Throwing this up on the boards as well, just moved it over from alla.
I'm sure that most of you have partied near a bst before, and probably experienced confusion or difficulty. Even I manage to get some harsh looks at lv 75 in bibiki bay. Hopefully this guide can iron out some details for everybody to help things run smoothly.
1. Beastmaster CAN be your friend, we arent all out to "get" you, and ruin all exp destroying your party.
2. A party that cannot function properly with a bst in close proximity is doomed for failure or death.
3. A party that can cooperate with a beastmaster exping nearby is guaranteed a much safer, more productive exp enviornment.
The best way to exp along side a bst is to organise a system of who kills what. In any well populated exp area there are often 3+ types of mobs, that can be categorised as follows.
Party Prey: Often consists of low dmg enemies with few powerful special attacks. Prime targets are crabs, beetles, flys, single bats, rabbits, and worms. These also make prime bst targets, but bigger prey tends to be more rewarding, as these mobs generally are decent challenge by the time powerful potential pets have arrived.
Beastmaster pet potentials: These are the opposite of the party prey, we bsts pick our pets as lean, mean, fighting machines. high dmg, high hp,and hard hitting special attacks. We love leeches, scorpions, spiders, fungars, bats (3 bat type), and jellies.
Big Game: These are the baddies in each zone. All of these mobs are anything impossible to charm by Beastmaster. Goblins, Quadav, manticores, doomed, malboros (im still scared to mess with the malboros), gobbues, skeletons, pots, bombs, dolls, demons, shadow, and any other creepy things that go bump in the night, which I may have missed.
Generally, groups of parties can exp off of the mobs in their prey category with a safe assumption that the bst will not interfere with them, as long as there is 1 or more types of beastmaster pet potential in the zone.
Big Game is what beastmasters tend to hunt, were exping in the same zone at much higher levels, so its not too hard for us. Both party and bst can exp off of these without too much hassle depending on the type/level difference. These mobs can often be shared between beastmaster, and parties running low on easier prey without difficulty.
Organising a battle plan in /tell with any bst in the area is definitely the best way to work things out. If your friendly I'm willing to say the bst will be friendly in return.
4. Watch your toes: Beastmaster constantly focuses its exp effort on suicidal mobs like goblins, bombs, and dolls. You have nobody to blame but yourself for standing too close to a mob that can kill you in 1 shot with a suicide attack. Beastmasters can also move to areas where normal parties have a difficult time exping, so dont be afriad to ask a bst to finish his/her battles in a different areas.
5. VERY IMPORTANT: When the inevitable happens, and a mob is pulled that is too difficult to handle, or you bring a few links along. ~DO NOT CALL FOR HELP~ Mobs that have been called for help on can no longer be charmed during the duration of the effect. Beastmaster, although a great DD, has no effective way to produce glaring hate needed to instantly save a life, like provoke for instance. Instead, the party leader needs to step up and order all members of the group to disengage immediately, sleeping it is also a good idea. When the mob goes grey it can be easily charmed by the bst, often not even interrupting his/her exp pattern. Just lend the bst a friendly warning so s/he is ready to make the quick switch. I have seen countless players fall as I frantically wack away at a mob that is called for help on, when simply disengaging prevents all hazards.