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Old 02-28-2007, 10:44 AM   #151
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Re: FFXI Story: Putting the pieces of the puzzle together.

DUDE O. O where do you find this out? In the last ToaU missions we got?


Also, Alexander must be the Celestial Avatar of Light then, as he and Odin are shown fighting each other in that painting.

EDIT: Also, how do you use that spoilers tag?
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Old 02-28-2007, 01:04 PM   #152
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Re: FFXI Story: Putting the pieces of the puzzle together.

This is actually all from CoP, if you pay VERY CLOSE ATTENTION (it's quite easy to miss especially since a major part of it comes from the Snoll Tzar fight which most people just want to get over with). You also need to understand some of the terminology the game uses when talking about Celestial Avatars (they are commonly called "sleeping gods" in-game, hint hint). There is one small tidbit from ToAU however- the fact that the Dark Rider is always accompanied by two kindred (an imp and a demon) leads me to believe that he is the creator and commander of the kindred. See this thread for more info. The first post describes some terminology, a whole bunch of spoilers that explain everything are on page 3.

To use the spoiler tag you need supply a value to it otherwise it doesn't seem to work. Quotes don't seem to be necessary though. So basically [ spoiler=description of spoiler ] spoiler text goes here [ /spoiler ]
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Old 02-28-2007, 01:58 PM   #153
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Re: FFXI Story: Putting the pieces of the puzzle together.

I know the celestial avatars are the slumbering gods, but there was no specific mentioning of Odin in that CS, and believe me I pay close attention. It was @ 4 AM mind you, so I may have missed something.
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Old 07-12-2007, 12:52 PM   #154
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Re: FFXI Story: Putting the pieces of the puzzle together.

It's actually rather easy to know whom the celestial avatars are. They're all in the Vana'diel star chart as the main constellations.

As for the answers to many questions, if one pays close attention to the environment as well as the plot, many can be answered.

It should also be noted that the main plot affects all of the mini-plots in the game. Under certain conditions, cutscenes tend to change, even if it's only a tiny change in dialogue.

Example


Regarding Alexander
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