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| | #1 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
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| Astral Candy Sense pictures [NOT Dial-up friendly] |
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| | #2 |
| Member Bronze Ribbon of Service Join Date: May 2006 Location: Canada
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| Re: Astral Candy Sense pictures [NOT Dial-up friendly]
How'd you get in there?
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| | #3 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
Posts: 8,558 Style: Light Theme V7 Thanks: 2,007
Thanked 2,231x in 1,514 Posts
| Re: Astral Candy Sense pictures [NOT Dial-up friendly]
I told you to *not* ask >.>
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| | #4 |
| Junior Member | Re: Astral Candy Sense pictures [NOT Dial-up friendly]
I have a feeling it has something to do with the Ultimate Moghouse Expansion.
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| | #5 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
Posts: 8,558 Style: Light Theme V7 Thanks: 2,007
Thanked 2,231x in 1,514 Posts
| Re: Astral Candy Sense pictures [NOT Dial-up friendly]
It doesn't. I don't think FFXIOnline would really appreciate me talking about how I got in there. I just thought some people would like a better look than the cutscene at the end of beseige |
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| | #6 |
| Member Bronze Ribbon of Service Join Date: May 2006 Location: Canada
Posts: 516 Style: Light Theme V7 Thanks: 0
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| Re: Astral Candy Sense pictures [NOT Dial-up friendly]
Yeah, I know. How'd you get in there? Edit: By the sounds of it it sounds like you hacksed it.
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| | #7 |
| J...atatouille Super Moderator Wings of Honor | Re: Astral Candy Sense pictures [NOT Dial-up friendly]
It's ok if you want to keep that part secret. There's no need to repeat about it over and over.
__________________ There are painters who transform the sun into a yellow spot, but there are others who with the help of their art and their intelligence transform a yellow spot into the sun. - Pablo Picasso |
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| | #8 |
| Junior Member | Re: Astral Candy Sense pictures [NOT Dial-up friendly]
Dang I had no idea that you could actually get there ¬.¬ Nice pics though~ Has Feba been doing a bit of .dat altering
__________________ ![]() Main Job: 70RDM/BLM or WHM ~ Fairy (I hate you, Maat) Currently Leveling: 49WHM/BLM Windurst Rank 10 ~ As of 5/25/07! Woot! My Fanfiction (please read, or at least skim!) Susan>> Babies are just like people. Susan>> Just smaller. [GM]Dave>> But I don't like people. [GM]Dave>> I hate people. Susan>> Babies are like small people that can't talk. [GM]Dave>> ... [GM]Dave>> I'm listening. |
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| | #9 |
| Junior Member | Re: Astral Candy Sense pictures [NOT Dial-up friendly]
lol .dat editing. its called POS, and its what everyones uses |
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| | #10 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
Posts: 8,558 Style: Light Theme V7 Thanks: 2,007
Thanked 2,231x in 1,514 Posts
| Re: Astral Candy Sense pictures [NOT Dial-up friendly]
It wasn't pos, and just to make it clear, I only use programs to know how they work, not for my own gain.
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| | #11 | |
| Veteran Member Allied Ribbon of Bravery | Re: Astral Candy Sense pictures [NOT Dial-up friendly] Quote:
__________________ ![]() Nin75, Bst75. Drk61, War61, Rdm40, All other jobs are 37. All 3 starting city missions completed. All Zilart missions completed. All CoP missions completed. TouA completed. | |
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| | #12 |
| Junior Member | Re: Astral Candy Sense pictures [NOT Dial-up friendly]
Ok, enough of that. Back on topic, was it shiny? I like shiny things. |
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| | #13 |
| sweet broken hearted machine Starlight Medal Join Date: Oct 2004 Location: Facility A220S-0024, Room 211
Posts: 8,558 Style: Light Theme V7 Thanks: 2,007
Thanked 2,231x in 1,514 Posts
| Re: Astral Candy Sense pictures [NOT Dial-up friendly]
yes, it glows some, and the thing at the bottom spins. What makes me really wonder is the lights at the bottom. Only one of them is ever lit, the one in the bottom left. I'm also kind of curious what it looks like when the AC isn't there. Since my server is the only one to have lost it's AC so far, I feel sorta guilty for not taking to take a look while it was gone |
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| | #14 |
| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
Posts: 6,207 Style: Light Theme V7 Thanks: 72
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My Mood: | Re: Astral Candy Sense pictures [NOT Dial-up friendly]
Just to clarify the point about discussions of third party tools on these forums: Talking about specific programs which violate the Terms of Service is limited to - * Discussion of the existence of such programs * Discussion of how third party tools affect legitimate gameplay What's not allowed: * Discussion of how to acquire any third party program (including/especially links) * Discussion about how to use any of the above (TenTako's post above skirts the line here, but I'll let it pass for now). Let's not see any more accusations or talk about who's using what. Icemage |
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| | #15 |
| Junior Member | Re: Astral Candy Sense pictures [NOT Dial-up friendly]
If I weren't on my last strike, I'd have some fun with the certain method used to get to the astral candy. Anyway, one thing I find interesting: This is from the second ss feba took. 6 orbs, one glowing, and one other golden orb outside of the connected 6 orbs. Also, 6 inaccessible areas (unless you're using hax, of course) that exist currently ingame: Alzadaal Undersea Ruins Nyzul Isle Silver Sea Remnants Arrapago Remnants Bhaflau Remnants Zhayolm Remnants I can easily see a future mission requiring us to go to each of the remnants+Nyzul Isle, which will in turn help us access a fourth, currently not in the files, zone... Ashu Talif? Continue reading for more meat on that fairly obvious idea. Also, perhaps the empire stole the candy from another previous source (Olduum?), which, when you combine with how the device-like structure that holds up the candy has the 6 regions, there must be SOME major plot/future-mission related connection! And a final seventh thing outside the six originals. Speaking to an NPC in Serphant King Square, you find out about a fabled place that rests in the skies, Ashu Talif. This might very well be why airships are not allowed there (2+2=?). So therefore, I believe that we must access and complete some objective in the six zones, before something happens with the candy's restingplace, with that seventh golden thing below the 6 other orbs. Also, how the other orbs can glow, and they do not all glow at the same time (if the screenshot is all there is to the glow) must mean something big in terms of plot. I really wonder where the structure used to hold up the device comes from. Looks like it's from a remnant itself, no? Almost as if it were cut out of wall or floor in a remnant... Furthermore, one of the six orbs, the top one, is slightly smaller than the others. Nyzul Isle's corresponding orb, perhaps? ToAU plot spoiler from CS in Jueno Also, I find it intriguing how the person on the BG forums a while back said that the remnants looked kind of like castles on the inside... I wonder what's up with that. And I wonder what "the Astral Candescance appears to be unharmed" in the second ss is all about.
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