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Selenitic
10-20-2003, 06:47 AM
How would a WHM/RDM combo hold up? I was thinking that the RMD mana regen would help WHM a lot. Didnt play beta so could use some insight into this? I am sure it has been posted before, so if someone could answer it or link me to another post it would very helpful. Thanks

Yossar
10-20-2003, 07:04 AM
You'd be better off going with a WHM/BLM. Trust me. Most of the spells that the RDM has can be used by a BLM or WHM. Plus, almost all of the RDM exclusive spells can only be cast on yourself. Spells like Enthunder won't do you much good because you can't melee. On the other hand if you go WHM/BLM you'll have more MP (second only to SMN sub), and you'll have the advantage of gaining some really good spells that will compliment your WHM nicely.

SkyWing_
10-20-2003, 07:07 AM
Whm/Rdm sux yo, letz say yur Nin/monk ok bro........ yur 1/2 part monk and 1/2 ninja.

We all know dat a Rdm iz like half Blm, half Whm......so u will actually be 3/4 Whm, 1/4 Blm.

Tell me bro if I'm confusin' ya.:biggrin:

-peace yo-

Mithrael
10-20-2003, 08:18 AM
Only advantages to WHM/RDM currently is the ability to parry and 'fast cast'. Fast cast seems to take about 5% off of the spell casting time. The Parry skill will be awful low, but according to my friend who played WHM50/RDM21 in beta, it kicks in once or twice a battle. When the level cap increases to 80 you'll get convert. Convert will most likely be limited in some way when used as a sub (ala meditate and sneak attack). When the cap hits 85 you'll be able to use refresh.

You'll lose a bit of of MP, the skill that randomly reduces mp cost (i don't remember it's NA name), and -aga spells.

I was thinking that the RMD mana regen would help WHM a lot.
Don't know if you mean refresh (the mp regen spell), or the passive mp regen skill. That skill goes to summoners, not RDM.