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Old 08-31-2004, 08:49 PM   #16
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Quote:
Originally posted by Khaeos
Wyvern Earring - Hidden effect: Activates with Dragoon sub.

Now, wait. What if your MAIN is a DRG? does it activate all the time? or not at all.
DRG has to be your sub. It is not actiavted by your main job.
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Old 08-31-2004, 08:54 PM   #17
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Quote:
Originally posted by Macht
No, the TP condition is specific to an item. The Latent effects that activate with subs is about it's only condition.
ok, then i'd like to add that Enhancing Sword also requires less than 100% TP
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Old 08-31-2004, 10:31 PM   #18
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So you mean to tell me the latent effect wouldn;t kick in if I equipped it with DRG as my main?!?!
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Old 08-31-2004, 11:13 PM   #19
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Tried out the lvl 70 Soldiers Earring the other day. The defense boost didnt kick in till I was at red hp
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Old 08-31-2004, 11:53 PM   #20
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Some missing items and corrections:

Exocets [Rare/Ex Lv46 Dmg+10 Dly+51 DEX+1 AGI+1 Water+9 WAR/MNK/RDM/THF/DRK/BST/NIN]
Hidden Effect: You can eat fish
Pagures [Rare/Ex Lv60 Dmg+14 Dly+106 VIT+3 Water+11 Acc+2 WAR/MNK/RDM/THF/PAL/DRK/BST]
Hidden Effect: You can eat fish
Mighty Patas [Lv72 Dmg+17 Dly+96 EVA+5 Latent Effect: Dmg+22 Fire+15 MNK]
FiresDay

Daylight Dagger [Lv70 Dmg24 Dly183 Latent Effect: Acc+12 WAR/BLM/RDM/THF/PAL/DRK/BST/BRD/RNG/SAM/NIN/DRG/SUM]
Daytime
Mighty Knife [Lv73 Dmg24 Dly200 AGI+1 CHR+1 Latent Effect: Dmg31 Wind+15 WAR/RDM/THF/BST/BRD/RNG/NIN]
WindsDay
*** WRONG ***
Buccaneer's Knife[/b] [Rare Dmg13 Dly200 Water+7 WAR/THF/DRK/RNG/NIN]
Additional Effect: Water Damage.

Bartholomew's Knife [Rare/Ex Lv71 Dmg23 Dly200 AGI+2 Water+7 Steal+2 WAR/THF/DRK/RNG/NIN]
Additional Effect: Water Damage.

Mighty Talwar [Lv72 Dmg40 Dly240 DEX+2 Latent Effect: Dmg48 Wind+15 WAR/RDM/PAL/DRK]
WindsDay

Mighty Sword [Lv72 Dmg75 Dly444 STR+1 DEX+1 Latent Effect: Dmg84 Fire+15 WAR/PAL/DRK]
FiresDay

Mighty Pick [Lv73 Dmg47 Dly312 VIT+1 CHR+1 Latent Effect: Dmg52 Wind+15 WAR/DRK/BST/RNG]
WindsDay

Schwarz Axe [Rare/Ex Lv56 Dmg80 Dly504 Light-11 Dark+11 Latent Effect: Acc+10 WAR/DRK]
Nighttime
Mighty Axe [Lv73 Dmg88 Dly504 VIT+1 AGI+1 Latent Effect: Dmg98 Fire+15 WAR/DRK]
FiresDay

Mighty Zaghnal [Lv72 Dmg86 Dly494 INT+2 Latent Effect: Dmg94 Wind+15 WAR/DRK/BST]
Nighttime

Calamar [Rare/Ex Lv56 Dmg62 Dly396 AGI+2 MND+2 WAR/PAL/SAM/DRG]
Hidden Effect: You can eat fish
Narval [Rare/Ex Lv67 Dmg83 Dly492 HP+15 Healing(skill)+10 Latent Effect: Water Damage DRG]
VS Undead
Hidden Effect: You can eat fish
Mighty Lance [Lv73 Dmg87 Dly504 VIT+2 Latent Effect: Dmg99 Fire+15 DRG]
FiresDay

Sairen [Lv60 Dmg31 Dly238 STR+3 Latent Effect: STR+7 Enimity+1 NIN]
DarkDay
Rai Kunimitsu [Lv74 Dmg34 Dly227 CritHit+5% Latent Effect: Dmg41 Fire+15 NIN]
FiresDay

Nukemaru [Lv73 Dmg77 Dly450 STR+2 Latent Effect: Dmg87 Fire+15 SAM]
FiresDay

Mistilteinn [Lv70 Dmg22 Dly216 Int+10 Mnd+10 Latent Effect: Adds "Refresh Effect" WHM/BLM/SMN/RDM]
Activates during combat. Effect drains 3tp/sec
Mighty Cudgel[/b] [Lv70 Dmg30 Dly288 INT+1 MND+1 Latent Effect: INT+9 MND+9 Fire+15 WAR/MNK/WHM/BLM/PAL/SUM]
FiresDay

Treat Staff [Rare/Ex Lv1 Dmg1 Dly356 HP+5 MP+5 Latent Effect: Warp All Jobs]
Activates during combat on Full & New Moon Nights
Mighty Pole [Lv72 Dmg56 Dly402 Latent Effect: Divination(skill)+13 Elemental(skill)+13 Wind+15 WAR/MNK/WHM/BLM/PAL/BRD/DRG/SUM]
WindsDay

Mighty Bow [Lv70 Dmg5 Dly450 Racc+5 Latent Effect: Dmg63 Wind+15 WAR/RDM/THF/PAL/DRK/BST/RNG/SAM/NIN]
WindsDay
Arco De Velocidad [Lv71 Dmg28 Dly300 HP+10 STR+1 Latent Effect: Regen WAR/RDM/THF/PAL/DRK/BST/RNG/SAM/NIN]
Daytime

Fenrir's Stone [Lv70 Dmg30 Dly999 Latent Effect: Changes depending on Time All Jobs]
Daytime: HP+30 Nighttime: EVA+30

Horror Head [Rare/Ex Lv1Latent Effect: Enimity+50 All Jobs]
Full & New Moon Nights
Mushroom Helm [Rare/Ex Lv62 Def18 Int+2 MND+2 Water+7 Dark+7 Latent Effect: Regen MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SUM]
WatersDay & DarksDay
Rasetsu Hachimaki [Lv72 Def31 Att+2 Damage taken:BlazeSpikes Latent Effect : Counterattack+1 MNK/SAM/NIN]
-unknown-
Koga Hatsuburi [Rare/Ex Lv73 Def22 HP+20 Enhances Ninjutsu Damage Latent Effect : Parry+10 NIN]
Nighttime

Rasetsu Samue [Lv72 Def50 Att+2 Damage taken:ShockSpikes Latent Effect : Counterattack+1 MNK/SAM/NIN]
-unknown-
Summoner's Doublet [Rare/Ex Lv74 Def38 MP+20 SummonRecastTimer-3 SummonCritHitRate+3% Latent Effect : SummonUpkeepCost-3 SUM]
Daytime

Carbuncle Mittens [Rare/Ex Lv20 Def5 MP+14 SUM]
Hidden Effect: Carbuncle's cost-4
Garden Bangles [Lv63 Def12 HP+30 VIT+2 Latent Effect: Regen MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SUM]
Daytime
Feronia's Bangles [Lv63 Def13 HP+35 VIT+3 Latent Effect: Regen MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SUM]
Daytime
Koga Tekko [Rare/Ex Lv75 Def18 "Knowledge of Ninja weapons and tools" Latent Effect: STR+12 Haste+4% NIN]
Nighttime

Ninja Hakama [Rare/Ex Lv52 Def29 HP+15 Racc+10 Latent Effect: EVA+12 NIN]
Nighttime
Clown's Subligar [Lv70 Def29 CHA+4 WAR/MNK/RDM/THF/PAL/DRK/BST/BRD/SAM/NIN/DRG]
Hidden Effect: Daytime: Converts 20MP to HP. Nighttime: Converts 20HP to MP
Clown's Subligar+1 [Lv70 Def30 CHA+5 WAR/MNK/RDM/THF/PAL/DRK/BST/BRD/SAM/NIN/DRG]
Hidden Effect: Daytime: Converts 20MP to HP. Nighttime: Converts 20HP to MP
Koga Hakama [Rare/Ex Lv71 Def31 HP+40 Enhances "Dual Wield" Latent Effect: EVA+10 NIN]
Nighttime
Rasetsu Hakama [Lv72 Def40 Att+2 Damage taken:IceSpikes Latent Effect : Counterattack+1 MNK/SAM/NIN]
-unknown-
Sorcerer's Tonban [Rare/Ex Lv73 Def30 MP+13 INT+3 Enimity-2 Latent Effect: Enhances Elemental Magic Effects BLK]
Weekdays?

Ninja Kyahan [Rare/Ex Lv54 Def12 HP+12 AGI+4 Latent Effect: MovementSpeed+25% NIN]
Nighttime
Koga Kyahan [Rare/Ex Lv72 Def15 VIT+7 Ninjyutsu+7 Latent Effect: DEX+7 NIN]
Nighttime

Fenrir's Torque [Rare/Ex Lv70 Latent Effect: Changes depending on time All Jobs]
Day:MP+30 Night:Enimity-3
Brisingamen [Lv71 Def3 Latent Effect: Changes depending on day All Jobs]
Day:HP+10 Night:MP+10 FiresDay:STR+5 EarthDay:VIT+5 WatersDay:MND+5 WindsDay:AGI+5 IceDay:INT+5 LightningsDay:DEX+5 LightDay:CHR+5
Brisingamen+1 [Lv71 Def4 Latent Effect: Changes depending on day All Jobs]
Day:HP+10 Night:MP+10 FiresDay:STR+5 EarthDay:VIT+5 WatersDay:MND+5 WindsDay:AGI+5 IceDay:INT+5 LightningsDay:DEX+5 LightDay:CHR+5

Fire Belt [Rare/Ex Lv65 Def6 Ice+20 Water-20 Latent Effect: STR+3 All Jobs]
FiresDay
Ice Belt [Rare/Ex Lv65 Def6 Wind+20 Fire-20 Latent Effect: INT+3 All Jobs]
IceDay
Wind Belt [Rare/Ex Lv65 Def6 Earth+20 Ice-20 Latent Effect: AGI+3 All Jobs]
WindsDay
Earth Belt [Rare/Ex Lv65 Def6 Thunder+20 Wind-20 Latent Effect: VIT+3 All Jobs]
EartyDay
Lightning Belt [Rare/Ex Lv65 Def6 Water+20 Earth-20 Latent Effect: DEX+3 All Jobs]
LightningsDay
Water Belt [Rare/Ex Lv65 Def6 Fire+20 Thunder-20 Latent Effect: MND+3 All Jobs]
EartyDay
Muscle Belt/+1 [Lv67 DEF7/8 Evasion-5/6 Latent Effect: Regen, Counter+1/2 WAR/MNK/THF/BST/NIN]
Activates when HP is low. Unsure on percentage.

Fenrir's Earring [Rare/Ex Lv70 Latent Effect: Changes depending on time All Jobs]
Day:Att+10 Night:Ratt+10

Grand Knight's Ring [Rare/Ex Lv60 Latent Effect: MP+6 DEX+2 MND+3 All Jobs]
In areas inside own nation's control
Gold Musketeer's Ring [Rare/Ex Lv60 Latent Effect: DEF:4 VIT+3 AGI+2 All Jobs]
In areas inside own nation's control
Patriarch Protector's Ring [Rare/Ex Lv60 Latent Effect: HP+6 STR+2 INT+3 All Jobs]
In areas inside own nation's control
Fire Ring [Rare/Ex Lv65 Def2 Latent Effect: HP-15% Atk+15 Ratk+15 All Jobs]
FiresDay
Lightning Ring [Rare/Ex Lv65 Def2 Latent Effect: HP-15% acc+15 Racc+15 All Jobs]
LightningsDay
Earth Ring [Rare/Ex Lv65 Def2 Latent Effect: HP-15% Def+15 All Jobs]
EarthDay
Wind Ring [Rare/Ex Lv65 Def2 Latent Effect: HP-15% Evade+15 All Jobs]
WindsDay
Ice Ring [Rare/Ex Lv65 Def2 Latent Effect: MP-15% Elemental Magic Skill+15 All Jobs]
IceDay
Water Ring [Rare/Ex Lv65 Def2 Latent Effect: MP-15% Conserve MP+15 All Jobs]
WatersDay
Shadow Ring [Rare/Ex Lv75 Death Resistance, Random Magic Immunity. Latent Effect: Magic Def Up All Jobs]
DarksDay

Fenrir's Cape [Rare/Ex Lv70 Latent Effect: Changes depending on time All Jobs]
Day:Def+10 Night:Enimity+3
Shadow Mantle [Rare/Ex Def15 Random Physical Immunity. Latent Effect: VIT+20 All Jobs]
DarksDay

*edited some obvious errors/typos
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Old 09-01-2004, 12:22 AM   #21
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Re: Hidden Effects and Latent triggers [list]

Quote:
Originally posted by Kyoujin
Ronin Ring [Rare Lv50 Latent Effect: Acc+5 SAM]
Activates when TP is below 100.
I do not find this is not the case. You have to have both yellow hp and less than 100% tp to get the 5acc.
Tested by stepping into qufim and removing my weapon and all equipment with +accuracy. This made seeker bats con as normal evasion. Equipping just haubergeon (10acc), just sniper ring (5acc), or just ronin ring(latent 5acc) left them at normal evasion. Equipping the ronin and the sniper or the ronin and the haubergeon left them at normal evasion. Equipping both the haubergeon and the sniper, however, took them to low evasion.
Additionally, I did the same thing with various yagudo that happened to be in sauro while I was passing through. I don't recall the exact details of that test, other than using a tabar beak to get my HP to yellow and then confirming on a yagudo with my weapon off that going over 100% tp causes the ronin ring to stop working.
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Old 09-01-2004, 02:20 AM   #22
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Quote:
Originally posted by iglak
ok, then i'd like to add that Enhancing Sword also requires less than 100% TP
are you sure about this?
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Old 09-01-2004, 02:39 AM   #23
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Some additional corrections:

Fire Staff/Vulcan's Staff [Lv51 DMG30/35 DLY366/356 Str+4/5 ICE+15/20 Atk+10 Ratk+10 Additional Effect: Fire Damage ALL/ALL]
fire element magic damage+10% ice element magic damage-10% Perpetuation cost of Ifrit-2. Perpetuation cost of Shiva+2
HQ:fire element magic damage+15% ice element magic damage-15% Perpetuation cost of Ifrit-3. Perpetuation cost of Shiva+3

Ice Staff/Aquilo's Staff [Lv51 DMG30/35 DLY366/356 Int+4/5 WND+15/20 Elemental Magic Skill+10 Additional Effect: Ice Damage ALL/ALL]
ice element magic damage+10% wind element magic damage-10% Perpetuation cost of Shiva-2. Perpetuation cost of Garuda+2
HQ:ice element magic damage+15% wind element magic damage-15% Perpetuation cost of Shiva-3. Perpetuation cost of Garuda+3

Wind Staff/Auster's Staff [Lv51 DMG30/35 DLY366/356 Agi+4/5 ERT+15/20 Evasion+10 Additional Effect: Wind Damage ALL/ALL]
wind element magic damage+10% earth element magic damage-10% Perpetuation cost of Garuda-2. Perpetuation cost of Titan+2
HQ:wind element magic damage+15% earth element magic damage-15% Perpetuation cost of Garuda-3. Perpetuation cost of Titan+3

Earth Staff/Terra's Staff [Lv51 DMG30/35 DLY366/356 Vit+4/5 LTG+15/20 Physical Damage Taken-20% Additional Effect: Earth Damage ALL/ALL]
earth element magic damage+10% thunder element magic damage-10% Perpetuation cost of Titan-2. Perpetuation cost of Ramuh+2
HQ:earth element magic damage+15% thunder element magic damage-15% Perpetuation cost of Titan-3. Perpetuation cost of Ramuh+3

Thunder Staff/Jupiter's Staff [Lv51 DMG30/35 DLY366/356 Dex+4/5 WTR+15/20 Critical Hit Rate+15 Additional Effect: Lightning Damage ALL/ALL]
thunder element magic damage+10% water element magic damage-10% Perpetuation cost of Ramuh-2. Perpetuation cost of Leviathan+2
HQ:thunder element magic damage+15% water element magic damage-15% Perpetuation cost of Ramuh-3. Perpetuation cost of Leviathan+3

Water Staff/Neptune's Staff [Lv51 DMG30/35 DLY366/356 Mnd+4/5 FIR+15/20 Divine Magic Skill+10 Additional Effect: Water Damage ALL/ALL]
water element magic damage+10% fire element magic damage-10% Perpetuation cost of Leviathan-2. Perpetuation cost of Ifrit+2
HQ:water element magic damage+15% fire element magic damage-15% Perpetuation cost of Leviathan-3. Perpetuation cost of Ifrit+3

Light Staff/Apollo's Staff [Lv51 DMG30/35 DLY366/356 Str+1/2 Dex+1/2 Vit+1/2 Agi+1/2 Int+1/2 Mnd+1/2 Chr+1/2 DKN+15/20 Cure Potency +10% Additional Effect: Light Damage ALL/ALL]
light element magic damage+10% dark element magic damage-10% Perpetuation cost of Carbuncle-2. Perpetuation cost of Fenrir+2
HQ:light element magic damage+15% dark element magic damage-15% Perpetuation cost of Carbuncle-3. Perpetuation cost of Fenrir+3

Dark Staff/Pluto's Staff [Lv51 DMG30/35 DLY366/356 Str+1/2 Dex+1/2 Vit+1/2 Agi+1/2 Int+1/2 Mnd+1/2 Chr+1/2 LIT+15/20 MP Regeneration While Healing+10 Additional Effect: Dark Damage ALL/ALL]
dark element magic damage+10% light element magic damage-10% Perpetuation cost of Fenrir-2. Perpetuation cost of Carbuncle+2
HQ:dark element magic damage+15% light element magic damage-15% Perpetuation cost of Fenrir-3. Perpetuation cost of Carbuncle+3
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Old 09-01-2004, 04:22 AM   #24
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Yeah, I left out any item that told you how to activate the latent. Like the avatar rewards. That was by design and not a mistake. You did get a few things I missed however. Updating now...
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Old 09-01-2004, 09:39 AM   #25
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Quote:
Originally posted by Nodoka
Btw, what else does Opo crown increase?
There is some JP site out there that lists what additional effects some foods have when wearing the crown. Lost the link somewhere, sorry.

But when you eat a Rice Ball, you get +45 Attack, +32 Defense, +8 Double Attack Ability
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Old 09-01-2004, 09:50 AM   #26
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Quote:
Originally posted by Alontier
In this case the Mysterytour page is wrong, most likely a translation miss.
潜在能力発動?件:HP黄色以下??? TP100以下
Trigger Contidions: Yellow HP OR TP is below 100%
Lvl 50 Job-Specific rings are yellow HP AND TP is below 100%. Have you even used one before?
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Old 09-01-2004, 09:52 AM   #27
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Quote:
Originally posted by Narru
There is some JP site out there that lists what additional effects some foods have when wearing the crown. Lost the link somewhere, sorry.

But when you eat a Rice Ball, you get +45 Attack, +32 Defense, +8 Double Attack Ability
Hmmm. Gona go test this cause i've only been told that Pamamas trigger special changes in stats.
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Old 09-01-2004, 11:03 AM   #28
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If a samurai wearing AF gloves eats a rice ball or the +1 version, then they get the extra latent affects. Different rice balls give different affects.
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Old 09-01-2004, 01:55 PM   #29
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Quote:
Originally posted by Narru
There is some JP site out there that lists what additional effects some foods have when wearing the crown. Lost the link somewhere, sorry.

But when you eat a Rice Ball, you get +45 Attack, +32 Defense, +8 Double Attack Ability
That is actually from the the AF Gloves for SAMs when they eat a rice ball with the AF it gives those exact stats. I think it's the Shogun Rice Ball that does that stat.
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Old 09-01-2004, 03:39 PM   #30
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Quote:
Originally posted by Deodorant
Lvl 50 Job-Specific rings are yellow HP AND TP is below 100%. Have you even used one before?
Nope, not high enough level.
But had a friend test it yesterday and as you said, it's Yellow HP(75%hp) AND TP below 100%
Corrected my previous post.

It was just a small quick parse so don't take this numbers too seriously.
[CODE]
condition hits dbl.atk
Soldier's Ring + AF + 75%hp + <100%TP 400 63 15.75%
Soldier's Ring + AF 400 35 8.75%[/CODE]
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