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    Thread: New Class Specific Gear

    1. #1
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      New Class Specific Gear

      I'm going to add in the stats for the new jobs as I find them: Starting with WHM

      Healer's Circlet

      Level: 49
      Requires: WHM
      Defense: 52
      Healing Magic Potency +25, Mind +7, MP +22, Attack Magic Potency -5

      Healer's Robe

      Level: 50
      Requires: WHM
      Defense: 117
      Enhances "Cure", Mind +7, MP +20

      Healer's Culottes

      Level: 46
      Requires: WHM
      Defense: 86
      Reduces "Presence of Mind" Recast, Mind +6, Piety +6, Healing Magic Potency +3

      Healer's Gloves

      Level: 47
      Requires: WHM
      Defense: 49
      Healing Magic Potency +7, MP +20, Mind +5

      Healer's Boots

      Level: 45
      Requires: WHM
      Defense: 45
      Enhances "Regen", Mind +3, MP +20


      Wizard's Petasos

      Level: 49
      Requires: BLM
      Defense: 52
      Reduces "Convert" Recast, Magic Crit Potency +22, Magic Accuracy +4, Intelligence +5, MP +10

      Wizard's's Coat

      Level: 50
      Requires: BLM
      Defense: 117
      Enhances "Excruciate", Attack Magic Potency +7, Intelligence +6, Magic Accuracy +1

      Wizard's Tonban

      Level: 46
      Requires: BLM
      Defense: 82
      Magic Crit Potency +22, HP -40, HP +40

      Wizard's Gloves

      Level: 47
      Requires: BLM
      Defense: 44
      Hp -30, Enmity -10, Magic Accuracy +5, Magic Crit Potency +65 (has to be a typo)

      Wizard's Crackows

      Level: 45
      Requires: BLM
      Defense: 45
      Reduces "Resonance" Recast, MP +30, Intelligence +9


      Temple Circlet

      Level: 49
      Requires: MNK
      Defense: 65
      Intelligence +25, Strength +5, Evasion +10

      Temple Cyclas

      Level: 50
      Requires: MNK
      Defense: 146
      Conserves MP cost of Fist actions, Attack Power +7, Evasion +7, Intelligence +5

      Temple Gaskins

      Level: 46
      Requires: MNK
      Defense: 95
      Reduces "Shoulder Tackle" Recast, Strength +10, Evasion +7, Intelligence +3

      Temple Gloves

      Level: 47
      Requires: MNK
      Defense: 53
      Attack Power +40, MP +50

      Temple Boots

      Level: 45
      Requires: MNK
      Defense: 51
      Enhances "Fists of Wind", Intelligence +3, Attack Power +3, Evasion +3


      Drachen Armet

      Level: 49
      Requires: DRG
      Defense: 76
      Critical Attack Power +40, Strength +2, Piety +2

      Drachen Mail

      Level: 50
      Requires: DRG
      Defense: 165
      Enhances "Invigorate", Attack Power +7, Strength +7, Piety +7

      Drachen Breeches

      Level: 46
      Requires: DRG
      Defense: 130
      Reduces "Jump" Recast, Strength +10, Piety +7

      Drachen Gauntlets

      Level: 47
      Requires: DRG
      Defense: 62
      HP -30, Enmity -10, Attack Power +40

      Drachen Greaves

      Level: 45
      Requires: DRG
      Defense: 60
      Enhances "Elusive Jump", Enmity -15, Strength +3


      Fighter's Burgeonet

      Level: 49
      Requires: WAR
      Defense: 93
      Enhances "Antagonize", HP +60, Vitality +5, Strength +2, Crit Rate +10

      Fighter's Curiass

      Level: 50
      Requires: WAR
      Defense: 171
      Enhances "Vengeance", HP +50, Attack Power +6, Accuracy +6, Vitality +7, Evasion +3

      Fighter's Breeches

      Level: 46
      Requires: WAR
      Defense: 130
      Enmity +10, HP +20, Vitality +9, Strength +11, Crit Rate +10

      Fighter's Gauntlets

      Level: 47
      Requires: WAR
      Defense: 72
      Reduces "Collusion" Recast, HP +30, Attack Power +10, Accuracy +8, Vitality +7

      Fighter's Jackboots

      Level: 45
      Requires: WAR
      Defense: 68
      Parry +5, HP +70, Vitality +7


      Choral Chapeau

      Level: 49
      Requires: BRD
      Defense: 56
      Accuracy +10, Dexterity +3, Piety +4

      Choral Shirt

      Level: 50
      Requires: BRD
      Defense: 122
      Enhances "Ballads", Dexterity +7, Piety +10

      Choral Tights

      Level: 46
      Requires: BRD
      Defense: 86
      Enhances "Paeons", Dexterity +7, Piety +7, HP +10

      Choral Ringband

      Level: 47
      Requires: BRD
      Defense: 50
      Enhances "Minuets", Piety +7, Desterity +7, Evasion +5

      Choral Sandles

      Level: 45
      Requires: BRD
      Defense: 45
      Piety +10, HP +10, Accuracy +2


      Gallant Coronet

      Level: 49
      Requires: PLD
      Defense: 89
      Healing Magic Potency +15, Enmity +5, Mind +16, MP +20

      Gallant Sircoat

      Level: 50
      Requires: PLD
      Defense: 180
      Enhances "Cover", MP +40, Mind +12, Healing Magic Potency +3, Enmity +3

      Gallant Cuisses

      Level: 46
      Requires: PLD
      Defense: 130
      Enhances "Divine Veil", Vitality +7, Mind +7, MP +10, Enmity +2

      Gallant Gauntlets

      Level: 47
      Requires: PLD
      Defense: 73
      Enhances "Holy Succor", MP +30, Vitality +2, Enmity +4

      Gallant Sollerets

      Level: 45
      Requires: PLD
      Defense: 68
      Block Rate +3, Vitality +2, MP +20, Enmity +1
      Last edited by Yygdrasil; 03-09-2012 at 02:03 PM.

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      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH

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    2. #2
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      New Class Specific Gear

      Moved my project from the 1.21 thread here...

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      Bastok & Windurst Rank 10. ZM, CoP, ToAU, WoTG, ACP, MKD & ASA Complete.
      Kannagi & Armageddon | Adventuring Fellow: Level 78
      99 SMN / 99 NIN / 99 COR / 99 WHM / 99 PUP / 99 BLM / 99 THF / 99 SCH

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    3. #3
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      Re: New Class Specific Gear

      And there goes Yggy abusing his mod powers again. >_<



      Also Dovahkiin armor and Drachen. Finally being a DRG will be a reason of pride instead of something you need to hide from your family and friends.
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    4. #4
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      Re: New Class Specific Gear

      Are these "AF" armors quested or crafted?

    5. #5
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      Re: New Class Specific Gear

      Quote Originally Posted by Hayde View Post
      Are these "AF" armors quested or crafted?
      Quested.

      Which makes me wonder what exactly they're doing with the whole crafting thing. I dunno. Personally, I always want to wear my AF, no matter the stat boosts of other gear.

    6. #6
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      Re: New Class Specific Gear

      The BLM armor makes me want to lvl THM just for that. lol
      Uncle Tasky
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    Re: New Class Specific Gear

    The BLM and WHM armor are epic. I'm glad i didnt spend much anima on me mage gears. The other gear for the different races have some good some bad. The DRG head piece is epeen.
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    Re: New Class Specific Gear

    Err, you really should have titled this Job-specific gear man because there actually IS Class-specific armor coming in a future update last I checked.

    Also glad to see they haven't gotten over using vague-as-fuck descriptions for enhancements -_-'

    EDIT 2: Jesus-titty-fucking-Christ they didn't even change the names from XI, wow.

    Come on Yoshi...
    Last edited by Malacite; 03-09-2012 at 04:35 PM.
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    Re: New Class Specific Gear

    Quote Originally Posted by Etra View Post
    Quested.

    Which makes me wonder what exactly they're doing with the whole crafting thing.
    These are the preliminary introductory pieces which I feel may only be available pre-2.0. Once 2.0 rolls around, they'll revamp the quests and reintroduce the jobs/class concept. I also read somewhere that the "tier 2" of these "AF" set would only be available through the "raid' system.

    (As for crafting, they'll have the standard "general" type of sets, which will still look good and convey good stats, but won't be considered "AF")

  • #10
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    Re: New Class Specific Gear

    Quote Originally Posted by Etra View Post
    Quested.

    Which makes me wonder what exactly they're doing with the whole crafting thing. I dunno. Personally, I always want to wear my AF, no matter the stat boosts of other gear.
    I don't like that FFXIV (pre 2.0 at least) is still so heavily dependent on crafting pre-50--before you get this "AF" set. Since I recently re-rolled onto Selbina to group with Yyg, I left my old character behind; granted it wasn't very high...something in the mid 30's on Trabia but it had a few craft's leveled up and I was able to fend for myself as I leveled to a degree. However, on this server most of the markets on every city state is empty for the lower levels.

    I keep getting told "just buy from the NPC's near the Adventurer's Guild!" Well, I'll give you that the prices are great since it was not affected by the ridiculous inflation that's plagued over the past year (come on, 300,000 gil for a level 12 piece that's NOT an HQ or NM drop!?) but the moment you hit your lower and mid 20's, the NPC's listing does not scale with you and thus you're on your own once again at that point.

    I don't know how viable it is to level 50 without ever upgrading your gear, at least for those who are not getting power leveled by a 50. At this point, it really doesn't matter even if I had 10,000,000 gil--the market wards are pretty empty and every time my glimmer of hope shines, it's some guy keeping a piece on their retainer for vanity purposes--and thus having a price tag of 100 million or 999 million, clearly without any intention of selling that piece.

    For the record, I try not to update my gear that frequently--about roughly every 10-15 levels, and even then it's pretty hard. I still have a few level 5 pieces without any real substitution for them.

    Fact stands is before Abyssea and 99 content garnered interest for FFXI fans to return both new and old, the auction house for lower level crafted items was a ghost town--and I'm feeling that right now with FFXIV. With so few willing to pay a sub for the current game, it's pretty hard to survive as a newbie in a game so heavily focused on player crafting, trading, and selling. I am seriously considering taking a break when my conjurer hits 30 and leveling a craft or two up. Thankfully, the process is painless comparably to FFXI, so it's just going to take some gathering, material buying, and some patience.

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    Re: New Class Specific Gear

    Quote Originally Posted by Hayde View Post
    I don't like that FFXIV (pre 2.0 at least) is still so heavily dependent on crafting pre-50--before you get this "AF" set. Since I recently re-rolled onto Selbina to group with Yyg, I left my old character behind; granted it wasn't very high...something in the mid 30's on Trabia but it had a few craft's leveled up and I was able to fend for myself as I leveled to a degree. However, on this server most of the markets on every city state is empty for the lower levels.

    I keep getting told "just buy from the NPC's near the Adventurer's Guild!" Well, I'll give you that the prices are great since it was not affected by the ridiculous inflation that's plagued over the past year (come on, 300,000 gil for a level 12 piece that's NOT an HQ or NM drop!?) but the moment you hit your lower and mid 20's, the NPC's listing does not scale with you and thus you're on your own once again at that point.

    I don't know how viable it is to level 50 without ever upgrading your gear, at least for those who are not getting power leveled by a 50. At this point, it really doesn't matter even if I had 10,000,000 gil--the market wards are pretty empty and every time my glimmer of hope shines, it's some guy keeping a piece on their retainer for vanity purposes--and thus having a price tag of 100 million or 999 million, clearly without any intention of selling that piece.

    For the record, I try not to update my gear that frequently--about roughly every 10-15 levels, and even then it's pretty hard. I still have a few level 5 pieces without any real substitution for them.

    Fact stands is before Abyssea and 99 content garnered interest for FFXI fans to return both new and old, the auction house for lower level crafted items was a ghost town--and I'm feeling that right now with FFXIV. With so few willing to pay a sub for the current game, it's pretty hard to survive as a newbie in a game so heavily focused on player crafting, trading, and selling. I am seriously considering taking a break when my conjurer hits 30 and leveling a craft or two up. Thankfully, the process is painless comparably to FFXI, so it's just going to take some gathering, material buying, and some patience.
    When we land on Ragnarok, I'll have stuff from my inventories opened up for the LS members. I'll document what I have and post to a thread here for all to peruse. Assuming I've still got anything useful for you all (a lot are "dated" gear which I couldn't sell and just hoard from 1.14 onwards)

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    Re: New Class Specific Gear

    Quote Originally Posted by Aeni View Post
    These are the preliminary introductory pieces which I feel may only be available pre-2.0. Once 2.0 rolls around, they'll revamp the quests and reintroduce the jobs/class concept. I also read somewhere that the "tier 2" of these "AF" set would only be available through the "raid' system.

    (As for crafting, they'll have the standard "general" type of sets, which will still look good and convey good stats, but won't be considered "AF")
    This makes sense, now that I've seen every level 50 running around in full AF already.

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    Re: New Class Specific Gear

    The nice thing about having an LS full of crafters is we can make all our own stuff.

    And you're going to have to get used to it, crafting is central to everything in XIV that's part of the game's theme.
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    Re: New Class Specific Gear

    Quote Originally Posted by Malacite View Post
    The nice thing about having an LS full of crafters is we can make all our own stuff.

    And you're going to have to get used to it, crafting is central to everything in XIV that's part of the game's theme.
    I don't think you're reading my message properly. I'm not against crafting--but I'm against crafting in the sense that it's wonderful in a thriving community, and a nightmare in a ghost town. I had no problems or complaints with crafting even when it was at its absolute worst for XIV's launch in September 2010. While the UI was cumbersome, and the materials that was required for each piece required several different craft...you at least had a server full of people, and market wards/bazaars full of items. Nowadays, you can still find a decent amount of items for the higher level's (40+) though you'd be hard-pressed to find much of any gear for the 1-35ish range.

    Sure enough, the NPC's can more or less cover you for the initial 10 or 20 levels, but the selection is obviously limiting in that you'll probably find your class equipped half of its slots with average or non-optimal gear, and empty for the rest.

    The dependency on the LS/crafting factor is actually quite similar to XI; outside of AF, relic, empyrean, and some other odds and ends of rare/ex gear--you virtually relied on crafted gear for leveling up, and even cursed gear which remained dominantly popular for end-game wear for the duration of the 75 cap and then some. The problem is, I had an easier time finding gear last April when I came back to FFXI, despite the ghost towns of Bastok, Sandy, and Windy. This was before the implementation of GoV's, and FoV's were limiting and required you to run back to the book every time--so not many people were playing then.

    I get that having that social connection is more or less a must in an MMO, no question on that. However, even in your scenario--if you left the game for a few months and came back to a dead LS (much like what happened to me on Trabia), you are basically fending off for yourself until you find a new group to hang with, hoping that these people have the necessary crafts leveled. Of course, you always have the option of leveling every crafting job to 50--and while I'm an expert on it, I do believe there isn't a limit unlike FFXI's crafting system. Sounds like a daunting task...but as I'm writing this to you, it may not necessarily be a bad idea (not *every* craft, but getting 2 or 3 to 50) and I may consider doing that for the sake of having steady income and being able to make what I need.

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    Re: New Class Specific Gear

    see, mew? Maybe if Yoshida considered learning from Final Fantasy V, there wouldn't be as much money and gear problems people are having.

    They should just have crafters sell directly to NPC shops and get full price value for them. And people that want that gear can buy them at NPC shops (which have infinite supply). So it's a win/win situation, mew. And people can still give crafted gear to fwends and stuff.

    even mmorpgs should think about the full time adventurers instead of making the crafters the ones that hold the advantage. Even in a world like FFXIV, standard supplies should be available and affordable. And even joining Companies should have good rewards so people don't get stuck with gear problems and tedium.

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