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Old 01-28-2006, 12:45 PM   #1
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Expansion Screenshots and Stuff (High Resolution)

Well Sorry about this late post had an update on 26th missed it by 2 days -.-; , there's a discussion on the expension going on over at:
New expansion info, new job revealed!

Just posting full High-resolution pictures and information.
Enjoy! -PiNG

Official Treasures of Aht Urhgan Site : http://www.playonline.com/ff11us/ahturhgan/index.html

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Al Zahbi
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Protected by tall ramparts, the impregnable fortress city of Al Zahbi serves as the capital of the western half of the vast Empire of Aht Urhgan. The city resembles a labyrinth, with the roofs of stone buildings joining to form paths around structures built on a higher level. The serpentine designs seen throughout the city represent the two-headed snake king Zahak, a symbol of the Empire.

Al Zahbi is divided into three wards:

Commoner’s Ward: This fairly new ward houses residents who have either not been granted or have been stripped of citizenship. Beastman attacks are a constant threat due to the district’s location on the outskirts of town.

Merchant’s Ward: This diverse ward is home to merchants and craftsmen who provide their services to the area’s throngs of traders, mercenaries, and adventurers from foreign lands. The district also features two ports, one facing the inland sea to the north and another facing the open sea to the south. The Merchant’s Ward also serves as a western gate to the Empire.

Imperial Ward: The imperial ward lies behind a colossal white wall that separates the district from the rest of the city. The magnificent ImperialPalace, military facilities, and residences of the imperial family line the streets inside, but noncitizens are strictly forbidden to enter.















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The Empire of Aht Urhgan

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The Empire of Aht Urhgan dominates the Aradjiah Continent, a landmass found east of Mindartia. This massive nation lies between the Gugru Blue and the countries of the Far East, and is governed by the Divine Empress--a ruler who wields absolute religious and secular authority.

During the time of the Crystal War, the allied forces of Altana—including Tavnazia, one of the Empire’s largest trading partners—petitioned for the aid of the Aht Urhgan armies. Despite repeated requests for help, the Empire remained steadfast in her isolation and dispatched not a single soldier. These actions led to the continuing diplomatic distance between the Western nations and the Near East. The Empire is currently at war with her Far Eastern neighbors.

[Sorry No High Res. Pictures]

Last edited by PiNG; 01-28-2006 at 01:13 PM.
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Old 01-28-2006, 12:47 PM   #2
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Re: Expansion Screen Shots and Stuff (High Resolution)

Arrapago Reef

This highly treacherous area is legendary for stranding many a ship.

It is for this reason that Arrapago Reef became the final bastion for a kingdom that was destroyed by an attack from Aht Urhgan. It is said that the kingdom's immense treasures still rest in the coastal caverns. However, the Lamiae are currently using the reef as their stronghold, guarded by the sleepless undead. Infiltrating Arrapago Reef would be no easy task.





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Old 01-28-2006, 12:51 PM   #3
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Re: Expansion Screen Shots and Stuff (High Resolution)

Mamook

The capital of Mamool Ja, Mamook was built deep in a forest on a peninsula west of the Aht Urhgan Empire.

In order to control parasite infestations, the wooden structures that cover the capital are burned down and rebuilt every few years. Therefore, much of the construction in Mamook appears rather crude. Like the Mamool Ja's equipment, the few intricate decorative metals in the area were created by prisoners taken by Mamook. Furthermore, sacred stones situated in each area of the capital are believed to harbor the spirits of fallen Mamool Ja heroes and protect Mamook from evil.










Last edited by PiNG; 01-28-2006 at 01:05 PM.
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Old 01-28-2006, 12:58 PM   #4
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Re: Expansion Screen Shots and Stuff (High Resolution)

Corsair

Descendants of the dauntless pirates that once scourged the seas of the Near East, corsairs rely on the “Hexagun,” a multi-barreled revolver, and elaborate luck-based abilities to alter the stakes of battle.






Chigoe

These small parasitic insects are the cause of an endemic disease in the Near East known as Chigoe Fever. Chigoes, or sand fleas, remain concealed beneath the sand until some unfortunate animal wanders past. The chigoe leaps an incredible distance to attach itself to the victim’s body, and then burrows under the skin to feed. The welts raised by these insidious pests are so painful, even a large animal can suffer a slow, wasting death when infested by enough parasites. According to the latest research by the Alchemists’ Guild, a virulent illness that once swept through Bastok is thought to have been the result of an invisible toxin transmitted through these deadly parasites.


Last edited by PiNG; 01-28-2006 at 01:05 PM. Reason: Automerged Doublepost
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Old 01-28-2006, 01:02 PM   #5
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Re: Expansion Screen Shots and Stuff (High Resolution)

Mamool Ja

The Mamool Ja are a group of beastmen that hold dominion over the Mamool Ja Savagelands, a land hostile to the Near Eastern Aht Urhgan Empire.

Referring to themselves as the Mamool Ja, meaning "brethren of the shining scale," the inhabitants of the Savagelands are organized into four biologically different classes that consist of warriors, aquatics, sages, and knights. The Mamool Ja have been paying tribute to the Aht Urhgan Empire since ages past, and are known for their republican form of government. Their nation is ruled by a council of four overlords, one selected from each class. The Savagelands' recent uprising against the empire seems connected to the emergence of a prominent leader known as the "The Autarch."









Marid

The marid is an enormous animal that lives in the forests of the Near East, though few actually remain in the wild. Its fearsome natural weaponry consists of a long, flexible trunk, and two great tusks used to scythe through its enemies. Despite being a herbivore, the marid possesses burning eyes that reveal its violent temperament, and nothing can slow one of these massive beasts’ ground-shaking charges. Before their numbers were decimated by the growing plague of chigoes, battle-trained war marids were the centerpiece in the Aht Urhgan army. Now these ultimate shock troops are kept in reserve within the grounds of the ImperialPalace, rarely seen by those outside its walls.



Last edited by PiNG; 01-28-2006 at 01:04 PM. Reason: Automerged Doublepost
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Old 01-28-2006, 01:04 PM   #6
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Re: Expansion Screen Shots and Stuff (High Resolution)

Qutrub

These corpse-eating ghouls wrap themselves in bandages to slow the decomposition of their rotting bodies. Unlike the shambling undead that are afflicted with a curse after dying, the qutrub are beings that have succumbed to the charms of the Lamiae while still alive. Through dark rituals, they willfully attain an undead existence in order to serve their foul mistresses for eternity. Seemingly still afflicted by the desires of the living, the qutrub hoard valuable trinkets, and feast on the dead to maintain the traces of flesh and blood remaining to them. It is said that the blade carried by each qutrub is infused with their discarded life essence.



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Old 01-28-2006, 03:48 PM   #7
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Re: Expansion Screenshots and Stuff (High Resolution)

In the picture with the elephant... What is that whm wearing? >_> The sleaves look like AF, but the rest... Anyways, I can't wait for it to come out, it looks fun
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Old 01-28-2006, 03:52 PM   #8
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Re: Expansion Screenshots and Stuff (High Resolution)

Its Whm AFv2 and those screenshots are amazing. Cant waiiiiiit >.<
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Old 01-28-2006, 04:16 PM   #9
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Re: Expansion Screenshots and Stuff (High Resolution)

AFv2 = Relic armor.

btw, VERY nice pictures.
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Old 01-28-2006, 05:12 PM   #10
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Re: Expansion Screenshots and Stuff (High Resolution)

Holy crap that's nice.
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Old 01-29-2006, 02:36 AM   #11
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Re: Expansion Screenshots and Stuff (High Resolution)

/em stares at pictures.

I'll be in my bunk.
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