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| | #16 |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: Favorite update? Personally game changing update?
Food overhaul? Like switching from cheese to tofu and stuff? <_< It sounds like that game had a veeeeery interesting plot. Hai.
__________________ Sanctuary of Zi'tah! ![]() "In this world, the one who has the most fun is the winner!" C.B. Prishe's Knight since 2004. その目だれの目。 |
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| | #17 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Favorite update? Personally game changing update? Quote:
In the old days Meat Miths were a flat uncapped +25% attack and you'd eat it 1-75.
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| | #18 | |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Favorite update? Personally game changing update? Quote:
I thought they were just solid +ATK though and not % boosts back then? | |
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| | #19 |
| <3 Valkurm Brass Ribbon of Service Join Date: Apr 2003 Location: Florida
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| Re: Favorite update? Personally game changing update?
Hard call for me... Sleepga 1/2 added: Happened the day of NA PC launch, so people didn't notice. But I used those spells nearly every day. Multi-hit WS TP Nerf: Prior to that, 60+ BLM was seen as a shitty WHM that could MB a bit better. Between then and ToAU leveling BLM wasn't a pain, heh. I had just started leveling a melee job since my BLM hit a wall at 60. Scratched out that idea pretty quick. Food update: Cookies overhauled, sushi suddenly existed, couldn't care less about the rest. Mob despawning: AKA, the Leave nerf. Beastmasters cried rivers, I had started leveling it and decided not to bother. And then the dozens of huge updates that happened before NA release. My favorite was the SCH update though. It made a fun job that much more fun.
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| | #20 | |
| Veteran Member Allied Ribbon of Glory | Re: Favorite update? Personally game changing update? Quote:
I think the most game changing was probably the introduction of Flash and Stun. I can't imagine where PLDs would be now without Flash, and so many endgame tactics revolve around Stun. (Although if you're less endgame-focused, level sync might be even bigger.) Although it happened before I leveled COR, my COR gameplay would certainly be different without the changes to Light and Dark Shots, or the reduction in Quick Draw recast time from 3 minutes (!) to 1 minute, or the addition of QD charges. Going back through the update history, it looks like NIN and BLU are the only expansion jobs that *weren't* badly underpowered at release. SAM before Hasso/Seigan/Zanshin and the 2h update, SMN before the BP split, SCH before sublimation, and I'm sure we all remember lolDRG and lolPUP. Heck, SCH and DNC are *still* screwed by inability to wear endgame gear and lack of an endgame role, respectively. (They're both excellent subjobs, but their desirability as main jobs declines at high levels - the old THF problem.)
__________________ Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses RDM75, PLD75, DRG75, COR75, SCH61 Windurst Rank 10, Bastok Rank 10, San D'Oria Rank 9, ZMs & PMs Complete, AUMs Complete, Captain, Nyzul Floor 100 (5 Weapons, 3 WS), Moonlight Medal, WotG Mission 15, 1/3 Addons Complete | |
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| | #21 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Favorite update? Personally game changing update? We did, but it still made BST a lot more dangerous to solo on. It was wonderful being able to create your own little Zoo of pets to throw @ mobs. Back then you effectively didn't need to engage the mob yourself so long as you had enough non-aggressive pets in your Zoo to swap between. The fixes to BST have helped tremendously, but I do still miss being able to do this. And the most game changing update ever? That's easy; The introduction of NIN and Utsusemi. |
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| The following user says "Thank You" to Malacite for above post: | BurningPanther (09-13-2009) |
| | #22 | ||
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
Posts: 5,110 Style: Light Theme V7 Thanks: 707
Thanked 1,631x in 906 Posts
My Mood: | Re: Favorite update? Personally game changing update? Quote:
Quote:
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| The following user says "Thank You" to Armando for above post: | Yellow Mage (09-13-2009) |
| | #23 |
| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
Posts: 5,839 Style: Light Theme V7 Thanks: 1,375
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My Mood: | Re: Favorite update? Personally game changing update?
lol I said I miss it, never said it wasn't OP. I also miss inflation, that doesn't mean I think it was a good thing, just wish I'd saved more gil from that period >< |
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| | #24 |
| <3 Valkurm Brass Ribbon of Service Join Date: Apr 2003 Location: Florida
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| Re: Favorite update? Personally game changing update?
I can understand if others didn't like it, but I loved those CN and Qufim trains. And the double Smithy trains from both jungles at once.
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