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| Junior Member | Stun Jamadhar +1 oddity
Has anyone else noticed this oddity for the Hand-to-Hand weapon Stun Jamadhar and it's HQ version: Stun Jamadhar Level: 66 Slot: Weapon Type: Hand-to-Hand: Katar Jobs: DRK MNK PUP RDM WAR Races: All Damage: +15 Delay: +84 TP Per Hit: 4.2% Stun Jamadhar +1 Level: 66 Slot: Weapon Type: Hand-to-Hand: Katar Jobs: DRK NIN THF Races: All Damage: +16 Delay: +75 TP Per Hit: 4.1% How does a weapon change the job classes that can equip it, through HQ? Did anyone else notice this? |
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| | #2 |
| Where The Bad Things Go Sterling Star Join Date: Jan 2005 Location: Confirmed
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| Re: Stun Jamadhar +1 oddity
I know in the beginning there were a lot of Hand to Hand weapons monks couldn't use, mostly weapons with added effects. I'm not aware of them changing it though. I haven't checked in a while. I suppose the +1 version could have slipped past the interns. |
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| | #3 |
| Junior Member | Re: Stun Jamadhar +1 oddity
I'll chalk it up to a blunder. It just caught my attention as I was browsing the AH in Jeuno. I'd buy a pair just to mess around/skillup with if not for the thought that it might get rectified. |
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| | #4 |
| 不完全の花 Administrator Iron Emblem of Service | Re: Stun Jamadhar +1 oddity
There are a few items that go the other way, opening up to more classes with the HQ. Coeurl Jerkin Level: 70 Slot: Body Type: Armor: Leather Jobs: BST RNG THF Defense: 42 HP -1% Accuracy +3 Evasion +2 Torama Jerkin Level: 70 Slot: Body Type: Armor: Leather Jobs: BST RDM RNG THF Defense: 43 HP -1% Accuracy +4 Evasion +3 I think it's an odd design decision rather than an oversight or mistake. It might actually be kindof interesting for crafters if more items had narrower HQs, giving the NQ a distinctly different market than the HQ.
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| jamadhar, oddity, stun |
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