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| | #31 |
| Member Bronze Ribbon of Service Join Date: Sep 2005 Location: Sc, usa
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My Mood: | Re: How to stop the inflation
>.> i couldn't understand what you wrote, pantherball... it looked like just one long run-on sentence.
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| | #32 | ||||||
| Junior Member | Re: How to stop the inflation Quote:
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| | #33 | |
| Junior Member | Re: How to stop the inflation Quote:
Lowering the transfers of money is near imposible if you want to keep the current trade system (player based system). So, imo, the only solution is to low the money entries and to increase the quantity of money that exits the market. What would be very interesting is to have official numbers about the creation of GIL from gil drops/missions/NPC selling/etc.. PD: Excuse my english please
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| | #34 | |
| Senior Member Brass Ribbon of Service | Re: How to stop the inflation Quote:
The problem with justp playing with money supply is a sure way to get you a straight road to chaos, in that it will directly effect GDP, as well as speed tranfers (V). To simplfy economic talk which seems to be voodoo to most people, is that quoted MV=Y is just a giantantic supply vs demand chart basically again, which is so interelated, is why it's so easy to screwed it up worse rather better. Money supply stiffening is not what ffxi needs. It's already done in moderation by SE, and a good big dose of it is going into OD land. Lowering transfer rates is not impossible, it's a matter of creativity as I mentioned, you simply try to shift consumer attention to something else. | |
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| | #35 | |
| Junior Member | Re: How to stop the inflation Quote:
![]() One question that remains unanswered (or at least I haven't read a good answer) is how much GIL is created by the NPC side. Is Vanadiel living the consequences of some trade bugs (rusty caps)? Or is this the normal quantity of GIL? Because beeing able to pay 20M+ for an item is quite sick.. PD: Kuu: It's nice to have a little chat about economics hehe What have you studied? I'm studying Economics (2nd year).
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| | #36 | |
| Senior Member Brass Ribbon of Service | Re: How to stop the inflation Quote:
As for numbers... I have some personal "IMO" numbers in my head to play with. There are only so many ways NPCs give out gil and yes the (rusty cap) thing did screw around with stuff. I've made my points on those in other threads so some members wouldn't really appreciate me going into yet again. But inflation in itself can not be attributed to money supply, nor can it be solved that way. As I touched on, GDP is a factor, and in many cases, the people always benefit from a raising GDP...the problem is like any graph, if you hit another part, GDP will go down as well, so like playing with numbers you try to figure out how to make only inflation lower and not GDP(as much) or other things that hurt. Now the question you have is... Is there problems from before...answer is yes and no...we have had many problems that led to inflation, but just as many non-problems that raise inflation. The old saying is, the more you tamper with it, the worse it screws up...which in this case is right. The best type of economy(in 101 theory) is a non changing one, the problem with that is, if you apply it to ffxi, is that people want updates! Something as simple as a new craft formula to something drastic like a food change, will cause problems. If it feels like fighting with a live beast, it is, every time you move, it moves. Unless we got a heck of a lot of hindsight, we all make mistakes that make inflation worse( BCNMing the VP, lizzy, etc didn't make things better) Last edited by kuu; 01-18-2006 at 11:29 AM. | |
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| | #37 | |
| Veteran Member Allied Ribbon of Glory Join Date: Nov 2005 Location: Honolulu
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My Mood: | Re: How to stop the inflation Quote:
http://www.wgseller.com/index.php?cPath=24 http://www.itemgarden.com/index.jsp http://www.belrion.com/en/sell.htm http://www.guy4game.com/ This is just a fraction of the sites listed on Google Ad found on most FFXI community sites. Even a Price Advantage type of tool on the web is available for "gil shoppers." http://www.gamepricewatcher.com/ffxi $3 per million gil is what is killing the economy. And there is no end in sight. Just HOW MUCH GIL have been hoarded over the years, I do not know. But this influx of gil is just nothing short of a death rattle in the throat of the economy. If it continues at this rate (IGE has yet to drop their prices) I do not know who would be left that wouldn't have purchased gil in order to stay afloat in this pre-WW2 Germany inflation situation ...
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| | #38 |
| Lightness Allied Ribbon of Glory | Re: How to stop the inflation
i was a econ major in college too. im a systems administrator now. go go econ major! sorry, stupid off topic post. anyhow, given all of the reasons why the economy the way it is. it boils down to SE taking the initiative. the economy wont correct itself b/c there are no means for it to do so on its own. you can't count on the will of the people, since its a game with no real consequences, self control goes out the window. SE needs to step up and do something drastic. waving the 'if you violate the eula you will get banned' threat doesnt work. they need to take an invasive step into correcting this, which so far, they have been pretty much against tampering with the natural progression of their game in this respect. you can blame the gil sellers or the gil buyers or the hackers, but what it comes down to is SE not saving the players from themselves.
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| | #39 | |
| Senior Member Brass Ribbon of Service | Re: How to stop the inflation Quote:
Of course the other side of that is multiply light touches do crap if some of them are good and some of them are bad. | |
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| | #40 |
| Lightness Allied Ribbon of Glory | Re: How to stop the inflation
light touches? as you said before, its like applying a bandaid to a punctured rib. it doesnt work when the hole is that big and you have little to no other corrective measures to help you along. now if you apply some sutures or maybe an even larger bandaid, in addition to having your blood clot, immune system fight infection, resting, taking medicine, it all works together and heals nicely. what we have here is a hole in the chest and SE is giving us multiple finger sized bandaids once every so often and hoping things will get better. it isnt going to happen. these light touches become overwhelmed by the very thing they are trying to correct. as far as PR goes, im not sure what is worse. having a game that scares off new, potential subscribers AND irritates its loyal fan base b/c of the insane situation the economy is in or having a game where the developer meddles with its natural development.
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| | #41 | |
| Senior Member Brass Ribbon of Service | Re: How to stop the inflation Quote:
One reason tackling money transfer isn't a bad idea IMO | |
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| | #42 |
| Junior Member | Re: How to stop the inflation
They could just put a cap on the amount of gil it was possible to exchange at once. If it was impossible to complete a transaction exceeding a set sum, then the prices would have to drop. The ridiculously priced items of today would probably sell for the "capped amount", while lesser items would have to drop accodingly, to be competitive on the market. Such, the value of gil would increase again. Along with that, they should raise the prices on chocobos/airships/boats/dynamis hourglasses/etc/etc/etc (basically all npc trasactions) simply to remove gil from the servers. A country only produces a set amount of valuta, to keep it's value up. One problem FFXI has now, is that there's simply too much gil on the servers, and upping the prices on these kinds of things are one way to get rid of some of it, since the gil you pay the npcs just disappear, and is not just moved.
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| | #43 |
| Lightness Allied Ribbon of Glory | Re: How to stop the inflation
when and at what limit do they stop raising prices on chocobos, airships etc? what is acceptable? if you do that, you'll be making gil more valuable i suppose but when the amount of gil available lowers and people have less money in their pockets. then you lower the prices again, and gil rises again. then do you raise prices again? it'll never end. capping prices doesnt really solve anything. then you would have kote, leaping boots, peacock charm, etc etc all at the maximum price. or, you would have people bazaaring and having comments like... /tell for payments. kote= (maximum price x2).
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| | #44 |
| Junior Member | Re: How to stop the inflation
yes, they would be at maximum price, but at least they wouldn't be rising. Bazaaring items would obviously be one way to circumvent this, but it is slower, and eventually as everything else went down in price, the bazaar owners wouldn't need as much gil themselves, and would be more persuadable to put their stuff on the AH for "max price" rather then sit with a bazaar for hours upon hours. Another thing is the fact that they could very well cap the bazaars too (or rather lower it, from 99999999, to something feasable). Also, I wouldn't mind a hypothetical max price going to 50 mill, if that was the case. I'm not talking about items like the 40 mill Peacock Charm which is still affordable (due to the sheer amount of gil on the server), but last time I checked, the Kraken Club had gone from 60 to 240 mill, on Fairy. This kind of escalation will keep going, as long as SE doesn't cap the price an item can be sold for. Also, when I suggested they raise the prices on npc transactions, I didn't mean it as a steady increase. Rather just update all the npc prices to fit the recent inflation. Back when players ran around with 500k in their pockets, 200 gil seemed reasonable for an airship ticket. Now we carry around 300 mill, and quite honestly, raising the airship fee to 3000 per ticket would be just as affordable, in comparison. If you look at real-life devaluation of currency, you will know that the most effecient way to counter it is to dispose of it, so that it's market value rises. FFXI was flawed from infancy, with repeatable quests, and beastmen dropping gil, since there never was a limit to how much gil was on a server at any given time. Since the supply of currency is infinite, the only way to stop it from losing value is to make the expense of it equal (or close to it) to the creation of it.
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| | #45 | |
| Senior Member Brass Ribbon of Service | Re: How to stop the inflation Quote:
But in a word, "Wrong". No economy that uses wide range price capping has ever suceeded...eventually it all shall we say goes to heck. Eco and business followers usally put it in the classic "naive policy" catagory, so you can look up why it's bad if you so choose. Now the idea itself, is not completely unused, and ffxi also have that. It's call "cheap government sanctioned alternative" or "poor man's clothing", or what is now knowns in US as Social Security. (Gee how many SS reform issues are we debating in USA today??") FFxi has a version of social security, in many subtle ways, like the NPC armor(chainmail will never float much pass 20k while bastok survives), To cheap Craft formulas. The "not quite the best, but useable" well-fare system. Best example: Light staff vs healing staff. Now if you think the broad type, "cap everything" senerio would be even better...well heh... there are plenty of alternatives that..shall we say, show what it's like. Last edited by kuu; 01-18-2006 at 04:40 PM. | |
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