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| | #16 |
| Murphie Wings of Honor Join Date: Jul 2005 Location: Murphie
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| Re: Does WAR have to pull?
The only time I've really had to pull and tank in the same party has been in the sub-30 levels. Generally by the time you hit up the Jungles, people at least understand that someone has to pull other than the tank.
__________________ Murphie. |
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| | #17 |
| Veteran Member Allied Ribbon of Bravery | Re: Does WAR have to pull?
The only exception is if at the end of the fight, everyone was ready for another round, and an exp mob had popped close by - then I might just voke it and be done with it.
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| | #18 |
| Senior Member Brass Ribbon of Service | Re: Does WAR have to pull?
Pulling is an important aspect in exp. parties. Sooner or later, you will notice that in those best parties you will have, there will be great pullers presented there. Even currently I am level MNK again, I was puller in my level 55 party: PLD, WHM, BLU, 3x MNK. When I pulled with those Pebbles I picked after mining session, my party LOL so hard XD. Between Chi Blast and 30 Pebbles, it last for 1.5 hours before I ran out of ammo. If your job does not required to /heal for MP, I would say expected to pull, even the request can be happended once in a blue moon. Added: Using Provoke to pull is the worst method, unless you are in an over-crowded exp area, in which pulling becomes pseudo-NM hunting. If no one has range attack for pulling in your party, I suggest for pull-by-aggro: 1. If the mob can be aggro by sight, just stand in front of it at a distance, and you can let it chases after you to your camp without any link if done correctly. 2. If the mob aggro by sound, without drawing out your weapon, slowly walk toward the mob at the maximum distant until the mob detects you. Even if there are multiple sound-aggro/link mob very close togather, you can aggro-pull one without linking the others if you are at the distances between the mobs. 3. If the mob is aggro-free, first draw out you weapon, then poke the mob, and then unlock the auto-target (camera) and run like hell. A great puller can push the upper limit of the parties' exp, have fun pulling ^^/
__________________ Server: Quetzalcoatl Race: Hume Rank 7 75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU |
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| | #19 |
| Senior Member Brass Ribbon of Service Join Date: Apr 2003 Location: Des Moines, Iowa
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| Re: Does WAR have to pull?
If you're breaking away midfight to pull, be sure the mages have enough MP to keep your party alive. I've never had a party on any of my jobs I pulled on where the mages didn't have MP problems. (Either from lack of refresh or mismanagement of MP.) I usually don't like the tank pulling because no matter what kind of tank it is, they lose out. Ninjas lose shadows while running back (if they're not far enough away from the monster when they pull), paladins lose a chance to rest MP.
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| | #20 | |
| Senior Member Brass Ribbon of Service Join Date: Apr 2003 Location: Des Moines, Iowa
Posts: 1,183 Style: Light Theme V7 Thanks: 9
Thanked 12x in 11 Posts
| Re: Does WAR have to pull? Quote:
I wouldn't provoke pull or run up and punch something then run away though. Both just get you beat up. Edit: We got rid of auto merging double posts? Oops.
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| | #21 | |
| Senior Member Brass Ribbon of Service | Re: Does WAR have to pull? Quote:
It is safer to have the tank stay in camp instead of pulling. If a mob wanders into the camp during pulling by accident, the tank is there to protect the party members. A party should also warn the puller if there is any mob wanders around the camp during pulling, to avoid any link situation.
__________________ Server: Quetzalcoatl Race: Hume Rank 7 75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU | |
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| | #22 |
| Fan of Murphie Allied Ribbon of Bravery Join Date: May 2006 Location: Largo, FL
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| Re: Does WAR have to pull?
Don't remember seeing this suggestion in any other post, so here goes: Make yourself a Pulling macro. Make sure it announces to the party that you're pulling a mob, include the mobs name by using <t>, and add a non-offensive call like <scall14>. It's a light chime like sound. You never know when a party member might be distracted by something that's on the TV or their cat doing something cute/not so cute. The call helps remind them that they should hurry back to the keyboard and/or start paying close attention. If you're wondering about the difference between call and scall, scall doesn't make player's controllers vibrate. Try not to get too clever with flavor text in your pulling macro. It might be funny the first time you see it. But it won't be nearly as entertaining the other 59 times during the party. My pulling macro looks like this: /p {Ranged attack} >>>> <t> <scall14> /equip ammo /ra <t> The /equip line makes sure I don't accidentally throw something like my Bomb Core, Morion Tathlum (mages typically don't pull with ranged attack, but I might accidentally switch macro palettes and hit this macro in the heat of battle), Bibiki Seashell, etc (I pull with a boomerang). If you want to pull with a bow or crossbow, simply put in the ammo item you want to pull with, like /equip ammo "Acid Bolt". Swapping what's in your ammo slot won't reset your TP. I also have a separate ranged attack macro right next to the pulling macro, which doesn't have anything going to /p. I use the Pull macro first, and if the mob is out of range, I use the ranged attack macro so I don't spam my party with the same text over and over.
__________________ Lyonheart lvl 75 WAR, 75 BST, 75 BLM, 75 NIN, 47 SCH Cooking 100.0+3+3, Culinarian's Signboard, Raw Fish Handling, Noodle Kneading, Patissier Fishing 60 Lakiskline Bonecrafting 100.0+3+3, Leather 60+2, Woodworking 60, Alchemy 60 Smithing 60, Clothcraft 55, Goldsmithing 54.1, Cooking 11 Boneworker's Signboard, Bone Purification, Bone Ensorcellment, Filing, Lumberjack, Chainwork |
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| The following user says "Thank You" to LyonheartLakshmi for above post: | Effedup (03-01-2007) |
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