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    Thread: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

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      Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      Gamasutra - News - Can Final Fantasy XIV really be 'reborn'?
      Can Final Fantasy XIV really be 'reborn'?
      by Christian Nutt


      Final Fantasy XIV is a strange game -- so strange that it's hard to even call it "a game" anymore. As of now it provides a particular experience, yet it's about to become an entirely different one.

      Earlier this year, Square Enix announced plans to develop a new version of the game, then dubbed 2.0 -- but it wasn't so easy to understand what was in store. At Gamescom, it's clear: its producer, Naoki Yoshida -- who was brought onto the project in 2011 to save it -- put it in simpler terms. The company is making an entirely new game.

      The old Final Fantasy XIV will perish in a great cataclysm, and the new game, dubbed A Realm Reborn, will launch sometime after that. The server architecture, the engine, the UI, the game design, and even the game world itself will be completely different -- in fact, there will be an unavoidable lapse in service as Square Enix converts thousands of accounts from the old game to the new one.

      As is clear to those who've been watching it stumble -- the deeply flawed Final Fantasy XIII, the mysterious six-year cycle for the as-yet never publicly shown Final Fantasy Versus XIII -- the developer completely underestimated the current generation's technology. While less prominent, Final Fantasy XIV is just as screwed up as those games were; in the end, it even contributed to the ultimate departure of original project lead and senior vice president Hiromichi Tanaka, who has been with the company since the NES days.

      From technology to design, Final Fantasy XIV was stuck in the pre-World of Warcraft days of MMOs. It could barely display characters on screen without grinding to a halt.

      "The current version of Final Fantasy XIV, we feel like the gameplay is like some of the last-generation MMOs," Yoshida told Gamasutra at Gamescom -- a spawn-camping based game straight out of the same EverQuest book Final Fantasy XI was drawn from. Not so for A Realm Reborn; it's post-WoW -- gear and quest-based, with convenient instances and grouping, and a flexible UI.

      Its engine is even more scalable than Crystal Tools, which powered the original Final Fantasy XIV; the game will work on lower-end PCs than the original did, but will also scale up to better graphics on high-end boxes than the original could. The PlayStation 3, which will finally see the game next year, fits in the lower end of its performance range, Yoshida said. It's clear he's planning for the future, too: he teased other platforms to come, once those announcements could be made.

      Developing a new version of the game while supporting an old one is no mean feat. "Final Fantasy XIV is a very special case because you have both the current version and A Realm Reborn development running at the same time," said Yoshida. The team has been continuously updating the old version of the game to try and keep its fan base satisfied and paying at the same time developers have been crafting the new game.

      "Considering the current version, we get a lot of user feedback, and a lot of users say, we want you to do this, we want you to do this, we want you to do this. But because of the current type of architecture that we have, and the current coding, there's a lot of things that we can't do," said Yoshida.

      One way in which Yoshida has revolutionized how Square Enix treats its fan base is in moving to a complete "service" model -- the team even runs its design ideas in front of the player base before implementing them.

      "The dev team will always try to get their ideas in as early as possible, and then get those ideas out to the community, to let them give feedback before we even implement it in the game, so then we can have something that's close to what the dev team wants to put in, but also something that the player wants before we even release it. And we plan to continue this in A Realm Reborn development as well," Yoshida said.

      "Like I said before, this is a service industry, and listening to our fans is very important. And we found that we're getting a lot of good feedback from our players saying, 'Yeah, this is what we wanted. Thanks for listening to us on this.'"



      For developers working on MMOs in the West, this may sound like a no-brainer, but it's a cultural shift for the Tokyo-based developer. The original version of Final Fantasy XIV on PC had a controller-based interface, not one geared to a PC, because that's what Japanese players prefer. It's only with A Realm Reborn that a true, customizable mouse-based UI will be coming to the game.

      It's funny, because that's one of the big complaints the developer got when the original MMO in the series, Final Fantasy XI launched in the West in 2003 -- but it wasn't until Yoshida came on board that things really began to change.

      If Yoshida -- who took over the game when Tanaka was removed from the floundering project -- can successfully carry out his plans to save the game, he'll be a superstar at the struggling Square Enix. Final Fantasy XI was one of the most successful games in the franchise, thanks to its long lifespan and dedicated audience.

      There are big questions, though: is getting a game that's up to 2012 scratch enough? This isn't a leap forward; the company is scrambling just to get a game that feels current shipped. And will players who fled -- or who ignored the title outright -- come to it now? Will the lapse in service take a toll on the player base?

      Somehow, the company didn't think about the current generation, let alone the future, before. Yoshida clearly has turned this ship around -- after it hit an iceberg. Whether or not it's still seaworthy is a very open question.

      Gamasutra is in Cologne, Germany this week covering GDC Europe and Gamescom. For more coverage, visit our official event page. (UBM TechWeb is parent to both Gamasutra and GDC events.)

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      It will be tough, specially with a subscription model in place. (And with Blade&Soul in the horizon for me.)

      But I'm at least willing to give it a try for a few months just like I did with the first version of the game. BLM and forced partying really killed my interest in the game, but that doesn't discount the major leaps it made from the Tanaka version. This version was actually playable and enjoyable, until I hit my usual wall. Which is way more than I can say about Tanaka Online and even XI.

      So hopefully 2.0 will be good enough to keep me playing for more than a couple of months. Hopefully.

      /fingerscrossed

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      Hell, I was willing to try FFXIV as it is once I build my new rig. Guess it's cool I'll be coming into a newer, better version.

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      The main thing that gets me wanting to play was them including the ability to jump.

      That's all I want in MMOs these days. I want to be able to jump a circuit around town when I'm bored, then do it in reverse. Then on a chocobo.

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      One of? Try the most successful game in the series (or at least the most profitable anyway).

      ARR should do just fine. He pisses me off from time to time, but overall Yoshi has a far better grasp than Tanaka ever had. I still think they should work on an offline version of XI for the folks who missed out, or at least a new entry in Vana'diel that isn't an MMO. I like Hydaelyn, but Vana'diel is still my favorite realm ever.

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      Honestly the only things killing my interest in ARR:

      1) The upcoming FFXI expansion
      2) SWTOR going free to play in a couple of months
      3) Mists of Pandaria
      4) I don't have multiple Lv50 jobs so the majority of time I will spend in ARR will be playing catch up while the maxed out people storm ahead. By the time I have 50's there will be nobody willing to help out with content. Basically it will be pre-Abyssea FFXI all over again: spend any sort of time away from the game and you will never catch up.

      I mean don't get me wrong I like the new FFXIV and have no doubt that FFXIV will be fun. It's just I don't think it's going to be worth £15 (about $20US) per month.
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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      People are being such negative nancies. ><

      Quote Originally Posted by Firewind View Post

      1) The upcoming FFXI expansion
      well that is reasonable reason, though when that's done, people could join ARR for refreshing world and stuff.

      2) SWTOR going free to play in a couple of months
      SWTOR is junk. Even before it went FTP, there's so many problems with it, and there's nothing cool about it besides the story elements.

      3) Mists of Pandaria
      Pandas are kawaii, but people that don't like WoW or don't like WoW anymore, are not likely to play WoW.

      4) I don't have multiple Lv50 jobs so the majority of time I will spend in ARR will be playing catch up while the maxed out people storm ahead.
      There will surely be servers that only accept new accounts/characters. So you don't need to play "catch up" with anyone on that server.


      By the time I have 50's there will be nobody willing to help out with content.
      Take note that virtually everyone on PS3 will be new to FFXIV, so there will be plenty of people to help out with cross platform servers, even PC gamers that didn't buy FFXIV before.

      Basically it will be pre-Abyssea FFXI all over again: spend any sort of time away from the game and you will never catch up.
      Leveling will be easier than FFXI, remember they are moving away from grinding on mobs. Also remember FFXIV is a new relaunch, so community will be strong, and there will be more new people helping each other and stuff. And there will be linkshells and stuff, so even those that advance could help those that are still developing and getting to that level.

      I mean don't get me wrong I like the new FFXIV and have no doubt that FFXIV will be fun. It's just I don't think it's going to be worth £15 (about $20US) per month.
      Well people will determine what's worth it to them, but overall this new FFXIV will be worth it to people that will like playing it more than anything else, mew.

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      Quote Originally Posted by jenova_9 View Post
      SWTOR is junk. Even before it went FTP, there's so many problems with it, and there's nothing cool about it besides the story elements.
      I assume your opinion on SWTOR is as well qualified as your opinion on FFXIV?

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      Well it's just an opinion mew, but don't worry, people don't listen to me anyway. and of course people have different tastes and stuff.

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      They do listen to you. Otherwise they wouldn't get so worked up over every single thing you say.

      I don't think it's a good thing considering their reactions, but they indeed listen. XD




      But going back to the subject I'm not sure PS3 players will be interested enough to get a sub. So I'm just hoping the game is good enough to retain a majority of the people playing (and that played) after they reinstated subs on PC. Gah, truth be told I'm divided between wanting SE to fail for being so stupid about everything they did with XIV (starting with how they turned the promised XI engine upgrade into such a monstruosity), and my wish to see it succeed because of all the work YoshiP and his team have put into it, not to mention my desire to play a good modern FF MMOG. >_<

      /orz

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      oh mew, it's best to let them redeem themselves, and the hard working new devs and producer deserve success. And I'm sure it can be successfull on PS3 with subs. Look at PS2 and many people subscribed on FFXI on that, which costed about $100 since PS2 doesn't come with harddrive or network adapter. PS3 people would pay next to nothing for FFXIV compared to starting out with FFXI on PS2. And the PC launch has nothing to do with PS3, so SE doesn't owe PS3 people any apologies. The extra wait as we are seeing now is being worthwhile, mew. I mean people could just compare DCUO to FFXIV 2.0 launch version and they could realize FFXIV is definitely worth subbing for. Well ya 2.0 is work in progress but the team has reached every plan they set in place, and SE is giving them full funding and support to make it a success.

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      Quote Originally Posted by Raydeus View Post
      Gah, truth be told I'm divided between wanting SE to fail for being so stupid about everything they did with XIV...
      If you want someone's hard work to fail, you need to take a good, hard look at your life and figure out what's missing from it for that sort of emotion to occur for any reason.

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      Quote Originally Posted by Etra View Post
      If you want someone's hard work to fail, you need to take a good, hard look at your life and figure out what's missing from it for that sort of emotion to occur for any reason.
      You don't really do context very well, do you?

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      I think the article suggests that Square-Enix has their backs against the wall on this one only because it would be the FIRST EVER MMORPG to try and recover from a failed release and to remake itself in the process. SWTOR and Rift are just some of the more recent examples of where things would falter and then never recover. If SE pulls this off, it would go down in history as one of the greatest comebacks, if not the greatest, for an MMO title. However, I'm pretty sure Yoshi-P isn't cocky, and that their team has a relatively nuanced and practical expectation of success. If they can just have the same number of active subscription as when the game was first released 2 years ago, it would be a success by any stretch of the imagination, especially for a P2P model.

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      Re: Gamasutra: Can Final Fantasy XIV really be 'reborn'?

      SWTOR and Rift has failed releases? They were the most stable releases in MMO history. If you want failed releases where the game bounced back to a respectable level look at Age of Conan, DCU Online (still a horrible, broken, buggy mess if you play it on the PC rather than PS3 but it seems popular and well liked enough) or Lord of the Rings Online.

      Rift still has a sustainable playerbase and wasn't a bad game at all, it's just the endgame is completely inaccessible due to the gear curve.

      SWTOR was pretty stable and it only took a couple of patches to get it working. That said the reasons it went F2P are pretty clear if you actually played the game:

      1) EA pushed for a pre-Christmas release when the game really needed about 6 more months of development at least. If you want to know how bad this was, the EU servers were forced to go live on Christmas Eve. Needless to say the servers were hardly that stable and there were huge queues and they didn't get fully fixed until 27th December due to a lack of stress testing and EA/Bioware being dumb enough to push for 24th December as a release date. (Sadly this was still better than the WoW, Rift, Aion, Warhammer Online and FFXIV releases by far)
      2) EA pushed for a massive number of servers like with Warhammer Online, and like with Warhammer Online, every server became a ghost town because while 2 million people played the game, they were spread over a ridiculous number of servers. EA/Bioware refused to shut down servers and refused to open up free server transfers until it was too late. When they did open up transfers it was from high population to low population servers so all that achieved was to spread the playerbase even more thinly.
      3) Bioware realised quickly that you can't balance for both PvP and PvE
      4) Bioware didn't consider that the playerbase will just burn through the levelling process and didn't really bother to make sure that the raids worked as intended (they still don't BTW)
      5) EA expected yet another MMO to instantly top WoW purely by the strength of the IP (like they did with Warhammer Online) and the inevitable happened.
      6) Bioware also has very little experience with running an MMO yet acted as though everything they said and did was pure gold. Combine it with EA being EA and well...You can guess the rest.
      7) Getting gear so you can take part in Endgame is a fucking huge grind because nobody wants to return to Hard Mode Flashpoints once they are done with them. people get to 50, realise they can't access the endgame and just get bored.

      Shame really because the Roleplay community in that game was fucking awesome with the community organising weekly events. My character was even in a Swoop Racing League (okay we race around Zones on our speeders but it's a fun enough event especially if you RP it and especially if someone aggros something) organised by the players.
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