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| | #16 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Ancient patch notes
Nashmau isn't technically an outland in terms of region, but it's an outland in the sense of a town that is separated from its city by being an island which cannot be accessed by any natural overland route. Additionally, Nashmau has had nomad moogles since it was added, which at least didn't feel as tacked on as tossing them at Selbina. IIRC, there's also no easy, gilbased tele to Nashmau, which the outposts in Valkurm and Buburimu provide.
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| | #17 | |
| Tamarsamar - 赤魔騎士 Bronze Star Join Date: Oct 2006
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My Mood: | Re: Ancient patch notes Quote:
Still, I'm sure Windurst can find some new use for the cards that doesn't interrupt its own storyline. ---------- Post added at 08:15 PM ---------- Previous post was at 08:12 PM ---------- Add: this is a convoluted excuse of a definition if I had ever seen one.
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| | #18 | |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Ancient patch notes
So Armando and I talked about it privately. Here is the cliff notes version of the conversation: Quote:
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| | #19 | |
| 2300 AD is pretty screwed up Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Ancient patch notes Quote:
But I'm quite sure about the Aces not being autonomous. It's pretty important to the plot. P.S. I was referring to Aerns and all other organ-dropping Sea mobs as Evas, not PUP Automaton.
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| | #20 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Ancient patch notes |
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| | #21 |
| Spank their bottoms! Bronze Ribbon of Service Join Date: Oct 2003 Location: Australia
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| Re: Ancient patch notes
I haven't played the Tetra Master that comes with FFXI, but it'd be nice if it were intergrated into FFXI and that way you could use those cards towards it. Hell, put in some item refining so you can convert cards to items like in FFVIII. That'd be very sweet if they pulled it off well enough. Edit: And I don't mean just "convert this card to a potion", they could be converted to gear if you had the right combonations. Or maybe have monthly tournaments and the winner gets a card they can either keep or convert to an awesome piece of gear or item. |
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| | #22 |
| 不完全の花 Administrator Iron Emblem of Service | Re: Ancient patch notes Absolutely and I've been saying this for a while. WoW has in-game Bejeweled and now Peggle for killing time while lfg or waiting for a raid party to assemble. FFXI desperately needs a similar feature to stave off boredom during inevitable and sometimes lengthy downtimes. Everyone with FFXI already has TetraMaster installed unless they specifically removed them so it wouldn't even be necessary to develop and push down new assets, just find a way to implement it into the game. You can cite the age old excuse of PS2 limitations but give me a break. The overhead for running such a simple card game can't possibly be too large. Get that in and you get the benefits of Blizzard's solution with the added benefit of facilitating more player interaction through matches and the trading card aspect and it's somewhat canonical to boot. It's win-win-win. I don't understand why they haven't done it.
__________________ A trail of feelings, of awe and inspiration, should lead him to that castle: in the future: her arms enclosing him, her scent fills him with excitement, creates a moment so strong he can remember it in the past. |
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| | #23 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Re: Ancient patch notes
I'm not sure it would be worth implementing tetra master in FFXI. People seem to hate it so much, and it would cut into the revenue they make off the tens of people that play tetra master. Plus if you reuse the same assets, you'd probably need to make it full screen, and then you deal with overlapping it with FFXI menus, and so on and so on. It wouldn't be that hard to design a new game. Plus then they can make a game that's competitive (against other players, or NPCs) AND can be played solitaire (for when you're just looking to kill time); and run it all through FFXI's normal menus. They can even charge $5 for a mini-expansion that serves solely as a start into the TCG, yay. |
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| | #24 | |
| Dragoon Kitty Sterling Star Join Date: Jan 2004 Location: TX - USA
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| Re: Ancient patch notes Quote:
as much as I would love TM embedded into FFXI (nothing extra added, just the ability to play the thing inside FFXI with others) it wont happen ![]() so what I do, when waiting for anything from a party, to LS event, or what have you, I grab my PSP or switch over to my big screen and play an emulated system, or something off my 360/Wii
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| | #25 | |
| 不完全の花 Administrator Iron Emblem of Service | Re: Ancient patch notes lol I'm not a fan of TetraMaster myself really. They should have stuck with Triple Triad. I think the UI issues could be overcome but I wouldn't expect the FFXI team to pull it off. The existing interface is already so awesome. Give it to some of the guys writing windower plugins and maybe they'd come up with something.As to designing a new game, feh. They did that and the results was the craptacular Venture Roll. Of course that arguement works both ways. If they refuse to do a decent job doing even that, why would they bother retrofitting TM to be playable in game? ---------- Post added at 11:28 PM ---------- Previous post was at 11:25 PM ---------- Quote:
>>{Party} {Do you need it?} ... (2 hours later after the party fails to form) :<< Sorry was playing L4D. Still need a bard?
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