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Old 10-17-2008, 07:39 AM   #1
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Lightbulb Level sync and skill ups, error or intended?

Here's a thought: I was 59, and i was capped for my H2H. I figured, ill get 60 and skill up to get Howling Fist tonight. Now, i was thinking that because i was 60, and that the colibris are even+ at that lvl, that even if i synced down to 54, id still get skill ups, since they would be even+ for me at 60.

Unfortunatly, it seems we cant skill up that way =/ I dont think its such a game breaking change if they make it possible to skill up if the mobs normally would if you werent synced, what are your thoughts?
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Old 10-17-2008, 07:59 AM   #2
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Re: Level sync and skill ups, error or intended?

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Originally Posted by Yoko View Post
Here's a thought: I was 59, and i was capped for my H2H. I figured, ill get 60 and skill up to get Howling Fist tonight. Now, i was thinking that because i was 60, and that the colibris are even+ at that lvl, that even if i synced down to 54, id still get skill ups, since they would be even+ for me at 60.

Unfortunatly, it seems we cant skill up that way =/ I dont think its such a game breaking change if they make it possible to skill up if the mobs normally would if you werent synced, what are your thoughts?
EDIT: That's why I don't like Level Syncing on new jobs because unless your skill is undercapped at the sync'd level you can't cap it on the mobs you are fighting. Think of it like this, if at level 60 the cap on H2H was 200, and a EM mob at that level would cap you at 207. You sync'd down to 54 where your H2H is 170 and capped (I know these numbers aren't right) and fight mobs that are EM-IT would cap you at 200 which won't allow you to skillup since you're already at or past 200. SE probably wont change it because it'll break their skillcapping system. Think about this too, say a lvl 75 PLD had 200 Shield Skill and wanted to get it capped, they could go to the Jungles and sync down and fight Mandies and Gobs, and the same could be done for for Parry/Evasion/Guard/Weapons/Etc.. Eventually the XP camps would be overrun by Duos/Trios of people that want to skillup off of the EM mobs.

EDIT: However, if lets say your H2H was 170 @ level 60 and you sync'd to 54 then you'd have a chance to cap your skill for 6 levels to 200.

On another note, it was pretty fun to level sync to 69 with my 74 Warrior and be able to use Steel Cyclone.
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Old 10-17-2008, 08:04 AM   #3
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Re: Level sync and skill ups, error or intended?

That's certainly one way to look at it, but another more feasible would be this:

Your H2H was capped at 59. When you capped yourself at level 54, all your skill caps went down in proportion. Thus, your H2H was also capped at 54. Since there's no way to get skillups above your cap (which is why it's called a cap) you won't get any skillups. Skillups are only based on your visible skill level -- that is, what skill level you are when it happens, and not what skill level you could be.

In other words: you're level 54 for every intent and purpose with regard to skill. How can you expect to get skills for a higher level?
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Old 10-17-2008, 08:09 AM   #4
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Re: Level sync and skill ups, error or intended?

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Originally Posted by KingOfZeal View Post
In other words: you're level 54 for every intent and purpose with regard to skill. How can you expect to get skills for a higher level?
This.

And that's exactly how they said it would work in the release notes for it (emphasis mine):
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Skills cannot be increased beyond the maximum value for the player's restricted level while Level Sync is in effect.
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Old 10-17-2008, 08:09 AM   #5
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Re: Level sync and skill ups, error or intended?

You can get skill ups while level sync'd if your skill is not capped for the level that you sync'd to.
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Old 10-17-2008, 08:18 AM   #6
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Re: Level sync and skill ups, error or intended?

Awww, well, my bad, didnt see this in the official announcement. Dont get me wrong, i didnt want skill ups on much lower mobs (your exemple in the dunes), i just wanted skill ups on mobs on which you could actually skill up on your true lvl.

Exemple: If all of our party were desynced, wed be 60 to 54. We would still get exp, and id get skill ups since wed be fighting even matches. Thats my point; if it would be possible to skill up, but only if you would normally get skill ups on these mobs, itd be another motivation to go into level sync parties.

Some people already write "Level sync 55+" and the likes in their messages, and they would be able to make use of the exp and skill ups that way. I dont really see a way to exploit this if its used that way, or am i forgetting something?
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Old 10-17-2008, 08:43 AM   #7
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Re: Level sync and skill ups, error or intended?

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Originally Posted by Yoko View Post
Awww, well, my bad, didnt see this in the official announcement. Dont get me wrong, i didnt want skill ups on much lower mobs (your exemple in the dunes), i just wanted skill ups on mobs on which you could actually skill up on your true lvl.

Exemple: If all of our party were desynced, wed be 60 to 54. We would still get exp, and id get skill ups since wed be fighting even matches. Thats my point; if it would be possible to skill up, but only if you would normally get skill ups on these mobs, itd be another motivation to go into level sync parties.

Some people already write "Level sync 55+" and the likes in their messages, and they would be able to make use of the exp and skill ups that way. I dont really see a way to exploit this if its used that way, or am i forgetting something?
I've heard that some people do actually level sync to skillup and that's just so they can get some XP while doing it which is a double plus. Like if I decided to take my WAR/NIN join a party, cap down, and DW a Sword/Axe or Sword/Sword (if the party would let me) to try to bring sword up where it should be at say level 55-60, i think its capped to level 45ish atm from BLU and Dual Weilding while bored in campaign on Warrior. This might beat grabbing a skillup party since you get good XP most of the time as well ^_^.

Also when you write "Level Sync <levelnumber> etc." usually its for a reason that you either need caps or you have access to something at that level that you dont have access to at a lower level. Example I refuse to party lower than 33 on BLU because I like to use my RSE and any lower than 31 and I lose 5 of my Blue Magic Points, if I go lower than 40 I dont have access to be able to self SC and I miss out on skillups since I'm 41 but I'm undercapped at 40 on blue magic. It usually depends on how I am feeling that day.

I think also that SE needs to add a special LFP for Level Sync. People see your /seacom "Level Sync <levelnumber>" and still ask if you want to sync to 27 and fight in the jungles. I was on 74 Warrior with "Party (Yes, Please) Level Sync 69~OK" and some guy almost invited me and then he read my seacom and said nevermind lol. Usually when you are within 10 levels of them though they'll ask if you wanna do it anyway no matter what your seacom says.
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Old 10-17-2008, 08:43 AM   #8
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Re: Level sync and skill ups, error or intended?

The motivation for level sync is to spend time with friends/linkshell mates who are much lower level than you, and to open up the old XP places to those who have long since passed them (IE, getting XP in the dunes on a level 70 job) and also to help those lower levels (of which the population is shrinking) form parties. This helps relieve pressure on the 'high-level' XP spots (I'm looking at you, Caedarva) so they aren't getting more and more crowded with more and more people reaching those levels.

The lack of skillups is one of the costs of doing a level sync. If it were any other way, it would be broken.
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Old 10-17-2008, 09:28 AM   #9
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Re: Level sync and skill ups, error or intended?

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Originally Posted by KingOfZeal View Post
The motivation for level sync is to spend time with friends/linkshell mates who are much lower level than you, and to open up the old XP places to those who have long since passed them (IE, getting XP in the dunes on a level 70 job) and also to help those lower levels (of which the population is shrinking) form parties. This helps relieve pressure on the 'high-level' XP spots (I'm looking at you, Caedarva) so they aren't getting more and more crowded with more and more people reaching those levels.

The lack of skillups is one of the costs of doing a level sync. If it were any other way, it would be broken.
Thats about the most assinine comment you've ever made. Fact of the matter is- the system is broken. This level sync crap doesn't relieve any pressure on the high level spots, in fact it adds more. Whoopty freaking doo, I get to level down and party with my ingame girlfriend who heals with the reaction speed of a turtle, Now I've leveled up twice and way behind on skill caps. So here i go back to the high level zone grumpy and upset, and haveing to sync back 2 levels AGAIN, so you can actually hit an VT-IT mob to get the skillups required, all the while you're making xp and can potentially level again before meeting the cap. Forcefully putting yourself in a never ending loop of BS. SE needs to either rework how skillups work cause quite frankly it's very dumb the way it is, or allow skillups in level sync partys accordingly to your ACTUAL level. What does it hurt?
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Old 10-17-2008, 09:49 AM   #10
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Re: Level sync and skill ups, error or intended?

My point exactly. If its depending on your actual level, how is it broken? It was so logical to me that i was really surprised it didnt work that way when i tried it yesterday.
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Old 10-17-2008, 09:58 AM   #11
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Re: Level sync and skill ups, error or intended?

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My point exactly. If its depending on your actual level, how is it broken? It was so logical to me that i was really surprised it didnt work that way when i tried it yesterday.
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Thats about the most assinine comment you've ever made. Fact of the matter is- the system is broken. This level sync crap doesn't relieve any pressure on the high level spots, in fact it adds more. Whoopty freaking doo, I get to level down and party with my ingame girlfriend who heals with the reaction speed of a turtle, Now I've leveled up twice and way behind on skill caps. So here i go back to the high level zone grumpy and upset, and haveing to sync back 2 levels AGAIN, so you can actually hit an VT-IT mob to get the skillups required, all the while you're making xp and can potentially level again before meeting the cap. Forcefully putting yourself in a never ending loop of BS. SE needs to either rework how skillups work cause quite frankly it's very dumb the way it is, or allow skillups in level sync partys accordingly to your ACTUAL level. What does it hurt?
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Originally Posted by Durahansolo
Think about this too, say a lvl 75 PLD had 200 Shield Skill and wanted to get it capped, they could go to the Jungles and sync down and fight Mandies and Gobs, and the same could be done for for Parry/Evasion/Guard/Weapons Etc.. Eventually the XP camps would be overrun by Duos/Trios of people that want to skillup off of the EM-IT mobs.
IMO that is why SE won't be fixing it, however if they could find a way around that is able to make sense then i'd probably be all for it.
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Old 10-17-2008, 10:18 AM   #12
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Re: Level sync and skill ups, error or intended?

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IMO that is why SE won't be fixing it, however if they could find a way around that is able to make sense then i'd probably be all for it.
Conserning your post about the 200 shield skill PLD, thats too much. I know itd be broken if we could skill up at lvl 10 for lvl 200 skills, what were talking about is for mobs that should normally give you skill ups at your real level. If you're 70, and you're fighting lvl 72 mobs, you should get skill ups, even if you're in a synced lvl 65 party. I dont see this breaking anything in the game, and itd make the system all the more appealing.
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Old 10-17-2008, 10:49 AM   #13
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Re: Level sync and skill ups, error or intended?

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If you're 70, and you're fighting lvl 72 mobs, you should get skill ups, even if you're in a synced lvl 65 party. I dont see this breaking anything in the game, and itd make the system all the more appealing.
You're not level 70 when you're in a level 65 synced party. You're level 65 with all the caps that entails. It has always been like this.
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Old 10-17-2008, 11:11 AM   #14
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Re: Level sync and skill ups, error or intended?

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Thats about the most assinine comment you've ever made.
First, you haven't spent NEARLY enough time here to be making an accusation like that. I've made FAR more assinie comments than that before.

Quote:
Fact of the matter is- the system is broken. This level sync crap doesn't relieve any pressure on the high level spots, in fact it adds more.
What I was talking was theory. That's basically what SE was likely thinking when they put it in. And, really, the theory is sound. Instead of 500 people in one little zone, you can have those same 500 (plus a few extras) in 5-10 zones.
Quote:
Whoopty freaking doo, I get to level down and party with my ingame girlfriend who heals with the reaction speed of a turtle, Now I've leveled up twice and way behind on skill caps.
Sounds like a personal problem to me.

Quote:
So here i go back to the high level zone grumpy and upset, and haveing to sync back 2 levels AGAIN, so you can actually hit an VT-IT mob to get the skillups required, all the while you're making xp and can potentially level again before meeting the cap. Forcefully putting yourself in a never ending loop of BS. SE needs to either rework how skillups work cause quite frankly it's very dumb the way it is, or allow skillups in level sync partys accordingly to your ACTUAL level. What does it hurt?
Frankly, it's your choice to accept a party into a level sync. If you choose to, you accept the fact that you aren't getting skillups. If you want to get skillups, then don't accept the party. Really. It's part of the cost. In economics, you learn about opportunity costs -- that is, what you're giving up in order to do something else (giving up free time to play a game, for example). In each decision, you look at the opportunity cost, and the one with a smaller one is what you are likely to choose. If there is no opportunity cost, then there is no reason to pursue a decision with any cost. In other words, everyone would be in a level-sync, which would put undue pressure on those lower level zones.
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Old 10-17-2008, 11:33 AM   #15
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Re: Level sync and skill ups, error or intended?

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Originally Posted by Yoko View Post
Conserning your post about the 200 shield skill PLD, thats too much. I know itd be broken if we could skill up at lvl 10 for lvl 200 skills, what were talking about is for mobs that should normally give you skill ups at your real level. If you're 70, and you're fighting lvl 72 mobs, you should get skill ups, even if you're in a synced lvl 65 party. I dont see this breaking anything in the game, and itd make the system all the more appealing.
Don't worry I understand what you're saying, I'm just saying that's why SE isn't going to fix it. Old saying is "If it aint broke don't fix it" by making it so that you can gain skillups even at a small cap, in your case listed above 7 levels below a mob that you've capped on at 70, eventually people are gonna want to be able to do it at a rediculous gap. This is purely hypothetical. Say you were level 70 and went to fight mobs level 65 to raise skill. Not only would this make you more accurate @ Level 65 because at level 65 your skills weren't capped, it'll make you more accurate when you ding 71 and cap again and then go fight the mobs at level 71 that you would normally party on since you would be uncapped.

EDIT: I think this might've been the way that SE used to gauge how strong the mobs are they are counting on the fact that your skills won't be capped when you fight that mob and when they are at the next level it'll be easier to hit, and you'll do more damage. Its kinda in the same boat as this, IDK much about merit points since I haven't been 75 long enough to get any: if I had 16 points from 8 upgrades in Great Axe and then I ran into a party to fight mobs and then sync down with some friends to any level I'd have 16 more Great Axe points and at least 8 more accuracy and attack than I should have at that level but I don't think that you can do that but its pretty much the same idea.

^^BTW if it doesn't make sense I was rambling.
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