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Old 02-05-2007, 01:00 PM   #1 (permalink)
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Items meant for levels higher than lv75 jobs.
So, I'm just browsing various random key words on FFXIAH.com. Anything that pops into head: final, mage's, knight, etc.

Then suddenly I find this.

So now I'm wondering if the level cap will ever increase to use this.

Has anyone found any other findings alike/similar? Perhaps something entirely different?



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Old 02-05-2007, 01:08 PM   #2 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
Once I found a sword in someone's bazaar way back before I unlocked my subjobn and he has a sword in his bazaar for a lv 78 PLD.



Originally Posted by Ellipses
Really, it's just like pretty much every question about this game that begins with "Why." The answer is "Because."
Originally Posted by MCLV
A subjob is like sex, you shouldn't have it untill your 18 but if you don't have it after 21 everyone laughs at you.
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Old 02-05-2007, 01:10 PM   #3 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
Hmm interesting...
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Old 02-05-2007, 01:51 PM   #4 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
Level 81, huh? It seems like it would be a typo but I guess anything is possible.



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Kill many and your a conquerer
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Old 02-05-2007, 02:00 PM   #5 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
There are a ton of items like that in the .dat files. its believed that they store the items that way with a level above the cap until they're implemented. Some of them like Utsusemi: San and tier V elemental spells have been in there for a while now.

FFXIclopedia has a lot of items in the armor and weapon lists that are unimplemented items.

edit: after looking again, I noticed that Utsu San is tagged at 62

most of the weapons either have their level lowered or turn into a similar item with the same model at a lower level





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Last edited by eticket109 : 02-05-2007 at 02:18 PM.
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Old 02-05-2007, 02:05 PM   #6 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
http://www.ffxiah.com/item.php?id=16963&sid=9&stack=0

http://www.ffxiah.com/item.php?id=16582&sid=9&stack=0

http://www.ffxiah.com/item.php?id=16481&sid=9&stack=0

http://www.ffxiah.com/item.php?id=16462&sid=9&stack=0

http://www.ffxiah.com/item.php?id=16427&sid=9&stack=0

http://www.ffxiah.com/item.php?id=16402&sid=9&stack=0

http://www.ffxiah.com/item.php?id=12997&sid=9&stack=0

http://www.ffxiah.com/item.php?id=12613&sid=9&stack=0





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Old 02-05-2007, 04:23 PM   #7 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
Sometime, type these in game.

/recast "Utsusemi: San"
/recast "Mage's Ballad III"
/recast "Fire V"
/recast "Bio V"
/recast "Tractor II"
/recast "Meteor"

It's kinda interesting. I tend to daydream about Tractor II... Moving live bodies, perhaps?



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Old 02-05-2007, 05:09 PM   #8 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
i remember seeing on mysterytour bahamut mail lvl 80 not sure if it exists and was in .dats or just made up
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Old 02-05-2007, 05:43 PM   #9 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
Yeah, there's plenty of things like those in the .dat files. Sometimes it's things they plan on implementing in the future. Allakhazam's auto-collection thing found Ultima Weapon in the .dats. It's a Lv.80 PLD-only Great Sword.



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Old 02-05-2007, 11:11 PM   #10 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
Also waaay back when FFXI was in beta, for the end of beta event the head GM, Sagesundi, appeared and soloed a ground HNM (can't remember which one) as a Lv81 DRK.

Adaman Armor used to be listed as Lv80 armor until they implemented it properly into the game.
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Old 04-02-2007, 03:19 AM   #11 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
I would love a level limit increase, but... to 80? Let's imagine it, every mage could convert. No thanks (i am a red mage so i'm jealous of my convert) lol



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Old 04-02-2007, 04:45 AM   #12 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
Originally Posted by Kildem View Post
I would love a level limit increase, but... to 80? Let's imagine it, every mage could convert. No thanks (i am a red mage so i'm jealous of my convert) lol
Convert's not a spell though. SE could make it only a main-job trait.
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Old 04-02-2007, 05:44 AM   #13 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
Increasing the Lv cap to 80 would break a lot of things. Nearly all the HNM/Mission activity has been created with a Lv75 cap in mind so increasing it to 80 would just make everything cake. Remember that the Ark Angels, final boss of Zilart etc were fights designed for Lv70s ... 5 levels may not seem like much but it makes things so much easier.

Also I'm fairly certain that SE have stated that the level limit will stay at 75 indefinitely.
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Old 04-02-2007, 05:59 AM   #14 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
There are tons of items in the .dats that have never been put into use in game. Off the top of my head the Zerstorer, lvl 1, quardra bladed Gaxe has been in the dats since day one but only used by an NPC who just stands there. Also there are entire zones and such in the dats that never seen the light of day either, i.e. the Gun Train thing that people so wish would be used.

Long story short, the cap is, and for a long time coming shall be, lvl 75.
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Old 04-02-2007, 06:14 AM   #15 (permalink)
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Re: Items meant for levels higher than lv75 jobs.
The train thing was actually not a zone, it's an entire transportation network. Before SE decided to use airships, they were going to use a train. You can still see the tracks behind the Bastok Market AH if you look carefully.



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