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| Junior Member | SE Dev talks about PvP (details inside)
Sage_Sundi Talks about the "Conflict" system for the upcoming PvP on another active message board. LINK Copy/Paste version: Greetings! This is my first posting on this board! My name is Sage Sundi, head of operation and a part of live team for FFXI. A reason for this posting is to get more idea from overseas, also I would like to prove that live team is focus on global community not just focus on far east. Our development team is currently working on the "Conflict (PvP system)". We are preparing several ways for the "Conflict" to take place. The first event is planned to be like a "Basketball Match". This game was a common sporting event that the San d'Oria Royal Knights engaged in. The match will be held in a normal area instead of a specific arena-like place. We are considering a level limitation/cap for this event. The rewards given to the victors are still undecided. The rules are simple. In a limited time, the players compete with each other by throwing stones into these castle-liked "goals". The team with the highest score wins. As the match is designed for PvP, it will not be an easy task. DETAILS There will be he stones used for the game. The referee will hide the stones before the game starts. The players will have to dig them up, this is where there "sense of digging" will be tested! An icon will be added in the participant's sub menu where they can use to excavate the stones. Players can hold multiple stones at a time, but one will not be able to dig consecutively. If a player is attacked while digging, the digging motion will stop and the dig will be nullified. If a player dies, all the stones that he possesses will be lost. THE GOAL In order to score, the players will have to throw the stones into these castle-liked "goals". This can be accomplished in two ways: By obtaining the rights to "break the gate". *"break the gate" rights can be obtained by defeating an opponent. Even if you defeat more than one opponent, only one "break the gate" right can be obtained at any given time. When the castle gate randomly opens If you use the first method, you will have to fight other players to obtain the rights to score. Players are allowed to leave the competing area and they will NOT be disqualified, but if all the players from the same team leaves the area, their castle-liked "goals" will become unguarded, giving the opponents a chance to score. The goals have been created to spawn randomly. Depending on the of participants, the number of goals and the position they will pop up will differ. PLAYER ABILITY Players who participate in the "Conflict" will be given a special ability when they are in possession of a stone. A message window will pop up, telling the player the distance and the direction of the nearest goal. If the player does not have a stone, they will have the ability to increase their speed for a limited time. This ability cannot be used consecutively. OTHER RULES If you are slain, you can choose to be revived on the spot, or be revived from a further out position. If you choose to be revived on the spot, there will be a time penalty before you can engage in the "Conflict" and depending on the number of times you have died, the revival time will vary greatly. If you choose to be revived from a further out position, you will be able to get back into the game right away and any prior penalties will be reseted. In the "Conflict", your HP and MP will be in full status when you are revived and no penalties will be taken. The above are the details we have at this current stage. Please feel free to comment and send in ideas that you think might improve this event. The basic rules will be hard to change, but we will try our best to improve and adjust gradually. This news only gives you only a part of the "Conflict", so keep your eyes open for new details in the near future! Sage Sundi
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| | #2 |
| Junior Member |
Umm....weird.... I prefer straight-up PvP but hopefully this "basketball" game is fun.
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| | #3 | |
| Member Bronze Ribbon of Service |
Sounds interesting........:sweat:
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| | #4 |
| Member Bronze Ribbon of Service |
so it's like...basketball rugby? hmm weird...first ffxi minigame
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| | #5 |
| Junior Member |
Sounds........different..........
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| | #6 |
| Junior Member |
Reminds me of blitzball for some reason..
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| | #7 |
| Member Bronze Ribbon of Service |
Mini-games are required by law to rock, so it has to be good...right? Maybe I'll actually be good at this. Sounds kindof complicated though.
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| | #8 |
| Junior Member |
Imagine a team of BST but umm yeah this is definitely different. |
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| | #9 |
| Junior Member |
This is possibly the oddest PvP system ever. Seems closest to a "Bombing Run" type of gameplay from UT2k3/4 to me personally. Of course, I'm also wondering what was meant by "sense of digging." Perhaps the digging skill is going to be of use for this? If so, guess its time for people to start dropping 600k to max the skill. |
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| | #10 | |
| Junior Member | Quote:
I have no doubt the games will be fun and entertaining but, as Talonus says, you'll get those people who are willing to drop 600k on the necessary skills and you have those who just won't bother since the competition is either 600k dedicated or non-existant. Please prove me wrong SE.
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| | #11 |
| Junior Member |
so does this mean i wont be able to nuke my best friends and kill them? when i heard "pvp" i thought it would be player vs player last one standing wins not a mini-game....yuk disappointed
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| | #12 |
| Psylocke's Pal Super Moderator Sterling Star Join Date: Dec 2002 Location: Windurst
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If they add Strict one on one PVP hope they dont balance the jobs too much. I m a SMN, theres no way i can EVER be equal to a DRK or a MNK. Theyd eat me alive. Balancing for those who think pvp should be fair sucks. Sorry to say it. a WHM cannot beat a MNK thats close in on him, IF WHM used his powers as if he was fightinga normal mons he may have a chance. Otherwise he'll get squished....period. I do liek this particular idea of PVP because its not the typical north american european idea of PVP. Have an open mind about it.
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| | #13 |
| Junior Member |
No ne said equal all the classes they said balance them. If a blackmage can kill every single class with ease then its obviously not balanced and needs a nerf (IE -20% to dmg) We need to have the classes like a paper rock sicsors game. OF course a WHM cant kill a monk or drk...Hes a healer meant for HEALING of course. I dont know why im trying to explain this youll get it soon enough grasshoper.. |
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| | #14 |
| Junior Member |
no, if a blk can kill everyone well fun fun! leave it unbalenced it would just be something fun. (blk on blk drk on drk ect.) or make there be a menu for handicaps
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| | #15 |
| Junior Member |
give JP players artifical lag and make it even... otherwise they will really rock us here...
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