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View Full Version : Thf/Mnk Vs. Thf/Nin


Zynk
07-13-2003, 05:18 PM
What is the pros an cons of them, can anyone tell me?

Alicia
07-13-2003, 07:54 PM
I wil be raising both of those as subjobs. One will be for grapple if needed and the other for when Im puller. I assume /nin will be more used as of right now thugh ;)

KosMos
07-13-2003, 08:09 PM
Originally posted by Zynk
What is the pros an cons of them, can anyone tell me?

Well thief is already fast, and monk is somewhat fast. You get somewhat of a hp boost from the monk. You will be rich, cause you can steal money. Umm thief has good attack skills, and they do decent damage plus thief has good dodge.

Ninja better off as main, don't want to bash it but I don't exactly like this job cause it doesn't interest me that much.

lun4tic
07-13-2003, 08:25 PM
Couldn't you use Ninjistu as a sub?

Alicia
07-13-2003, 10:33 PM
Im going to use ninja as a sub. The double daggers will be nice to have for added damage. The stealth will be useful for sneaking around. The sneak attack + deceive attack will still be amazingly strong due to thief main. And I still gain access to the ninjitsu spells. Add in the ninja stats and it makes for a nice quick attacking machine there for solely doing damage and not wanting to receive it :)

vagtark
07-13-2003, 10:38 PM
I heard thf/NIN is really the best combo, all the importers go crazy over this, they love it :p

Jei
07-14-2003, 01:09 AM
thf/nin. superior combo for THF nowadays. it is the strongest combination for PT play if you ask me. i'll copy some of my other post and paste here togather with more opinions :P

1. super safe pull. As a THF 90% of the PT always let me pull. with level 12 ninutsu mirror image I can avoind any incoming attack during the process.
Bind for example can be very deadly for a poor poor THF. With the level 12 ninjutsu Bind will never ever get you again. I even dodge flood once.
i can even stand around evading 3-4 hits while waiting for possible link monsters to walk away.

2. WS become more powerful. my fast blade hits for 3 hits and viperbite does extra 60-100 damage when i duel wield
I also heard that dancing edge will hit 1 more extra time with duel wield too.

3. you get to use your best weapon of your skill in 2 hands. getting double bonus if they give any.

4. ninja has higher DEX than MNK.

now what is so good about ninja is, as THF, I hardly ever get hit at all. My defense is super weak because I equipt myself with purely attack boost items without caring for defense. Ninja's ninjutsu that let me avoid any hit is just super helpful. a few extra HP from MNK can never compare to what ninja can do.

thf/mnk. ...as mentioned, HP boost. But HP boost is not the reason any THF would use /mnk simply because we don't need HP. the good thing about /mnk is

1. grapple attacking boost. MNK got the ability to shorten delay time for any punching type weapon.

2. grapple WS boost. there are several WS that THF can't use without /mnk. such as tankei and the powerful rangeki.

I consider MNK as a backup sub more than a sub i'll use all the time. simply because I use dagger all the time and /nin is so great for dagger users. only when i need to punch then i'll switch to /mnk.
normally, when fighting skelletons, dagger will be so weak against them so grapple is kind of require. /mnk is most useful in this case
At lower level (from 1 up to around 30) most PT want THF to use grapple WS. so /mnk at this time is also good

RadioClash
07-28-2003, 10:55 AM
o.o Whats pull..?

vissione
07-28-2003, 01:18 PM
Originally posted by RadioClash
o.o Whats pull..?

Like in most MMORPGs, you'll be pulling the monsters you decide to kill.

Pulling itself is attracting, or atleast trying to attract 1 monster so it will follow you and you can meet up with your party members and beat on it wherever they are.

Standard party play involves choosing a "post" or "camp" where the party will stay and wait for the puller to bring them their next victim. This makes an efficent party because no one's scattered around there. It also provides safety from links as usually your "camp site" is away from where the monsters spawn. Some classes, like for instance WAR can pull, but if they taunt, they can attract more than 1 monster. If you link up too many, you'll end up with a chain or trail of monsters... and most of the time your party can't take on so many of the same foes. This is why you need a good puller that can guarantee only 1 monster will be attracted. It's dependant on knowing which to choose, and what type of monsters to choose. Pullers just don't randomly go around pick the first thing they see... you have to make sure that while it's following you, it won't aggro as you pass by. Monsters that see their allies attacking someone will run in to help, hence a link will occur, and as a puller you have to avoid it.

Parties always designate pullers, as you can see THF/NIN makes a great puller.

Zynk
07-28-2003, 04:00 PM
Jei, ones more you have helped me thanks a lot hehe. I just hope that I will get to try /nin in this beta. :rolleyes:

Jei
07-28-2003, 05:29 PM
i found out /SAM is pretty interesting too :rolleyes: SAM got a free TP charge ability at level 30. so i'll try that out once my THF hit 60.

Zynk
07-28-2003, 06:13 PM
Ahh I see, Jei you need to get on IRC :)

popwesa
07-31-2003, 03:54 PM
wait so if you have ninja as your sub you can use 2 daggers? i thought u could only use 2 swords. also would it be better for Ninja to be main or sub?

Zynk
08-01-2003, 02:04 AM
Just look what all Jei said in his big post should tell you really all you want to know :)

kei1231
08-03-2003, 11:51 AM
i was on the stat calculator and at level 70 thf/mnk has 87 dex

Deli
08-10-2003, 08:26 PM
Originally posted by Jei
thf/nin. At lower level (from 1 up to around 30) most PT want THF to use grapple WS. so /mnk at this time is also good

At lvl, 52 to 57 too, /mnk is good. Dun neglect skilling up grapple after that. Lv68 onwards, skelly fighting again ><

Jei, do u have problem chargin TP, with /nin. I found out with high DEX, still cant hit totetote well.