03-18-2008, 08:21 AM | #16 (permalink) | | Digital Wizard Super Moderator Join Date: Aug 2003 Location: Florida, USA Posts: 6,018 Style: Light - Version 6 My Mood: Thanks: 69 Thanked 465x in 306 Posts Gil: 3,086 Bank: 108,404 Total Gil: 111,490 Donate | Re: New Campaign Changes Current balance of power on Midgardsormr:
Windurst 3
Bastok 3
San d'Oria 3
Beastmen 12
San d'Oria is hurting. Those Orc NMs are pretty brutal. Windurst is very close to retaking Meriphataud on my server, so there's some hope there, but those crazy random NPCs like Shadowhand and the like are simply devastating.
Icemage | | ::Quote Selected:: | | 03-18-2008, 08:33 AM | #17 (permalink) | | Veteran Member Keeper of Knowledge Join Date: Dec 2004 Posts: 2,007 Style: Light - Version 4 Thanks: 101 Thanked 240x in 167 Posts Gil: 13,836 Bank: 124,498 Total Gil: 138,334 Donate | Re: New Campaign Changes Yea, all of the Shadow forces seemed to have gotten major boost in this update. I had the unfortunate pleasure of being the only PC in Grauberg during a Shadoweye attack. But since there were NPCs there I thought I stood a chance seeing as they can hold hate now but boy was I wrong. I saw one Gnat take on three troops all at the same time, and he floored them all and floated away with at least 80% hp, and I was fighting another Gnat with the help of one NPC and we were able to get it to 50-60%ish HP by bouncing hate between us, but he eventually dropped and I followed shortly after.
I won't even get started on the smackdown Shadowhand laid on the Field Musician guard. Every other attack from her was a WS and everything inbetween was a massive -ga spell. Though I will admit, I was pretty damn surprised when I saw Maximillion solo Shadowhorn and two of his Gigas. Guess not even they can stand up to a War/Nin with Hundred Fists. "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | | ::Quote Selected:: | | 03-18-2008, 02:48 PM | #18 (permalink) | | Heir to Odin Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 3,604 Style: Light - Version 5 My Mood: Thanks: 778 Thanked 335x in 235 Posts Gil: 112,363 Bank: 0 Total Gil: 112,363 Donate | Re: New Campaign Changes Yeah well the Orcs can. I've had it happen many times, where a tank has the NM (even the regular mobs) locked down tight, it doesn't even flinch at anyone else and still I get countered for hundreds of damage from behind.
I've been meaning to report it to SE for a while now because it is absolute BS. Bakgodek countering for over 800 damage is just retarded. Deathlord sure, he's all about hitting hard but wtf... (Actually, Bakgodek is just all kinds of jank. Period.) | | ::Quote Selected:: | | 03-19-2008, 07:13 AM | #19 (permalink) | | Veteran Member Keeper of Knowledge Join Date: Dec 2004 Posts: 2,007 Style: Light - Version 4 Thanks: 101 Thanked 240x in 167 Posts Gil: 13,836 Bank: 124,498 Total Gil: 138,334 Donate | Re: New Campaign Changes Isn't Bakgodek the highest ranked Orc in their army? The one with the big headdress and all?
I'm not to sure about the Orcish Hoardes, I usually stick to the Quadav Shieldwarriors myself. Lately Gustaberg has just *exploded* with conflicts. Last night we has at least 10 waves, including Shadowhorn and two attacks by Shadoweye and Di Dha's forces. It was one of those battles that just would not end. Bastok's troops actually cycled through a few of their own units, as when one troop would leave another would defend in it's place. At the end of the fight there were still five groups of NPCs defending the fort. And not even a minute after that one ended, another 6 wave attack started.
Though I haven't seen any freelance for either side since that one hellish battle the other day. And I still have yet to see a Siege Weapon.
Also, in one of the intel updates, it mentioned that one of the Orc Commanders, Three Eyed something-or-other was 'gravely wounded' in battle. Anyone know any more information about what that means exactly? Does that mean his troop is temporary out of commision and that he won't attack for a few days or something? And if so, how does one 'gravely wound' one of the Beastmen Generals? After the pounding Di Dha took last night, it's certainly not an easy task. "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | | ::Quote Selected:: | | 03-19-2008, 10:08 AM | #20 (permalink) | | Hates kittens! Join Date: Jun 2003 Posts: 538 Style: Dark - Version 6 My Mood: Thanks: 22 Thanked 89x in 60 Posts Gil: 11,903 Bank: 29,442 Total Gil: 41,345 Donate | Re: New Campaign Changes I'm gonna harp on this one again, since people aren't doing it in game yet: Do your campaign Ops.
Every time you do an Intelligence Gathering Op, you get points toward your country's Reconnaisance level. At Recon level 10 last night I was chilling in Windy and heard: "The Yagudo Theomilitary has dispatched the Divine Templars to West Sarutabaruta!" So, figuring I'd better hurry, I decided to forgo the minute and a half walk and port there for 20 allied notes. Almost fifteen minutes passed before the Yags zoned in and attacked. I got a message as soon as they were in zone telling me where they were coming from, too. Think about that, what could you do with 15 minutes advanced warning? That's more than enough time to form groups, find pets, and buff up. With 15 minutes of warning, you could easily defuse the Divine Ascetics, which is exactly what we did in Meriphataud Mtns. "Mr. Doom" the Grim showed up and was met by a solid wall of expendable forces in the form of BST pets, Avatars and Automatons. He could cast all he wanted, he was a dead yag either way. Everyone else was freed up to engage the little monks the brought, and deaths were at a minimum.
Every time you do Crimson Domino in resupply missions you add temporary items to the OP in that zone. Also, I doubt it's unrelated that Fort Karugo-Narugo and West Saruta-baruta are the most likely zones to have multiple NPC units pop, and are also the most likely zones for Windurst people to do Vanguard XI-x missions in.
There are ways to make the battles much easier, we've just gotta convince players to forgo the quick exp and do them. | Originally Posted by Igor | | You know, I'll never forget my old dad. When these things would happen to him... the things he'd say to me. | | Originally Posted by Dr. Frankenstein | | What did he say? | | Originally Posted by Igor | | What the hell are you doing the bathroom all day and night. Why don't you get out of there and give someone else a chance? | | | ::Quote Selected:: | | 03-19-2008, 10:37 AM | #21 (permalink) | | Veteran Member Keeper of Knowledge Join Date: Dec 2004 Posts: 2,007 Style: Light - Version 4 Thanks: 101 Thanked 240x in 167 Posts Gil: 13,836 Bank: 124,498 Total Gil: 138,334 Donate | Re: New Campaign Changes Originally Posted by Kitalrez | I'm gonna harp on this one again, since people aren't doing it in game yet: Do your campaign Ops.
Every time you do an Intelligence Gathering Op, you get points toward your country's Reconnaisance level. At Recon level 10 last night I was chilling in Windy and heard: "The Yagudo Theomilitary has dispatched the Divine Templars to West Sarutabaruta!" So, figuring I'd better hurry, I decided to forgo the minute and a half walk and port there for 20 allied notes. Almost fifteen minutes passed before the Yags zoned in and attacked. I got a message as soon as they were in zone telling me where they were coming from, too. Think about that, what could you do with 15 minutes advanced warning? That's more than enough time to form groups, find pets, and buff up. With 15 minutes of warning, you could easily defuse the Divine Ascetics, which is exactly what we did in Meriphataud Mtns. "Mr. Doom" the Grim showed up and was met by a solid wall of expendable forces in the form of BST pets, Avatars and Automatons. He could cast all he wanted, he was a dead yag either way. Everyone else was freed up to engage the little monks the brought, and deaths were at a minimum.
Every time you do Crimson Domino in resupply missions you add temporary items to the OP in that zone. Also, I doubt it's unrelated that Fort Karugo-Narugo and West Saruta-baruta are the most likely zones to have multiple NPC units pop, and are also the most likely zones for Windurst people to do Vanguard XI-x missions in.
There are ways to make the battles much easier, we've just gotta convince players to forgo the quick exp and do them. | I currently only have 1 Op left, which I save for when I get the opportunity to do one of the Group ones I haven't done yet. Otherwise I've taken to personally doing as many Slaughterhouses as I can. Mainly targeting Grauberg now, because I want it back, every run takes at least 2 points off their fort, which is equal to like 10 minutes of PCs wailing on the walls during a battle. And though I'm not sure, I think Slaughterhouse II takes off more damage.
There's also a security op where you can directly repair your own forts, I believe it's Steel Resolve (was talked about earlier in this thread). It's a fun little mini-game but can easily overwhelm. Though I think I may have to do some Crimson Dynamos now, we could use some meds at the Forts. "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | | ::Quote Selected:: | | 03-19-2008, 10:58 AM | #22 (permalink) | | Heir to Odin Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 3,604 Style: Light - Version 5 My Mood: Thanks: 778 Thanked 335x in 235 Posts Gil: 112,363 Bank: 0 Total Gil: 112,363 Donate | Re: New Campaign Changes I usually just do Iron Anvil III, since it's very rewarding, easy, and builds up our production rating through the roof. That said, I don't understand how our production can be so high yet we have a shit supplies rating...
Oh and this just in: DON'T **** WITH ELVES BITCH! San d'Oria is on the warpath now on Seraph. We are taking back every last territory ^^. Well, Eldieme is kinda up in the air but then it always is. Windy is doing ok, and Lastok is well... | | ::Quote Selected:: | | 03-19-2008, 11:11 AM | #23 (permalink) | | Veteran Member Keeper of Knowledge Join Date: Dec 2004 Posts: 2,007 Style: Light - Version 4 Thanks: 101 Thanked 240x in 167 Posts Gil: 13,836 Bank: 124,498 Total Gil: 138,334 Donate | Re: New Campaign Changes Originally Posted by Malacite | | I usually just do Iron Anvil III, since it's very rewarding, easy, and builds up our production rating through the roof. That said, I don't understand how our production can be so high yet we have a shit supplies rating... | My guess, it's because no one delivers the supplies
SE is basically making us do all the work in this war XD "I have a forebrain, my ability to abstract thoughts allow for all kinds of things" - Red Mage 8-Bit theater | | ::Quote Selected:: | | 03-19-2008, 11:29 AM | #24 (permalink) | | Heir to Odin Oracle of Knowledge Join Date: May 2006 Location: None of your damn business Posts: 3,604 Style: Light - Version 5 My Mood: Thanks: 778 Thanked 335x in 235 Posts Gil: 112,363 Bank: 0 Total Gil: 112,363 Donate | Re: New Campaign Changes But can't we set our strategies so NPCs do that for us? | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 08:03 AM. | | |