Hard to follow the reply above, as I think
part of it is implied to me, while some might not. The quotation makes it hard to tell, but I was the only one speaking of hauberks.
| Quote: |
| You may be living off of a niche market, but HQ is where the money is, it's where the battle is. You can clearly see this from all the threads on "how to make gil crafting". |
Of course HQ is where the money is, but there are certain high lvl HQ's that you literally can not profit from even if you HQ.
Again, it's not as cut and dry as "OMG!!! I HQ'd "X" item" to secure a profit. It's "OMG!!!, I HQ"d "X" item" + NQ'd "Y" items at a loss + Failed "Z" times over a certain quantity of results, that will determine if you made gil or not. Blind and/or ingnorant crafters exclude the "Y" and "Z" factors, or choose to over look them for w/e reasons.
How to gauge if you can profit:
On tier 11.) Can I profit should I HQ once, NQ eight, and Fail 1 synth based upon the HQ averages?
On tier 31.) Can I profit should I HQ three, NQ eight, and Fail 1 synth based upon the HQ averages?
Add in your AH fees and that should give you a rough idea on whether you can make gil. Intelligent crafters think similar to this and understand where they can take risks. Ingorant crafters will craft without a care. They might say "Well it doesn't look like I'm losing gil". The reply is "Is this the only piece you craft within your guild?" If it's not, you have something else supplimenting your loss, skewing the true results.
And in my very specific example (Hauberk), which is a 5% HQ piece and NOT 10%, the equation is as follows....
Damascus ingot = 4.5 million
Additional materials 300k
AH listing 50k maybe?
1 HQ = 23 million gil
18 NQ = 4 million gil each
1 Fail = 4.8 million lost (Being generous and only assuming 1 loss)
Cost to do business = 97 million over 20 synths
Gil returned from sales = 95 million
Overall results = 2 million gil loss
And this assumes you only fail once and not twice, which is more in line with Fail averages.
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| There is no depreciation in the game. |
Incorrect. Inflation and deflation are in direct relation to what's happening to the market compared to the amount of gil you hold in hand. A temp. spike or decrease in price doesn't mean anything, but when a trend of all materials and endgame pieces push higher or lower collectively, it's a clear indicator that your gil is becoming worth more or less, your buying power is increasing or decreasing against the market. Cash is king.
And unfortunately, knowing what happens with RMT sites delivers insight of what's to come. As much as we may dislike, when RMT sites run out of cash, gilbuyers on our servers can not access gil as easily as before. Markets slow, stock of items build, and sellers fall all over themselves trying to bail, all while trying to salvage any gil they can from this now inflated product. Cause and effect.
| Quote: |
| On the other hand, ask woodcrafters how much they make. If you're not playing with the big boys, don't assume it's a lost cause. |
Lol, check sig. I am the "Big Boys" and I speak on behalf of experience. Do you have similar results and experiences that conflict with my finds?
I would make a guess your main "might" be woodworking? If it's not why even speculate on something you have no first hand experience in. If it is, let's compare finds.
My find, as one example, is that current priced HQ staves are one of the worst tier 31 pieces to profit from, require the most work to secure a profit, and puts you right into a negative position right from the beginning.