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| | #61 | |
| Pai Pai Lackey Iron Emblem of Service | Re: visual Quality of FFO: XI Quote:
When in the game it shows it can get the time on your system just use /time, but being able to effectively use in codding and keep the codding down to do with the world that they have I doubt would be possible with the PS2. | |
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| | #62 | |
| Senior Veteran Iron Emblem of Service | Re: visual Quality of FFO: XI Quote:
So i have a helloworld.c app that I want to run as fast as it can (I really want to say hello before anyone else) on an P4 i would take that .c file and do something like (with gcc) gcc -mtune=pentium4 -march=pentium4 -o helloworld helloworld.c for the PS2 i would take that exact same helloworld.c and call gcc like this: gcc -mips3 [other-magic-here] -o helloworld helloworld.c The -march & -mtune or -mips3 tell gcc how to optimize the object code that is produced. You don't really write optimizations in C because the compiler decides how best to implement the actual calls you want. Other compilers will have different flags, but they would have the same sort of end result. You do magic in the compiler, not in source code that has to be maintained by others. However, even if there wasn't the standard time libraries available for the PS2 that are on Windows with a full standard C library, when writing portable code you would create your own time libraries that abstracted the differences, and then just pointed the compiler to link against your windowstime library when compiling the PC version and the pstwotime library when you compile it for the PS2. That way you still minimize the amount of platform specific code in the game source itself. | |
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| | #63 |
| And Idiot Super Moderator Golden Star Join Date: May 2004 Location: Portugal
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My Mood: | Re: visual Quality of FFO: XI
You people love to talk smack..
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| | #64 | |
| Veteran Member Allied Ribbon of Bravery Join Date: Oct 2003 Location: UK
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My Mood: | Re: visual Quality of FFO: XI Quote:
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| | #65 | |
| Murphie Wings of Honor Join Date: Jul 2005 Location: Murphie
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| Re: visual Quality of FFO: XI Quote:
![]() I'm tempted to go and find a pre/post Catacombs photo, but that's really more effort than is necessary.
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| | #66 | |
| Dragoon Kitty Mythril Star Join Date: Jan 2004 Location: TX - USA
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| Re: visual Quality of FFO: XI Quote:
__________________ ------------------------------------------------------------------------- Kain (FFIV): I am aware of my actions, but can do nothing about them. | |
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| | #67 |
| Veteran Member Allied Ribbon of Glory | Re: visual Quality of FFO: XI
Well, as someone who owned an original generation gameboy (and played a pretty long RPG all the way through on it, at least twice IIRC), my minimum graphics standards are pretty low. Heck, I still remember playing on my big brothers' Atari 2600. It was fun, too. But if you're THAT much of a graphics whore... no, they haven't changed much, except that a lot of the newer armors are prettier than the old ones. The detailing on something like Seer's or Homam pretty much blows away the original-RoZ era armors. Some of the new monsters are pretty cool looking too. But things like spell effects haven't changed at all. Look at the live cam on the website, it's pretty much the graphics quality you'll get actually playing, except for framerate and maybe some compression artifacts. (Since the webcam is rendered on SE's machines and then streamed to your PC, your framerate on the webcam is highly dependent on your bandwidth. The actual game uses client-side rendering making it much less of a bandwidth hog.)
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| | #68 |
| Dragoon Kitty Mythril Star Join Date: Jan 2004 Location: TX - USA
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| Re: visual Quality of FFO: XI
yeah loved my gameboy as well....until it fell apart in my hand lol....poor little thing, anyway :p I dont care about the way the game looks, but I do have standers..... anything SNES and up for a current game is fine by me, depends on the styal of the game as well. I love playing my old games, but now that tech has enhanced so has my standered, but as it being (16-Bit) it is still pretty low :p
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| | #69 |
| Just a glimpse of an ankle Allied Ribbon of Glory | Re: visual Quality of FFO: XI
I'd just like to say that the abbreviation "FFO:XI" is okay with me, because this game looks fuh-foxy!
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| | #70 | |
| Murphie Wings of Honor Join Date: Jul 2005 Location: Murphie
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| Re: visual Quality of FFO: XI Quote:
You really are on a roll.
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| | #71 |
| Just a glimpse of an ankle Allied Ribbon of Glory | Re: visual Quality of FFO: XI
Sorry, it's a hard habit to break.
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| | #72 |
| Murphie Wings of Honor Join Date: Jul 2005 Location: Murphie
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| Re: visual Quality of FFO: XI
It wasn't a complaint.
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| | #73 |
| Junior Member | Re: visual Quality of FFO: XI
All you guys talking about how SE needs to upgrade their graphics engine probably didn't use the registry fix to update the game for their PCs. It's a simple change to 2 settings in the registry, and it made the game look 10x better with no additional slowdowns whatsoever. Just don't take the OP's advice on that thread with the instructions, he claims it runs best at 2048x2048, which isn't true..that's higher than most of the video cards even on today's market can handle...go with 1280x1280 or 1600x1600 for best performance:visuals. It's almost like something Square Enix put in for us to change just for PCs, it's so simple and the difference is incredible.
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| | #74 | |
| Altanaの戦士 Golden Star Join Date: May 2006 Location: Fenrir Server
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| Re: visual Quality of FFO: XI Quote:
Those two are the upgrades most people agree are needed. Like you say, there's little advantage on using 2048x2048 over 1600x1600 background resolution, and no matter how much you force AF on textures, low res will always look low res. Higher poly-number models are also on the list, but that would be really difficult to get unless SE implemented a True-form kinda thing, still, I don't think many would have the horse power to run that kinda thing. Edit> I also remember other stuff related to models, things like modifying the way hair moves, adding capes, etc. But that would be impossible to do as long as the PS2 is supported, and even if the PS2 was phased out a new game would be a better idea rather than a complete model/engine remake. I think the game looks great, if only they gave use those 2 little things I mentioned...
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