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Tidane
08-13-2003, 12:19 PM
What do you think some future expansion jobs should/could be?

Lord Diablos
08-15-2003, 10:55 AM
I would want to be a Geomancer I would be God!:cool:

Tidane
08-16-2003, 03:46 PM
Yeah, Geomacer and something to do with Chocobos.
*E-mails Square the Chocobo knight topic*
lol

John Doe III
08-17-2003, 12:50 AM
I want a inventor of some sort **Like off of Star Ocean 2 (Precis).

Shuketsu
08-17-2003, 10:30 AM
Maybe an advanced black mage class, and an advanced white mage class... something like that. A Chocobo knight would also be a cool idea (although they're way overpowered in the topic >.>)

Hm.. maybe a blacksmith class that's like a toned down warrior, but it has passive abilities that allow it to level up guild skills faster.

Trogdor
08-17-2003, 01:43 PM
I would like to see the Blue Mage added.

Keftenk
08-17-2003, 01:46 PM
i doubt any chocobo knight thing would ever be added...final fantasy xi seems to only revolve aruond past ff in jobs, skills, techs, etc...

the only four i could think of that could be added and work to some extent...are..

Blue Mage, Geomancer, Dancer, and Mime

Bishop
08-17-2003, 04:40 PM
I don't think Drk was in the old ffs. Drk were just kinda known as dragoons. I could be wrong.

A chocobo knight would be kidna cool, but I don't see that as a possibility. But SE always pulls tricks out of their sleeves.

Maxim
08-17-2003, 04:49 PM
DRKs briefly showed up in FF2 (US). Remember Cecil before he became a PLD?

But anyhow, Square really needs to add more non-frontline job. So far there are only 5 mage-type jobs right now (WHM, BLM, RDM, SMN, BRD), and the other 10 jobs are frontliners. But I don't know, maybe Square has some formula worked out so that this 2:1 ratio is what makes things tick when it comes to forming PTs.

Keftenk
08-17-2003, 04:50 PM
er?! a Dark Knight known as a Dragoon? ummm...no

Dragoon is known as Dragoon or Lancer

A Dark Knight...
you cant actually BE a Dark Knight, because they are usually the evil bitches that you have to kill...but it is indeed a class in FF's...just not obtainable ~~;

Lavian
08-18-2003, 05:10 AM
HOLY KNIGHT/~ pwneg!
And don't say "There already is a PLD" :mad: The only similarities between a PLD and HLK is that they are 'holy' classes.
Holy Knight is all offencive, so it would be much more like a DRK then a PLD, so there!!!

Lone Dragon
08-18-2003, 06:26 AM
Well, Rangers aren't really 'front-liners', though they are still a physical attack job.

zorrah
08-18-2003, 09:01 AM
Mediator:

2hr ability, Mimic Daravon: Put all monsters in an area (not zone, just a small circumference) to sleep.
1. Look at that: 2 min, resets monster attack delay.
5. Negotiation. Chrage time 5min, talk monster out of their money.
10. Full disengage, when the mediator disengages from a fight, the monster stops attacking him.
20. Free pass. 5 min, charge 20 min. Monsters won't initiate combat.
30. Inspire. Adds 100 temp HP to all party members, these HP are lost last, +2 Str, +5 defend, +5 attack. 2 min, recarge 5 min.
35. Preach. 100 temp MP to all party members, +2 mind, +3 int, 2min, recharge 5 min.
40. Bluff. Deals 40 to all aggressives, plus -4 str, -5 def -5 attack 2 min, recharge 5 min.
45. Disbelief, reduces 50 MP from all aggressives, plus -4 Mind, -5 int, 2 min recharge 5 min.

passive
1. Monster talk.
10. Ignore. Effects of enemy speech and bard abilities reduced.
20. Non- threat, reduces monster aggro towards self.
30. One of us, Greatly reduces monsters aggro towards self.

Keftenk
08-18-2003, 09:02 AM
Originally posted by Lone Dragon
Well, Rangers aren't really 'front-liners', though they are still a physical attack job.


as are every class ~~; every job CAN BE a physical attack job...hehe...just some arent recommended, haha



oh to the post above...if you havent noticed...some ffxi classes are actually mixes of traits from more then one class. Mediator is basically infused with the Beast Tamer.

Coinspinner
08-18-2003, 10:15 AM
Originally posted by Lavian
HOLY KNIGHT/~ pwneg!
And don't say "There already is a PLD" :mad: The only similarities between a PLD and HLK is that they are 'holy' classes.
Holy Knight is all offencive, so it would be much more like a DRK then a PLD, so there!!!

I disagree. The Holy Knights of FFT were weaker than regular Knights, with stronger magic and higher HP, MP, and evade. Agrias even starts with medium strength White Magic. That's about as defensive as a fighting job can get in FFT.

Anyway, on topic, I want to see Geomancer, Chemist, Blue Mage (Quistis style, with a whip) and some kind of alternative to Paladin that doesn't need to sub warrior.

Maxim
08-18-2003, 10:27 AM
No, Rangers are considered frontliner despite the fact that their bows have range. If they aren't subbing /NIN, then they're most likely subbing /WAR. When they fight in level up PTs, they're in front with all the other melee classes and aren't standing in the back with the mages.

Keftenk
08-18-2003, 10:27 AM
meh, chemist prob wont make its way in since you have item syntheses..

Apocalypse
08-18-2003, 10:50 AM
Time mage would be really cool. i personally dont think that chocobo knights would be good because anyone can be on a chocobo and even tho chocobo knights would probably have things like when on chocobo attack X2 or something, it wouldnt be worth it, because the coolest part about chocobo knight is that they ride chocobos, and anyone can do that.well thats my opinion. :)

Keftenk
08-18-2003, 03:57 PM
time mage WOULD be cool, but then again...almost worthless due to the amount of time spells whm/rdm/blm have...

Azrael deFenris
08-18-2003, 05:55 PM
Blue Mage would be cool... just because I like the color blue (but don't like red... but love Red Mages). But honestly it would be hard to make it work. Blue Mages (correct me if I'm wrong) copied the abilities of enemies. In this game that would basically make them strong Red Mages. I mean, I am in beta and only level 15, but the enemies I fight cast spells like Banish, Paralyze, Dia, Blind, etc. Those are the same spells that normal characters (BLK, WHM, and RDM) all use. So basically, they would get the same spells as all three classes.

I think Geomancer would be tight. But it also reminds me of a Red Mage, but w/ purely elemental abilities. They could be like bards where their abilities don't take any MP, and where their ability changes depending on the terrain they are standing on (like in FFT).

Chemist would be a bit useless, IMO.

Time Mage would be useless, too. All their spells are owned by BLK, WHM, and/or RDM.

Dancer would not work because i believe Bards get enfeebling type songs, which is what Dancers would be using.

I dunno... I can't think of a new class. Besides, I already have enough trouble choosing out of the ones we got.

Keftenk
08-18-2003, 06:27 PM
Azrael, obviously you dont know how a Blue Mage works...it doesn't essentially COPY the skill used. Lemme explain...



Each monster in FFXI has a 'special attack', actually some have several, ya ever notice when some monsters charge up an attack, take Goblin Bomb for instance? Thats a special attack, now what a Blue Mage does, is learn THOSE spells. Spells like Dia, Banish, Paralyze, etc. are already aligned to Whm, Blm, and Rdm. Blue Mage is a completley different magic type. Usually Blue Mages need to be in the battle that the Blue Magic is casted or must be dealt it at least. The only problem it would create in FFXI is that...there are a SHIT LOAD of special attacks, but then again...there were in FF6 ~~;

Yet, thats how Blue Mages work. Goblin uses Gob Bomb on you, you might successfully learn that skill then for future use. Thats how it works.




Dancers could work, Bards dont have that much enfeebling songs, besides Dancers are primarly focused on offensive skills, with some defensive. They probably could work in FFXI.

Maxim
08-18-2003, 06:49 PM
I must be the only person that doesn't see Blue Mage happening, but I'm not a person with a lot of imagination like others. I mean, really, when you think about it a lot of the monster's special abilities are all the same -- they do lots of damage. You can name the rabbit's special kick abiliy "Hurt" and then the bird's gust attack "Hurt More" and it won't make a difference. Basically you'll end up using the abilities that do the most damage. Of course there are non-offensive abilities as well, but if it's like the crab's scissor guard ability or the crawler's cocoon ability then you'll just end up with a Blue Mage/Warrior combo since they'll become a second PLD. Meh.

Keftenk
08-18-2003, 06:54 PM
hmmm...

...wouldnt the birds gust attack be wind based, dealing more dmg to earth element creatures...High Kick or whatever the damn Rarab does would then be...like...neutral...meh...

Blue Mage = spells that are weaker that cost less ^^

thats what they have been in the past FF's, but then they have those exceptional few spells that are just...godly..and i would assume you would be able to get some spells like the 'Ancient' magics in FFXI for the blue mage...a lot could happen in a next expansion that could make this job very viable

Idealist
08-18-2003, 07:05 PM
The way I see a Blue Mage being able to function in a balanced manner is like this: Blue magic is broken into several ability levels. 1-10, or something like that. A weak monster ability would be a level 1 Blue Magic, a very strong ability would be level 10. And each level would have a timer attached to it. Like, a level 1 ability might have a 1 minute timer, a level 2 ability 3 minutes, and a level 10 ability might be 2 hours.

Just to clarify, let's say you have two level 2 abilities, and 2 level 1 abilities. You use a level 2 ability, and now you have to wait 3 minutes to use that ability again, or the other level 2 ability. But you can use a level 1 ability; and then a minute after you use that level 1 ability, you could use another level 1 ability.

Hopefully that makes sense...

Keftenk
08-18-2003, 07:18 PM
just one thing...how that wouldnt work since Blue Mages consume MP ~~; and attaching a MP value to those abilitise would then just make the Blue Mage completley worthless because of refresh times ~~;

quigebo
08-18-2003, 09:19 PM
squire..knight..archer..monk..thief..geomancer..la ncer..dancer..chemist..piest..wizard..oracle..time mage..mediator..summoner..bard..samurai..ninja..ca lculator..mime................these are all the jobs i can think of from final fantasy tactics...so whatever classes that are already on FFXI, look at the jobs that arent, those can possibly be future jobs...but in my opinion, i would say future jobs would only be mime,geomancer,dancer,and blue magik.

Kilgraw
08-18-2003, 09:42 PM
I would like to see a dancer class that can perform special combination spells when used in conjunction with the bard class.

Nico Silius
08-18-2003, 10:04 PM
Jobs I would like to see, as well as abilities.

Chemist: A psudeo long range attacker with a lot of healing/buffing thrown in. Expensive to use.

Best With Guns, decent with throwing items.

Passive Abilities:
---------------------
1.5x Effect: Lvl 1: Items used in combat are 1 1/2 times as effective
Max Agi Up: Lvl 10: Maximum Agility Increases
Extra Space: Lvl 20: Inventory can now store 55 Items
Fast Pitch: Lvl 30: Speed of Item Toss improves
Extra Space: Lvl 45: Inventory can now store 60 Items
Max Agi Up: Lvl 55: Maximum Agility Increases
Extra Space: Lvl 60: Inventory can now store 65 Items

Active Abilities:
-------------------
Super-Charge: Lvl 1: Interval 2:00:00: Duration N/A: The next item you throw will be super-effective***
Mix: Lvl 5: Interval 0:01:00: Duration 1 Use: Allows you to mix reagents**
All-Or-Nothing: Lvl 30: Interval 0:15:00: Duration N/A: The next item you throw will have a random, super-effective effect.****

Explanation:
----------------

Keep in mind the chemist can already use and throw all items that can be normally used on a player, and that already exist in-game. Reagents can be stack up to 99, but items you mix could only be stacked to what they normally can in FFXI (12?).

Armor would be light with a bit of medium. Also, stats would be somewhat similar to a Ranger, but the stats would be less except in the case of Agility, which would be fairly comparable.

* Item Toss: Lets you throw items to foes and allies, as long as they are within a certain range (Not stupidly long, but far enough for any normal battle.)

** Mix: By mixing reagents you can create various powerful items, some that can only be obtained by the Chemist job.


Geomancer: Another mage class. A bit sturdier than the traditional mage, at least in terms of vitality. However, it still won't last as long as any fighter/semi-fighter.

Best with one-handed staffs, decent with axes.

Passive Abilities:
---------------------
Elemental Seal: Lvl 20: The duration of New Earth lasts 2:00.
Earth's Might: Lvl 35: The area of effect for New Earth increases.
Elemental Seal: Lvl 45: The duration of New Earth lasts 3:00.
Elemental Seal: Lvl 65: The duration of New Earth lasts 4:00.

Active Abilities:
-------------------
Titan Rage: Lvl 1: Interval 2:00:00: Duration 5:00: All Geomancy spells act as if they were used with the appropriate element, on the appropriate day.*
New Earth: Lvl 1: Interval 00:3:00: Duration 0:01:30: Changes the element of the earth.**

Explaination:
----------------
The geomancer has quite a few elemental attack and healing spells. Spells are fairly weak, but gain power when used during the appropriate day, or when the earths element matchs the spells element. All spells have zero delay to cast, but take a matter of seconds before the spell takes effect. Untill the spell has taken effect, another geomancy spell cannot be cast. Also, each spell has the chance of inflicting a status effect.

*: In doesn't matter if you cast a water spell during the day of fire on a patch of dirt - the spell will act as if it's cast during optimal conditions.

**: This changes a small area on the ground to a certain element for the duration of New Earth. You can change water to lava, lava to grass, grass to dirt... whatever you want. Say your in a river and you want to cast a wind based spell? change the ground to dirt so you get a bonus to power. Fairly self explainitory.

Blue Mage: A hybrid mage/fighter. The spells it gains are generally weaker than the black or white mage, but they are cast faster and are very much unique.

Good with Dagger, good with Grapple

Passive Abilities:
---------------------
Scan: Lvl 1: Tells if the enemy can teach blue magic when checking it.
Max Def Up: Lvl 10: Increases Max Defense
Memory Plus: Lvl 25: Has a higher chance of gaining new blue magic
Memory Plus: Lvl 45: Has a higher chance of gaining new blue magic

Active Abilities:
-------------------
Enemy X: Lvl 1: Interval 2:00:00: Duration 1 Use: The next Blue Magic cast costs twice as much but has 2 1/2 times as much effect.

Explaination:
----------------
Some enemies special attacks can be learned as Blue Magic. This can later be recast by the blue mage for a cost of Mp if they are lucky enough to have learned the ability. The magic has a small chance of being learned when the foe uses a special attack on the Blue Mage.

Gamber: I mostly threw this in for fun. I was thinking if there were four classes in the next expansion, there should be a couple of mages, hybrid and a fighter, seeing as the last time there was a mage and a hybrid (Ninja, IMO) and 2 fighters.

Best with 1 handed sword, good with throwing, dagger, guns.

Passive Abilities:
---------------------
Max Str Up: Lvl 5: Maximum Strength increases
Max Hp Up: Lvl 15: Maximum Hit Points increase
Max Agi Up: Lvl 25: Maximum Agility increases
Lady Luck: Lvl 30: More likely to do critical hits
Max Def Up: Lvl 45: Maximum Defense increases
Max Dex Up: Lvl 55: Maximum Dexterity increases
Lady Luck: Lvl 60: More likeyl to do critical hits

Active Abilitys:
------------------
Ultimate Gamble: Lvl 1: Interval 2:00:00: Duration 1 Use: Either die, or regain all Hp/Mp, and have Protect, Haste, Shell, and Blink Cast on you. (Note: If you do die due to Ultimate Gamble, you still lose Xp, though only 1/2 as much.)

Place Your Bets: Lvl 20: Interval 0:02:00: Duration 2 minutes: A 12 sided die is rolled. Depending on how it lands, you can get either a -.6,-.5,-.4... ect. handicap to your attack for that period of time, or a + .6,+.5,+.4 bonus to your attack for that period of time.

Rigged Game: Lvl 35: Interval: 0:30:00: Duration 1 Use: A coin is flipped. If it's heads, you gain a small bonus (hp, positive status, ect.) If it's tails, the opponent gets a small negitive (loses hp, negative status)

Explaination:
----------------
I think gamblers, if nothing else, would be fun to play. Fast, and decently strong, they make better than average melee fighters. However, they are more likely to do critical hits, and have randomness in the active abilities Place Your Bets (which is a 50% chance to either do more damage, in which case you attack, or do less damage, in which case you use items, act as a meat shield, ect.*Not that you have to, but it'd be the bright thing to do.). Also, Rigged Game is something that is always worth using.


Anyway, I hoped somebody will enjoy the work I put into making four new classes for Square Enix. An if I have some sort of grevious error, be sure to point it out.

Azrael deFenris
08-19-2003, 11:50 AM
I stand corrected on Blue Mage.

And maybe w/ a Chemist they could use common drop items as heals. Kinda like Galkans can consume things like Honey or Hare Meat, Chemists could use those items on other people.

Tidane
08-20-2003, 10:25 AM
Wow...this went farther than I expected. I think a Blue Mage should've been in the game from expansion 1, as an advanced job. They would have to balence it out, so its not insanley strong, but not super weak.


My Geomance in FFT was my second best attacker. ;)

Keftenk
08-20-2003, 12:31 PM
mm...gambler, i have actually thought of that job before...just...i dont really see it fitting in with FFXI history/style/etc...yet its Square, they are geniouses, they could think of something. It would be nice using Gil Throw in FFXI...even tho...it...would...be nutz to throw Gil out into battle to kill something since Gil is sooo precious, lol.



Oh, and again. CHEMIST WILL NOT WORK...item sythesize is in the game already, thats basically what Chemists do..

Chaos Kikaizum
08-20-2003, 12:54 PM
I'd like to see a job whos make up revolves around dual wielding 2 swords, and maybe some race specific jobs, that would be neat. And as for the Geomancer, from what I've read about the abilities that job could have, it seem like a good job to add.

Tidane
08-20-2003, 04:16 PM
And from earlier, I believe someone was bashing just having a "Knight" because of Dark Knight, Warrior, and Paladin. I think a Knight should be more like a warrior, but A+ with 2-handed sword. Stats should be close enough, so depending on sub, it could make a decent anything.

Maxim
08-20-2003, 04:55 PM
They can't have Knights, though, since it already exists. In Japanese, Paladin is actually called "ƒiƒCƒg" (naito). The translation from Japanese to English isn't the most smoothest since the Japanese version is actually an English word to begin with.

Keftenk
08-20-2003, 05:17 PM
Originally posted by Chaos Kikaizum
I'd like to see a job whos make up revolves around dual wielding 2 swords, and maybe some race specific jobs, that would be neat. And as for the Geomancer, from what I've read about the abilities that job could have, it seem like a good job to add.


..err...revolves around dual wielding 2 swords? do you not follow ffxi at all? the Ninja revolves around that ~~; Also, if they add race specific jobs then the game will start to cramp up. Race specific jobs make the environment less enjoyable, just like EQ ~~; It seems just by thinking it you wouldnt believe me, but honestly...it does ;P

Nico Silius
08-20-2003, 11:20 PM
I always thought that if they added Chemist there would be several items they could make that an Alchemist or a Baker could not. Also, I'd have it so only if you chose Chemist as the main class could you toss items. Basically, it's just an alternative on white mage, as I think it would be nice to have another healer in the game (although using bullets ANd items would become very, very costly.) Plus, maxing uber-strong super items would be neat. Having a powerful attack, status, or healing spell in a pinch would be some nice diversity as well.

Tidane
08-21-2003, 08:34 AM
They can call is something else then. There isn't any class you can use 2handed swords in and have fun, if you like PTing. A knight-type class could work. :spin:

Keftenk
08-21-2003, 08:37 AM
they already have knight type classes...they dont need more ><

Chaos Kikaizum
08-21-2003, 12:53 PM
The Ninja job doesn't revolve around using two 1h weapons, that's just a little bonus they have. The Ninjas in FFXI seem to be based more on their Ninjitsu skills. What I meant though was a class whos abilties/skills have something to do with using 2 swords, such as the job idea I came up with in Tazirai's post about made up jobs. And I don't know about the race specific jobs, I've never played EQ, but it was just an idea, same as my dual swordsman.

zorrah
08-21-2003, 01:26 PM
Well, does the ninja get any bonuses above and beyond the obvious 2 hits/round for having 2 swords? The Diablo 2 barbarian does. That the kind of class you're shooting for?

Chaos Kikaizum
08-21-2003, 01:45 PM
Well yeah, kinda. Maybe the job could have something like "Increased Attack Speed While Dual Wielding" or maybe "Increase Hit Rate While Dual Wielding." Or, for example, a DRK has the Darkness skill and a WAR has taunt, well the Dual Swordsman job could have abilities like those except to benefit the use of 2 weapons. Like I said in my previous post, I made up a job in Tazirai's thread about made up jobs, check it out to see what I mean.

Keftenk
08-21-2003, 07:01 PM
Chaos, you obviously don't play past FF's. "The Ninja job doesn't revolve around using two 1h weapons, that's just a little bonus they have."

An added bonsu huh? Well ANY class with dual wield is an ADDED BONUS. Although, first and foremost...Final Fantasy, the Ninja in that DID not have dual wield, but phht...it was the first FF. Final Fantasy III, did the Ninja have dual wield? Yup. Final Fantasy IV, Edge was the base Ninja in that game, did he have dual wield? Yes. (breaths) Final Fantasy V, the Ninja in that game, did it have dual wield. Yes. Final Fantasy VI, did Shadow have dual wield? Shockingly Shadow wasn't the dual wielder, it was Sabin. You could only make Shadow and other hit 2-8 times ;P Final Fantasy VII didn't really have a base Ninja, Yuffie was the closest, but she seems more Thief then Ninja. Final Fantasy VIII is just like VII, no base Ninja. Final Fantasy IX's Ninja was sorta a blend. Amarant was part Monk/Ninja since he had the Chakra with Claws/Throw ability. Couldn't really judge that. Final Fantasy X didn't have a base Ninja either. Final Fantasy Tactics, the Ninja have dual wield? Yes.

Now, how can you say that Ninja's don't revolve around dual wield? Thats a horrible thing to say since it is a complete false statement. Ugh...idiots like you, ah well..unfourtunetly I have to play with people like you, I suppose it will just be a eternal curse that 'godly gamers' like myself (haha!) have to face...ah well...rofl...anyways....lol

Xavz
08-21-2003, 07:35 PM
Keftenk, just to point this out, but this forum is not to talk about past Final Fantasies, but to talk about Final Fantasy XI , and in FFXI, dual wield isn't really all that effective because in addition to adding your attack power together, it also adds the delay together, so I'd say Ninjitsu is really much more important to the Ninja job than dual wield.

Keftenk
08-21-2003, 07:52 PM
Xarv...keep in mind what this forum thread is.."Future Jobs"...now think of where Square put the jobs they have in the game in the first place? Other games? Past FFs? oh...thats right, past FFs. Everything leads back to them for this games Job System. Yet, I am just stating...as FF God and what not (rofl)...Square isn't going to go out and create a class just for FFXI, they will take it from past history in other games. My last post was just to simply point out that Ninja's ARE based around dual wield.

Yet, i believe the Ninja dilema wasn't on 'which skill is more important to the Ninja', but of a class that revolves around dual wield. Granted, the Ninja has Ninjistu and thats its prime skill, but it doesn't mean it doesnt revolve aruond dual wield.

Note: Progressing levels further and further will shorten delay times with dual wield. So, having passive abilities that increase it aren't necessary. It is almost invisble that you could see how Ninja is the dual wielding base job. Ah well.

yohoho
08-21-2003, 08:28 PM
first off... i think keftenk you are something of an ass lol =P
but on topic what do you think of some kinda shapeshifting job?

Nameless
08-21-2003, 10:11 PM
Why do these topics get so many posts? The last one that was posted late may or early june had a good number of posts just like this.

Maxim
08-21-2003, 10:19 PM
It's because this is the type of topic that everybody can input their opinion on, and humans (at least the ones that frequent forums) naturally like to express themselves. :)

Nameless
08-22-2003, 12:27 AM
That probably wasn't a joke but I found it funny, thanks :D. It also seems people don't think alike, a good human analysis :spin:.

Keftenk
08-22-2003, 07:13 AM
Originally posted by yohoho
first off... i think keftenk you are something of an ass lol =P
but on topic what do you think of some kinda shapeshifting job?


rofl...Yohoho...i know im an ass...but im a correct ass, rofl...err yah ~~;

about the Shapeshifting job...they have something close to it that would work, which would be the Mime. Of course you won't be able to select the abilities ya want to use since Mime's just attack from a previous attacker, but essentially thats what the Mime(Shapeshifter) would do...cept...the whole...ummm..Shapeshifting thing ~~;

Tidane
08-22-2003, 02:39 PM
Gogo! Mime. I think the first thing to do would be look at jobs that seem underused and underpowered, and even that out. Then add something like a Smelder or something...he can take any item, and Mix it, like Rikku's overdrive thingy. Why...? I dono...seemed good at one joint. :spin:

Chaos Kikaizum
08-25-2003, 02:19 PM
Well you are correct about one thing Keftnek, I haven't played all the FF games, only Tactics and 7 and up, not FFXI though. But I don't see how you can tell what character has what job unless they say it, you can only assume what job they have, not inlcuding Tactics and FFXI. But I no longer care for you don't seem to understand what I mean.

Bishop
08-26-2003, 01:47 AM
I think drk is ffxi exclusive. In the past, drks are just kinda known as dragoons. I could be wrong though. I've played all the ffs other than #3, but it's been so long since I've played them.

Azrael deFenris
08-26-2003, 02:01 AM
Naww, in FF2/4(JP) the main character, Cecil, starts out as a Dark Knight. His friend, Kain, is the DRagoon. Cecil becomes a Paladin later in the game, though.

yohoho
08-26-2003, 11:05 PM
by shapeshifting i mean like vincents limit break from ff7... having exclusive attacks while shifted, something like that

Keftenk
08-27-2003, 05:21 AM
yah...no that wont happen...in ffxi...ever ~~;

zippidydippidy
08-27-2003, 01:52 PM
maybe a magic caster that focus's on speed, magic casting(duuh!!) and its main weapon would be daggers. alright, now think back all the way to when tactics was out they called it yin-yang magic. now a magic caster who uses daggers casts magic at lightening speed and all of its spells would be status affecting spells. w'ell call him a oracle(dunno why, all i can think of right now tell me if u think of a better name) now just because he has daggers doesnt mean he'll be a close up fighter type he'll still be focused on magic just he'll be able to use nice renkie's if he has the time


passive abilities:
lvl 1----magic casting time shortened
lvl 15---- fast mp recovery
lvl 25----casting time shortened
lvl 30---- mp use reduction(spells use less mp)

active abilities
lvl 1----2:00:00----continual magic(casting time gone)-lasts for :00:30
lvl 20---10:00----mp pool(unlimited mp)-lasts for i minute(i think, might be wrong)

ya, i know he sounds like a god that everyone bows down to but i thought this would make a nice addition to all magic users including all u mithran casters(and besides if square for whatever reason chooses to have a job like this they could always dumb it down a bit)

tell me what u think

Keftenk
08-27-2003, 01:54 PM
reason why the oracle wouldnt be a made job, is whm,blm, and rdm all have the Oracle enfeebling magic spells...

Rodin
08-27-2003, 07:31 PM
I would like to see the Blue Mage added.

I think that Beastmaster was added in lieu of a Blue Mage, blue mages can learn enemy skills, and BST can use the special attacks of the monsters they tame, so i think that theres technically already a blue mage in the game.

Azrael deFenris
08-28-2003, 01:56 AM
Originally posted by zippidydippidy
maybe a magic caster that focus's on speed, magic casting(duuh!!) and its main weapon would be daggers. alright, now think back all the way to when tactics was out they called it yin-yang magic. now a magic caster who uses daggers casts magic at lightening speed and all of its spells would be status affecting spells. w'ell call him a oracle(dunno why, all i can think of right now tell me if u think of a better name) now just because he has daggers doesnt mean he'll be a close up fighter type he'll still be focused on magic just he'll be able to use nice renkie's if he has the time


passive abilities:
lvl 1----magic casting time shortened
lvl 15---- fast mp recovery
lvl 25----casting time shortened
lvl 30---- mp use reduction(spells use less mp)

active abilities
lvl 1----2:00:00----continual magic(casting time gone)-lasts for :00:30
lvl 20---10:00----mp pool(unlimited mp)-lasts for i minute(i think, might be wrong)

ya, i know he sounds like a god that everyone bows down to but i thought this would make a nice addition to all magic users including all u mithran casters(and besides if square for whatever reason chooses to have a job like this they could always dumb it down a bit)

tell me what u think

Uh, that's basically a Red Mage...

Aderholt43
08-28-2003, 08:55 PM
Oracles and Time Mages would be nice there arent enuff caster types.Skills would be just like they were in Tactics.

Seymour
08-29-2003, 04:07 PM
I think a blue mage would be the most appropriate/best/most fun adv job for the next expansion pack. Learning the abilities would probably only work depending on your level and the monsters level. Like if the monster is below your level then you can learn its abilities. But if they monster takes about 6 people your level to kill it, then there is little to no chance of learning it. Probably a good way of making it so the class wouldn?ft get too powerful too early. Plus all those cool abilities sound fun as well. This game sadly lacks mages. Don't you think it's a little strange that a mage gets 10 pt invites/hour but any other front line job has to wait 4-5 hours if they don't make the PTs themselves? This is obviously a mistake that SE needs to address and fix. I believe that the next expansion pack is primarily going to have nothing but mage jobs and maybe 1 front line job for kicks.

Oh, and the race specific jobs are a big NO NO. Let's do a little math here and think about this. There are about 20 servers right? I?fd estimate each server has about 8,000 active players on it. So about 160,000 people play ffxi in JAPAN. Let?fs just ?gpretend?h that they haven?ft released the first expansion pack yet and there were still only the original 11 jobs in the game. Ok, now they release the expansion pack and the Dragoon is Elvaan only. If there are now 15 jobs, there is a 1/15 chance that the Dragoon is someone?fs favorite job in all the Final Fantasies. So that?fs about 10,700 people. There are 5 races in the game so only 1/5 of the 10,700 people can play their favorite job. That is about 8,000 people who are going to be very pissed off; practically a whole server.

Ok, I?fm done ^^/

IleDeusMorpheus
08-31-2003, 11:17 PM
Originally posted by Tidane
Then add something like a Smelder or something...he can take any item, and Mix it, like Rikku's overdrive thingy.

What you're thinking of is a Chemist ... which in my opinion is neither impossible nor useless, but, quite the contrary, something I would dabble in that probably deserves to be added.

But what would really be awesome is ... Calculator!

Yeah, I know it's ripped straight outta FFT, but the concept is doable. The only problems would be a) in a real-time battle you'll have to be a TOTAL math whiz to calculate quickly enough (which, I suppose, is the point of the job, i.e. if your real-life math skills suck, Calc is not a job for you) and b) balancing the job so you can't smite large groups of foes with death in a single move.

Calculation might be based on stuff like distance, relative speeds, damage dealt, etc., ... for instance, any party member or targeted enemy that deals damage in a perfect square, perfect cube, or prime number could be targeted with a calculated spell ... or possibly also if the number of hits the monster sustains and the number of attacks the monster makes are in a ratio of a perfect square, perfect cube, prime, or multiple of 3, you could calculate a spell on it ... if the number of hits in a WS combo is a perfect square or prime number, you can calculate on allies or the targeted enemy ... perhaps calculation of spells within a certain radius, or something involving pi ...

The possibilities for math skills, while hard to come up with (I spent 30 minutes thinking these few up ...), are as endless as the study of math itself. With good math skills and some well-thought-out macros for quick input of calculation commands, this class could become an integral part of parties. I think Calculator would have enormous potential as a job in FFXI.

tomc1988t
08-31-2003, 11:24 PM
they have chemist in FFXI..its a guild..but it worx the same ;\

Awntawn
09-01-2003, 02:51 AM
Calculator would be cool except for one minor problem. Well, maybe not minor. It's called lag. Besides, other PT's will be chaining 200+ exp monsters while you're sitting there doing math problems. Might as well just do homework and not play :rolleyes:

Coinspinner
09-01-2003, 06:36 AM
Originally posted by tomc1988t
they have chemist in FFXI..its a guild..but it worx the same ;\

What people want is a chemist that can mix potions in the midst of battle. The items used could be stackable up to (some high number), and the item would be used immediatly upon being mixed. Square could just say that the mixtures are volatile and wouldn't last long in a backpack.

Keftenk
09-01-2003, 07:00 AM
Originally posted by Coinspinner


What people want is a chemist that can mix potions in the midst of battle. The items used could be stackable up to (some high number), and the item would be used immediatly upon being mixed. Square could just say that the mixtures are volatile and wouldn't last long in a backpack.


a chemist that can mix in the midst of battles...mm...yup, they can do that now in ffxi, just disengage, but you are still in the battle...an item that would be used immediatly...mm...well, it would go to ya item slot, just click and use, thats the only draw back...heh

Necron56
09-02-2003, 01:11 AM
green mage (nonformal)
In all fact it's just a name for necromancer :biggrin: they'd wear strictly long draping robe's perhaps a hood or two....maybe a skull for AF armor? and use scythe's as their main weapon...two handed or two short scythes (I froget the name but I'm positive someone knows what i'm talking about.)..and I think these would be use the most used because of the great speed incease in swings :biggrin: they'd be mainly a summon...bringing corpses of dead monsters back to life to serve as their guardian until it's struckind own and they seek out another with a bit of mage for their status spells...and justt he tinyest tank for their scythe to defend themself in froced melee..a.k.a scythe fighting.....they use mainly status one or two dmg spell's but mainly status change....and their big abilty...reviving a nearby corpse...(only a dead monster within their lvl range) so they'd be vulture of sort's seeking out a solo who's taking down a beast...until they gain enought in their scythe fighting to finish off their own enimies to summon


passive abilities:
lvl 1----temporarey boost of posion spells & scythe speed increase
lvl 15---- tame certain lvl corpses to serve as a guardian
lvl 25----tame higher lvl corpses to serve caster
lvl 30---- summon yet an even higher lvl corpse

active abilities
lvl 1----2:00:00----summon a deadly golem formed from all nearby corpses...mangled flesh and bones of all types joining to serve the caster
lvl 20---10:00----a double cast any green mage spell

Keftenk
09-02-2003, 12:28 PM
meh...since there is no necromancy like classes in any ff ever..doubt it would be made, besides the skilsl sorta...suck since most jobs can do it already ~~; the taming and what not..

Necron56
09-02-2003, 05:11 PM
*covers ears* LALALALALALALAL shut up.... :(

Keftenk
09-02-2003, 06:23 PM
rofl ~~;

ZERO
09-09-2003, 09:28 PM
in the last FFXI beta upgrade several new files were implemented. they install too quickly to be seen easily, but I did notice the name of one... Dancer.

the file was called "Dancer"...

interesting, no?

Keftenk
09-10-2003, 04:09 AM
ummm...no

i just did a search in my POL folder, my entire cpu for the matter...no file with the name Dancer

Coinspinner
09-10-2003, 05:03 AM
Originally posted by Keftenk



a chemist that can mix in the midst of battles...mm...yup, they can do that now in ffxi, just disengage, but you are still in the battle...an item that would be used immediatly...mm...well, it would go to ya item slot, just click and use, thats the only draw back...heh

That only satisfies if the items can be made quickly, used on others, used on mobs, and have effects besides healing. I'm thinkin' Dark Elixer, Shadow Flare and Samson's Might here, not Ether Dry and Tonic 2.

Summoners are sorta green... their AF armor anyhow... and they're mages.

lastcorona
09-13-2003, 01:15 PM
Why not be able to play as a moogle? That'd be cool, he dances or summons his friends to bum rush the enemy....LOL

BALD TARU TARU
09-15-2003, 03:37 AM
they should have a job as a pimp where you control other girls and make money and you get speical combo #5 bitch slap move

Cloud Tiamat
01-18-2004, 10:23 AM
Geomancer
Blue Mage
Alchemist

Trev
01-18-2004, 03:18 PM
I wanna see the gunner from FFTA.

fenrirknight
01-21-2004, 10:11 AM
Ok in my opinion Geomancer is the most likely one to be added.

Blue Mage would be kind of tricky to add, but I think if they did some tweaking they could definitely do it, and because of popular demand I think they should. Blue Magic, as in other games, is quite different from other types of magic. Take FF9 for example. All of the direct damage abilities have some sort of quirk to them -- depends on how many frogs you've catched, how much HP you have, etc. There's the level dependent spells -- level 5 death, for example. A lot of the abilities also had to do with inflicting status effects. If they did blue mage, they'd also probably have to alter monsters' abilities... give them new ones or rename them.

One job that I think would be cool, and I don't think anyone's mentioned it yet, is SAGE. (An example of a Sage is Tellah from FF4). It would be similar to Red Mage, but without the combat skills. It would learn spells sooner than a RDM, in fact perhaps at the same time as a WHM or BLM. The advantage to it would be to have both white and black magic like a WHM/BLM or BLM/WHM, but then being able to have another subjob, like SMN or something.

Finally, Time Mage MIGHT be possible. Even though there are already spells like slow, haste, bind, etc. a Time Mage might learn these earlier. I think it could have a lot of status-modifying spells -- by increasing time they could increase movement speed, attack speed, dodge rate, casting time, etc. I have sometimes heard Time Mage refered to as Cosmic Mage because they manipulate the cosmos (time and space) rather than the elements. I think if they made a Time Mage, it would be similar to the Red Mage in terms of equipment, though we'll have to see (if it happens).

LillithNura
01-22-2004, 03:32 AM
.........silly humans........anyway the only jobs you will see are past FF jobs from FF5 or FFT, Square said themselfs that FFXI is only 20% finished, and that is with the first expansion, so there will be many more expansions with most likely 2-3 new jobs per expansion :p so just sit back and hope :)

Kiyosuki
01-23-2004, 02:43 AM
As people said before, Chemist isn't impossible I think. Ofcourse synthesizing is there, but what I think people mean is a more battle direct idea. Similar to how Rikku can mix items together mid battle. But instead of synthesizing regularly the Chemist could use special abilities to make items only they can create for combat use and other such things. Two separate things, its not hard to imagine really.


This is kind of a shot in the dark, but maybe class upgrades like one person pointed out? Like how the classes in the original Final Fantasy were able to go a step up? To give further variety, each existing job would have two paths they could take. When you go down one you'd be set so its something you'd have to decide on. But each one would change your character slightly, and give them abilities they could only get with that upgrade choice. Either of the upgrade choices focuses more on one of two major aspects of the job?

Like for instance.
Warrior can become either Gladiator or Fighter. Fighter would focus more on the Offensive side of the class, while Gladiator focuses more on the defensive side?
There's a lot that could be done with that idea.

White Mage: Can upgrade to either Bishop which focuses on Defense enchancing, or White Wizard, which focuses on actual healing more.

Ninja: Assassin, which focuses more on the physical aspect of the job and physical and elemental defense lowering to a much greater level, and better duel wield and damage dealing ability. Or Master Ninja, which focuses more on Ninjutsu and improved use of it.

Ranger: Archer, focuses on the skills of the bow more. Or Gunner, guess. :D

Thief: Treasure Hunter, focuses on the Fighting aspect of the class more (I do this only as a homage to Locke. :D) Or Master Thief, focuses more on the passive abilities like Treasure Hunter(the ability) And steal.

Red Mage: Red Wizard, which focuses on status enchancing ability. Or Time Mage, which focuses more on effect abilities and offensive enfeebles.

Paladin: Holy Knight, higher magical potential and possibly new hate gaining spells to enchance defense/attack slightly?
Or some kind of White Knight, High Paladin, or something, that focuses more on the Paladin's physical aspects of defense and attack. Make it look like Aldo, or the Paladins in FFTA. :D

Dark Knight: Temple Knight, focuses on physical etc. I can't think of a second job but something could be made. ^^; Maybe...SOLDIER? (don't shoot me please)

Samurai: Ronin, focuses on TP gain and faster strike slightly. Nari-Bushi maybe? Spear specialized Samurai? This one's another tough one.

Summoner: High Summoner, you get the Summons already available plus only certain ones that only the High Smn can use. Or Caller. Similar to High Summoner in that it has all the available Summons, but can use Summons which the High summoner can't use, and vise versa.


I won't bore you with anymore details. :D Its kind of crazy but it would solve the problem of some classes having abilities already (Like how Red Mage basically has Time Mage abilities a bit Although it could still work) And it would have enormous gameplay variety. You could do a quest to upgrade your class to one or the other, or you could choose to stay as you are and keep leveling like that. There'd be a ton more variety of classes out there and people could go with what upgrade (or not)they want to suit what they want more. You wouldn't start all over again as a new class, you'd just have a greater focus on one of your attributes more than the other now.

While I'm at it, there'd ofcourse have to be AF for them too. AF II perhaps? :D Maybe its a little too much gameplay..

Kyuss Wren
01-24-2004, 09:27 AM
Why not the Traveller class from FFV?

OnionWarrior
01-24-2004, 09:54 AM
correction maxim: there were two dark knight characters in ff history. cecil in ff4 before he became a paladin, and gafgarion in final fantasy tactics. :P

Legend ONE
01-25-2004, 10:06 AM
An Assassin job would be interesting.