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Old 11-23-2007, 12:21 AM   #16
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Re: WOTG Starter Information

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Originally Posted by Zempten View Post
Another small update. Made some corrections in Getting Started. Going to figure out how to continue the WOTG storyline. I think it has to do with activating all 9 maws, be back later hopefully with good news.
Not completely sure what was required to continue on in the story, but I have. New Cutscene and mission lists shows I've progressed.

I was going to see if I could finish off the two map quests, so I got a Chicken in Lower Jeuno and hit the Maw in Rolanberry Fields so I'd be close to the C. Nest. This time it didn't ask me to use my feather, but started a cut with the same character from the first Maw cut scene. Nice long and long and intriguing. And, though we already knew, we know who the character is officially. New mission is labeled as that character's name. (Sorry for the wording, don't want to give away spoilers when PC people don't even have the game yet.)

To this point, I have made it to Windurst. Done a few quests. Completed one of Windy's Campaigns (480 Allied Notes & 91 Limit Points), and gotten Sigil. I don't have all the Maws yet, in fact I have the 3 surrouding Jeuno, the one in W. Saruta, and that's it. I ~think~ you may just have to join an army, and that's all. I also did a bit of Campaign work in the Necros. Got 47 Allied Notes, 90 Limit points, and have no real idea what the hell I did.
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Old 11-23-2007, 03:04 AM   #17
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Re: WOTG Starter Information

Hm........ could it be the first maw you examined after getting campaign that gave the CS? or perhaps I need to get some Allied Notes?

I couldn't get the 9 maws done tonight b/c I got caught up with some other stuff irl. I've used the Rolanberry Fields Maw in the present alot too and never got a CS started from there. I've also used the Batillia Downs and Saur. Camp Maw as well with no luck. This is strange. . . . . . .I wonder if it's just random which maw will you give you the next CS
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Old 11-23-2007, 06:04 AM   #18
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Re: WOTG Starter Information

http://wiki.ffxiclopedia.org/wiki/Wi..._the_Beginning

This is from FFXIclopedia. I have not verified this information personally because those damn Gnoles suck. But I hopefully will today.

This is for the second mision. It looks like you have to complete certain quests in each city.
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Old 11-23-2007, 07:18 AM   #19
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Re: WOTG Starter Information

Oh that's intereasting. . . . . .

*must confirm first though*
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Old 11-23-2007, 08:11 AM   #20
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Re: WOTG Starter Information

I can confirm right now that the quest "Snakes on the Plains" isn't required in the Windy arc since I haven't even started that quest. I have completed the two Tigress quests, and just reconfirmed that the Snakes quest isn't in my chat log either.

I thought maybe you just had to enter from that Maw you first arrived in the past from, but I've used this Maw to get back to the Necro several times. Perhaps only the 2 TIgress quests are required because of the cut with the Star Sybl.

BIG EDIT

I take it back. I did do the Snakes quest, just didn't think to check the CORRECT completed list. It's the first quest you have to do to become an official Cobra in Windy.
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Last edited by tdh; 11-23-2007 at 08:23 AM.
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Old 11-23-2007, 08:28 AM   #21
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Re: WOTG Starter Information

Check Ffxiclopedia.
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Old 11-23-2007, 08:38 AM   #22
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Re: WOTG Starter Information

Quote:
Originally Posted by tdh View Post
BIG EDIT
I take it back. I did do the Snakes quest, just didn't think to check the CORRECT completed list. It's the first quest you have to do to become an official Cobra in Windy.
You checked the regular windy quest log, huh?
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Old 11-23-2007, 09:13 AM   #23
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Re: WOTG Starter Information

God job on this thread I havent started yet but will soon.
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Old 11-23-2007, 10:14 AM   #24
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Re: WOTG Starter Information

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Originally Posted by Caspian View Post
You checked the regular windy quest log, huh?
That's exactly what I did. And to make it worse, the quest itself has no mention to snakes. So it didn't even occur to me, that that could have been it.

EDIT: Removed incorrect Map Quest Info

I really wish I'd done this map quest BEFORE I went and did the second Tigress quest though. I got lost trying to find the NPC, and had to get help. FFXI Atlas now has some edits to the map, but it doesn't cover all the stuff in the middle of the map that's not shown. I also find that unless you've joined that region's Campaign, and have the sword icon above your head, those NMs will NOT agro. They seem to completely ignore you. And at one point I fought one with out joining and it never fought back even once. I didn't test it last night in the Fort because I was surrounded by like 10 of them and only had one RR charge on my earring and had yet to fight the NM I was there for in the first place.

That Coeurl NM was a beast too. The move Blink of Peril hit me for an average of 900dmg, completely went through my Utsusemi, but I had Stoneskin and Phalanx up. I was resting after my fight, when I saw a PLD/NIN go from 100% HP to dead after this movie. So becareful with that if you go the Windy route.

Quote:
Originally Posted by Arctic Wolf View Post
Check Ffxiclopedia.
This information wasn't on the Wiki at 2AM last night. So that's all new information. Zempten and I have been "wing'n" it, no pun intended, as we've come across things. If I wasn't on the way to do the map quests, I might not have gotten the next CS to put me on #3.

Which, of course gives no information on where to go next.
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Last edited by tdh; 11-23-2007 at 11:29 AM. Reason: Incorrect Info removed
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Old 11-23-2007, 10:35 AM   #25
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Re: WOTG Starter Information

4,4,5 is what I had written in the guide. Did you say it didn't work or did work? I'm confused as you got the same numbers later but not on the first try? Hm . . . .

Quote:
Originally Posted by Arctic Wolf View Post
Check Ffxiclopedia.
As tdh said, alot of this information is stuff we're posting while going through WOTG and wiki or bluegartr. They either had bad instructions/directions or none at all at the time. It may be there now, but it wasn't when we did it. The information is just to compile everything together in one spot so people don't have to open multiple tabs/windows to find this information. As WOTG progress and when things in wiki or bluegart get more organized I'll add in direct links and stop updating. Until then we're all exploring and stumbling our way around. ^ ^
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Old 11-23-2007, 11:18 AM   #26
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Re: WOTG Starter Information

I guess I'm retarded then. I thought it said 4, 5, 5, so that's what I tried. (What? It was 3AM, I was too tired and stuffed from turkey goodness to actually *gasp* look at the cutscene! lol) Now that I go back and reread what you posted, and what I remember seeing this morning before work, it was the same. So I guess my post earlier needs to be edited.

Speculation:

In a few of the cuts I've seen, I keep hearing NPCs talking about how you can't enter Jeuno unless you're a member of an army. For those of you who are on #3 and aren't work today, see if you can get into Jeuno. See if you get another CS and possibly some information that will point you in the right direction.

Was this information really this vague in the previous expansions? Or was I just patient enough that I didn't try them until a month after they were out? lol
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Last edited by tdh; 11-23-2007 at 01:56 PM. Reason: Speculation Addition
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Old 11-23-2007, 01:14 PM   #27
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Re: WOTG Starter Information

Quote:
Originally Posted by Zempten View Post

Getting Scholar:
  • You will need to obtain 12 Vellum Cloths. There are three ways to go about this.

    A: Buy from AH
    B: Crafted
    • 1x Dark Crystal
    • 1x Sheep Leather
    • 1x Rollanbery
    • 1x Gold Dust
    C: Talk to a NPC named Tuker in Past Crawler’s Nest @ K-8. You must have Scholar quest flagged first. You can trade him 4 stacks of Rolanberries with each trade for a maximum of 3 trades before he runs out. This is how you get 12 Vellum Cloths from him. Any other method would result in less then 12 Vellum Cloths.
  • Once you get your 12 Vellum Cloths make your way to Past Eldieme Necropolis as either a RDM or BLM.
  • Head down to the split at J-8 and look for a NPC named Erlene. If she is not there that means there is a campagin going on and you'll have to wait till it's over. When she appears, talk to her and then trade your Vellum Cloths.
  • Activate either Chainspell or Manafront and talk to her again. Now you'll be able to become a Scholar
How do I flag the quest?? Is there an NPC to talk to to flag it??
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Old 11-23-2007, 01:59 PM   #28
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Re: WOTG Starter Information

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Originally Posted by Aidryen View Post
How do I flag the quest?? Is there an NPC to talk to to flag it??
Finish reading the rest of the post. He added in what you would need when you get there so you can do it all with out exiting the Necros 10 times.

The NPC is in the Necros, her name is Erlene, and if she's standing there, she stands out since she's in SCH AF. The comment about the CN was how you get vellum.

So once you have the 12 Vellum, RDM or BLM main job with 2hr ready, go to Necros and talk to Erlene for the required cut scenes.
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Old 11-23-2007, 02:44 PM   #29
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Re: WOTG Starter Information

Modified Scholar portion for more clarity.

Just finished the Gobbie Quests so I wrapped that up as well with some links to ffxiclopedia for what I could find. I ended up just buying the Smilodon Leather. Included links to quests that yielded angel/deathstones.
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Old 11-23-2007, 05:25 PM   #30
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Re: WOTG Starter Information

Ok so brick went to the new world today as a lvl 43 PLD/RDM to get dancer. here are some of my findings.

Rolanberry Fields [s] is where the cavernaus maw from batalia downs (see pic above) dropped me.
In Rolanberry Fields [s] at H-6 is drops you. heading up towards the bridge to Batalia I came accross 3 types of mobs.
Death Jacket - No agro registered Ep-DC to my 43 pld.
Death wasp - EP no agro (see pic below)

Lycopodium (a type of mandy) too weak - EP
Heading to Batalia through a gate (no access to jeuno)
This map i have edited. the red line shows the rampart that you have to go through to get to Jugner for Dancer quest. The area to the east of the rampart where you enter the mobs are registering too weak to DC to my 43 pld, it is quite safe there for a lvl 40+ character.

Mobs there are as follows
Ba - Bird - too weak - DC (no agro)
Lycopodium (mandy) too weak - EP (no agro)
Stalking Sapling too weak - EP (no agro)
Sadly too weak - DC (no agro)
To the west of the rampart are higher level mobs. I only saw the following.
Goblins 3 types, all IT++ to me Best cast invis.
Smilodon (see pic) Tiger need deoderise and invis and sneak (according to wiki) is a lvl 55 according to wiki, obviously registered as a IT++

Wight (skele) Nightime, need sneak was DC-IT+
I did;t see other mobs during the route to Jugner.
In Jugner I saw 7 mobs.
Wondering Sapling too weak - EP (no agro)
Lycopodium (mandy) too weak - EP (no agro)
Biddybug IT++ (see pic of bug with 2 75's fighting it) is apparently lvl 64+ according to wiki.

Stag Beetle IT+
Land Pugil Ep-EM
Sniper (crab) Ep-EM
Hawktrapper (flytrap) DC+
Snipers, hawktrapper and land pugil (ep one) did not agro me when sneak, deoderise and invis expired when i was at lake to get stone for dancer quest.
hope that helps, remember thats my sightings and experience as a lvl 43 PLD/RDM galka.
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