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View Full Version : What is Monks most powerful WS/Weapon/Ablity and magic????


hiro
08-08-2003, 10:12 AM
(Topic)

Post here if you know the answer to all 4 questions.

Youko
08-08-2003, 10:35 AM
I'm not positive so if I'm wrong someone feel free to correct me.

WS: Rangenki (sp?)
Weapon: Claws
Ability : Probably Kick (who wouldnt want to hit 3 times for one turn?)
Magic: I didn't think they had magic, but if you want to classify Chakra as it you could.:spin:

Valius
08-08-2003, 10:50 AM
Umm ok, monks best WS is the last one you get at grapple skill of 225 or so? Cant remember the name. But before that Random Blow is da bomb, five hits. Good weapons always change, you can use claws or bagnahks or Knuckle type weapons really well. But man you gotta be rich or have plenty of time to find them. Best ability is yeah Kick it may add an extra attack, also include counter with that and if you sub war and do a double attack that 4 on a row! Their HP boost is awesome, umm also thier ability to raise dodge, focus and stuff. And they have one of the best 2 hour abilities that basically takes away any pause inbetween attacks. Chakura rules too, now its been changed to once every five mins so its a life saver now since it gets rid of poison and the like. and no magic sorry.....

Man listen to me ramble, monks rule man:thumbsup:

Youko
08-08-2003, 10:52 AM
Rangenki = Random Blow :p

Valius
08-08-2003, 01:31 PM
ahhhhhhhh..... i see. I was not aware of that, still rules though:spin:

hiro
08-10-2003, 11:45 AM
Thanks alot guys.

DJplaeskool
08-10-2003, 12:31 PM
WS:

The best available MNK WS is the Souryuukyaku (Double Dragon Kick) which is the 225 skill. the damage ranges, but I've done over 600+ damage with it unbuffed (no beserk, tameru, etc). Kuumei and rangeki are also good, it's more reliable than Souryukyaku, but the dmg max isn't as good. I'm sure they'll both be drawved by the 275 Dream Asura (8-hit combo) once the cap is raised.

Weapon:

"Spartan Sestas"
Reward from lv60 Giddeus BCNM.
D+20, Delay+120

"Cross Counter"
Dropped by the "Western Shadow" NM in FeiYin
D+19, Delay+96, Hit+3, Evasion-10

Ability:

Hundred Punches is kind of a given, because MNK will be the primary damage dealer in many speical BCNM/mission/quest battles because of this ability. Personally, I'm a big fan of Chakra because ever since the time limit was reduced to 5 minutes, I can become much more independent of healers for minor cures and heals for blind and poison. Also, with AF armor, chakra amount is increased to VITx3, as opposed to VITx2, so it's like getting an automatic Cure3 every 5 minutes...
Kick is cool...it counts as an unequipped attack, so it does about 60-75% of armed damage. It also counts as a TP gaining attack, so it's a very welcome addition.

Magic:

MNKs don't get magic...
sorry...

Deli
11-17-2003, 12:19 AM
Its fireball is powerful

UnnamedGalka
11-20-2003, 07:55 AM
This is a little OT, but...

DJ, I looked at your sig...wow, you have an amazing character. How long have you been playing?

Also, what's your opinion on the Tropical Punches +1? If I remember correctly, their stats are: +1 DMG, +0 DLY, +12 ACC. At AH, they sell for ~100K. Are these grapples worth that kind of money?

Unrealistic
11-22-2003, 07:00 AM
Guys, any idea where I can find a WS list for All tank classes? I've been trying to find one for a DK + Thief + MNK and Warrior, but no luck.

Can someone please help me out?

I'd really appreciate it o.O

Kei
12-13-2003, 01:48 PM
Search for a post by StarvingArtist with the text "WS" in it. Might be a lot of things found, but I know she had a chart up.

Chanchai
12-16-2003, 04:59 AM
A level 64 monk helped me out of Juhtunga jungle the other day and he did over 800damage to a Goblin O_o (I think he used Raging fists)
he was mnk/thf btw so he could probably do even more with someone tanking so he could sneak,hehe

Edit: yeah the cross-counters are nice.. cost about 3,000,000 though,hehe