09-26-2006, 02:21 AM | #1 (permalink) | | Junior Member Join Date: Jun 2004 Posts: 18 Style: Light - Version 6 Thanks: 0 Thanked 2x in 2 Posts Gil: 2,814 Bank: 0 Total Gil: 2,814 Donate | about the graphics ingame dunnno if someone having the same problem as me but
when i view chars and WS effects in model viewers it looks so different than ingame
even thought i use the highest performance in ffxi settings and my vga is good
well >< if you didn't get what i mean , see the following screenshot from a model viewer for a weaponskill
those balls effects never show clear . and the lines don't even exist ingame
i saw some others have it all in their screenshots so i was wondering why it doesn't work well with me
sorry if someone already asked before ._. | | ::Quote Selected:: | | 09-26-2006, 05:26 AM | #3 (permalink) | | Junior Member Join Date: Jul 2006 Posts: 413 Style: Dark - Version 5 Thanks: 0 Thanked 1 Time in 1 Post Gil: 2,128 Bank: 0 Total Gil: 2,128 Donate | Re: about the graphics ingame What weaponskill is that? I dont think I've ever seen it ; ; | | ::Quote Selected:: | | 09-26-2006, 05:28 AM | #4 (permalink) | | Junior Member Join Date: Jun 2006 Posts: 20 Style: Light - Version 6 Thanks: 0 Thanked 1 Time in 1 Post Gil: 1,355 Bank: 0 Total Gil: 1,355 Donate | Re: about the graphics ingame Don’t mean to sound like an ass by asking this, but…
Do you have Excalibar in game? Or the Dynamis counter part?
If so… congratulations!
Anyway, Knights of the Round is a light based weapon skill as you can guess from the pretty lil white shinnies and in the model viewer you have a black background so it seems to me its all a matter of lighting.
The model viewer, although full of lighting and shading gadgets, would need some tweaking to make it look like in game footage.
I could be way off, but weapon skills in game can seem less in your face depending on the time of day (light or dark) or weather effects. | | ::Quote Selected:: | | 09-26-2006, 05:32 AM | #5 (permalink) | | RABBITGAME Keeper of Knowledge Join Date: Jan 2005 Location: Confirmed Posts: 2,895 Style: Light - Version 6 Thanks: 84 Thanked 216x in 166 Posts Gil: 25,512 Bank: 9,810 Total Gil: 35,322 Donate | Re: about the graphics ingame Knights of the Round?
Edit> Redx beat me to it. | | ::Quote Selected:: | | 09-26-2006, 12:54 PM | #6 (permalink) | | Junior Member Join Date: Jun 2004 Posts: 18 Style: Light - Version 6 Thanks: 0 Thanked 2x in 2 Posts Gil: 2,814 Bank: 0 Total Gil: 2,814 Donate | Re: about the graphics ingame Originally Posted by Redx | Don’t mean to sound like an ass by asking this, but…
Do you have Excalibar in game? Or the Dynamis counter part?
If so… congratulations!
Anyway, Knights of the Round is a light based weapon skill as you can guess from the pretty lil white shinnies and in the model viewer you have a black background so it seems to me its all a matter of lighting.
The model viewer, although full of lighting and shading gadgets, would need some tweaking to make it look like in game footage.
I could be way off, but weapon skills in game can seem less in your face depending on the time of day (light or dark) or weather effects. | nope not exc , the dynamis counter part as you call it yes
but i'm just giving an example , its not just this ws , almost all the WSs that have special explosions and stuff don't look cleared to me even blade ku | | ::Quote Selected:: | | 09-29-2006, 07:12 AM | #7 (permalink) | | Junior Member Join Date: Feb 2006 Posts: 72 Style: Light - Version 6 Thanks: 0 Thanked 0x in 0 Posts Gil: 7,430 Bank: 0 Total Gil: 7,430 Donate | Re: about the graphics ingame It can definatly be the lighting. One of the many purposes in the 3-Dimensional world of making things looks realistic is indeed a fact, lighting. Course, that's just one of them, but it plays a huge part in making things look good. Try using that WS with a gray background or red, it won't look as good. Another thing is you get alot more fps in Altana View than in-game ( Meaning if you get way over 30fps while playing i will have to ask you to send your computer to me <_<). Still, i don't see a major difference here. I've seen KotR in-game, and that looks about right. One more thing is the mip-mapping lvl you have set in-game (Or could be video card thats not playing the role when it goes into Altana View) which can greatly effect texture quality at a distance. | | ::Quote Selected:: | | 09-29-2006, 07:17 AM | #8 (permalink) | | Senior Member Brain of Knowledge Join Date: Oct 2003 Location: UK Posts: 1,494 Style: Light - Version 6 My Mood: Thanks: 3 Thanked 30x in 17 Posts Gil: 8,625 Bank: 5,463 Total Gil: 14,088 Donate | Re: about the graphics ingame On a side not, what model view is that that lets you view the effects on weapon skills? | | ::Quote Selected:: | | 09-29-2006, 07:23 AM | #9 (permalink) | | KageH4Xu Join Date: Jan 2004 Posts: 846 Style: Light - Version 6 My Mood: Thanks: 0 Thanked 6x in 4 Posts Gil: 27,450 Bank: 0 Total Gil: 27,450 Donate | Re: about the graphics ingame Originally Posted by Kafeen | | On a side not, what model view is that that lets you view the effects on weapon skills? | I'd also like to know this. My Model Viewer only shows the motions of a weaponskill, not the actual effects. NIN75/RNG75/RDM75 SMN66/COR66/WAR55/BRD55/DRK51 Stephen King's Wizard and Glass: Fools are the only folk on earth absolutely guaranteed to get what they deserve. | | ::Quote Selected:: | | 09-29-2006, 07:33 AM | #10 (permalink) | | Junior Member Join Date: Jul 2006 Posts: 413 Style: Dark - Version 5 Thanks: 0 Thanked 1 Time in 1 Post Gil: 2,128 Bank: 0 Total Gil: 2,128 Donate | Re: about the graphics ingame Altana View. It's in the dat sextion I believe. | | ::Quote Selected:: | | 09-29-2006, 07:42 AM | #12 (permalink) | Join Date: Sep 2006 Location: the universe Posts: 933 Style: Light - Version 6 My Mood: Thanks: 249 Thanked 204x in 135 Posts Gil: 2,762 Bank: 23,980 Total Gil: 26,742 Donate | Re: about the graphics ingame Originally Posted by Kiraa | | i use the highest performance in ffxi settings and my vga is good | What kind of graphics card is in your system? Just out of curiousity... | | ::Quote Selected:: | | 09-29-2006, 08:09 AM | #13 (permalink) | | KageH4Xu Join Date: Jan 2004 Posts: 846 Style: Light - Version 6 My Mood: Thanks: 0 Thanked 6x in 4 Posts Gil: 27,450 Bank: 0 Total Gil: 27,450 Donate | Re: about the graphics ingame Very cool, thanks. Right on time for me to change my sig. lol And yes, it'll be smaller.  NIN75/RNG75/RDM75 SMN66/COR66/WAR55/BRD55/DRK51 Stephen King's Wizard and Glass: Fools are the only folk on earth absolutely guaranteed to get what they deserve. | | ::Quote Selected:: | | 09-29-2006, 09:01 AM | #14 (permalink) | | Pyro-Medic Super Moderator Join Date: Nov 2003 Location: Los Angeles, CA Posts: 1,289 Style: Light - Version 6 My Mood: Thanks: 177 Thanked 99x in 62 Posts Gil: 15,420 Bank: 32,503 Total Gil: 47,923 Donate | Re: about the graphics ingame Originally Posted by Redx | Don’t mean to sound like an ass by asking this, but… Do you have Excalibar in game? Or the Dynamis counter part? If so… congratulations! Anyway, Knights of the Round is a light based weapon skill as you can guess from the pretty lil white shinnies and in the model viewer you have a black background so it seems to me its all a matter of lighting. The model viewer, although full of lighting and shading gadgets, would need some tweaking to make it look like in game footage. I could be way off, but weapon skills in game can seem less in your face depending on the time of day (light or dark) or weather effects. | You don't need to have excalibur to do weapon skills in game. You can always swap dats to do certain skills for others.
I've swapped in Savage Blade for my Black halo on my whm and it looks like savage blade. | | ::Quote Selected:: | | | Thread Tools | | | | Display Modes | Linear Mode | Posting Rules | You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -8. The time now is 10:38 PM. | | |