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| | #76 | ||
| Dark Arts Master Brass Ribbon of Service Join Date: Sep 2008 Location: Conneticut
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My Mood: | Re: Merrit Parties... Quote:
There are creatures who have a stronger attack, but they don't have a multi hit liek Pecking Flurry that the DDs don't need to worry about. And they could just have Bio put on them, because they don't mimic your spells in Pre-Aht Urgan. Everyone got so used to having a safety net under them after Aht Urgan came out, no one wants to Merit off other monsters that are "Stronger" in areas other than Aht Urgan. They can be enfeebled if they are too strong. Attack too fast? Slow, Too hard, Bio, high def? Dia. And you know what? The people can nuke the hell out of them if the Melee DD cant hit hard enough.
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| | #77 |
| Farming {sea} organs is a bitch | Re: Merrit Parties...
While Pecking Flurry can certainly hit hard if you're unlucky, it's hardly the most dangerous mob weaponskill out there, especially when confronted with the likes of Rushing Drub and Sickle Slash or Fang Rush. And that's only of the mob families people fight for EXP. And even if Pecking Flurry were fairly dangerous, the fact Colibri are squishy and have low HP will still attract people to them as merit mobs. It's the same as the argument about Dia vs. Bio. 99% of the time, lowering the mob's defense is more beneficial than lowering the mob's attack. In fact, the only time I can think of where I use Bio with the purpose of lowering attack is when I'm blood tanking easy things. Whenever Bio is used by groups, it is more to inflict DoT than it is to lower Attack (especially since lowering Attack is a bit purpose-defeating when the point is to "kite" the limbus behemoths, not fight them straight up) |
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| | #78 |
| My babies~ Copper Emblem of Service Join Date: May 2006 Location: Tampa, FL
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| Re: Merrit Parties...
Other camps have been done to death. Nothing else even touches the capability to get the xp/hr of Colibri. Pecking flurry blows, but relative to some of the other shit out there, they're still really weak attack/defense wise. Other mobs where people used to merit before ToAU came out took ages to kill, for less xp, and less possibility for chains. It isn't that people wanted to pigeonhole merit parties, but there really aren't any great camps. I did a moon camp once (long time ago) while leveling my WHM, and it was pretty damn slow. Weapons suck to xp on, yet that's what was done - xping in Sky. Even imps, with their annoying amnesia and AoE silence, are better xp than anything you can get pre-ToAU. And really, Pecking Flurry isn't that bad in the grand scheme of things. It goes through shadows (which makes it suck) but it could be a lot worse.
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| | #79 |
| Crime Solving Rank 11 Paladin! Holyknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Merrit Parties...
Seriously, Rushing Drub (or w/e the hell it's called) scares me a lot more, especially the BLU mamool who can Vorpal Blade your ass @.@ But that's what Guard & Third Eye are for. |
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| | #80 | ||||
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
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My Mood: | Re: Merrit Parties...
Point by point: Quote:
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The best non-ToAU camps clock in at around 14K per hour under optimal circumstances, and even that's generally not sustainable indefinitely. And if you think Colibri are strong, boy have you got a rude awakening if someone ever takes you to, oh, Uleguerand Range for a demon-hunting XP party. Three times the work for 1/2 the XP. Quote:
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I appreciate the out-of-the-box attempt at thinking, but there's a dozen of us in this thread who speak from long experience. We've been there, done that. All of it. In every zone. Icemage | ||||
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| | #81 | |||
| Dark Arts Master Brass Ribbon of Service Join Date: Sep 2008 Location: Conneticut
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My Mood: | Re: Merrit Parties... Quote:
When I was playing as Rdm in non ToAU areas, I was having fun, always on my toes, keeping the party alive, and enjoying the job. As soon as I hit ToAU area on Rdm. I got bored of the job. Quote:
I was talking about no ToUA monsters with what you have quoted. Mamool Ja's are ToAU monsters.
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| | #82 | |
| Farming {sea} organs is a bitch | Re: Merrit Parties... Quote:
But this was definitely no different from now: roaming parties pretty much steamrolled over any classical turtle-tank-skillchain-magic-burst party who dared to try and compete. In fact, even the manaburn parties out-EXP'd these parties (and today, I bet they probably still would). And the complaints back then were very much like the complaints today, that it was not fair that these seemingly simplistic parties out-EXP'd the traditional parties. That's why when people say it's much too easy now, it's really no different. It was actually much like this before ToAU too, just with less EXP per kill and greater death penalties. EDIT: This has gotten me all in the mood to respond to the next "Remember back when..." thread I see on Allakhazam. "Remember when people used to form roaming parties? It's just not like the old days in this game....owait!" Last edited by Ketaru; 07-28-2009 at 08:19 PM. | |
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| | #83 |
| My babies~ Copper Emblem of Service Join Date: May 2006 Location: Tampa, FL
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| Re: Merrit Parties...
Yeah but weapons are so much more fucking annoying than birds. I exp'ed on them once, that damn AoE stun shit. Fuck meriting in sky. And there was always downtime, really, because of the Curagas tossed after that AoE, they were just MP rape. I do not want to go back to that shit. No sir. Disappointed that SE hasn't added any more great merit camps. There were a few people on BG who tested some of the new mobs in Xarc [s] but they were sucktastic to merit on, just like everything else but birds, really. Not only are Colibri easy to fight, they're also really easy to get to. You don't have to travel for 45 minutes to get there. Now sky is great, but there's always one. There's always ONE. Who doesn't have sky warp. And you have to wait for them to ride from the Mea Crystal through Tahrongi, Through Meriphataud, Through Zi'Tah, Through Ro'Maeve, Through Hall of the Gods. I've heard you can merit on some of the Yags in Oztroja [s] for average xp/hr, about 20kish, if you bring a PLD and maybe even a RDM and WHM combo (zomg) but it's such a pain in the ass to get to, no one wants to go. Great merit camps have two things: 1. Plenty of easy, fast popping, fast dying, weak attacking mobs, and 2. Take about five seconds for everyone to get there. If SE can't top that, well, no one's going to merit anywhere else. Period. Also, no one really merits on Imps anymore, either, though I've gotten some good xp/hr off of them. I guess because some of those camps are also populated with Soulflayers, and well, fuck those assholes. Also, how on earth did I miss this gem before? That is beyond awesome.
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| | #84 |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Merrit Parties...
Takelli, You're not 75, yet, right? Get there first, then you can experience merit parties first hand. You can speculate all you want now, but it's mostly empty talk. Have some actual experience under your belt, parse a few merit parties. Then, you'll have much clearer idea of what meriting is about.
__________________ Bamboo shadows sweep the stars, yet not a mote of dust is stirred; Moonlight pierces the depths of the pond, leaving no trace in the water. - Mugaku |
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| | #85 | |
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
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My Mood: | Re: Merrit Parties... Quote:
Icemage | |
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| | #86 | ||||
| The Closer Super Moderator Mythril Wings of Service Join Date: Nov 2004 Location: In the little corner in my mind
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My Mood: | Re: Merrit Parties... Quote:
...its more like I dance to the beat of a different drummer!
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| | #87 | |
| Crime Solving Rank 11 Paladin! Holyknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Merrit Parties... Quote:
Oh lord did I ever find this out the hardway during CoP 8-3...You're fighting a fruitless battle Takelli, give it up. Shit, I (and likely many others) would much rather Campaign Battle than merit outside of Aht Urhgan since it's safe and potentially profitable (go go 100's occasionally dropping O.O). As others have said, some of us have been playing since or very close to release. We know there are other camps, the problem is they all suck by comparison. Besides that, if all the good merit camps are taken there's plenty of other stuff to do. | |
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| | #88 |
| My babies~ Copper Emblem of Service Join Date: May 2006 Location: Tampa, FL
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| Re: Merrit Parties...
Yeah, that's why I try to merit during the day, if there are people on for it. Noon EST is such a great time to start meriting, when the camps are usually wide open.
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| | #89 | |
| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Merrit Parties... Quote:
Lumorian zones aren't all bad; indoor Aerns are nice for manaburn (due to RR), if we're talking about merits.
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| | #90 | ||
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
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My Mood: | Re: Merrit Parties... Quote:
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Really the only relatively "safe" XP option I've found in Lumoria are the Om'phuabos which swarm on the west side of Al'taieu near the red crystal tower (and even that's not terribly great at 75 - better if you can level sync down to around 70ish). Still not great XP, but low risk, and useful if people need components for obis. Icemage | ||
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