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Old 06-02-2005, 12:39 PM   #1
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XI Model import/export to 3ds

I was wondering if anyone has ever managed to export the FFXI models successfully to 3ds or another 3D design tool (say, Blender, or Maya, or something), and if so, what the trick is for getting it to work.

Right now, the best I've managed to do is export to MQO (Metasequoia) format from the Model Viewer, then save into DXF (Autocad) format, and import into 3ds. Unfortunately, this royally destroys the textures, and... honestly I just want to play with the rendering and lighting aspects rather than the texture mapping (although, maybe in the future I will).

Anyway, I've seen screenshots of models imported and textured correctly in 3ds, so I know it can be done, but everyone seems tightlipped on the specifics. I'm hoping someone who knows the ins and outs of the different file formats and programs and stuff could point me in the right direction?
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Old 06-02-2005, 01:03 PM   #2
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Sounds like you are looking for the info that Starving Artists has posted in a previous thread on the 3Ds he had done.
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Old 06-02-2005, 03:12 PM   #3
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Heh. Tutorial (Found it!).

How U Make Scrreshots?

Interestingly enough, the 3ds 6 plugin seems to work fine on my copy of 3ds 7.

Thanks for the pointing me in the obvious direction. ^^ I think I checked every forum but the one that had the actual tutorial.
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