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| 不完全の花 Administrator Iron Emblem of Service | Awesome testing done on enmity Enmity Testing (Part I)
This thread started by Ashira on the Blue Gartr forums also contains much good information and discussion not found on the LJ. In case the livejournal has been updated more recently than this post, all entries on this topic can be found under the journal's “enmity testing!” tag. Credit for devising, executing and publishing these tests goes to Kaeko and Ashira of Odin's TeamKANICAN. Additional contributors are credited in the journal's posts. Thanks so much guys for bringing this information to the community!
__________________ A trail of feelings, of awe and inspiration, should lead him to that castle: in the future: her arms enclosing him, her scent fills him with excitement, creates a moment so strong he can remember it in the past. Last edited by Taskmage; 11-25-2007 at 07:07 PM. |
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| Member Bronze Ribbon of Service Join Date: Nov 2005 Location: England
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My Mood: | Re: Awesome testing done on enmity
Wow thanks for the link. couldn;t find this. remember seeing this data baeofre then my pld friend wanted it.
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| Spaz Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Awesome testing done on enmity
Damn it. Someone beat me to the punch again.
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| Sticky Paws Sterling Star Join Date: May 2006 Location: Southern California
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My Mood: | Re: Awesome testing done on enmity
There goes my favorite theory on enmity (single quantity, exponential decay). *sob*
__________________ “I’m in pain, but I’m happy.” “It hurts, but I can smile.” “That’s why I can tell you from the depths of my being…” |
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| | #5 |
| 不完全の花 Administrator Iron Emblem of Service | Re: Awesome testing done on enmity
That was the Kaeko's personal theory when he started too.
__________________ A trail of feelings, of awe and inspiration, should lead him to that castle: in the future: her arms enclosing him, her scent fills him with excitement, creates a moment so strong he can remember it in the past. |
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| | #6 |
| Spaz Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Awesome testing done on enmity
I hate to admit it (because I wanted to test this personally) but the testing is sound and the findings correct. I approve.
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| Crime Solving Rank 11 Paladin! Steelknight Emblem Join Date: May 2006 Location: None of your damn business
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My Mood: | Re: Awesome testing done on enmity
very nice find
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| Have Faith, Be Brave Brass Ribbon of Service Join Date: Jan 2006 Location: Blue Ridge, TX
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My Mood: | Re: Awesome testing done on enmity
One question that stuck in my mind (and it may be obvious or not, can't tell) is this: is a 0HP Cure I and a 30HP Cure I the same level of enmity gain or not, and if not, by how much of a factor higher is the 30 point Cure? That is to say, if Dispel is 320 units of (non-decay) hate, then is a 30 point Cure going to be the same in that it'll take 320 casts to take hate, or is it possible that a 30 point Cure is worth exactly that, 30 points? Perhaps somewhere in between? Also, how much damage is needing to be done by the mob before it has satisfied its hate requirement and shifts its target to the next on the list? If we could find the quantity of hate lost upon taking damage, and how much is lost in correlation to how much damage is taken, then putting that info together with the previous tests presented here, we could theoretically quantify the hate value for every action a player and a monster can take in the game. Hate values for Jump, Tachi: Gekko, Random Deal, and hate loss values for Hurricane Wing, Meteor, Whirl Claws, you name it. It might also help us come a few steps closer to also understanding and better handling "hate-reset" moves as well. I dunno, just a few idle thoughts. |
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| Ares's Cuirass Allied Ribbon of Bravery | Re: Awesome testing done on enmity
Thanks for the link TM, very interesting read. Cure for more than 0hp may well generate more than 1 unit of hate but I think from what Ive read so far the only spell they found to not be non-decaying hate would be dispel at 320 units which is also a large amount easier to work with, therefore Cure's units would start decaying after they cast and would be almost impossible to keep track off. That is if Cure is actually a decaying unit that decays to 1 base unit.
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| RNG for life! Join Date: Jun 2006 Location: Tampa, Florida
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My Mood: | Re: Awesome testing done on enmity
Even after five years we're still finding formulas in FFXI's system.
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| | #11 |
| Member Bronze Ribbon of Service | Re: Awesome testing done on enmity
The tester could always use Dispel as a baseline ... fight a worm, one tosses a silence, one a Dispel, and one a cure or two (preferably just one).
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| Spaz Iron Emblem of Service Join Date: Aug 2003 Location: Puerto Rico
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My Mood: | Re: Awesome testing done on enmity Quote:
My theory has been that dealing damage and healing damage produce non-decaying hate, and that most other things produce hate that decays and eventually disappears. Speaking from experience as a DD-oriented PLD tank, nothing else seems quite as efficient at generating hate as those two actions, and it would explain why an offensive PLD holds hate so much better than a turtle PLD.
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| Now With More Y! Allied Ribbon of Glory Join Date: Jun 2007 Location: Chicago Suburbs
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My Mood: | Re: Awesome testing done on enmity
This excites me, after showing some of Belkin's work to my LS leader he agreed to let me and another RDM take a shot at doing some RDM/NIN main tanking. Our first test will be on Genbu once I can track down a few more Emnity+ pieces.
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| Veteran Member Allied Ribbon of Bravery Join Date: Nov 2003 Location: Ann Arbor, MI
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I was just thinking last night about how much help an Enmity plugin would be. As somebody who's always getting his face bashed in, perhaps knowing where I stand on the hate list would help me save somebody some MP. After more testing is done to determine how much hate is generated from damage as well as damage taken, maybe there will be something. At least at that rate, I can see where I am on the list and then ignore in on purpose because I like making tanks cry.
__________________ Odude PS2 Beta tester - Cactaur - Rank 4 RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4 Lakshmi: Windurst Rank 10 - ZM14 - PM4-3 - ToAU31 - WotG3 RDM75 - DRK75 - SAM75 - MNK75 - WAR75 - RNG61 - BLM40 - NIN38 - THF37 - DRG36 - BST25 - WHM20 - PUP20 - PLD13 - BRD13 - BLU9 - DNC7 - COR5 - SMN1 - SCH1 Odude 13 - Maat 1 // Kirin doesn't like me. ![]() |
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| Digital Wizard Super Moderator Holyknight Emblem Join Date: Aug 2003 Location: Florida, USA
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My Mood: | Re: Awesome testing done on enmity
That's a great analysis and states something I've suspected for a very, very long time. In fact, I talked about this exact situation as far back as January 2004 http://www.ffxionline.com/forums/237650-post48.html Good to see my observations back then were (mostly) correct. ![]() Icemage |
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