11-10-2003, 01:09 PM
no.. i am talking about B L I N D.
A blind monster should NOT be able to chase you down.
Tell me, if i pick a fight with a BLIND man.. sure he can whack at me if i'm fighting him, but if i run away, how can he possibly follow?
Check out the official RULES of D&D RPG and all RPG's.. BLIND monsters do not switch targets nor follow an attacker once it has disengaged.
Elitemage
11-10-2003, 01:14 PM
Dude...your funny ^^
You make me laugh :D
BLIND just decreases its chances of hitting the target -.-
Icemage
11-10-2003, 01:24 PM
If they were to make the Blind spell as powerful as you'd like, it'd be a level 50+ spell (and no matter what level it was, it would break game balance and make black mages either unplayable or overly powerful).
So what if Square-Enix's interpretation of Blind doesn't agree with yours? Ever played a Final Fantasy game? Blind in FFXI works EXACTLY like it does in the FF series, and there don't seem to be any lack of people who want to play them.
Incidentally, if you're quoting D&D, original first edition D&D rules simply apply an accuracy modifier to physical attacks, which is exactly what FFXI's Blind spell does.
As for MUDs, I spent several years playing MUDs. From what I recall, a large proportion of MUDs derive from DikuMUD-originated code of some sort, and the original rules for the Blind spell in DikuMUDs works - again - like FFXI's interpretation - it's simply a penalty to attack accuracy, because the original source was written based loosely on the original D&D rules.
Check your facts before you post nonsense like this.
Icemage
ktc64
11-10-2003, 02:59 PM
Noodle this is not D&D or any of your word rpgs this is ff. Blind has never done what you speak up in any FF game. Different games, different rules
LeFaye
11-10-2003, 03:19 PM
Maybe they should change it from "Blind" to "visually impared for a short time".
noodle123
11-10-2003, 04:01 PM
Originally posted by Icemage
If they were to make the Blind spell as powerful as you'd like, it'd be a level 50+ spell (and no matter what level it was, it would break game balance and make black mages either unplayable or overly powerful).
So what if Square-Enix's interpretation of Blind doesn't agree with yours? Ever played a Final Fantasy game? Blind in FFXI works EXACTLY like it does in the FF series, and there don't seem to be any lack of people who want to play them.
Incidentally, if you're quoting D&D, original first edition D&D rules simply apply an accuracy modifier to physical attacks, which is exactly what FFXI's Blind spell does.
As for MUDs, I spent several years playing MUDs. From what I recall, a large proportion of MUDs derive from DikuMUD-originated code of some sort, and the original rules for the Blind spell in DikuMUDs works - again - like FFXI's interpretation - it's simply a penalty to attack accuracy, because the original source was written based loosely on the original D&D rules.
Check your facts before you post nonsense like this.
Icemage
Nonsense huh... FYI, i played dikuMUD based muds also and you must be mistaken - i played one of the most known muds for several years including Basternae I, Basternae II and DURIS - of which BLIND was a clerical spell which briefly "BLINDS" a monster meaning it cannot ENGAGE an attack nor "track" a fleer (ranger skill) if it escapes - for a SHORT period. And no.. this spell came at lvl 10-11 (low levelspell) for clerics/mages and was did NOT cause imbalance in the game. We're not talking 2-3 minute blinds here, we're talking 10-15 seconds. But in the case of FF where fights last significantly much shorter than 10-15 secs perhaps 4-5 seconds would suffice. Yes i played 80% of all the FF series. If blind was ONLY a dmg modifier, then it should not be called blind, because BLIND means "can't see" which this obviously has nothing to do with. My post was a suggestion to possibly improve the game not to flame it - but if you want to test my knowledge of Muds,diku code (yes i was a programmer), RPG and D&D knowledge go for it. All RPG's like this have some sort of backbone which they build upon, FF or not, they're all similar in nature.
Omecle
11-10-2003, 04:40 PM
I think you're missing the point that people are trying to explain, noodle.
This game, although is a MMORPG, is still part of the mainstream FF games. If you've played the other one then you'd know that Blind doesn't act the way that you mentioned you wanted it to. So what's wrong with that? If you don't want to play this game go play your other word RPG's you've played.
This game is made by Square-Enix, not any other company, and they probably won't change what Blind does. So just get over it and go play something else if you're not satisfied, because you can't do anything about it now.
Maxim
11-10-2003, 05:13 PM
Is your complaint about Blind that it adds way too much hate than it should be adding? I heard from some NA players that they would cast the spell Blind (not Bind) on a monster, and then the monster will ignore the tankers and start attacking the BLM like he just casted Flare or something. The people I talked to also said that the tankers would Provoke twice shortly after the BLM casted Blind but the monster still wouldn't stop attacking the BLM.
At first I thought the NA players I talked to were just exaggerating, but after reading about it here I'm kind of curious now. So is that what is happening? If it is, then Square will definitely do something about it in the future because Blind shouldn't add as much hate as people are describing.
Icemage
11-10-2003, 08:57 PM
They are exaggerating. Blind does not generate very much hate. It seems to be on par with Cure I for hate level, which is just about where it ought to be considering what it does. Provoke should almost never fail if all you've cast is Blind. If you follow up with a damage spell, of course, then all bets are off.
Icemage
noodle123
11-11-2003, 02:12 AM
So what is a the best way a BLM should do in a party then? Most often or not the target will switch to me, and by the time they switch back im' either dead or too close. What if the tankers don't have provoke? Any other strats for a mage/tanker combo so that it won't switch?
Highmage
11-11-2003, 04:18 AM
the reason why so much hate is generated towards the blm when he casts blind is cuz he usually casts in at the BEGINNING of a battle, when tanks have 0 hate. i noticed that blind got a fair amount of hate, so i just started casting it AFTER the tanks got a few hits in, or just cast some other spells first, like bio, paralyze, dia etc etc. seems to have worked for me, mobs no longer come after me when i cast blind.
LeFaye
11-11-2003, 05:00 AM
Also chain casting = mob comes for youuu
Morphy
11-12-2003, 06:32 AM
blind rocks
Rehsa
11-13-2003, 01:23 AM
FF series has always been turn based, thus you could never run away and they wouldn't follow, you just had to outrun them (if you could run from battle)... same thing sort of happens, you should have to run away fast enough and get enough distance.
Also, if someone cast blind on you, do you always think it will be 100% blind... no, it's a chance, and no spells always hit 100% for 100% damage. Many mosters resist spells, thus it wont work at all.
as for casting blind from a distance, after it's been hit, if it's one of the first things it get's hit with, your fault... if someone casts a spell on you, who you can see before it casts, then you'd still charge in that direction anyway trying to attack... but if it's attacking someone else and you cast it, you are right on how it shouldn't switch.
FFXI is an online real time RPG, when FF series has always pretty much been turned base, and almost everything follows the old turn based ideas, and wont change.
Comparing FFXI to D&D is really dumb. Why? 2 completly different games. Don't expect them to be the same, sure they are the same genre sometimes, but you know their backgrounds and gameplay. If you think they should be molded together, you make the game and call it "Dungion of Fantasy" (hehe, :P) or something. They aren't the same game, so don't compare, if you like one mroe than the other, that's fine, but don't tell one game to change something that's been in it's history to another game, buecause it's not the other game.
FFXITsukasa
11-13-2003, 04:55 AM
About attacking things as a BLM when the WAR doesn't have Provoke just let him get the first 2 or 3 hits in and then cast in moderation. I usuallyBlind first so if I get my hate up I can usually avoid the attacks. Then I will poison just to make the battle go faster and then use attack magic. And as for D&D with MMORPG's D&D rules are used for most MMORPG's such as EQ and no doubt some of FFXI uses some of those rules just the same spells and MP and HP system. Its a possibilty.
Coinspinner
11-13-2003, 05:59 AM
Find a good friend and give him a stick. Grab a stick for yourself and stand four feet away from your friend. Close your eyes. Try and hit your friend with the stick. Honestly, you'll have more trouble trying to block/evade your friend's stick than you will finding him to hit him... people make a lot of noise even when not "fighting".
Note: Don't actually try this unless you've both got weak arms and a strong friendship. :sweat:
As far a Blind's hate goes, usually the tank just had to hit the mob twice to get it off of me, back when I was just starting to group and actual Warriors where hard to find.
FFXITsukasa
11-13-2003, 09:51 AM
I agree completly Coinspinner. People do make noise while fighting and casting spells has to make some noise I mean you have to chant. Remeber FFT? To cast Thunder was something like "Glistening blades rend the Earth, Thunder!" I love FFT.
A_Water_Gecko
11-13-2003, 10:09 AM
This is the first time I've seen someone call something that doesn't meet his ideal world a bug.. a bug is when something does not work as intended. Blind works as intended - thusforth - not a bug. Your title should be "I hate blind because etc."
On that note, you can't validate FF's version of blind being "wrong" because other rpgs you've played did it differently. That's like me saying your entire life is wrong because it wasn't like mine.
FFXITsukasa
11-14-2003, 09:48 AM
Yet another good point Water Geko. Just because the Blind spell isnt what it was in another game doesnt make it bugged. If its that big of a problem go back to playing your Text based RPG's because thats how Final Fantasy has always used the Blind status. As an accuracy lowering status.
Radamvice
11-20-2003, 04:36 AM
Blind doesnt work the way i want it to, so therefore its bugged.
Priceless :D
How about this for thought. I want to agree with the OP on this. Blind in the other Final Fantasy's from what I recall was MUCH more effective than Blind in FFxi. If a monster casted blind on my hard hitting Cloud (ffvii), he would miss a lot. That being said, I wish Blind was more effective in that respective, cause the monsters keep hitting me like usual as if it had no effect after casting blind on them. I must say this; if Blind was as effective as it was in FFxi, then yes it should be a super high level skill and not a lvl4 (?) skill. But now that I have it, I wish I could unlearn this waste of space. =)
Icemage
11-20-2003, 10:43 PM
You really, REALLY wouldn't want Blind to work as well as it does in the rest of the FF series. Think about it - a Wight activates Black Cloud and Blinds your entire party. If your chance to hit just went from 90% to 25%, you are in some serious trouble. :P
Honestly, though, ask any melee character how much Blind affects them and I think you'll be surprised at just how much impact it has. Usually the reason it seems less powerful than it really is is because you are usually using it on things that are higher level than you, with higher Attack scores. Against monsters closer to your level, Blind has a major impact on accuracy.
Icemage
FFXITsukasa
11-21-2003, 07:48 AM
Ha ha yeah Blind is about as effective as they could make it with out getting some people angry. Melee characters already take a serious beating from Blind seeing how it reduces Hit % by even a small amount and if they made Blind more effective Black Mages would be by far the most powerful characters on the game. I mean having the ability to completly Blind an enemy or even lowering their accuracy to 25% gives anyone casting Blind way too great an advantage.
Wombat Woo
11-22-2003, 01:02 PM
Realism vs Balance
Round 1
I totally agree with the original poster that blind doesn't act how a "real" blind spell would.
Likewise I imagine he would agree with me when I say that attacking unarmored foes with a 6 foot sword should instantly kill them, if not gimp them right out of the fight.
Guess it must be a bug.
lol, and when I cast fire on a Mob I thought it would burn to death. I mean i never saw that goblin stop drop and roll. this game is a total joke, I expected Final Fantasy (emphasis on the Fantasy) to be more realistic...........what a rip off.:sweat:
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